Kumori's growth!
Sept 13, 2012 13:08:46 GMT -8
Post by Kumori on Sept 13, 2012 13:08:46 GMT -8
Reido (Absolute Zero)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 50 Meters.
Handseals: 8.
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - Massive.
Special: Yukina are immune to the affects of Reido and Reido related jutsu. For each rank Reido is used, it has a different number of turns it takes for a person's speed to be reduced by the cold temperature, and an extra two before they can become frost bitten. It constantly consumes chakra of the level of the technique used per turn.
D-rank: 5 turns until speed reduction | 7 turns until frost bitten.
C-rank: 4 turns until speed reduction | 6 turns until frost bitten.
B-rank: 3 turns until speed reduction | 5 turns until frost bitten.
A-rank: 2 turns until speed reduction | 4 turns until frost bitten.
S-rank: 1 turns until speed reduction | 3 turns until frost bitten.
Description: Reido is a Hyōton technique, which is performed after the user performs a series of handseals. Once complete, the user will emit a cold aura from his body, that can spread throughout the field, depending on the level of "Yuki no Kami" known. The technique is enough to affect multiple targets at once, making them cold and colder as time goes on, decreasing their mobility. They can also even acquire frost bite.
Domain: Hyōton. Yuki no Kami "D".
Dominion
Rank: S x2
Type: Passive
Special: Each time this is trained, the user can turn their accelerated movement in between mirrors into one more instantaneous teleportation per turn.
Sensatsu Suishou (Death by a Thousand Flying Water Needles)
Rank: A.
Type: Offensive.
Range: See special!
Handseals: 6.
Chakra: High.
Special: The range of these needles depends on user's highest 'Hyouton Ryuuken' rank. Up to 100 needles may be formed when first learned, plus 100 more each time retrained, up to a maximum of 500. Regardless of the number, these needles take a half a post to fully form (even after completing the hand seals).
Description: After forming the needed hand seals, the clan member either kicks water into the air with their foot or gathers some from the air and surrounding environment. The water then rises into the air and takes the form of a thousand long needles. Directed to a specific target at high speeds, these needles then come raining down while leaping backwards before impact so as not to get caught in the crossfire. In the end, the needles surround the target from all sides, providing no form of escape whatsoever.
Domain: Yukina. Yuki no Kami 'B'.
Tobihaneru (Swift Ice Step)
Rank: D x6
Type: Supplementary.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Tiles can be placed anywhere within the user's 'Yuki no Kami' range. Up to one tile can be made per use, plus one more each time retrained.
Description: Although basic, this jutsu nonetheless is hhighly effective for mobile Yukina members. After forming a single handseal, the clan member can create a floating ice tile anywhere they wish within range, allowing them to use it as a stepping stone towards higher planes.
Domain: Yukina. Yuki no Kami 'D'.
1525 xp Yukina
3475 remaining
Shunshin no Jutsu (Body Flicker Technique)
Rank: D.
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C.
Type: Offensive.
Range: 0 – 5 meters.
Handseals: 4.
Chakra: Low.
Special: When first learned, the user can control up to five projectiles/secondary weapons and send them flying up to five meters. However, each time re-trained, their control number goes up by five for a maximum of twenty.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C. x4
Type: Supplementary / Offensive.
Range: 0 – 5 meters.
Handseals: 3.
Chakra: Mid.
Special: When first learned, the user can spit out up to five chakra nails in a straight line at their target(s). Re-training this jutsu adds five additional nails each time for a maximum of twenty.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: -
Special: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Domain: Universal Ninjutsu.
Shinranbanshou Douka no Jutsu (Assimilate All Creation Technique)
Rank: S.
Type: Supplementary.
Range: -
Handseals: Yes
Chakra: x2 High, Mid to sustain.
Special: Can take on properties of nature if touched for a whole turn. Assimilation lasts 1 turn, plus 1 more each time retrained for a maximum of three turns. This ability can only be used only once every five turns. Only one elemental nature can be assimilated at a time.
Description: Shinranbanshou Douka no Jutsu is a ninjutsu technique that allows the ninja to use their surroundings as a tool for battles. With this technique, the user will form the needed hand seal and then touch a nearby tangible object to take on its properties. For example, if they touched nearby stone, their body will become hard as a rock in whatever desired location. This technique also appears to give the user the ability to break their body down into smaller pieces of whatever element they touch and reform himself at will, even after having been blown to bits.
Domain: Universal Ninjutsu.
1250 universal ninjutsu
2225 remaining
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E x5
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E x5
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
50 academy
2175 remaining
Hyōton: Rōga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche Technique)
Rank: A x5
Type: Offensive.
Range: See special!
Handseals: 8
Chakra: High per 3 created.
Special: This technique allows the user to create a pack of 3 wolves that rise up out of the snow, attacking anyone in their range with sharp claws and fangs, as well as by simply ramming into opponents with their fortified bodies. Each wolf can withstand a B rank worth of damage before crumbling. Additional trainings will allow 3 additional wolves to be formed for the cost of a B rank amount of snow, up to 15.
Description: After forming the needed handseals, the user quickly sculpts nearby snow into a pack of wolves that can be directed by mere thoughts by the user. These wolves, though not exceptionally durable, are surprisingly quick and work well with a pack to inflict lots of damage quickly to overwhelmed targets.
Domain: Hyouton. Hyouton Ryuuken 'B'.
Hyōton: Ikkaku Hakugei (IIce Release: One Horned White Whale)
Rank: S
Type: Offensive / Hyouton Kekkei Touta
Range: See special!
Handseals: 13
Chakra: Massive.
Special: The user creates a giant narwhal 20 meters in length and 8 meters high out of snow which quickly rises up out of the snow and falls back to the ground. Initially, a single target is selected and the whale attempts to skewer them on its 5 meter long horn, followed by the rest of the whale attempting to knock additional targets into the air. Jumping 10 meters into the air, the whale falls back to earth and launches a wave of snow that is capable of crushing almost anything, including those forced into the air by the whale, within 10 meters around the place of impact in a wave of crushing snow.
Description: After forming hand seals, the user summons up a massive whale of snow that leaps into the air, attempting to knock up opponents and then crush them in a giant wave of snow that covers up to 30 square meters.
Domain: Hyouton. Hyouton Ryuuken 'S'.
Kyuusoku Touketsu (Quick Freeze)
Rank: C
Type: Supplementary.
Range: See Special!
Handseals: 6.
Chakra: Mid.
Special: Range of the path is based on the user’s Hyouton Ryuuken. Freezes the ground and anything in an area of the users choosing, up to their entire dominion field. Aiming at reducing traction considerably of enemies or destroying or disrupting terrain based techniques, this skill is often used to ‘prime’ an area for excessive snowfall to minimize melting in an above freezing climate. This technique cannot create new terrain, it merely transforms existing terrain to a frozen state.
Description: With enough skill, a Hyouton user can manipulate the wind and water chakra with speed and precision, to instantly freeze anything along a straight line. This has many uses, such as altering the ground and making it harder for aggressors and/or pursuers to travel on, giving the user and those who can traverse the ice effectively the ability to move faster on it by sliding, creating a path on water and other liquids.
Domain: Hyouton. Hyouton Ryuuken 'C'
kohrisuberi (Ice Sliding)
Rank: D
Type: Supplementary.
Range: --
Handseals: 1
Chakra: Mid.
Special: User's maximum movement speed is doubled during sliding. This effect can only be achieved on snow, ice, or water at D rank, however, the B rank upgrade allows the user to refine the ability, freezing a path as soon as their foot touches down, regardless of the terrain.
Description: A simple ninjutsu meant to exploit the Hyouton user's skills, this technique allows the shinobi to essentially cut their travel time down in half. After a single hand seals, wind and water come together below the user's feet, creating a fast moving sheet of ice under each foot, allowing them to ‘skate’ instead of run.
Domain: Hyouton. Hyouton Ryuuken 'D'.
1175 Hyouton
1000 remaining
Hien (Flying Swallow)
Rank: B.
Type: Offensive.
Range: 1 foot extension.
Chakra: High to cast, Mid to sustain.
Special: Extends the blade of any bladed weapon through chakra by a maximum of twelve inches.
Description: By consciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B.
Type: Offensive.
Range: -
Chakra: High.
Special: Knock-back range equals five meters, plus 1 more each time retrained, up to a maximum of ten meters.
Description: By consciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu.
200 universal tai
800 remaining
Dai Senpuu (Great Whirlwind)
Rank: C x6
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each retrain adds one roundhouse, and each kick that lands does "C" ranked damage. May be learned 8 times (7 retrains).
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerable power, to the point bones could be broken.
Domain: Goken. 'Senpuu'.
Gouriki Senpuu (Strong Whirlwind)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High
Special: User retains amount of spins and power from previous Senpuu. Knock-back equals 5 meters, plus 5 more for each spin.
Description: The evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered knocks the opponent far back, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Kaigansho (Rock Destroying Rise)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Chakra: High
Special: Rush is linear, twice as fast as the user's normal speed, and extends 10 meters before impact.
Description: Using their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Chakra: Mid
Special: Blocks taijutsu attacks equal and below Heaven's Gift rank.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken.
Shougeki! (Crash!)
Rank: C
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: ---
Description: Immediately following 'Shuugeki!' the Tenjouken practitioner grabs onto their target. Usually, this is done near the shoulders on whatever their opponent is wearing, but anywhere will do; then, instead of mounting them (as this can be dangerous considering possible weaponry, ninjutsu, and genjutsu), they tuck their legs in just underneath them and over the body of their enemy. From there, they "jump" off of their target with all their strength, slamming them into the ground with its force and rocketing off of them.
Domain: Tenjouken. Shuugeki
Hien (Flight of the Swallow)
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus once more each time retrained, for a maximum of 3.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Eraikatsu (Great Divide)
Rank: B
Type: Offensive / Taijutsu
Range: Self
Chakra: High
Special: Sends the target approximately 10 meters into the air, depending on the opponent's weight. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken.
800 XP Goken
0 XP remaining
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 50 Meters.
Handseals: 8.
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - Massive.
Special: Yukina are immune to the affects of Reido and Reido related jutsu. For each rank Reido is used, it has a different number of turns it takes for a person's speed to be reduced by the cold temperature, and an extra two before they can become frost bitten. It constantly consumes chakra of the level of the technique used per turn.
D-rank: 5 turns until speed reduction | 7 turns until frost bitten.
C-rank: 4 turns until speed reduction | 6 turns until frost bitten.
B-rank: 3 turns until speed reduction | 5 turns until frost bitten.
A-rank: 2 turns until speed reduction | 4 turns until frost bitten.
S-rank: 1 turns until speed reduction | 3 turns until frost bitten.
Description: Reido is a Hyōton technique, which is performed after the user performs a series of handseals. Once complete, the user will emit a cold aura from his body, that can spread throughout the field, depending on the level of "Yuki no Kami" known. The technique is enough to affect multiple targets at once, making them cold and colder as time goes on, decreasing their mobility. They can also even acquire frost bite.
Domain: Hyōton. Yuki no Kami "D".
Dominion
Rank: S x2
Type: Passive
Special: Each time this is trained, the user can turn their accelerated movement in between mirrors into one more instantaneous teleportation per turn.
Sensatsu Suishou (Death by a Thousand Flying Water Needles)
Rank: A.
Type: Offensive.
Range: See special!
Handseals: 6.
Chakra: High.
Special: The range of these needles depends on user's highest 'Hyouton Ryuuken' rank. Up to 100 needles may be formed when first learned, plus 100 more each time retrained, up to a maximum of 500. Regardless of the number, these needles take a half a post to fully form (even after completing the hand seals).
Description: After forming the needed hand seals, the clan member either kicks water into the air with their foot or gathers some from the air and surrounding environment. The water then rises into the air and takes the form of a thousand long needles. Directed to a specific target at high speeds, these needles then come raining down while leaping backwards before impact so as not to get caught in the crossfire. In the end, the needles surround the target from all sides, providing no form of escape whatsoever.
Domain: Yukina. Yuki no Kami 'B'.
Tobihaneru (Swift Ice Step)
Rank: D x6
Type: Supplementary.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Tiles can be placed anywhere within the user's 'Yuki no Kami' range. Up to one tile can be made per use, plus one more each time retrained.
Description: Although basic, this jutsu nonetheless is hhighly effective for mobile Yukina members. After forming a single handseal, the clan member can create a floating ice tile anywhere they wish within range, allowing them to use it as a stepping stone towards higher planes.
Domain: Yukina. Yuki no Kami 'D'.
1525 xp Yukina
3475 remaining
Shunshin no Jutsu (Body Flicker Technique)
Rank: D.
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C.
Type: Offensive.
Range: 0 – 5 meters.
Handseals: 4.
Chakra: Low.
Special: When first learned, the user can control up to five projectiles/secondary weapons and send them flying up to five meters. However, each time re-trained, their control number goes up by five for a maximum of twenty.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C. x4
Type: Supplementary / Offensive.
Range: 0 – 5 meters.
Handseals: 3.
Chakra: Mid.
Special: When first learned, the user can spit out up to five chakra nails in a straight line at their target(s). Re-training this jutsu adds five additional nails each time for a maximum of twenty.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: -
Special: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Domain: Universal Ninjutsu.
Shinranbanshou Douka no Jutsu (Assimilate All Creation Technique)
Rank: S.
Type: Supplementary.
Range: -
Handseals: Yes
Chakra: x2 High, Mid to sustain.
Special: Can take on properties of nature if touched for a whole turn. Assimilation lasts 1 turn, plus 1 more each time retrained for a maximum of three turns. This ability can only be used only once every five turns. Only one elemental nature can be assimilated at a time.
Description: Shinranbanshou Douka no Jutsu is a ninjutsu technique that allows the ninja to use their surroundings as a tool for battles. With this technique, the user will form the needed hand seal and then touch a nearby tangible object to take on its properties. For example, if they touched nearby stone, their body will become hard as a rock in whatever desired location. This technique also appears to give the user the ability to break their body down into smaller pieces of whatever element they touch and reform himself at will, even after having been blown to bits.
Domain: Universal Ninjutsu.
1250 universal ninjutsu
2225 remaining
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E x5
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E x5
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
50 academy
2175 remaining
Hyōton: Rōga Nadare no Jutsu (Ice Release: Wolf Fang Avalanche Technique)
Rank: A x5
Type: Offensive.
Range: See special!
Handseals: 8
Chakra: High per 3 created.
Special: This technique allows the user to create a pack of 3 wolves that rise up out of the snow, attacking anyone in their range with sharp claws and fangs, as well as by simply ramming into opponents with their fortified bodies. Each wolf can withstand a B rank worth of damage before crumbling. Additional trainings will allow 3 additional wolves to be formed for the cost of a B rank amount of snow, up to 15.
Description: After forming the needed handseals, the user quickly sculpts nearby snow into a pack of wolves that can be directed by mere thoughts by the user. These wolves, though not exceptionally durable, are surprisingly quick and work well with a pack to inflict lots of damage quickly to overwhelmed targets.
Domain: Hyouton. Hyouton Ryuuken 'B'.
Hyōton: Ikkaku Hakugei (IIce Release: One Horned White Whale)
Rank: S
Type: Offensive / Hyouton Kekkei Touta
Range: See special!
Handseals: 13
Chakra: Massive.
Special: The user creates a giant narwhal 20 meters in length and 8 meters high out of snow which quickly rises up out of the snow and falls back to the ground. Initially, a single target is selected and the whale attempts to skewer them on its 5 meter long horn, followed by the rest of the whale attempting to knock additional targets into the air. Jumping 10 meters into the air, the whale falls back to earth and launches a wave of snow that is capable of crushing almost anything, including those forced into the air by the whale, within 10 meters around the place of impact in a wave of crushing snow.
Description: After forming hand seals, the user summons up a massive whale of snow that leaps into the air, attempting to knock up opponents and then crush them in a giant wave of snow that covers up to 30 square meters.
Domain: Hyouton. Hyouton Ryuuken 'S'.
Kyuusoku Touketsu (Quick Freeze)
Rank: C
Type: Supplementary.
Range: See Special!
Handseals: 6.
Chakra: Mid.
Special: Range of the path is based on the user’s Hyouton Ryuuken. Freezes the ground and anything in an area of the users choosing, up to their entire dominion field. Aiming at reducing traction considerably of enemies or destroying or disrupting terrain based techniques, this skill is often used to ‘prime’ an area for excessive snowfall to minimize melting in an above freezing climate. This technique cannot create new terrain, it merely transforms existing terrain to a frozen state.
Description: With enough skill, a Hyouton user can manipulate the wind and water chakra with speed and precision, to instantly freeze anything along a straight line. This has many uses, such as altering the ground and making it harder for aggressors and/or pursuers to travel on, giving the user and those who can traverse the ice effectively the ability to move faster on it by sliding, creating a path on water and other liquids.
Domain: Hyouton. Hyouton Ryuuken 'C'
kohrisuberi (Ice Sliding)
Rank: D
Type: Supplementary.
Range: --
Handseals: 1
Chakra: Mid.
Special: User's maximum movement speed is doubled during sliding. This effect can only be achieved on snow, ice, or water at D rank, however, the B rank upgrade allows the user to refine the ability, freezing a path as soon as their foot touches down, regardless of the terrain.
Description: A simple ninjutsu meant to exploit the Hyouton user's skills, this technique allows the shinobi to essentially cut their travel time down in half. After a single hand seals, wind and water come together below the user's feet, creating a fast moving sheet of ice under each foot, allowing them to ‘skate’ instead of run.
Domain: Hyouton. Hyouton Ryuuken 'D'.
1175 Hyouton
1000 remaining
Hien (Flying Swallow)
Rank: B.
Type: Offensive.
Range: 1 foot extension.
Chakra: High to cast, Mid to sustain.
Special: Extends the blade of any bladed weapon through chakra by a maximum of twelve inches.
Description: By consciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B.
Type: Offensive.
Range: -
Chakra: High.
Special: Knock-back range equals five meters, plus 1 more each time retrained, up to a maximum of ten meters.
Description: By consciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu.
200 universal tai
800 remaining
Dai Senpuu (Great Whirlwind)
Rank: C x6
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each retrain adds one roundhouse, and each kick that lands does "C" ranked damage. May be learned 8 times (7 retrains).
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerable power, to the point bones could be broken.
Domain: Goken. 'Senpuu'.
Gouriki Senpuu (Strong Whirlwind)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High
Special: User retains amount of spins and power from previous Senpuu. Knock-back equals 5 meters, plus 5 more for each spin.
Description: The evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered knocks the opponent far back, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Kaigansho (Rock Destroying Rise)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Chakra: High
Special: Rush is linear, twice as fast as the user's normal speed, and extends 10 meters before impact.
Description: Using their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Chakra: Mid
Special: Blocks taijutsu attacks equal and below Heaven's Gift rank.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken.
Shougeki! (Crash!)
Rank: C
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: ---
Description: Immediately following 'Shuugeki!' the Tenjouken practitioner grabs onto their target. Usually, this is done near the shoulders on whatever their opponent is wearing, but anywhere will do; then, instead of mounting them (as this can be dangerous considering possible weaponry, ninjutsu, and genjutsu), they tuck their legs in just underneath them and over the body of their enemy. From there, they "jump" off of their target with all their strength, slamming them into the ground with its force and rocketing off of them.
Domain: Tenjouken. Shuugeki
Hien (Flight of the Swallow)
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus once more each time retrained, for a maximum of 3.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Eraikatsu (Great Divide)
Rank: B
Type: Offensive / Taijutsu
Range: Self
Chakra: High
Special: Sends the target approximately 10 meters into the air, depending on the opponent's weight. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken.
800 XP Goken
0 XP remaining