Konohakagure- Asako Uzumaki
Aug 20, 2012 20:49:56 GMT -8
Post by asakolicious on Aug 20, 2012 20:49:56 GMT -8
PERSONOLOGY[/u]
- Name: Asako Uzumaki
- Age: 13
- Gender: Female
- Clan, BL, or Kekkei Touta? Uzumaki Clan
- Country and/or Village Konoha
- Rank & Profession: Genin
- Types: Ninjutsu, Taijutsu
- Difficulty Setting: Beginner
- Releases/Fighting Styles: Fuuton
PHYSICALITY[/u]
- Height: 5'5
- Weight: 120 lbs
- Bloodtype: O positive
- Apparel
Asako wears a halter top type shirt it is blue and black with a red heart on it. She also wears a black skirt that goes just above her knees. She has knee high white stockings and blue ninja heeled boots. She wears a red bow in her hair and light make up. - Body Appearance
She is abit tall her body is starting to mature she has long arms and legs her stomach is flat. She is white skinned with japanese type eyes her lips are full and eye lashes are long and full looking. - Blemishes & Scars
Asako has a long scar on her back it is in the shape of a lightning bolt.
COGNITION[/u]
- Personality
When Asako is alone...
She is loud and quiet abnoxicious she loves to play dress up and wears quite abit of make up. She likes music and practicing her ninjutsu.
When Asako is with friends....
She is adored and loved, she has a great time and never complains. She is funny, sensitive, caring but above all else she is quite a character in her own way.
When Asako is around strangers....
She is quiet and collective, she never looks a person eye to eye, She hates when being asked questions and plays with her hair. She lets her mind wonder around while she talks very quietly. - Alignment Neutral Good
- Allegiance- N/A
- Quirks & Tendencies N/A
- Likes & Dislikes
Likes - Older guys
- Being alone
- Studying Medical Jutsu
- Talking to friends
- Getting Stronger
Dislikes - Mean People
- Family
- Being away from home
- Her scar
- Baby Missions
ARMAMENTS[/u]
[/li][li]Primary Weapons
[/li][li]Chain Whip
Rank: C
Type: Primary / Chain & Whip / Melee
Description: A chain whip consists of several metal rods, which are joined end-to-end by rings to form a flexible chain. Generally, the whip has a handle at one end and a metal dart, used for slashing or piercing an opponent, at the other. A cloth flag is often attached at or near the dart end of the whip, and a second flag may cover the whip's handle, helping it stabilize.
[/li][li] Katana
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
[/li][li]Secondary Weapons
[/li][li]Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
[/li][li]Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
[/li][li]Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
[/li][li]Accessories
[/li][li] Breath Mask
Rank: D - S
Type: Universal Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
D: 2 turns of underwater breathing
C: 4 turns
B: 6 turns
A: 8 turns
S: 10 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
[/li][li] Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip.
[/li][li] High-Frequency Ear Plugs
Rank: C - S
Type: Universal Accessory / Self
Special: When worn, the plugs negate Ototon (Sound) based chakra one rank lower than the rank of the plugs. However, in order to receive full protection, one must accept the fact they will be fully deaf while wearing them. Finally, athough it takes a simple action to take them on or off, it takes a second delay before the chakra can seal the plugs across the ear in order to block out sound. Each pair of plugs take up one (1) accessory slot.
Description: Though appearing insignificant at first, these specially modified ear plugs allow the user to block out more than just regular sound. Though it cannot fully stop chakra induced sounds, it does an excellent job of keeping most of them out!
[/li][li]Protectorates
[/li][li]Jutsu
Ninjutsu
[/li][li] Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D.
Type: Offensive / Ninjutsu
Range: 0 - 50 meters.
Handseals: No.
Chakra: Low.
Special: Each time retrained, it can go an additional 10 meters, capping at 50 meters.
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Fuuma Shuriken. When throwing the shuriken, the ninja will also throw a second Fuuma Shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
Domain: Universal Ninjutsu. Fuuma Shuriken.
[/li][li] Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Taijutsu
[/li][li] Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: If kick connects with head, the victim will be stunned for one turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power (C ranked) each time. Each retrain stacks another Mid consumption to this technique. May be learned 8 times total (7 retrains).
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
[/li][li] Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Fuuton
[/li][li] Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
D: 10 meter range / 3 meter per second
C: 20 meter range / 6 meter per second
B: 30 meter range / 9 meter per second
A: 40 meter range / 12 meter per second
S: 50 meter range / 15 meter per second
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
[/li][li] Kamaitachi (Cutting Whirlwind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes [No with Fan]
Chakra: Mid
Special: Can capture up to 1 victim in a mini tornado finisher, plus one more each time retrained. This technique requires no hand seals when used with a fan type weapon; however, the technique will require seals if the arm is used to facilitate it. Distance at which the blast can travel and cover depends on the user's Kiroku Gaijuu range.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon, the user swings it around and brings forth a most intense tornado, coming out from the weapon. Once it strikes the opponent, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton. Kiroku Gaijuu 'C'.
[/li][li] Kaze Bunshin no Jutsu (Wind Clone Technique)
Rank: C
Type: Supplementary / Fuuton Ninjutsu
Range: See Special!
Handseals: Yes
Chakra: Mid [per clone]
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any 'C' ranked or lower Fuuton technique the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Fuuton user is able to call upon aid from a perfect copy of themselves. Comprised purely of wind chakra, this clone retains the user's movement speed and strength. While easily capable of being used for offensive means, the Fuuton bunshin also makes for an equally solid defense due to its ability to harness Fuuton-based techniques.
Domain: Fuuton. Kiroku Gaiju 'C'.
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