One more time
Sept 18, 2012 13:24:18 GMT -8
Post by Taka on Sept 18, 2012 13:24:18 GMT -8
Sellin
Oukashou (Cherry Blossom Collision)
Rank: [D], C B, A, S
Type: Offensive / Medical Nintaijutsu / Souin
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can destroy barriers equal or lower to the highest rank known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin.
Kongouriki (Golden Thunder Power)
Rank: [D], C B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability
C: 10 meter knock-back // 30% breakability
B: 15 meter knock-back // 45% breakability
A: 20 meter knock-back // 60% breakability
S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin.
Tsuuten Kyaku (Bruising Sky Leg)
Rank: [D], C B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.
Okami no Sora (Rising Sky Emperor)
Rank: [D], C B, A, S.
Type: Supplementary.
Range: 0 - 25 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High.
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a ferious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance
C: 10 m
B: 15 m
A: 20 m
S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
Yuuen Shougeki (Grand Impact)
Rank: [D], C, B, A, S.
Type: Defensive.
Range: 0 - 10 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave / 2 meters per second
C: 4 m / 4 mps
B: 6 m / 6 mps
A: 8 m / 8 mps
S: 10 m / 10 mps
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin.
Katainigiri (Giant's Grip)
Rank: [D], C B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
C: x3 lifting capacity / 10 m tossing range
B: x6 lifting capacity / 15 m tossing range
A: x9 lifting capacity 20 m tossing range
S: x12 lifting capacity / 25 m tossing range
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin.
Sangaiheki (Havoc Break)
Rank: [D], C B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, driving their hands deep into natural terrain such as earth, rock or other organic creations, and producing a chunk of it for the use of combat. Highest rank known establishes the size of the chunk of earth produced, the distance it can be tossed and the speed it can travel midair; also, it's strength, and thus, its defensive capabilities. Depth of chunk is 1/5th overall chunk diamter.
D: 5 meter chunk diameter & range / 1 meter per second
C: 10 m / 2 mps
B: 15 m / 3 mps
A: 20 m / 4 mps
S: 25 m / 5 mps
Description: Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines. This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Domain: Souin.
EXP Total: 175
Buying:
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Type: Katon Ninjutsu
Range: See special!
Handseals: 5.
Chakra: Low.
Special: Range for mist spray depends on the user's 'Enkou Shinka' rank. Doubles the damage of the Katon technique it's used on.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka of equal rank.
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 6.
Chakra: Low
Special: Distance of fireballs depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one. Fireballs travel in a straight line, but can be manipulated individually if the user is still, is holding the last seal of the jutsu, and has eye contact with the fireball they wish to control.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka 'C'.
Oukashou (Cherry Blossom Collision)
Rank: [D], C B, A, S
Type: Offensive / Medical Nintaijutsu / Souin
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can destroy barriers equal or lower to the highest rank known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin.
Kongouriki (Golden Thunder Power)
Rank: [D], C B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability
C: 10 meter knock-back // 30% breakability
B: 15 meter knock-back // 45% breakability
A: 20 meter knock-back // 60% breakability
S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin.
Tsuuten Kyaku (Bruising Sky Leg)
Rank: [D], C B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.
Okami no Sora (Rising Sky Emperor)
Rank: [D], C B, A, S.
Type: Supplementary.
Range: 0 - 25 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High.
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a ferious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance
C: 10 m
B: 15 m
A: 20 m
S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
Yuuen Shougeki (Grand Impact)
Rank: [D], C, B, A, S.
Type: Defensive.
Range: 0 - 10 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave / 2 meters per second
C: 4 m / 4 mps
B: 6 m / 6 mps
A: 8 m / 8 mps
S: 10 m / 10 mps
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin.
Katainigiri (Giant's Grip)
Rank: [D], C B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
C: x3 lifting capacity / 10 m tossing range
B: x6 lifting capacity / 15 m tossing range
A: x9 lifting capacity 20 m tossing range
S: x12 lifting capacity / 25 m tossing range
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin.
Sangaiheki (Havoc Break)
Rank: [D], C B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, driving their hands deep into natural terrain such as earth, rock or other organic creations, and producing a chunk of it for the use of combat. Highest rank known establishes the size of the chunk of earth produced, the distance it can be tossed and the speed it can travel midair; also, it's strength, and thus, its defensive capabilities. Depth of chunk is 1/5th overall chunk diamter.
D: 5 meter chunk diameter & range / 1 meter per second
C: 10 m / 2 mps
B: 15 m / 3 mps
A: 20 m / 4 mps
S: 25 m / 5 mps
Description: Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines. This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Domain: Souin.
EXP Total: 175
Buying:
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Type: Katon Ninjutsu
Range: See special!
Handseals: 5.
Chakra: Low.
Special: Range for mist spray depends on the user's 'Enkou Shinka' rank. Doubles the damage of the Katon technique it's used on.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka of equal rank.
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 6.
Chakra: Low
Special: Distance of fireballs depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one. Fireballs travel in a straight line, but can be manipulated individually if the user is still, is holding the last seal of the jutsu, and has eye contact with the fireball they wish to control.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka 'C'.