trade-off
Sept 19, 2012 9:20:02 GMT -8
Post by SALT. on Sept 19, 2012 9:20:02 GMT -8
exchanging these
Suiton Ryuuken (Water Dominion)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! Range of water control and speed at which one can move it depends on the highest rank known.
D: 10 meters / 2 meters per second
C: 20 meters / 4 mps
B: 30 meters / 6 mps
A: 40 meters / 8 mps
S: 50 meters / 10 mps
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: 0 - 20 meters.
Handseals: Yes.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Black Clouds Technique (Kokuun no Jutsu)
Rank: C.
Type: Supplementary.
Range: 0 - 20 meters.
Handseals: Yes.
Chakra: Low.
Special: Oil automatically adds a full tier of bonus damage to any Katon (Fire), Bakuton (Blast), Shakuton (Scorch), and Raiton (Lightning) creation. Highly combustible, it rains down upon the general area of the target (20 x 20 feet), making it easy to create large fires. Any elemental jutsu previously mentioned will consume all of the oil at once, forcing the user to recast it should they want another power up. Finally, it takes a single turn for the oil to fully gather.
Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: B.
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: Yes.
Chakra: x2 Mid.
Special: Glue freezes opponent in place for one full turn, plus one additional turn per times retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C C C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C.
Type: Offensive.
Range: 0 - 10 meters.
Handseals: Yes.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C.
Type: Offensive.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: 0 - 5 meters.
Handseals: Yes.
Chakra: Mid to cast and sustain.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Suitenhoufutsu (Sky and Water Convergence)
Rank: B.
Type: Offensive.
Range: 0 - 20 meters.
Handseals: Yes.
Chakra: High.
Special: Only one person can be trapped at a time. However, every time this jutsu is learned again, the user gains the ability to imprison one extra person with an additional prison. After every third retraining, chakra consumption will go up by one. Water comes forth from the ground right below the user and moves fast, without warning. If target is running across a surface of water, the prison moves twice as fast. Same effects as 'Water Prison' apply.
Description: Suitenhoufutsu is a suiton ninjutsu technique which causes water to rise from the ground and surround the target, like Water Prison, yet without requiring the user to keep it steady by keeping hand contact. After the user does a string of hand seals, they summon the water, and can then use this water to drown his target, keep them imprisoned, or even torture.
Dmain: Suiton.
Mizu Kamikiri (Rising Water Cutter)
Rank: B.
Type: Offensive.
Range: 0 - 50 meters.
Handseals: Yes.
Chakra: High.
Special: Pierces through hard surfaces such as wood and stone. This technique travels in a straight line. Each time retrained, extra 'B' ranked damage is stacked onto the technique. However, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times. User must be still while firing off this technique, and must have a water source beneath them in order to fire this off.
Description: Mizu Kamikiri is a dangerous ninjutsu technique utilizing Suiton. After forming the necessary handseals, the user will then slam their foot hard onto to the ground, causing water to rise up and travel towards his target as a slicing jet, moving at frightening speeds. This jet cuts through the surface and can pierce through stone, resulting in quick death unless the opponent can predict or foresee the water and move out of the way in time.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B.
Type: Offensive.
Range: 0 - 20 meters
Handseals: Yes.
Chakra: High.
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well, as long as they are within their 'Suiton Ryuuken' range. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack 'A' ranked or higher on the head will defeat it for sure. Up to one dragon can be made per use, plus one more each time retrained. However, after every third retraining, chakra consumption will go up by one.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing.
Domain: Suiton.
Water Release: Air Bubble
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: Self [Can be thrown]
Handseals: Yes
Chakra: Mid [initial] / Low [upkeep]
Special: When first learned it allows the user to stay submerged with enough oxygen to supply underwater voyage for one post. Each time retrained air bubble allows the user to stay breath underwater for another turn. However, for every fifth retraining the chakra consumption goes up by one.
Description: A Suiton technique created for the lack of ability to breathe underwater in which the user forms hand seals to expel a large bubble, smaller bubbles around it at times, in which covers the lower portion of their face own to their chest. In doing this the user has a stored amount of air to allow free roaming of the waters around the world. Though they'd be careful to avoid the bubble being popped.
Domain: Suiton. Suiton Ryuuken 'D'.
Suiton: Mizurappa (Water Release: Water Trumpet)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: 25 meters
Handseals: Yes
Chakra: High [initial] / Mid [upkeep]
Special: A more advanced version of Violent Water Wave. Each time retrained, blast extends 5 more meters. Knock-back equals 3/4th of the user's maximum Suiton domain. Can be continuously used if the user pays the required upkeep per post for as long as they wish.
Description: Branching from the original Mizurappa, Water Trumpet is essential just a larger version of its sibling. Forming the hand-seals the user will quickly launch the jet like mass of water from their gullet at their target, leaving it's sibling to look like the flow of a creek compared to a raging river. It's name comes from the fact that the user holds their hand in front of their mouth as if they were playing the [trumpet] instrument.
Domain: Suiton. Suiton Ryuuken 'B'. Mizurappa.
for there updated equivalents
Suiton Ryuuken (Water Dominion)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: Range decided by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Black Clouds Technique (Kokuun no Jutsu)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 6.
Chakra: Low.
Special: Oil automatically adds a full tier of bonus damage to any Katon (Fire), Bakuton (Blast), Shakuton (Scorch), and Raiton (Lightning) creation. Highly combustible, it rains down upon the general area of the target (20 x 20 feet), making it easy to create large fires. Any elemental jutsu previously mentioned will consume all of the oil at once, forcing the user to recast it should they want another power up. Finally, it takes a single turn for the oil to fully gather.
Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C, C, C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 2.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: Yes.
Chakra: 4.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: B.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 12.
Chakra: x2 Mid.
Special: Glue freezes opponent in place for one full turn, plus one additional turn per times retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Suitenhoufutsu (Sky and Water Convergence)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 8.
Chakra: High.
Special: Only one person can be trapped at a time. However, every time this jutsu is learned again, the user gains the ability to imprison one extra person with an additional prison. After every third retraining, chakra consumption will go up by one. Water comes forth from the ground right below the user and moves fast, without warning. If target is running across a surface of water, the prison moves twice as fast. Same effects as 'Water Prison' apply.
Description: Suitenhoufutsu is a suiton ninjutsu technique which causes water to rise from the ground and surround the target, like Water Prison, yet without requiring the user to keep it steady by keeping hand contact. After the user does a string of hand seals, they summon the water, and can then use this water to drown his target, keep them imprisoned, or even torture.
Dmain: Suiton.
Mizu Kamikiri (Rising Water Cutter)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 6.
Chakra: High.
Special: Pierces through hard surfaces such as wood and stone. This technique travels in a straight line. Each time retrained, extra 'B' ranked damage is stacked onto the technique. However, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times. User must be still while firing off this technique, and must have a water source beneath them in order to fire this off.
Description: Mizu Kamikiri is a dangerous ninjutsu technique utilizing Suiton. After forming the necessary handseals, the user will then slam their foot hard onto to the ground, causing water to rise up and travel towards his target as a slicing jet, moving at frightening speeds. This jet cuts through the surface and can pierce through stone, resulting in quick death unless the opponent can predict or foresee the water and move out of the way in time.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 25.
Chakra: High.
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well, as long as they are within their 'Suiton Ryuuken' range. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack 'A' ranked or higher on the head will defeat it for sure. Up to one dragon can be made per use, plus one more each time retrained. However, after every third retraining, chakra consumption will go up by one.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing.
Domain: Suiton.
Water Release: Air Bubble
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: Self [Can be thrown].
Handseals: 3.
Chakra: Mid to cast, low to sustain.
Special: When first learned it allows the user to stay submerged with enough oxygen to supply underwater voyage for one post. Each time retrained air bubble allows the user to stay breath underwater for another turn. However, for every fifth retraining the chakra consumption goes up by one.
Description: A Suiton technique created for the lack of ability to breathe underwater in which the user forms hand seals to expel a large bubble, smaller bubbles around it at times, in which covers the lower portion of their face own to their chest. In doing this the user has a stored amount of air to allow free roaming of the waters around the world. Though they'd be careful to avoid the bubble being popped.
Domain: Suiton. Suiton Ryuuken 'D'.
Water Trumpet seems to have been removed, so I'm replacing it with this
Water Release: Hiding In Water Technique
Rank: B.
Type: Supplementary.
Range: -
Handseals: -
Chakra: High to cast, low to sustain.
Special: Can only be spotted by chakra sensing abilities of equal or higher rank, except by Sensors if the water source was made by the user's own chakra. By default, this can be used once per thread, plus one more each time retrained. No other jutsu may be used while invisible, and chakra costs still apply per turn.
Description: Taking to using their element on a whole new level, the user will merge with their water, so long as the water is in a source large enough to conceal them. Blending in perfectly it allows the user to set up traps, ambushes, and the like without the risk of detection of all.
Domain: Suiton. Suiton Ryuuken 'B'.
Suiton Ryuuken (Water Dominion)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! Range of water control and speed at which one can move it depends on the highest rank known.
D: 10 meters / 2 meters per second
C: 20 meters / 4 mps
B: 30 meters / 6 mps
A: 40 meters / 8 mps
S: 50 meters / 10 mps
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: 0 - 20 meters.
Handseals: Yes.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Black Clouds Technique (Kokuun no Jutsu)
Rank: C.
Type: Supplementary.
Range: 0 - 20 meters.
Handseals: Yes.
Chakra: Low.
Special: Oil automatically adds a full tier of bonus damage to any Katon (Fire), Bakuton (Blast), Shakuton (Scorch), and Raiton (Lightning) creation. Highly combustible, it rains down upon the general area of the target (20 x 20 feet), making it easy to create large fires. Any elemental jutsu previously mentioned will consume all of the oil at once, forcing the user to recast it should they want another power up. Finally, it takes a single turn for the oil to fully gather.
Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: B.
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: Yes.
Chakra: x2 Mid.
Special: Glue freezes opponent in place for one full turn, plus one additional turn per times retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C C C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C.
Type: Offensive.
Range: 0 - 10 meters.
Handseals: Yes.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C.
Type: Offensive.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: 0 - 5 meters.
Handseals: Yes.
Chakra: Mid to cast and sustain.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Suitenhoufutsu (Sky and Water Convergence)
Rank: B.
Type: Offensive.
Range: 0 - 20 meters.
Handseals: Yes.
Chakra: High.
Special: Only one person can be trapped at a time. However, every time this jutsu is learned again, the user gains the ability to imprison one extra person with an additional prison. After every third retraining, chakra consumption will go up by one. Water comes forth from the ground right below the user and moves fast, without warning. If target is running across a surface of water, the prison moves twice as fast. Same effects as 'Water Prison' apply.
Description: Suitenhoufutsu is a suiton ninjutsu technique which causes water to rise from the ground and surround the target, like Water Prison, yet without requiring the user to keep it steady by keeping hand contact. After the user does a string of hand seals, they summon the water, and can then use this water to drown his target, keep them imprisoned, or even torture.
Dmain: Suiton.
Mizu Kamikiri (Rising Water Cutter)
Rank: B.
Type: Offensive.
Range: 0 - 50 meters.
Handseals: Yes.
Chakra: High.
Special: Pierces through hard surfaces such as wood and stone. This technique travels in a straight line. Each time retrained, extra 'B' ranked damage is stacked onto the technique. However, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times. User must be still while firing off this technique, and must have a water source beneath them in order to fire this off.
Description: Mizu Kamikiri is a dangerous ninjutsu technique utilizing Suiton. After forming the necessary handseals, the user will then slam their foot hard onto to the ground, causing water to rise up and travel towards his target as a slicing jet, moving at frightening speeds. This jet cuts through the surface and can pierce through stone, resulting in quick death unless the opponent can predict or foresee the water and move out of the way in time.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B.
Type: Offensive.
Range: 0 - 20 meters
Handseals: Yes.
Chakra: High.
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well, as long as they are within their 'Suiton Ryuuken' range. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack 'A' ranked or higher on the head will defeat it for sure. Up to one dragon can be made per use, plus one more each time retrained. However, after every third retraining, chakra consumption will go up by one.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing.
Domain: Suiton.
Water Release: Air Bubble
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: Self [Can be thrown]
Handseals: Yes
Chakra: Mid [initial] / Low [upkeep]
Special: When first learned it allows the user to stay submerged with enough oxygen to supply underwater voyage for one post. Each time retrained air bubble allows the user to stay breath underwater for another turn. However, for every fifth retraining the chakra consumption goes up by one.
Description: A Suiton technique created for the lack of ability to breathe underwater in which the user forms hand seals to expel a large bubble, smaller bubbles around it at times, in which covers the lower portion of their face own to their chest. In doing this the user has a stored amount of air to allow free roaming of the waters around the world. Though they'd be careful to avoid the bubble being popped.
Domain: Suiton. Suiton Ryuuken 'D'.
Suiton: Mizurappa (Water Release: Water Trumpet)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: 25 meters
Handseals: Yes
Chakra: High [initial] / Mid [upkeep]
Special: A more advanced version of Violent Water Wave. Each time retrained, blast extends 5 more meters. Knock-back equals 3/4th of the user's maximum Suiton domain. Can be continuously used if the user pays the required upkeep per post for as long as they wish.
Description: Branching from the original Mizurappa, Water Trumpet is essential just a larger version of its sibling. Forming the hand-seals the user will quickly launch the jet like mass of water from their gullet at their target, leaving it's sibling to look like the flow of a creek compared to a raging river. It's name comes from the fact that the user holds their hand in front of their mouth as if they were playing the [trumpet] instrument.
Domain: Suiton. Suiton Ryuuken 'B'. Mizurappa.
for there updated equivalents
Suiton Ryuuken (Water Dominion)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: Range decided by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Black Clouds Technique (Kokuun no Jutsu)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 6.
Chakra: Low.
Special: Oil automatically adds a full tier of bonus damage to any Katon (Fire), Bakuton (Blast), Shakuton (Scorch), and Raiton (Lightning) creation. Highly combustible, it rains down upon the general area of the target (20 x 20 feet), making it easy to create large fires. Any elemental jutsu previously mentioned will consume all of the oil at once, forcing the user to recast it should they want another power up. Finally, it takes a single turn for the oil to fully gather.
Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C, C, C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 2.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: Yes.
Chakra: 4.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: B.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 12.
Chakra: x2 Mid.
Special: Glue freezes opponent in place for one full turn, plus one additional turn per times retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Suitenhoufutsu (Sky and Water Convergence)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 8.
Chakra: High.
Special: Only one person can be trapped at a time. However, every time this jutsu is learned again, the user gains the ability to imprison one extra person with an additional prison. After every third retraining, chakra consumption will go up by one. Water comes forth from the ground right below the user and moves fast, without warning. If target is running across a surface of water, the prison moves twice as fast. Same effects as 'Water Prison' apply.
Description: Suitenhoufutsu is a suiton ninjutsu technique which causes water to rise from the ground and surround the target, like Water Prison, yet without requiring the user to keep it steady by keeping hand contact. After the user does a string of hand seals, they summon the water, and can then use this water to drown his target, keep them imprisoned, or even torture.
Dmain: Suiton.
Mizu Kamikiri (Rising Water Cutter)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 6.
Chakra: High.
Special: Pierces through hard surfaces such as wood and stone. This technique travels in a straight line. Each time retrained, extra 'B' ranked damage is stacked onto the technique. However, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times. User must be still while firing off this technique, and must have a water source beneath them in order to fire this off.
Description: Mizu Kamikiri is a dangerous ninjutsu technique utilizing Suiton. After forming the necessary handseals, the user will then slam their foot hard onto to the ground, causing water to rise up and travel towards his target as a slicing jet, moving at frightening speeds. This jet cuts through the surface and can pierce through stone, resulting in quick death unless the opponent can predict or foresee the water and move out of the way in time.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 25.
Chakra: High.
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well, as long as they are within their 'Suiton Ryuuken' range. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack 'A' ranked or higher on the head will defeat it for sure. Up to one dragon can be made per use, plus one more each time retrained. However, after every third retraining, chakra consumption will go up by one.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing.
Domain: Suiton.
Water Release: Air Bubble
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: Self [Can be thrown].
Handseals: 3.
Chakra: Mid to cast, low to sustain.
Special: When first learned it allows the user to stay submerged with enough oxygen to supply underwater voyage for one post. Each time retrained air bubble allows the user to stay breath underwater for another turn. However, for every fifth retraining the chakra consumption goes up by one.
Description: A Suiton technique created for the lack of ability to breathe underwater in which the user forms hand seals to expel a large bubble, smaller bubbles around it at times, in which covers the lower portion of their face own to their chest. In doing this the user has a stored amount of air to allow free roaming of the waters around the world. Though they'd be careful to avoid the bubble being popped.
Domain: Suiton. Suiton Ryuuken 'D'.
Water Trumpet seems to have been removed, so I'm replacing it with this
Water Release: Hiding In Water Technique
Rank: B.
Type: Supplementary.
Range: -
Handseals: -
Chakra: High to cast, low to sustain.
Special: Can only be spotted by chakra sensing abilities of equal or higher rank, except by Sensors if the water source was made by the user's own chakra. By default, this can be used once per thread, plus one more each time retrained. No other jutsu may be used while invisible, and chakra costs still apply per turn.
Description: Taking to using their element on a whole new level, the user will merge with their water, so long as the water is in a source large enough to conceal them. Blending in perfectly it allows the user to set up traps, ambushes, and the like without the risk of detection of all.
Domain: Suiton. Suiton Ryuuken 'B'.