Upgaraaaadesss
Sept 24, 2012 8:48:05 GMT -8
Post by Tyro on Sept 24, 2012 8:48:05 GMT -8
50 lbs. Shortbow
Rank: C-Rank
Type:Primary / Ranged
Description: A deceptively simple weapon comprised of a carved piece of wood and a string, the bow is one of the most ancient weapons made by man. By using a combination of leverage, torque and flexibility, the bow is able to launch projectiles at a deadly speed and over large distances. The 50 lbs. short-bow has a default firing range of 55 meters; this range is lowered by 50% when the user fires while running, jumping, riding on an animal or performing other aggressive movements. The bow has a default nock and fire rate of 1 arrow per every 2 seconds, and discharges said projectile faster than its Longbow counterpart.
Cost: 5,000 Ryo
Taser Arrows
Rank: B
Type: Secondary, Melee/Range
Special: 5 Arrows / Half Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27''; however this special arrow has a unique feature to its tip, which is a dual tip point that releases a small jolt of electrical current into their body. The electricity surges through their body for one post before its effects dissipates. This arrow cause paralysis in the general area it strikes, inhibiting movements of those it successfully makes contact with.
Cost: 2500 Ryo
Napalm Arrow[2]
Rank: C-Rank
Type: Ranged / Area of Affect
Range: 4 meter radius
Special: 2 per pack
Description: Napalm arrows are designed specifically for area-denial and large area of affect damage. Each arrow ends in a small, aerodynamically shaped glass container that contains sticky napalm jelly. When a napalm arrow is fired and the glass container hits a target, it shatters, creating a spark that instantly ignites the napalm jelly into a roaring fire. Once ignited, this jelly burns for 15 seconds (3 turns), doing a D-rank of fire damage to anything within the radius for each turn. After 15 seconds, the napalm is completely burnt up and only a smoldering black mark on the ground is left. Napalm by its characteristics is water-proof.
Cost: 1000 Ryo / Pack
Smoke Arrows
Rank: C
Type: Secondary, Melee/Range
Special: 5 Arrows / Half Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27''; however this special arrow has a unique feature to its tip, which is a dulled, round head that once something impacts / collides with it, the contents are released into a billowing cover of smoke that obstructs vision. The smoke spreads out in one post, covering 10 meters, lasting for two posts. The smoke can be blown away by fuuton.
Cost: 2500 Ryo
Arrows[20][1000Ryo]
Rank: D-Rank
Type: Secondary, Melee/Range
Special: 10 Arrows / Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27''
Cost: 500 Ryo / Pack
Equates to: 4 Secondary Packs, One Primary Weapon,
-13k Ryo
Rank: C-Rank
Type:Primary / Ranged
Description: A deceptively simple weapon comprised of a carved piece of wood and a string, the bow is one of the most ancient weapons made by man. By using a combination of leverage, torque and flexibility, the bow is able to launch projectiles at a deadly speed and over large distances. The 50 lbs. short-bow has a default firing range of 55 meters; this range is lowered by 50% when the user fires while running, jumping, riding on an animal or performing other aggressive movements. The bow has a default nock and fire rate of 1 arrow per every 2 seconds, and discharges said projectile faster than its Longbow counterpart.
Cost: 5,000 Ryo
Taser Arrows
Rank: B
Type: Secondary, Melee/Range
Special: 5 Arrows / Half Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27''; however this special arrow has a unique feature to its tip, which is a dual tip point that releases a small jolt of electrical current into their body. The electricity surges through their body for one post before its effects dissipates. This arrow cause paralysis in the general area it strikes, inhibiting movements of those it successfully makes contact with.
Cost: 2500 Ryo
Napalm Arrow[2]
Rank: C-Rank
Type: Ranged / Area of Affect
Range: 4 meter radius
Special: 2 per pack
Description: Napalm arrows are designed specifically for area-denial and large area of affect damage. Each arrow ends in a small, aerodynamically shaped glass container that contains sticky napalm jelly. When a napalm arrow is fired and the glass container hits a target, it shatters, creating a spark that instantly ignites the napalm jelly into a roaring fire. Once ignited, this jelly burns for 15 seconds (3 turns), doing a D-rank of fire damage to anything within the radius for each turn. After 15 seconds, the napalm is completely burnt up and only a smoldering black mark on the ground is left. Napalm by its characteristics is water-proof.
Cost: 1000 Ryo / Pack
Smoke Arrows
Rank: C
Type: Secondary, Melee/Range
Special: 5 Arrows / Half Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27''; however this special arrow has a unique feature to its tip, which is a dulled, round head that once something impacts / collides with it, the contents are released into a billowing cover of smoke that obstructs vision. The smoke spreads out in one post, covering 10 meters, lasting for two posts. The smoke can be blown away by fuuton.
Cost: 2500 Ryo
Arrows[20][1000Ryo]
Rank: D-Rank
Type: Secondary, Melee/Range
Special: 10 Arrows / Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27''
Cost: 500 Ryo / Pack
Equates to: 4 Secondary Packs, One Primary Weapon,
-13k Ryo