Alenka The Maiden of Chaos!
Aug 7, 2012 18:03:54 GMT -8
Post by Sharkk on Aug 7, 2012 18:03:54 GMT -8
The preservation of life
is everything
۞ Age; Twenty-eight
۞ Country; Tsuchi no Kuni [Land of Earth]
۞ Village; Iwagakure [Hidden Stone Village]
۞ Rank & Profession; Chuunin [B-Rank] | Medic
۞ Known Release; Doton [Earth]
۞ Total EXP; 10,000
Quarterstaff.
Shousen no Jutsu (Mystical Hand Technique)
Rank:D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Naite no Jutsu (Dead Hands Technique)
Rank:D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
D: Full post damaging contact.
C: 3/4th of a post.
B: Half of a post.
A: 1/4th of a post.
S: Near-Instant.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:D, C, B, A, S.
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sansokyoukyuu (Oxygen Supply)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu.
Kanetsu no Gyou (Heat Seeker)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Raises the body temperature of the patient. Overuse can cause heavy fever.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature steadily.
Domain: Iryou Ninjutsu.
Suji Rirakkusu (Muscle Relaxer)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra no Mesu (Chakra Scalpel)
Rank: C.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Mid.
Special: While the chakra scalpel can deliver internal injuries, this technique is not very precise. As such, attacking specific organs is highly difficult (especially during combat).
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: Low, Mid, high, of Very High.
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: C.
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu.
Doku Kiri (Poison Mist Technique)
Rank:D, C, B, A, S.
Type: Offensive.
Range: 0 - 40 meters.
Handseals: Yes.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 8 meter cloud range & spread / Short duration (>1 second)
C: 16 m r&s.
B: 24 m r&s.
A: 32 m r&s.
S: 40 m r&s.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: x2 Mid to cast, and Mid to sustain.
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu.
Kanetsu Kirikae (Heat Conversion)
Rank: C.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Mid.
Special: Converts the heat of a patient's fever into chakra which produces white blood cells to assist in fighting the cause of the fever.
Description: With white hands glowing and full of medical chakra, the Medic touches the patient's forehead and begins to rapidly convert the heat of fever into chakra which enters the patient's body to mass produce white blood cells. This double-pronged assault is usually enough to overcome most common sicknesses.
Domain: Iryou Ninjutsu.
Masui no Jutsu (Anesthesia Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: Mid.
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The duration of the numbness lasts a total of five posts before it needs to be "reapplied."
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu.
Kanpa no Jutsu (Cold Wave Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Mid.
Special: Lowers the patient's body temperature with Medical Chakra. Overuse can cause symptoms of hypothermia. The duration of the lowered temperature lasts a total of five posts before it needs to be "reapplied."
Description: The opposite of Kanetsu no Gyou, this ability rapidly lowers the body temperature of the patient while the user channels chakra into the body. Temperature drops at a rate of one degree Fahrenheit per turn. If the temperature is lowered too much, there stands the chance of the patient going into hypothermic shock and being incapable of recovering unless medical action is taken.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Toushi no Jutsu (X-Ray Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High to cast, and Mid to sustain.
Special: Creates a field of chakra 1x1 feet large, which, when pressed into skin, causes the skin to take on transparency until the technique is canceled.
Description: Sometimes a Medical Ninja just needs to know what's going on inside of a patient's body. Rather than cutting them open, the user performs this technique, creating a field of chakra which, when placed upon skin, causes the skin to become transparent to see the inside of a body. The user may move the field in order to view more than one area, and the field lasts until the user removes their hands from the area and cancels the technique.
Domain: Iryou Ninjutsu.
Seichuu no Jutsu (Control Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: -
Chakra: x2 Mid.
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Iryou Ninjutsu.
Sosei no Jutsu (Resuscitation Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Onkyuu no Jutsu (Cauterized Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: Covers the user's hands in intense heat energy, viewable as bright red chakra, which will immediately burn things that touch them.
Description: Cauterization is sometimes necessary for the life of a patient to be saved. An efficient, though painful, method of healing which immediately both sterilizes and closes a wound, a quick cauterization can be done leaving only a little blistering and some scarring. However, while the technique is active, should the user do more than just a quick touch, painful and powerful blistering can occur and as such the technique is often used in combat. The user should take care not to touch himself or his allies while the technique is active.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Ranshinshou (Chaotic Mental Collision)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of five posts.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.
Rank:
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Naite no Jutsu (Dead Hands Technique)
Rank:
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
D: Full post damaging contact.
C: 3/4th of a post.
B: Half of a post.
A: 1/4th of a post.
S: Near-Instant.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sansokyoukyuu (Oxygen Supply)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu.
Kanetsu no Gyou (Heat Seeker)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Raises the body temperature of the patient. Overuse can cause heavy fever.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature steadily.
Domain: Iryou Ninjutsu.
Suji Rirakkusu (Muscle Relaxer)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra no Mesu (Chakra Scalpel)
Rank: C.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Mid.
Special: While the chakra scalpel can deliver internal injuries, this technique is not very precise. As such, attacking specific organs is highly difficult (especially during combat).
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: Low, Mid, high, of Very High.
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: C.
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu.
Doku Kiri (Poison Mist Technique)
Rank:
Type: Offensive.
Range: 0 - 40 meters.
Handseals: Yes.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 8 meter cloud range & spread / Short duration (>1 second)
C: 16 m r&s.
B: 24 m r&s.
A: 32 m r&s.
S: 40 m r&s.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: x2 Mid to cast, and Mid to sustain.
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu.
Kanetsu Kirikae (Heat Conversion)
Rank: C.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Mid.
Special: Converts the heat of a patient's fever into chakra which produces white blood cells to assist in fighting the cause of the fever.
Description: With white hands glowing and full of medical chakra, the Medic touches the patient's forehead and begins to rapidly convert the heat of fever into chakra which enters the patient's body to mass produce white blood cells. This double-pronged assault is usually enough to overcome most common sicknesses.
Domain: Iryou Ninjutsu.
Masui no Jutsu (Anesthesia Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: Mid.
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The duration of the numbness lasts a total of five posts before it needs to be "reapplied."
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu.
Kanpa no Jutsu (Cold Wave Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Mid.
Special: Lowers the patient's body temperature with Medical Chakra. Overuse can cause symptoms of hypothermia. The duration of the lowered temperature lasts a total of five posts before it needs to be "reapplied."
Description: The opposite of Kanetsu no Gyou, this ability rapidly lowers the body temperature of the patient while the user channels chakra into the body. Temperature drops at a rate of one degree Fahrenheit per turn. If the temperature is lowered too much, there stands the chance of the patient going into hypothermic shock and being incapable of recovering unless medical action is taken.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Toushi no Jutsu (X-Ray Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High to cast, and Mid to sustain.
Special: Creates a field of chakra 1x1 feet large, which, when pressed into skin, causes the skin to take on transparency until the technique is canceled.
Description: Sometimes a Medical Ninja just needs to know what's going on inside of a patient's body. Rather than cutting them open, the user performs this technique, creating a field of chakra which, when placed upon skin, causes the skin to become transparent to see the inside of a body. The user may move the field in order to view more than one area, and the field lasts until the user removes their hands from the area and cancels the technique.
Domain: Iryou Ninjutsu.
Seichuu no Jutsu (Control Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: -
Chakra: x2 Mid.
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Iryou Ninjutsu.
Sosei no Jutsu (Resuscitation Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Onkyuu no Jutsu (Cauterized Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: Covers the user's hands in intense heat energy, viewable as bright red chakra, which will immediately burn things that touch them.
Description: Cauterization is sometimes necessary for the life of a patient to be saved. An efficient, though painful, method of healing which immediately both sterilizes and closes a wound, a quick cauterization can be done leaving only a little blistering and some scarring. However, while the technique is active, should the user do more than just a quick touch, painful and powerful blistering can occur and as such the technique is often used in combat. The user should take care not to touch himself or his allies while the technique is active.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Ranshinshou (Chaotic Mental Collision)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of five posts.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.
Chakura no Iko (Chakra Strength Gathering)
Rank: C.
Type: Supplementary.
Range: -
Chakra: -
Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known.
Description: The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Oukashou (Cherry Blossom Collision)
Rank:D, C B, A, S
Type: Offensive / Medical Nintaijutsu / Souin
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can destroy barriers equal or lower to the highest rank known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin.
Kongouriki (Golden Thunder Power)
Rank:D, C B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability
C: 10 meter knock-back // 30% breakability
B: 15 meter knock-back // 45% breakability
A: 20 meter knock-back // 60% breakability
S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin.
Tsuuten Kyaku (Bruising Sky Leg)
Rank:D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.
Okami no Sora (Rising Sky Emperor)
Rank:D, C, B, A, S.
Type: Supplementary.
Range: 0 - 25 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High.
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a ferious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance
C: 10 m
B: 15 m
A: 20 m
S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
Yuuen Shougeki (Grand Impact)
Rank:D, C, B, A, S.
Type: Defensive.
Range: 0 - 10 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave / 2 meters per second
C: 4 m / 4 mps
B: 6 m / 6 mps
A: 8 m / 8 mps
S: 10 m / 10 mps
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin.
Katainigiri (Giant's Grip)
Rank:D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
C: x3 lifting capacity / 10 m tossing range
B: x6 lifting capacity / 15 m tossing range
A: x9 lifting capacity 20 m tossing range
S: x12 lifting capacity / 25 m tossing range
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin.
Sangaiheki (Havoc Break)
Rank:D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, driving their hands deep into natural terrain such as earth, rock or other organic creations, and producing a chunk of it for the use of combat. Highest rank known establishes the size of the chunk of earth produced, the distance it can be tossed and the speed it can travel midair; also, it's strength, and thus, its defensive capabilities. Depth of chunk is 1/5th overall chunk diamter.
D: 5 meter chunk diameter & range / 1 meter per second
C: 10 m / 2 mps
B: 15 m / 3 mps
A: 20 m / 4 mps
S: 25 m / 5 mps
Description: Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines. This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Domain: Souin.
Rank: C.
Type: Supplementary.
Range: -
Chakra: -
Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known.
Description: The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Oukashou (Cherry Blossom Collision)
Rank:
Type: Offensive / Medical Nintaijutsu / Souin
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can destroy barriers equal or lower to the highest rank known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin.
Kongouriki (Golden Thunder Power)
Rank:
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability
C: 10 meter knock-back // 30% breakability
B: 15 meter knock-back // 45% breakability
A: 20 meter knock-back // 60% breakability
S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin.
Tsuuten Kyaku (Bruising Sky Leg)
Rank:
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.
Okami no Sora (Rising Sky Emperor)
Rank:
Type: Supplementary.
Range: 0 - 25 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High.
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a ferious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance
C: 10 m
B: 15 m
A: 20 m
S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
Yuuen Shougeki (Grand Impact)
Rank:
Type: Defensive.
Range: 0 - 10 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave / 2 meters per second
C: 4 m / 4 mps
B: 6 m / 6 mps
A: 8 m / 8 mps
S: 10 m / 10 mps
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin.
Katainigiri (Giant's Grip)
Rank:
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
C: x3 lifting capacity / 10 m tossing range
B: x6 lifting capacity / 15 m tossing range
A: x9 lifting capacity 20 m tossing range
S: x12 lifting capacity / 25 m tossing range
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin.
Sangaiheki (Havoc Break)
Rank:
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, driving their hands deep into natural terrain such as earth, rock or other organic creations, and producing a chunk of it for the use of combat. Highest rank known establishes the size of the chunk of earth produced, the distance it can be tossed and the speed it can travel midair; also, it's strength, and thus, its defensive capabilities. Depth of chunk is 1/5th overall chunk diamter.
D: 5 meter chunk diameter & range / 1 meter per second
C: 10 m / 2 mps
B: 15 m / 3 mps
A: 20 m / 4 mps
S: 25 m / 5 mps
Description: Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines. This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Domain: Souin.
Doton Ryouuken (Earth Dominion)
Rank:D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: --
Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce.
D: 10 meter range
C: 20 meter range
B: 30 meter range
A: 40 meter range
S: 50 meter range
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Domu (Earth Spear Essence)
Rank:D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. During this, no other chakra-related jutsu outside of Doton may be used.
D: 20% speed loss
C: 40% speed loss
B: 60% speed loss
A: 80% speed loss
S: User cannot run, only walk.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. Doton Ryouuken of equal rank.
Doro Gaeshi (Mud Overturn)
Rank:D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Size of mud wall depends on the user’s level of Doton Ryouuken. Blocks a single attack equal to the highest rank known.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Doton Ryouuken of equal rank.
Retsudo Tenshou (Revolving Split Earth Palm)
Rank:D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: The whirlpool is created with the victim(s) always at the center. User’s 'Doton Ryouuken' rank determines the size and range of the whirlpool. The higher the rank known of this technique, the larger and more dangerous the churning rocks, boulders and the whirlpool itself will be. Can only be performed within an area with natural earth and rock.
Description: This technique allows the ninja to control nearby stone and rock, allowing them to create a circular whirlpool of earthen death for their opponent’s to enjoy. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock around their victims will begin to churn and twist up crushing all those trapped within it.
Domain: Doton. Doton Ryouuken of equal rank.
Tsuchi Kairou (Trapping Earth Corridor)
Rank:D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Range and size of prison depends on the user’s level of 'Doton Ryouuken'; opening up top is 20% of the user's 'Doton Ryouuken' size. Walls can hold up to attacks of equal or lower rank.
Description: After forming the needed handseals, the user slams his fists to the ground, sending their chakra into the earth so that it will rise up and over their target, imprisoning them in the form of a circle. Unlike Earth Dome Prison, this jutsu does not enclose over the targets. Instead, it simple creates a high wall, making escape viable only through flight; trying to climb up the wall will result in the victim's foot being impaled by sudden earthen spikes emerging from the wall.
Domain: Doton. Doton Ryouuken of equal rank.
Arijigoku (Inescapable Hell)
Rank:D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Creates a crater underneath a victim within the user's 'Doton Ryouuken' range which sucks them in deep underground. Distance at which they could be sucked in depends on the user's 'Doton Ryouuken' distance. Crater always will be slightly larger than the victim that's being absorbed.
D: Full post suction
C: 3/4 post suction
B: Half post suction
A: 1/4 post suction
S: Near-Instant!
Description: Doton • Arijigoku is a Ninjutsu utilizing the Earth Element. After forming the needed hand seals, the user will create a conical crater below their opponent that serves to suck in an opponent. If trapped, this twisting, sinking pit will pull the target below ground to imprison and suffocate them.
Domain: Doton. Doton Ryouuken of equal rank.
Ganban Kyuu (Rock Plate Coffin)
Rank:D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Requires a natural earth source. Creates a circle underneath the victim with them in the middle, sized at half the user's 'Doton Ryouuken' range, which folds in two with the victim inside and in the middle. Aims to crush victims.
D: Full post suction
C: 3/4 post suction
B: Half post suction
A: 1/4 post suction
S: Near-Instant!
Description: Doton • Ganban Kyuu is a Ninjutsu utilzing the Earth Element. After forming the needed hand seals, the user will generate plates of rock which will rise from around their target, entomb and then crush them. The better they get with this technique, the quicker they can crush their targets.
Domain: Doton. Doton Ryouuken of equal rank.
Hitsugi no Jutsu (Descending Earth Coffin Technique)
Rank: Dx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Doton Ryouuken' range. Contents invisible to almost anything, except chakra sensing methods. Up to one indentation/burial can be created per thread, plus one more each time retrained.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Doton Ryouuken 'D'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: Dx4
Type: Supplementary / Doton Ninjutsu
Range:Self
Handseals: No
Chakra: Low
Special: User cannot move while underground, but they can detect anyone that walks along the earth directly above them. User can remain underground for a single turn before needing to resurface. Can only be used once per thread, plus one more each time retrained.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Doton Ryouuken 'D'.
Dochuu Eigyo (Underground Fish Projection)
Rank: Cx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user may remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one,
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Doton Ryouuken 'C'. Shinjuu Zanshu no Jutsu
Moguragakure no Jutsu (Mole Hiding Technique)
Rank: Bx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. However, every three times trained the chakra consumption raises by one.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Doton Ryouuken 'B'. Dochuu Eigyo.
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: Cx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Range of earthquake depends on the user’s level of Doton Ryouuken. As long as anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer serious balance and orientation disruption, resulting in a 50% loss of speed - effects aren't auto however, and can be evaded with clever RP. Quake lasts the entire turn, and can be used once per thread, plus one more each time retrained.
Description: As its name implies, this basic yet efficient technique results in the wielder forming a few simple handseals and then stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound away, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Doton Ryouuken 'C'.
Iwa Nadare (Stone Avalanche)
Rank: Cx2
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: The general size of the avalanche will depend on the user’s knowledge of 'Doton Ryouuken'. Boulders measure the distance of 'Doton Ryouuken'. Due to its extreme nature, this can only be used once per thread, plus one more each time retrained.
Description: Although not a conventional technique, it becomes useful whenever the user is battling within the vicinity of a mountain. As long as the user is physically in contact with the upper part of the mountain, they can instigate dreadful avalanches meant to affect those below. Not only is the rock natural, but with a bit of one’s own chakra, the boulders the roll down can grow in size!
Domain: Doton. Doton Ryouuken 'C'.
Iwa Bunshin (Rock Clone Technique)
Rank: Cx4
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone is capable of using any c-rank and lower Doton techniques the users knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: Doton • Iwa Bunshin no Jutsu is a Ninjutsu that utilizes rock to create a Bunshin clone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, especially with its rocky earthen frame, adding power to its attacks.
Domain: Doton. Doton Ryouuken 'C'.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: Cx4
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current range of 'Doton Ryouuken'. Can control rocks up to 20% of the user's 'Doton Ryouuken' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained. However, after every 4th retraining, chakra consumption of the technique will go up by one.
Description: This jutsu is completely dependent on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Doton Ryouuken 'C'.
Doryū Taiga (Earth Flow Rivers)
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range at which river can be created depends on the user's highest 'Doton Ryouuken' rank; width of the river is equal to 20% of it. River originates from the user's feet, and moves in a straight line; once river begins, direction cannot be altered.
Description: After performing the necessary hand seals, the user will transform the ground upon which the enemy stands into a river of mud. This river suddenly materializes flowing at fast paces completely against the direction the opponent is moving, making movement very, very difficult. The river itself shoots in a relatively straightly line, and as the user's rank increases, so does their skill with this technique. Excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting.
Domain: Doton. Doton Ryouuken of equal rank.
Doryuudan (Earth Dragon Projectile)
Rank:D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Can only be used after 'Earth Flow Rivers'. Range of projectile travel distance depends on user's 'Doton Ryouuken'. Dragon head measures 5 meters in diameter and can fire off projectiles at high speed. Highest rank known determines the amount of projectiles.
D: 2 earth projectiles
C: 4 earth projectiles
B: 6 earth projectiles
A: 8 earth projectiles
S: 10 earth projectiles
Description: One of the strongest Doton jutsu, mainly for its power and spread, but also for its total lack of dependency of an earth source. After the ninja creates the river of mud before them out of thin air, a few handseals are performed, and a grand dragon's head emerges. The beast proceeds to quickly open its maw, shooting out sharp mud projectiles from its mouth towards anywhere its owner wills it, covering a wide area.
Domain: Doton. Doton Ryouuken of equal rank. Doryuu Taiga of equal rank.
Doton Kekkai – Dorou Doumu (Earth Barrier – Earth Dome Prison)
Rank: Bx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Size and range of dome depends on the user's 'Doton Ryouuken' rank. Dome defense is determined by the user's 'Doton Ryouuken' and can withstand up to one strike from the outside, plus one more each time retrained. However, after every third retraining, consumption will go up by one. Strikes to the dome made from within are stronger, meaning it takes strikes one rank less than the user's highest 'Doton Ryouuken' in order to break free.
Description: This advanced Doton ninjutsu acts as its name implies – it facilitates the user creating a prison around their victims, comprised of pure dirt. After forming the necessary handseals and striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. As long as they keep their hands on it and feed it chakra, the prison can withstand most attempts to break free from within. As a bonus, if the user knows of any chakra absorbing techniques, they may place their hands against the dome, sucking out the chakra from the people trapped inside and bring it back into one’s own body, as well as combine it with his own in order to spread throughout the dome, allowing the user to repair any damage their opponents manage to inflict on the inside.
Domain: Doton. Doton Ryouuken 'B'.
Doryuu Jouheki (Earth Style Rampart)
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High [initial + upkeep]
Special: Size and width of wall depends on the user's 'Doton Ryouuken' rank; thickness is equal to 20% of the user's 'Doton Ryouuken'. Wall is created from beneath the user's very feet, and requires them to be in contact with it at all times. Can be held as long as the user wishes to pay for it, as long as the user is in contact with it.
Description: An intense world shaper, the ninja will do the necessary hand seals and slam their hands on the ground. As they transfer their chakra down and begin to take control of the land, a large earthen wall will erupt from the ground, right underneath the user's feet. This wall can always vary by size, shape and width, and can be moved anywhere user wishes too, as long as they have enough chakra. This is the concept behind Doryu – use one’s power over Doton to influence the land. Useful for aiding or foiling escapes, disrupting large areas, etc.
Domain: Doton. Doton Ryouuken 'B'.
Doryou Dango (Mausoleum Earth Dumpling)
Rank: B
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Distance mausoleum can travel depends on user's 'Doton Ryouuken'. Highest rank known determines strength of mausoleum.
Description: Doryou Dango is a Ninjutsu technique utilizing the Earth affinity. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using a combination of their immense strength and chakra control, one can lift up the ball and hurl it at their opponent with impressive speeds and accuracy, flattening all in its path.
Domain: Doton. Doton Ryouuken 'B'.
Doton - Suiraitei no Jutsu (Earth Torpedo Technique)
Rank: Bx3
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of torpedoes depends on the user's highest 'Doton Ryouuken' rank. As long as the last seal of the jutsu is held and the user stands still, they can control the torpedo to go anywhere they wish, as long as its within the 'Doton Ryouuken' range. Up to 1 torpedo can be made, plus 1 more each time retrained. The torpedo travels at fast speed underground, and will automatically detonate at the end of the round it was summoned if not used by then. Torpedo explosion range is 5 meters, spreading chakra, energy, and earth shards everywhere.
Description: Using their earth release, the user creates one or more torpedoes filled with chakra. Forming handseals, little rocks filled with chakra will be shot through the ground, seeking a target. They are able to control these rocks as they travel through the earth, and can force them to explode on demand via a small surge of chakra.
Domain: Doton. Doton Ryouuken 'B'.
[/justify][/blockquote][/blockquote][/blockquote]Rank:
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: --
Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce.
D: 10 meter range
C: 20 meter range
B: 30 meter range
A: 40 meter range
S: 50 meter range
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Domu (Earth Spear Essence)
Rank:
Type: Defensive / Doton Ninjutsu
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. During this, no other chakra-related jutsu outside of Doton may be used.
D: 20% speed loss
C: 40% speed loss
B: 60% speed loss
A: 80% speed loss
S: User cannot run, only walk.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. Doton Ryouuken of equal rank.
Doro Gaeshi (Mud Overturn)
Rank:
Type: Defensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Size of mud wall depends on the user’s level of Doton Ryouuken. Blocks a single attack equal to the highest rank known.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Doton Ryouuken of equal rank.
Retsudo Tenshou (Revolving Split Earth Palm)
Rank:
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: The whirlpool is created with the victim(s) always at the center. User’s 'Doton Ryouuken' rank determines the size and range of the whirlpool. The higher the rank known of this technique, the larger and more dangerous the churning rocks, boulders and the whirlpool itself will be. Can only be performed within an area with natural earth and rock.
Description: This technique allows the ninja to control nearby stone and rock, allowing them to create a circular whirlpool of earthen death for their opponent’s to enjoy. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock around their victims will begin to churn and twist up crushing all those trapped within it.
Domain: Doton. Doton Ryouuken of equal rank.
Tsuchi Kairou (Trapping Earth Corridor)
Rank:
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Range and size of prison depends on the user’s level of 'Doton Ryouuken'; opening up top is 20% of the user's 'Doton Ryouuken' size. Walls can hold up to attacks of equal or lower rank.
Description: After forming the needed handseals, the user slams his fists to the ground, sending their chakra into the earth so that it will rise up and over their target, imprisoning them in the form of a circle. Unlike Earth Dome Prison, this jutsu does not enclose over the targets. Instead, it simple creates a high wall, making escape viable only through flight; trying to climb up the wall will result in the victim's foot being impaled by sudden earthen spikes emerging from the wall.
Domain: Doton. Doton Ryouuken of equal rank.
Arijigoku (Inescapable Hell)
Rank:
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Creates a crater underneath a victim within the user's 'Doton Ryouuken' range which sucks them in deep underground. Distance at which they could be sucked in depends on the user's 'Doton Ryouuken' distance. Crater always will be slightly larger than the victim that's being absorbed.
D: Full post suction
C: 3/4 post suction
B: Half post suction
A: 1/4 post suction
S: Near-Instant!
Description: Doton • Arijigoku is a Ninjutsu utilizing the Earth Element. After forming the needed hand seals, the user will create a conical crater below their opponent that serves to suck in an opponent. If trapped, this twisting, sinking pit will pull the target below ground to imprison and suffocate them.
Domain: Doton. Doton Ryouuken of equal rank.
Ganban Kyuu (Rock Plate Coffin)
Rank:
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Requires a natural earth source. Creates a circle underneath the victim with them in the middle, sized at half the user's 'Doton Ryouuken' range, which folds in two with the victim inside and in the middle. Aims to crush victims.
D: Full post suction
C: 3/4 post suction
B: Half post suction
A: 1/4 post suction
S: Near-Instant!
Description: Doton • Ganban Kyuu is a Ninjutsu utilzing the Earth Element. After forming the needed hand seals, the user will generate plates of rock which will rise from around their target, entomb and then crush them. The better they get with this technique, the quicker they can crush their targets.
Domain: Doton. Doton Ryouuken of equal rank.
Hitsugi no Jutsu (Descending Earth Coffin Technique)
Rank: Dx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Doton Ryouuken' range. Contents invisible to almost anything, except chakra sensing methods. Up to one indentation/burial can be created per thread, plus one more each time retrained.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Doton Ryouuken 'D'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: Dx4
Type: Supplementary / Doton Ninjutsu
Range:Self
Handseals: No
Chakra: Low
Special: User cannot move while underground, but they can detect anyone that walks along the earth directly above them. User can remain underground for a single turn before needing to resurface. Can only be used once per thread, plus one more each time retrained.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Doton Ryouuken 'D'.
Dochuu Eigyo (Underground Fish Projection)
Rank: Cx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user may remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one,
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Doton Ryouuken 'C'. Shinjuu Zanshu no Jutsu
Moguragakure no Jutsu (Mole Hiding Technique)
Rank: Bx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. However, every three times trained the chakra consumption raises by one.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Doton Ryouuken 'B'. Dochuu Eigyo.
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: Cx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Range of earthquake depends on the user’s level of Doton Ryouuken. As long as anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer serious balance and orientation disruption, resulting in a 50% loss of speed - effects aren't auto however, and can be evaded with clever RP. Quake lasts the entire turn, and can be used once per thread, plus one more each time retrained.
Description: As its name implies, this basic yet efficient technique results in the wielder forming a few simple handseals and then stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound away, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Doton Ryouuken 'C'.
Iwa Nadare (Stone Avalanche)
Rank: Cx2
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: The general size of the avalanche will depend on the user’s knowledge of 'Doton Ryouuken'. Boulders measure the distance of 'Doton Ryouuken'. Due to its extreme nature, this can only be used once per thread, plus one more each time retrained.
Description: Although not a conventional technique, it becomes useful whenever the user is battling within the vicinity of a mountain. As long as the user is physically in contact with the upper part of the mountain, they can instigate dreadful avalanches meant to affect those below. Not only is the rock natural, but with a bit of one’s own chakra, the boulders the roll down can grow in size!
Domain: Doton. Doton Ryouuken 'C'.
Iwa Bunshin (Rock Clone Technique)
Rank: Cx4
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone is capable of using any c-rank and lower Doton techniques the users knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: Doton • Iwa Bunshin no Jutsu is a Ninjutsu that utilizes rock to create a Bunshin clone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, especially with its rocky earthen frame, adding power to its attacks.
Domain: Doton. Doton Ryouuken 'C'.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: Cx4
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current range of 'Doton Ryouuken'. Can control rocks up to 20% of the user's 'Doton Ryouuken' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained. However, after every 4th retraining, chakra consumption of the technique will go up by one.
Description: This jutsu is completely dependent on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Doton Ryouuken 'C'.
Doryū Taiga (Earth Flow Rivers)
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range at which river can be created depends on the user's highest 'Doton Ryouuken' rank; width of the river is equal to 20% of it. River originates from the user's feet, and moves in a straight line; once river begins, direction cannot be altered.
Description: After performing the necessary hand seals, the user will transform the ground upon which the enemy stands into a river of mud. This river suddenly materializes flowing at fast paces completely against the direction the opponent is moving, making movement very, very difficult. The river itself shoots in a relatively straightly line, and as the user's rank increases, so does their skill with this technique. Excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting.
Domain: Doton. Doton Ryouuken of equal rank.
Doryuudan (Earth Dragon Projectile)
Rank:
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Can only be used after 'Earth Flow Rivers'. Range of projectile travel distance depends on user's 'Doton Ryouuken'. Dragon head measures 5 meters in diameter and can fire off projectiles at high speed. Highest rank known determines the amount of projectiles.
D: 2 earth projectiles
C: 4 earth projectiles
B: 6 earth projectiles
A: 8 earth projectiles
S: 10 earth projectiles
Description: One of the strongest Doton jutsu, mainly for its power and spread, but also for its total lack of dependency of an earth source. After the ninja creates the river of mud before them out of thin air, a few handseals are performed, and a grand dragon's head emerges. The beast proceeds to quickly open its maw, shooting out sharp mud projectiles from its mouth towards anywhere its owner wills it, covering a wide area.
Domain: Doton. Doton Ryouuken of equal rank. Doryuu Taiga of equal rank.
Doton Kekkai – Dorou Doumu (Earth Barrier – Earth Dome Prison)
Rank: Bx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Size and range of dome depends on the user's 'Doton Ryouuken' rank. Dome defense is determined by the user's 'Doton Ryouuken' and can withstand up to one strike from the outside, plus one more each time retrained. However, after every third retraining, consumption will go up by one. Strikes to the dome made from within are stronger, meaning it takes strikes one rank less than the user's highest 'Doton Ryouuken' in order to break free.
Description: This advanced Doton ninjutsu acts as its name implies – it facilitates the user creating a prison around their victims, comprised of pure dirt. After forming the necessary handseals and striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. As long as they keep their hands on it and feed it chakra, the prison can withstand most attempts to break free from within. As a bonus, if the user knows of any chakra absorbing techniques, they may place their hands against the dome, sucking out the chakra from the people trapped inside and bring it back into one’s own body, as well as combine it with his own in order to spread throughout the dome, allowing the user to repair any damage their opponents manage to inflict on the inside.
Domain: Doton. Doton Ryouuken 'B'.
Doryuu Jouheki (Earth Style Rampart)
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High [initial + upkeep]
Special: Size and width of wall depends on the user's 'Doton Ryouuken' rank; thickness is equal to 20% of the user's 'Doton Ryouuken'. Wall is created from beneath the user's very feet, and requires them to be in contact with it at all times. Can be held as long as the user wishes to pay for it, as long as the user is in contact with it.
Description: An intense world shaper, the ninja will do the necessary hand seals and slam their hands on the ground. As they transfer their chakra down and begin to take control of the land, a large earthen wall will erupt from the ground, right underneath the user's feet. This wall can always vary by size, shape and width, and can be moved anywhere user wishes too, as long as they have enough chakra. This is the concept behind Doryu – use one’s power over Doton to influence the land. Useful for aiding or foiling escapes, disrupting large areas, etc.
Domain: Doton. Doton Ryouuken 'B'.
Doryou Dango (Mausoleum Earth Dumpling)
Rank: B
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Distance mausoleum can travel depends on user's 'Doton Ryouuken'. Highest rank known determines strength of mausoleum.
Description: Doryou Dango is a Ninjutsu technique utilizing the Earth affinity. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using a combination of their immense strength and chakra control, one can lift up the ball and hurl it at their opponent with impressive speeds and accuracy, flattening all in its path.
Domain: Doton. Doton Ryouuken 'B'.
Doton - Suiraitei no Jutsu (Earth Torpedo Technique)
Rank: Bx3
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of torpedoes depends on the user's highest 'Doton Ryouuken' rank. As long as the last seal of the jutsu is held and the user stands still, they can control the torpedo to go anywhere they wish, as long as its within the 'Doton Ryouuken' range. Up to 1 torpedo can be made, plus 1 more each time retrained. The torpedo travels at fast speed underground, and will automatically detonate at the end of the round it was summoned if not used by then. Torpedo explosion range is 5 meters, spreading chakra, energy, and earth shards everywhere.
Description: Using their earth release, the user creates one or more torpedoes filled with chakra. Forming handseals, little rocks filled with chakra will be shot through the ground, seeking a target. They are able to control these rocks as they travel through the earth, and can force them to explode on demand via a small surge of chakra.
Domain: Doton. Doton Ryouuken 'B'.