NOUKA the KUSAGAKURE ATRIUM AID
Aug 9, 2012 13:17:24 GMT -8
Post by Apple on Aug 9, 2012 13:17:24 GMT -8
KUSAGAKURE ATRIUM AIDE
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AGE: 23
CLAN: None.
TYPES: Ninjutsu/Genjutsu, Taijutsu.
PROFESSION: Medic.
EMPLOYED BY: The Kusagakure Atrium
APPEARANCE:
PERSONALITY:
> Reading.
> Peace and quiet.
> His job as a desk assistant.
Disikes
> Rude people in the atrium.
> Having to resort to fighting.
> The use of cream in savoury dishes.[/ul][/ul]
Katana
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo
ABILITIES:
[/color][/center]E-RANKED TECHNIQUES:
D-RANKED TECHNIQUES: 7
C-RANKED TECHNIQUES: 8
B-RANKED TECHNIQUES: 4
A-RANKED TECHNIQUES: 5
S-RANKED TECHNIQUES: 4
TOTAL: 2,925 EXP
D-RANKED TECHNIQUES:
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D, D, D, D
Type: Genjutsu
Handseals: Yes
Chakra: Low
Special: Creates a single Mist Servant, plus one more each time retrained. However, after every fifth retraining, the chakra consumption of the technique will go up by one. Servants mimic the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Inton.
C-RANKED TECHNIQUES:
Kokohi no Jutsu (False Place Technique)
Rank: C, C, C, C, C
Type: Genjutsu
Handseals: Yes
Chakra: Mid
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them that is one meter in size; this increases by one meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Inton.
B-RANKED TECHNIQUES:
Raikōchū (Flash of Lightning Pillar)
Rank: B
Type: Genjutsu
Handseals: Yes
Chakra: High.
Special: Blinds targets for half the user's Sonzoku rank.
Description: Raikouchuu is a Genjutsu technique that generates a large flash of light from behind the caster which blinds the enemy. After performing a string of hand seals, they will generate a large blast of light which hinders their target's eyesight.
Domain: Inton.
A-RANKED TECHNIQUES:
Yuukou no Genjutsu (Genjutsu Effectiveness)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Senkusha no Magen (Harbinger of the Demon Illusion).
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Type: Genjutsu
Handseals: Yes
Chakra: High x2 [Cast] - Low [Sustain]
Special: Affects everyone within range.
Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
Domain: Inton.
Jigoku no Kamira (Kamira's Hell)
Rank: A
Type: Genjutsu
Handseals: Yes
Chakra: High
Special: Affects everyone within range. Lasts as long as Sonzoku no Genjutsu allows. Range is the user's Kouryoku level halved.
Description: Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into a void (the ground below them) to the mercy of a spectral demon. The horrifying oni can even extend from the targets own body to attack them. The technique aims to transfix the victim with fear while they kill/apprehend the target.
Domain: Inton. Kokuangyou no Jutsu.
S-RANKED TECHNIQUES:
Senkusha no Magen (Harbinger of the Demon Illusion)
Rank: D, C, B, A, S
Type: Supplementary / Inton Ninjutsu
Range: 0 - 25 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Inton (Yin) chakra of their own for multiple purposes. Range of illusion control and projection depends on the highest rank known.
D: 5 meter range
C: 10 meter range
B: 15 meter range
A: 20 meter range
S: 25 meter range
Description: Inton, the Yin Release, is based on the spiritual energy that governs the imagination and can be used to create form out of nothingness. At at mere whim, Yin Release masters are able to convince their targets that they are actually seeing or experiencing things created by the illusionist. Precise chakra control is a must with this art and proper training clears the avenue for other techniques to be learned, still they all rely on one founding principle - the user's ability to cause hallucinations from a distance.
Domain: Inton.
Sonzoku no Genjutsu (Genjutsu Duration)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the length at which the illusion elapses.
D: 1 turn
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last.
Domain: Senkusha no Magen (Harbinger of the Demon Illusion)
Tomodaore (Mutual Destruction)
Rank: S
Type: Genjutsu
Handseals: Yes
Chakra: High x2
Special: Victim must already be caught within a visual Genjutsu for this technique to become effective.
Description: This genjutsu brings out the victim's subconscious negative or hateful emotions. The caster can take advantage of these feelings and use them to force allies against one another. Those under its hold have several strange marks under their eyes and on their foreheads, signalling they've changed.
Domain: Inton.
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: S
Type: Genjutsu
Handseals: Yes
Chakra: High x3
Special: Can only be used once per thread, plus one more each time retrained. However, after every retraining, the chakra consumption of this technique will stack another "High" consumption. Effective range cannot be moved once cast and remains where the user initiated the technique. Becomes ineffective once the user or the opponent (somehow) leaves the technique's range.
Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Domain: Inton.
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E-RANKED TECHNIQUES:
D-RANKED TECHNIQUES: 2
C-RANKED TECHNIQUES: 5
B-RANKED TECHNIQUES: 5
A-RANKED TECHNIQUES: 3
S-RANKED TECHNIQUES: 2
TOTAL: 1,850 EXP
D-RANKED TECHNIQUES:
C-RANKED TECHNIQUES:
Ototon no Tate (Shield of Sound)
Rank: C
Type: Supplementary / Defensive / Ototon Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid
Special: The shield of sound is only capable of sending incoming projectiles off course, and does not actually "block" them.
Description: A fairly basic oto-based ninjutsu, the shield of sound is used to send projectiles veering off course. After forming the needed handseals, the user aims to create sound-waves through whichever means possible, like singing or even clapping their hands, creating enough sound for the chakra to manifest into an opposing current that sends the impeding projectiles in any which direction.
Domain: Ototon. Ototon Ryouuken 'C'.
Oto Bunshin no Jutsu (Sound Clone Technique)
Rank: C, C
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being "elementally" based, the clone use any "C" ranked or lower Ototon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and strength. Best of all, due to its flowing essence, the clone is capable of using a hefty amount of the original user's sound-based techniques either for defensive means or offensive.
Domain: Ototon. Ototon Ryouuken 'C'.
B-RANKED TECHNIQUES:
Oto-Juugan (Sound Bullet)
Rank: B, B
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range depends on the user's highest 'Sound Dominion'. Up to one bullet can be shot per use, plus one more each time retrained; regardless of bullets shot however, they still shoot forth in a straight line one after another, not simultaneously. User must remain in place while firing.
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'B'.
Satsuheki no Jutsu (Burst Murder Technique)
Rank: B
Type: Offensive / Ototon Ninjutsu
Range: See special.
Handseals: Yes.
Chakra: High
Special: Range of the technique depends on the user's highest rank of 'Sound Dominion.' The arcs are extremely thin and one-fifth the user's range in 'Sound Dominion' in length. When first learned, one arc can be released, plus one more each time retrained, to a maximum of five. Deals a B rank of cutting damage.
Description: The user forms the hand seals, then makes a short, intense sound such as a clap, whistle, or snap of the fingers. Using that sound wave as a medium for their chakra, the user creates a number of thin cresent arcs of recomposed sound that fire away in front of the user. These arcs vibrate at high speed, giving them strong cutting ability. This technique is renowned for its widely shaped arcs, which give it great use as a wartime technique, capable of cutting down a rank of enemies at once.
Domain: Ototon. Ototon Ryouuken 'B.'
A-RANKED TECHNIQUES:
Dokitaiko no Jutsu (Wrathful Drum Technique)
Rank: A
Type: Offensive / Ototon Ninjutsu
Range: See special.
Handseals: Yes.
Chakra: High x2
Special: The range of this technique is equal to your highest rank of Sound Dominion. The user must remain stationary while this technique is active. Causes disorientation and pain that disables the target for one round, plus one more for each time retrained. Causes loss of hearing until the target's ear drum is healed.
Description: The user forms the hand seals, creating a sound such as a clap or a whistle. Using that sound of a medium, they create a focused of stream of directed sound-waves that violently assaults the target's ear drums, rupturing them with intense vibration. This causes a loss of hearing, as well as crippling pain and disorientation.
Domain: Ototon. Ototon Ryuuken 'A.'
S-RANKED TECHNIQUES:
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Highest rank determines the range the sound waves produced by the user can travel, as well as their speed.
D: 10 meter range / 5 meter per second
C: 20 meter range / 10 meter per second
B: 30 meter range / 15 meter per second
A: 40 meter range / 20 meter per second
S: 50 meter range / 25 meter per second
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Hebesuifu no Jutsu (Drunken Sailor Technique)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: 25 meters.
Handseals: Yes.
Chakra: Mid.
Special: Effects everyone in range, save for the user. The user must stay still and maintain the last hand seal (Bird.) The sound takes a certain amount of time to take effect, depending on the user's highest rank of this technique:
D: Full Turn.
C: 3/4ths of a Turn.
B: Half of a Turn.
A: 1/4th of a Turn.
S: Near-Instant.
Description: The user forms the hand seals, creating a continuous sound such as a yell or a whistle. Using that sound as a medium, the user creates a constant stream of selective vibrations all around them. These sounds are designed to bypass the outer ear and assault the inner ear, disrupting the target's sense of balance. This induces a false sense of paralyzing vertigo, causing the target to stumble and vomit painfully, immobilizing them for the duration of the technique. Primarily designed as a stalling technique.
Domain: Ototon. Ototon Ryuuken of equal rank.
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E-RANKED TECHNIQUES:
E-RANKED TECHNIQUES:
D-RANKED TECHNIQUES: 4
C-RANKED TECHNIQUES: 6
B-RANKED TECHNIQUES: 5
A-RANKED TECHNIQUES: 2
S-RANKED TECHNIQUES: 1
TOTAL: 1,975 exp
[/B][/color][/u]E-RANKED TECHNIQUES:
D-RANKED TECHNIQUES: 4
C-RANKED TECHNIQUES: 6
B-RANKED TECHNIQUES: 5
A-RANKED TECHNIQUES: 2
S-RANKED TECHNIQUES: 1
TOTAL: 1,975 exp
D-RANKED TECHNIQUES:
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sansokyoukyuu (Oxygen Supply)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu.
C-RANKED TECHNIQUES:
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: C.
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu.
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: x2 Mid to cast, and Mid to sustain.
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu.
Masui no Jutsu (Anesthesia Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: Mid.
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The duration of the numbness lasts a total of five posts before it needs to be "reapplied."
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu.
B-RANKED TECHNIQUES:
Seichuu no Jutsu (Control Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: -
Chakra: x2 Mid.
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Iryou Ninjutsu.
Ranshinshou (Chaotic Mental Collision)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of five posts.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.
Sosei no Jutsu (Resuscitation Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Doku Kiri (Poison Mist Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: 0 - 40 meters.
Handseals: Yes.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 8 meter cloud range & spread / Short duration (>1 second)
C: 16 m r&s.
B: 24 m r&s.
A: 32 m r&s.
S: 40 m r&s.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
A-RANKED TECHNIQUES:
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank: D, C, B A,, S.
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
S-RANKED TECHNIQUES:[/u]
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration)
Rank: S.
Type: Supplementary.
Range: See special!
Handseals: Yes.
Chakra: Massive.
Special: By default, it takes one medic 5 turns for healing to be completed. For each PC medic that knows this jusu and assists in healing, the turn maximum goes down by one; procedure can never go less than a full turn. Able to fix almost any wound, as long as the target is still alive. Can only be used once per thread.
Description: Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair, or any other body part of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process. Due to its lengthy nature, the medics must remain uninterrupted or the technique will fail.
Domain: Iryou Ninjutsu.[/ul][/spoiler]
[color=669966E-RANKED TECHNIQUES:
E-RANKED TECHNIQUES:
D-RANKED TECHNIQUES: 12
C-RANKED TECHNIQUES: 5
B-RANKED TECHNIQUES: 1
A-RANKED TECHNIQUES: 1
S-RANKED TECHNIQUES: 1
TOTAL: 900 EXP
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E, E, E, E, E, E, E, E, E, E [x10]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
D-RANKED TECHNIQUES:
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
C-RANKED TECHNIQUES:
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C, C, C, C
Type: Supplementary / Offensive.
Range: 0 – 20 meters.
Handseals: Yes.
Chakra: Mid.
Special: When first learned, the user can spit out up to 5 chakra nails in a straight line, each capable of traveling at fast speeds towards their target. Re-training this jutsu adds 5 additional nails each time. For every 20 needles the user can make, consumption goes up one rank.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu.
B-RANKED TECHNIQUES:
A-RANKED TECHNIQUES:
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
S-RANKED TECHNIQUES:
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