The Dragon's Spark - Part 2
Sept 30, 2012 11:18:17 GMT -8
Post by Jett Kuroi on Sept 30, 2012 11:18:17 GMT -8
Purchasing Re-trains: worth 375 exp
4 retrains of...
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive.
Range: -
Handseals: 4.
Chakra: Mid.
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
&
3 retrains of...
Kanden (Gadget Overload)
Rank: D
Type: Supplementary.
Range: -
Handseals: 2.
Chakra: Low.
Special: Disables all forms of small electronics touched by the user. Jamming effects last 1 turn, plus 1 more each time retrained. However, after every fifth retraining, the consumption will go up by one. The user must touch the device they wish to deactivate.
Description: Though simple, this technique was designed so that the user could approach an electronic creation, such as a camera, recording device, monitor, etc. and send several quick shocks into it, effectively destroying the mechanisms within and whatever data was stored. Highly useful for those aspiring espionage, as the shocking produces no noise whatsoever.
Domain: Raiton. Karai Shin 'D'.
&
2 retrains of...
Matoudai Zeusu (Strike of Zeus)
Rank: C.
Type: Supplementary.
Range: See special!
Handseals: 6.
Chakra: Mid.
Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one. Can be learned a maximum of 8 times.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
4 retrains of...
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive.
Range: -
Handseals: 4.
Chakra: Mid.
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
&
3 retrains of...
Kanden (Gadget Overload)
Rank: D
Type: Supplementary.
Range: -
Handseals: 2.
Chakra: Low.
Special: Disables all forms of small electronics touched by the user. Jamming effects last 1 turn, plus 1 more each time retrained. However, after every fifth retraining, the consumption will go up by one. The user must touch the device they wish to deactivate.
Description: Though simple, this technique was designed so that the user could approach an electronic creation, such as a camera, recording device, monitor, etc. and send several quick shocks into it, effectively destroying the mechanisms within and whatever data was stored. Highly useful for those aspiring espionage, as the shocking produces no noise whatsoever.
Domain: Raiton. Karai Shin 'D'.
&
2 retrains of...
Matoudai Zeusu (Strike of Zeus)
Rank: C.
Type: Supplementary.
Range: See special!
Handseals: 6.
Chakra: Mid.
Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one. Can be learned a maximum of 8 times.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.