Jack (puppet)
Sept 21, 2012 14:14:32 GMT -8
Post by kama on Sept 21, 2012 14:14:32 GMT -8
[atrb=border,0,true][atrb=style,border: solid 8px #283746; btable; text-align: justify;][atrb=style, background:url(http://sp8.fotolog.com/photo/8/23/62/dj_linux/1146799953_f.jpg); width: 450px;] +| marionetas; [style=float: left ; background:#773344; padding: 2px; margin-right: 3px; line-height: 2.5; margin-top: 3px; opacity: 1;] — rango; C — tamaño; 1.20 meters — material; Rock — ranuras; 30/30 — precio; $18,000.00 — color; White & Orange — forma; Human — sistema; Stability — extremidades; Four parts & attachments — drillx2; Both arms — extendable limbsx2; Both arms — natural weaponsx2; Both arms launchers & gears — trhuster; body — afterburner; body |
[atrb=border,0,true][atrb=style,border: solid 8px #283746; btable; text-align: justify;][atrb=style, background:url(http://sp8.fotolog.com/photo/8/23/62/dj_linux/1146799953_f.jpg); width: 450px;] +| jack; — descripción; The second unfinished puppet, Jack. Opposite to Chuck, Jack is used for offensive purposes, that being the reason of being stronger and be made of a more resistant. As expected, every single one of Jack's parts are either offensive or used to aid him in the attack. — historia; During his academy years, Faust started to build Jack, who as Chuck, its built was stopped at the middle of it due to the lack of knowledge and final motive for it. Once he had enough experience in both, the battlefield and the puppet skills he decided to make him an offensive puppet, though unlike others, he would rely more on speed than anything else. — estructura; rank & material
parts & attachments
launchers & gears
Extendable Limbsx2 Rank: D Type: Puppet Part / Ranged Special: Consumes a certain amount of slots depending on attachment quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch. 'D' - 2 slots // 3 meter stretch 'C' - 4 slots // 6 meter stretch 'B' - 6 slots // 9 meter stretch 'A' - 8 slots // 12 meter stretch 'S' - 10 slots // 15 meter stretch Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver. Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo Drillx2 Rank: D Type: Puppet Attachment / Melee Special: Consumes a certain amount of slots depending on attachment quality (rank). The drill's ability to deal and take damage is equivalent to it's rank 'D' - 4 slots // 1 meter bore 'C' - 8 slots // 2 meter bore 'B' - 12 Pack Slots // 3 meter bore 'A' - 16 Pack Slots // 4 meter bore 'S' - 20 Pack Slots // 5 meter bore Description: A large metal drill that spins at a powerful rate. The drill spins with enough force to tear into most structures and eventually pierce completely through it. The drill can also be inserted into joints causing limbs or weapons to act as the fast spinning object rather than the drill itself. Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo Natural Weapons Rank: C Type: Puppet Attachment / Melee Special: Consumes a certain amount of slots depending on attachment quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion. 'D' - 2 slots // 1 meter length max 'C' - 4 slots // 2 meter length max 'B' - 6 slots // 3 meter length max 'A' - 8 slots // 4 meter length max 'S' - 10 slots // 5 meter length max Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai. Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo Thrusters Rank: S Type: Puppet Gear/ Self Special: Consumes a certain amount of slots depending on attachment quality (rank). Burst is equivalent to a single jutsu use, and water pressure levels depend on cannon's rank. After burst limit is reached, cannon overfloods and is unusable for the rest of the thread. 'D' - 2 slots // 20% faster 'C' - 4 slots // 40% faster 'B' - 6 slots // 60% faster 'A' - 8 slots // 80% faster 'S' - 10 slots // 100% faster Description: A system of tubing leading out through the feet or back that, through the use of burned fuel, propels the puppet in any direction. The tubes lead back to a reservoir of oil held in a cavity, it's position at the users discretion. Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo Afterburners Rank: C Type: Puppet Gear / Self Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment. 'D' - 2 slots // 1 shunshin burst 'C' - 4 slots // 2 shunshin bursts 'B' - 6 slots // 3 shunshin bursts 'A' - 8 slots // 4 shunshin bursts 'S' - 10 slots // 5 shunshin bursts Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement. Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo |