Healing hands! Pt. I
Oct 10, 2012 19:28:12 GMT -8
Post by primadonna on Oct 10, 2012 19:28:12 GMT -8
Shousen no Jutsu (Mystical Hand Technique)[/u]
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)[/u]
Rank: D, C, B, A, S.
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra no Mesu (Chakra Scalpel)[/u]
Rank: D, C, B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility.
C: Cuts with this rank will cause minimal internal bleeding and will limit mobility by 25%
B: Damage inflicted with B rank chakra scalpel is enough to damage internal organ and slice muscles for a 50% reduction in functionality.
A: The A ranked version of this technique can cause fatal organ failure after 5 turns of affliction and can disable muscles to a degree of 75% loss of strength, speed, and range of motion.
S: Slices with an S ranked chakra scalpel can instantly shared a muscle, disabling all motion associated with it. This rank can inflict fatal organ damage, bleeding out within 2 turns if not treated. The scalpel is so sharp at this rank it can cut through nerve fibers if the medic chooses to aim for them.
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)[/u]
Rank: D, C, B, A, S
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu.
Doku Kiri (Poison Mist Technique)[/u]
Rank: D, C, B, A, S.
Type: Offensive.
Range: 0 - 5.
Handseals: 5
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 1 meter cloud range & spread, no paralysis.
C: 2 m r&s. 1 second paralysis.
B: 3 m r&s. 2 second paralysis.
A: 4 m r&s. 4 second paralysis.
S: 5 m r&s. full turn paralysis.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Sosei no Jutsu (Resuscitation Technique)[/u]
Rank: B.
Type: Supplementary.
Range: -
Handseals: 10
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus once more for each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Shikon no Jutsu (Dead Soul Technique)[/u]
Rank: A.
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: 10
Chakra: x2 High.
Special: Requires a dead body. Once the dead person extends more than fifty meters away from the user, it crumples into place as if nothing happened. Remains in use until defeated or if forced out of range. These bodies can perform any jutsu of a-rank and lower that they knew if life. May only be used on 1 body at a time, plus an additional 1 for each time retrained.
Description: Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Domain: Iryou Ninjutsu.
Ranshinshou (Chaotic Mental Collision)[/u]
Rank: B.
Type: Supplementary.
Range: -
Handseals: No
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of 1 post, plus 1 more for each time retrained.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.
--------------
I already have D and C Rank Shousen. Total exp cost should come out to be 1200 even. I'd also be getting the first tier Medic Mastery from this.
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)[/u]
Rank: D, C, B, A, S.
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra no Mesu (Chakra Scalpel)[/u]
Rank: D, C, B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility.
C: Cuts with this rank will cause minimal internal bleeding and will limit mobility by 25%
B: Damage inflicted with B rank chakra scalpel is enough to damage internal organ and slice muscles for a 50% reduction in functionality.
A: The A ranked version of this technique can cause fatal organ failure after 5 turns of affliction and can disable muscles to a degree of 75% loss of strength, speed, and range of motion.
S: Slices with an S ranked chakra scalpel can instantly shared a muscle, disabling all motion associated with it. This rank can inflict fatal organ damage, bleeding out within 2 turns if not treated. The scalpel is so sharp at this rank it can cut through nerve fibers if the medic chooses to aim for them.
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)[/u]
Rank: D, C, B, A, S
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu.
Doku Kiri (Poison Mist Technique)[/u]
Rank: D, C, B, A, S.
Type: Offensive.
Range: 0 - 5.
Handseals: 5
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 1 meter cloud range & spread, no paralysis.
C: 2 m r&s. 1 second paralysis.
B: 3 m r&s. 2 second paralysis.
A: 4 m r&s. 4 second paralysis.
S: 5 m r&s. full turn paralysis.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Sosei no Jutsu (Resuscitation Technique)[/u]
Rank: B.
Type: Supplementary.
Range: -
Handseals: 10
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus once more for each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Shikon no Jutsu (Dead Soul Technique)[/u]
Rank: A.
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: 10
Chakra: x2 High.
Special: Requires a dead body. Once the dead person extends more than fifty meters away from the user, it crumples into place as if nothing happened. Remains in use until defeated or if forced out of range. These bodies can perform any jutsu of a-rank and lower that they knew if life. May only be used on 1 body at a time, plus an additional 1 for each time retrained.
Description: Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Domain: Iryou Ninjutsu.
Ranshinshou (Chaotic Mental Collision)[/u]
Rank: B.
Type: Supplementary.
Range: -
Handseals: No
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of 1 post, plus 1 more for each time retrained.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.
--------------
I already have D and C Rank Shousen. Total exp cost should come out to be 1200 even. I'd also be getting the first tier Medic Mastery from this.