The Tides of Change pt 2
Oct 10, 2012 21:50:26 GMT -8
Post by Jett Kuroi on Oct 10, 2012 21:50:26 GMT -8
New techniques: 550 exp
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: Range decided by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Black Clouds Technique (Kokuun no Jutsu)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 6.
Chakra: Low.
Special: Oil automatically adds a full tier of bonus damage to any Katon (Fire), Bakuton (Blast), Shakuton (Scorch), and Raiton (Lightning) creation. Highly combustible, it rains down upon the general area of the target (20 x 20 feet), making it easy to create large fires. Any elemental jutsu previously mentioned will consume all of the oil at once, forcing the user to recast it should they want another power up. Finally, it takes a single turn for the oil to fully gather.
Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Mizu no Muchi (Whip of Water)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 4.
Chakra: Mid.
Special: Whip is formed around the user's desired appendage, and is delivered with a simple flick of the wrist due to its weightless nature, and can reach a maximum of fifteen feet. If the user possesses the Raiton release, they can send a current through the whip with a simple thought, able to shock, stun and paralyze opponent’s should they be caught/ensnared by the whip. Those ensnared by the whip can break the whip with a burst of chakra (x2 Mid).
Description: Mizu no Muchi is a ninjutsu technique that utilizes nearby water to create a whip that will function in the normal fashion, such as allowing the ninja to whip their targets, ensnare them, or defend against weapons. As a bonus, the ninja can also send an electric current through the whip to electrocute their opponent, should they possess the Raiton release of course.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 2.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: Yes.
Chakra: 4.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Suigadan (Water Fang Projectile)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: x2 Mid.
Special: Pierces through hard surfaces in the form of a drill which extends wherever the water is present and the user’s eye can see, in the form of a straight line; speed of drill is equal to the user's maximum 'Suiton Ryuuken' rank. Each time retrained, extra 'B' ranked drilling damage can be stacked. However, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times.
Description: Suigadan is a ninjutsu technique utilizing Suiton. First, the user does a string of hand seals, making sure to keep eye contact with their target as they float over water. Then, when the sequence is complete, the user causes a nearby body of water to form a spinning drill from underneath the user, forming a rapid moving threat that could easily tear opponent’s to shred.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 25.
Chakra: High.
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well, as long as they are within their 'Suiton Ryuuken' range. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack 'A' ranked or higher on the head will defeat it for sure. Up to one dragon can be made per use, plus one more each time retrained. However, after every third retraining, chakra consumption will go up by one.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing.
Domain: Suiton.
Upgraded techniques: 100 exp
Suiton Ryuuken (Water Dominion)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: Range decided by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Black Clouds Technique (Kokuun no Jutsu)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 6.
Chakra: Low.
Special: Oil automatically adds a full tier of bonus damage to any Katon (Fire), Bakuton (Blast), Shakuton (Scorch), and Raiton (Lightning) creation. Highly combustible, it rains down upon the general area of the target (20 x 20 feet), making it easy to create large fires. Any elemental jutsu previously mentioned will consume all of the oil at once, forcing the user to recast it should they want another power up. Finally, it takes a single turn for the oil to fully gather.
Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Mizu no Muchi (Whip of Water)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 4.
Chakra: Mid.
Special: Whip is formed around the user's desired appendage, and is delivered with a simple flick of the wrist due to its weightless nature, and can reach a maximum of fifteen feet. If the user possesses the Raiton release, they can send a current through the whip with a simple thought, able to shock, stun and paralyze opponent’s should they be caught/ensnared by the whip. Those ensnared by the whip can break the whip with a burst of chakra (x2 Mid).
Description: Mizu no Muchi is a ninjutsu technique that utilizes nearby water to create a whip that will function in the normal fashion, such as allowing the ninja to whip their targets, ensnare them, or defend against weapons. As a bonus, the ninja can also send an electric current through the whip to electrocute their opponent, should they possess the Raiton release of course.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 2.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: Yes.
Chakra: 4.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Suigadan (Water Fang Projectile)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: x2 Mid.
Special: Pierces through hard surfaces in the form of a drill which extends wherever the water is present and the user’s eye can see, in the form of a straight line; speed of drill is equal to the user's maximum 'Suiton Ryuuken' rank. Each time retrained, extra 'B' ranked drilling damage can be stacked. However, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times.
Description: Suigadan is a ninjutsu technique utilizing Suiton. First, the user does a string of hand seals, making sure to keep eye contact with their target as they float over water. Then, when the sequence is complete, the user causes a nearby body of water to form a spinning drill from underneath the user, forming a rapid moving threat that could easily tear opponent’s to shred.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: B.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 25.
Chakra: High.
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well, as long as they are within their 'Suiton Ryuuken' range. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack 'A' ranked or higher on the head will defeat it for sure. Up to one dragon can be made per use, plus one more each time retrained. However, after every third retraining, chakra consumption will go up by one.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing.
Domain: Suiton.
Upgraded techniques: 100 exp
Suiton Ryuuken (Water Dominion)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.