Boom Baby
Oct 22, 2012 21:11:55 GMT -8
Post by Leonov on Oct 22, 2012 21:11:55 GMT -8
Buying:Tier 2 Ranton MasteryTier 2 - Plasma Extension: The majority of the ranton user's power comes from the piercing ability of their jutsu. Plasma, being extremely hot, can eat through nearly any substance when applied over extended periods. Rather than wait, however, ranton users have learned to compress and focus their creations to increase the piercing power of all techniques. Because of this, all piercing-related ranton techniques can now push through an additional rank of defense (i.e a technique capable of piercing a b-rank defense can now pierce an a-rank defense; this ability cannot exceed s-rank defenses).
Shokkusuramu [Shock Slam] x3 150 EXP
Rank: C
Type: Offensive.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Maximum possible range is half the user's highest 'Storm Channeling' rank. Wave emitted is 2.5 meters wide and high. Each time retrained, width and height increases by 2.5 each, up to a maximum of 10 meters (maximum 4 trainings). Upon contact with a target, all covered areas will be numb and have their speed halved for one turn. Successive hits do not stack; they restart the turn counter.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user fires a wide, cone-shaped wave of Storm energy in front of him or her. The wave moves swiftly out, and will splash onto the first target in the way, while the remaining part of the wave that had no made contact would keep moving forward. Those hit by the wave will be blasted by a shocking wave along the areas hit.
Domain: Ranton.
Seiteki Misuto [Static Mist] 50 EXP
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: x2 Mid + Low Per Turn.
Special: Max size depends on the user's highest 'Storm Channeling' rank. The mist may not move, and stays oriented to the origin. Clan member must stay within the mist and pay an additional Low chakra amount per turn to maintain. Upon leaving the range or dropping the maintenance, the mist will stay up for one more turn after the turn it was dropped before disappearing. Chakra-infused projectiles will not have their trajectories skewed by the winds. Will be pierced by Doujutsu, and other individuals may see at most three meters in front of them. The Ranton user may see through it as if it was not there. Fuuton techniques of a higher rank will disperse the mist. The mist is slow-moving upon activation.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons an electrically-charged, swirling mist in the area around. Occasional sparks of Ranton will light small areas of the mist. Those caught in these areas will have their silhouette visible by everyone in and out of the mist for a brief second. The humid mist will perpetually spin, creating gusts of wind strong enough to skew the trajectories of projectiles thrown inside it. A constant drain is needed after activation, but no handseal is required to be held to maintain it after activation. All other individuals caught in the mist will have their whole body statically charged. Anything they come in contact with will painfully shock them.
Domain: Ranton.
Unryō [Cloud Cover] 50 EXP
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Max size is half the user's highest 'Storm Channeling' rank. The cloud's shape and form may be completely manipulated by the clan member after summon. When activated, the cloud will last three turns before naturally dispersing. Other individuals may only see up to one meter ahead of them when inside the cloud, while the Ranton user may see through it like it was not there. Will be pierced by Doujutsu. Fuuton techniques of a higher rank will disperse the mist.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons a thundercloud capable of being manipulated by them. The thunderclouds will boom with dulled thunder and flash with harmless lightning, further emphasizing the stormy nature of the cloud. The user has the ability to modify its size and shape at will while it is active.
Domain: Ranton.
Sutōmuboruto [Storm Bolt] x4 400 EXP
Rank: B
Type: Offensive.
Range: See special!
Handseals: 5.
Chakra: High.
Special: Max range of the bolt depends on the user's highest 'Storm Channeling' rank. One bolt may be thrown after the handseals are done. Each retraining will increase the bolts able to be thrown after activation by one, up to a maximum of ten. If a storm cloud is present within the user's 'Storm Channeling' range, handseal count decreases by two and chakra cost decreases by one tier. Size of the explosion is equal to 1/10th the max range of 'Storm Channeling'.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons a very brief thundercloud over them, and from that thundercloud they may pull out a bolt of Storm energy. When thrown, the Storm bolt quickly powers up to max speeds. If a storm cloud is already present, half the jutsu is already done, so less chakra and time is spent to do the jutsu. The bolts will travel in a straight line when thrown. Upon impact with an object, the bolts will explode, damaging all caught nearby, shocking them as well.
Domain: Ranton.