Puppet #1
Oct 22, 2012 0:51:18 GMT -8
Post by Golden Crow on Oct 22, 2012 0:51:18 GMT -8
Name: Ten dai ichi ni - ōkī kame (The First of the Ten - The Great Turtle)
Rank: C
Size: 5 Meters; Sixty Four Pounds
Material: Wood
Slots: 30
Overview:
Ōkī kame or The Great Turtle is a unique little device, and the first of Omashu's selection of devices. Ōkī kame as its name suggests is based on a Turtle-like style. Completely ground based; this five meter sized creature actually weighs a little over sixty pounds despite its appearance. Made from thick overlapping wood, and small amounts of brass caked into its under-shell. Its head, and body operates very closely like a Turtles most basic defense, it is capable of extending, and retracting its neck, and limbs into its shell to provide superb defense usage.
Its body is a dark/deep blue, and green, and moves along four limbs or legs that are usually held against the ground. Inside of it shell, it offers a nifty unit that can be used to extend its shell, and force it to lift up to act like a shield for the Puppeteer that is currently controlling it. This makes Ōkī kame seem like a defensive unit, while that is the case. His entire outlook is a Great Defense holds no need for a Great Offense.
Cockpit - C [8 Slots]
Swimming Systems - C [8 Slots]
Fuuma Shuriken Launcher - C [8 Slots]
Wire Launcher - D [2 Slots]
Smoke Generator - C [4 Slots]
Parts:
GEAR;
[/b]Cockpit
Rank: D, C, B, A, S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The cockpit's ability to absorb damage is equivalent to its rank.
'D' - 4 slots // 1 passenger
'C' - 8 slots // 2 passengers
'B' - 12 slots // 3 passengers
'A' - 16 slots // 4 passengers
'S' - 20 slots // 5 passengers
Description: An armored holding cell in the center of a puppets body. Used to provide armored protection through hostile territory, as well as an excellent place to hide.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Swimming Systems
Rank: D, C, B, A, S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to swim, and makes it impossible for a puppet to become inoperable underwater. Underwater speeds depend on the device quality (rank).
'D' - 4 slots // Crawl Speed
'C' - 8 slots // Half Speed
'B' - 12 slots // Quarter Speed
'A' - 16 slots // Full Speed
'S' - 20 slots // Full Speed x2
Description: A set up gear such as fins and a fish tail, a narrow body, etc. Whatever the set of equipment may be it, it allows the puppet to switch from walking around to swimming in the water at a speedy rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
LAUNCHERS;
[/b]Fuuma Shuriken Launcher
Rank: D, C, B, A, S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All fuuma shuriken must be bought separately. Travel speed of launched fuuma shuriken is similar to that of a hand-thrown kunai.
'D' - 4 Pack Slots // 10 meters
'C' - 8 Pack Slots // 20 meters
'B' - 12 Pack Slots // 30 meters
'A' - 16 Pack Slots // 40 meters
'S' - 20 Pack Slots // 50 meters
Description: A wide slot shaped for a series of folded Fuuma shurikens in any part of the puppets body. By using pneumatic force the puppet can launch the folded shuriken in a way that it will open and spin as normal once it's left the slot.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Wire Launcher
Rank: D, C, B, A, S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All wire must be bought separately. Travel speed of launched wire is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters
Description: A tiny opening and pipe system leading into a cavern like holding cell where a large amount of ninja wire is stored. The ninja wire used for this is tipped with a sharp point so that when fired it may stick to whatever it was launched at. By utilizing an internal control device the puppet can launch ninja wire at thrown kunai speed and manipulate it like they would any other limb.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Smoke Generator
Rank: D, C, B, A, S
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user can replace this with poison gas at their discretion. This does not come filled with smoke and costs Ryo to completely fill. Poison must be bought specifically and then added to the smoke once the device is full.
'D' - 2 slots // 5x5 meter smokescreen
'C' - 4 slots // 10x10 meter smokescreen
'B' - 6 slots // 15x15 meter smokescreen
'A' - 8 slots // 20x20 meter smokescreen
'S' - 10 slots //25x25 meter smokescreen
Description: Several small tubes going in and out of the puppet at any number of points. The tubes all lead to an internal cavity in which the pressurized smoke is stored. By lifting the internal gates that hold the pressurized smoke in the puppets body it can be expelled at a tremendous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Price: 4,250 / Free