fundamentals.
Oct 27, 2012 0:04:18 GMT -8
Post by luneth on Oct 27, 2012 0:04:18 GMT -8
Bunshin no Jutsu (Clone Technique)
Rank: E + E + E + E + E + E + E [35 EXP]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E + E + E + E + E [25 EXP]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Buyou no Bunshin (Clone Dance (or: The Almighty Face in the Crowd Attack!))
Rank: D [25 EXP]
Type: Ninjutsu (Offensive)
Range: 0-5 Meters
Handseals: Yes
Chakra: Low
Special: Requires "Bunshin no Jutsu" retrained a minimum of three times. The specifics of the final attack rely mostly on user personality and weapon choice.
Description: An offshoot of the classic Bunshin no Jutsu. The user of this technique will materialize a number of clones, who will proceed to charge the opponent in an overlapping scramble, jumping over and ducking under each other. With the user in the mix, the real ninja is obscured, much like the classic card game Three Card Monty. The ninja can then either attack the user in the crowd (theirs will naturally be the only attack that could connect) or circle around to attack from a blind spot once the clones all perform their assigned task (namely, bum rushing the target.). Naturally, only the real user's attack will be the one that does any real damage, since the clones are still illusory and intangible, but this technique's power is in its unpredictability, since the opponent can not easily determine which attack is real without the aid of extrasensory jutsu or especially sharp eyes.
Domain: Universal Jutsu
Soushuuha (Manipulate Advancing Blades)
Rank: C + C. [100 EXP]
Type: Offensive.
Range: 0 – 5 meters.
Handseals: 4.
Chakra: Low.
Special: When first learned, the user can control up to five projectiles/secondary weapons and send them flying up to five meters. However, each time re-trained, their control number goes up by five for a maximum of twenty.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Exp Total: 312
Exp Cost: 185
Exp Remaining: 127