the strongest fist revamp!
Oct 29, 2012 8:39:47 GMT -8
Post by KEITH on Oct 29, 2012 8:39:47 GMT -8
OLD GOKEN + TENJOUKEN:
Dynamic • Entry (Dainamikku • Entorii)
Rank: D, D, D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Entry extends up to 5 meter; each time retrained, the distance at which they 'enter' increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Raiken (Thunder Fist)
Rank: C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each time retrained, the user spins once more. Every spin increases Raiken's attack grade and stack one Mid chakra consumption. May be learned 8 times (5 retrains).
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Shoufuu (Rising Wind)
Rank: C, C, C, C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Kaigansho (Rock Destroying Rise)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Chakra: High
Special: Rush is linear, twice as fast as the user's normal speed, and extends 10 meters before impact.
Description: Using their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
Omote Renge (Front Lotus)
Rank: B
Type: Offensive / Taijutsu / Kinjutsu
Range: 0 - 5 meters
Special: Must have at least the first of eight Hachimontonkou gates open and active in order to perform.
Chakra: High
Description: Omote Renge is a specialized Goken taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. After finding a way to send the opponent and themselves aerial, the user proceeds to wrap their arms around their opponent to prevent escape. As the pair begin their fall back to earth, the user begins to spin downwards at a high rate of speed, driving their opponent head first into the ground. At the last moment the user themselves release themselves and jump to the clear. Though the technique injures the opponent greatly, it also takes a toll on the user's body as well.
Domain: Goken. Hachimontonkou - 1st Gate.
Ura Renge (Reverse Lotus)
Rank: A
Type: Offensive / Taijutsu / Kinjutsu
Range: 0 - 5 meters
Chakra: High x2
Special: Attack exists in four stages, with each stage's success increase the likelyhood of the next. Battle Mod/Judge to determine success of combination based on RP between user and victim. Amount of times the user can "pummel" an opponent in the air equals to 5 times, plus 1 more each time retrained.
Description: To utilize the Ura Renge, the user will open the first Three Celestial Gates. Then, like Omote Renge, the user quickly moves beneath the target and [1] kicks them upwards. While in the air the user will then [??] pummel his opponent throughout the air with high speed Taijutsu attacks to weaken them. Then at the apex of this attack the user will [1] strike their opponent in the chest towards the ground. To deliver full power, the user then moves in close to their opponent and delivers a hard downward [1] palm strike to their chest causing them to crash into the ground with massive damage.
Domain: Goken. Hachimontonkou - 3rd Gate.
Hirutora (Afternoon Tiger)
Rank: S
Type: Offensive / Taijutsu / Kinjutsu
Range: 0 - 10 meters
Chakra: Massive
Special: Explosion equals half the tiger's overall travel speed, and tiger head measures approximately 10 meters, moving in a straight line at whatever the user is aiming at. Can travel up to 10 meters, plus 10 more each time retrained, for a maximum of 50 meters.
Description: One of the strongest Goken techniques. The user first opens the Seventh Celestial Gate Kyoumon, which gives them access to an enormous amount of chakra. Using this tremendous burst of power and speed, the user will form the needed hand positions and unleash a punch which focuses a massive amount of air pressure into a single point. This pressure point then explodes in a single instant, causing a massive blast range. Because the technique is taijutsu and not made of chakra, it can not be absorbed by ninja skilled in chakra absorption.
Domain: Goken. Hachimontonkou - 7th Gate.
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Chakra: Mid
Special: Blocks taijutsu attacks equal and below Heaven's Gift rank.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken.
Shougeki! (Crash!)
Rank: C
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: ---
Description: Immediately following 'Shuugeki!' the Tenjouken practitioner grabs onto their target. Usually, this is done near the shoulders on whatever their opponent is wearing, but anywhere will do; then, instead of mounting them (as this can be dangerous considering possible weaponry, ninjutsu, and genjutsu), they tuck their legs in just underneath them and over the body of their enemy. From there, they "jump" off of their target with all their strength, slamming them into the ground with its force and rocketing off of them.
Domain: Tenjouken. Shuugeki
Eraikatsu (Great Divide)
Rank: B, B
Type: Offensive / Taijutsu
Range: Self
Chakra: High
Special: Sends the target approximately 10 meters into the air, depending on the opponent's weight. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken.
Kikenkoutai (Hazard Shift)
Rank: A
Type: Offensive / Taijutsu
Range: Self
Chakra: High
Special: Adds a 20 meter knock back to attack, plus 10 meters each time retrained, up to 50 meters.
Description: A deadly punch aimed at the body of the target. Due to its high power, the arm becomes strained and any attacks with it for the next four turns deal one rank less damage. If this technique is used with the same arm within that time, all of the bone within it will shatter and it will become useless until healed.
Domain: Tenjouken. Hachimontonkou - 4th Gate.
TOTAL: 2000 EXP
REMOVED TECHNIQUES:
Kage Buyo (Shadow of the Dancing Leaf)50 EXP
Rank: C
Type: Supplementary / Taijutsu
Range: -
Chakra: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Tenshi (Heaven's Gift)600 EXP
Rank: C, B, A, S
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid (C/B), High (A/S)
Special: Adds 'C-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered, up to a maximum damage per strike of 'S' rank.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken. (This technique is no longer multi-ranked, so return 300 EXP)
Hien (Flight of the Swallow)100 EXP
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus once more each time retrained, for a maximum of 3.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Kyouheki (Calamity Break)150 EXP
Rank: A
Type: Offensive / Taijutsu
Range: Self
Chakra: High x2
Special: --
Description: A near instantaneous kick aimed at the head. It is a swinging kick, aiming to take the enemy by their temple. Despite the seeming simplicity of the skill, it is quite difficult, as the kick is performed at double the speed of a simple jab. However, due to the strain performed on the lower body after this kick connects, the user will move at 50% of their original speed for three rounds.
Domain: Tenjouken. Hachimontonkou - 5th Gate.
TOTAL: 600 EXP
NOTE: Since I and staff made a mistake in counting my Goken + Tenjouken EXP, I will only receive 550 of this EXP, to make everything fair. Along with the 150 EXP I would receive from my revamp since I am using less EXP than I originally used for the style. Also grabbing the first two Goken Masteries.