strongest fist + strongest blade.
Oct 31, 2012 9:55:03 GMT -8
Post by KEITH on Oct 31, 2012 9:55:03 GMT -8
[/justify][/font]Tier 1 - Muchikaisai (Ignorantly Held): Though normally wielded with both hands to enhance the accuracy and power behind their monstrous technique, those who've reached this level of mastery are now able to perform Jū Kenshi with nearly any grip they feel necessary (one-handed, reversed, etc.) without suffering any added strain or further impairing their mobility or effectiveness.
Senchineru Taidenkōgeki (Charged Attack Sentinel)
Rank: C, B, S
Type: Taijutsu
Range: Self
Chakra: C - x2 Low, B - x2 Mid, S - x2 High
Handseals: -
Special: Charging process is disrupted when physical contact by anything other than the user is made with their weapon (user cannot Charge while in the middle of defending/attacking with the blade). While charging, the user cannot also utilize the Taijutsu Primary movement speed perk. The cost of Ju Kenshi techniques is Added to the cost of first using the required rank of Senchineru Taidenkōgeki.
C Rank Charge doubles the weight behind the strike. C Rank charge takes 1/4th a turn before an attack can be 'loaded'.
B Rank Charge triples the weight behind the strike. B Rank charge takes 1/2 a turn before an attack can be 'loaded'.
S Rank Charge quadruples the weight behind the strike. S Rank charge takes 1 full turn before an attack can be 'loaded'.
Description: The most basic principal of all Ju Kenshi techniques, and the reason their enormous blades seem so easily wielded in the hands of a master. One who has learned this technique charges their hands with chakra to lighten the physical strain of wielding such cumbersome weapons, then loads that charge directly into the blade at the moment of attack, drastically increasing its apparent weight, as well as its destructive potential, and lending credence to the title "Heavy" Blade Skill. Due to their sheer power, the user sacrifices speed in order to deliver attacks that are incredibly difficult to adequately defend against. Senchineru Taidenkōgeki must always be used first if the user wishes to perform specific Ju Kenshi techniques, but is sufficient on its own to create intensely powerful basic attacks. Any rank of Senchineru Taidenkōgeki known to the practitioner can be used in conjunction with the fighting style techniques, so long as it is equal to or greater than the technique used.
Domain: Ju Kenshi, Requires a 'Heavy Blade'
Gekitotsu (Clash Crash)
Rank: D
Type: Supplementary
Range: 0-3 Meters
Chakra: Low
Handseals: -
Special: See Description.
Description: The user charges their weapon before intentionally striking their opponents blade, using the sudden increase in weight to redirect the force of blocking/parrying maneuvers and cause a target to damage themselves with their own weapon. The purpose of this technique is quite literally to overpower an opponent into harming themselves, and can only be used to that end, meaning simple deflection in a direction that would not result in the opponents blade coming in contact with their own body cannot be achieved.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "D" Rank.
Inkaten (Flash Point)
Rank: D
Type: Defensive
Range: 0-3 Meters
Chakra: Low
Handseals: -
Special: This technique can only be used against piercing/stabbing/blunt/ taijutsu attacks attempting to concentrate damage into a single point against the Ju Kenshi practitioner.
Description: After a brief charge, the user allows the flat side of their massive blade to be loaded with chakra, and pushes back against attacks targeting any vital focal point with great force in order to defend against them. The added weight of the Ju Kenshi practitioners strike is used in this manner specifically to break an opponents grip on the hilt of their sword, to break their hand/leg, etc. and can cause a moderate amount of damage due to the strength of the recoil.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "D" Rank.
Zankokuha (Brutality Edge)
Rank: C, C, C.
Type: Offensive
Range: 0-3 Meters
Chakra: x2 Low
Handseals: -
Special: Every time trained, adds 1 Meter to the total distance in the air an opponent reaches. Can be learned a total of 5 times.
Description: An upward sweeping slash, where the enhanced weight behind the strike is directed to knock an opponent into the air on contact, as well as setting them up for the next attack. If this attack successfully connects, its effects take place whether the opponent blocks or not, though successfully blocking reduces the 'knock-up' distance by 50%.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "B" Rank.
Sorasetsudanchēn (Chain Severing Sky)
Rank: B, B, B, B.
Type: Offensive
Range: 0-3 Meters
Chakra: Mid
Handseals: -
Special: When first learned, the user's spin deals 2 strikes in a single movement. Each additional retraining adds an additional strike. Can be learned a total of 5 Times.
Description: After a brief charge, the users grips their blade tightly and twirls in place, creating a vicious circle of bladed slashes, striking their opponent multiple times as they become a veritable spinning top of destruction, aimed to cut foes completely in half at the waist.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "B" Rank.
Mukō (Void)
Rank: B, B, B.
Type: Supplementary
Range: 0-3 Meters
Chakra: Mid
Handseals: -
Special: Impact crater victim is slammed down to create is 1 meter in depth each time this technique is trained. Can be retrained a maximum of 5 times. 'Knock down' effects impact crater can of course, only be formed on surfaces which would logically allow for it.
Description: The user slams the full weight of their blade in a downward diagonal strike aimed specifically to drive an opponent into the ground. The flat edge of their heavy sword is used to assist in the pushing motion, causing significant blunt force trauma and a 'knock down' effect, where the victims body creates its own impact crater, severely hampering their next attempted movements.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "B" Rank.
Wabisuke (The Penitent One)
Rank: A
Type: Supplementary
Range: 0-3 Meters
Chakra: High
Handseals: -
Special: Can only be used once per thread. Can backfire if used against another practitioner of the Ju Kenshi fighting style. Affects an enemy's weapon only; cannot be used on parts of the body, accessories, etc.
Description: When making contact with an opponents weapon after the appropriate charge, the user is able to load that charge directly into an enemy's blade, but with a truly awe-inspiring twist. The opponents weapon, not the Ju Kenshi practitioners, has its weight affected, and when used in conjunction with the S Rank Senchineru Taidenkōgeki, can quadruple the weight of their blade, making all but the mightiest of foes unable to wield their own swords.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "S" Rank.
Shinkōnohiyaku (Leap Of Faith)
Rank: A
Type: Offensive
Range: 0-10 Meters
Chakra: x2 Mid
Handseals: -
Special: This can also be utilized by skilled swordsmen to avoid an attack, if swung in the opposite direction of an opponent/assault. Can be extremely hazardous if not used cleverly and tactically, as the users leap into the air may open them up to counter attack. Speed of this technique does not stack with the Taijutsu Primary movement speed perk.
Description: By swinging their blade towards an opponent with great force and loading their charged chakra into the very tip of their sword, the Ju Kenshi practitioner uses this extra momentum to boost a mighty leap towards an enemy within 10 meters at roughly 3 times their base speed, crashing their weapon into the body of their foe with the ability to break bone on impact if not properly defended against. This is not an incomprehensibly fast movement however, but if it can be combined with a distraction, has truly devastating potential, allowing them to close distance between themselves and more mid-ranged fighters quite effectively.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "S" Rank.
Ōiburēka (Throne Breaker)
Rank: A, A.
Type: Offensive
Range: 0-3 Meters
Chakra: x2 Mid
Handseals: -
Special: Causes 10 meter knock-back when first learned, increasing by 2 meters with each retrain, and can be learned a maximum of 6 times. Each time re-trained, one additional opponent can be knocked back, though the knock-back distance is reduced by 25% for each additional enemy. When blocked, the knock-back distance is reduced by half.
Description: Holding their enormous blade horizontally as if it were a bat or a club, the user swings with all their might as the loaded chakra courses through the blade allowing its increased weight to create a massive knockback, the sheer force of which can even take opponents who attempt to block the strike off of their feet. This creates a visible shockwave of force which easily sends foes flying, and if used in conjunction with the bladed edge of the weapon as opposed to the flat of the blade, is one of the most deadly techniques in the Ju Kenshi arsenal.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "S" Rank.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary.
Range: -
Handseals: 3.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu.OVERALL TOTAL: 2000 EXP