Omashu The Failed Number 91
Oct 20, 2012 14:50:32 GMT -8
Post by Golden Crow on Oct 20, 2012 14:50:32 GMT -8
[atrb=cellpadding,10,true][atrb=border,0,true][atrb=cellspacing,0,true][atrb=width, 460, true][atrb=rules,none][atrb=valign,top][atrb=style, background-image: url(http://i1026.photobucket.com/albums/y330/leosanto/crissXcross.png); -moz-border-radius: 20px 20px 20px 20px; -o-border-radius: 20px 20px 20px 20px; -webkit-border-radius: 20px 20px 20px 20px; border-radius: 20px 20px 20px 20px; border-bottom: #101010 solid 6px; border-right: #101010 solid 6px; border-left: #101010 solid 6px; border-top: #101010 solid 6px;][atrb=style,padding-top:10px;][atrb=align,center][style=padding-bottom: 12px;][/style][style= font-size: 22px; font-family: georgia;letter-spacing:1px;#4f4f4f;color:#E00200; text-shadow:#000020 1px 1px 1px; text-align:left; padding-left: 56.25px;]Basics[/style][style=font-family: tahoma; font-size: 9px; color: #323232;text-align:justify;line-height:99%;padding:5px 10px; background-color: rgba(227, 227, 227, .6); border-left: #DD2C2C solid 3px; width: 430px; ] - Name; Omashu "Taki" Hoshi - Alias; The Mistress of the Fog "Number 91" - Titles; N/A? - Gender; Female? - Age; 17? - Birthland; The Land of Tea - Villager; N/A - Rank; Nuke-nin (Amegakure) - Profession; Puppet Master (Self-claimed) - Clan; Unknown - Kekkai Genkai; N/A? - Kekkai Touta; N/A? - Difficulty; Advanced [/style] [style= font-size: 22px; font-family: georgia;letter-spacing:1px;#4f4f4f;color:#E00200; text-shadow:#000020 1px 1px 1px; text-align:left; padding-left: 56.25px; ]Advanced[/style][style=font-family: tahoma; font-size: 9px; color: #323232;text-align:justify;line-height:99%;padding:5px 10px;background-color: rgba(227, 227, 227, .6); border-left: #DD2C2C solid 3px; width: 430px; ] - Elemental Release; Inton - Primary Talents; Ninjutsu/Genjutsu - Secondary Talents; Taijutsu - Ex-Shinobi Identification Number; 093426 - Medical Identification Number; 33254 - Experiment Identification Number; 91 [/style] [style= font-size: 22px; font-family: georgia;letter-spacing:1px;#4f4f4f;color:#E00200; text-shadow:#000020 1px 1px 1px; text-align:left; padding-left: 56.25px; ]Appearance[/style][style=font-family: tahoma; font-size: 9px; color: #323232;text-align:justify;line-height:99%;padding:5px 10px;background-color: rgba(227, 227, 227, .6); border-left: #DD2C2C solid 3px; width: 430px; ] Omashu or simply called 91 is a...well she dressed much differently then a Shinobi, Worker, or a Samurai in all senses. She wears a pretty expensive looking outfit, a slim-black suit with a red tie. Rather strange attire for a Shinobi or really anyone outside of a business setting. She has slick back blonde hair, two pins hanging from both sides. Her hair reaches around mid-neck, and is always slick back without the need for anything to hold it. Its natural for her, the same for her two hair-links. Her eyes however are unusual near-dark emerald green, and they always seem to glow for some reason. The pupil is slightly slitted but doesn't seem to be as closely-knit to something like a snake or other reptiles, it might just be a natural occurrence. Her lips match her hair color and are usually painted yellow or more correctly, colored in that fashion. A side-effect of unknown surgeries, and significant experimentation. She doesn't seem to mind it however, and does nothing to try and hide anything nor wants to do so. Her attire as mentioned earlier is a slim-black suit with a dark red tie. The suit is fastened for a man, and she seems to like it as is. The suit is made out of near perfect silk, cotton, and various materials, and is easily seen as worth more then most could afford in a life time. She wears crimson red, dark blue or warm green ties, and wears a pair of dress-shoes. She is also known to wear a straight black fedora with a red or blue belt, sometimes white. [/style] [style= font-size: 22px; font-family: georgia;letter-spacing:1px;#4f4f4f;color:#E00200; text-shadow:#000020 1px 1px 1px; text-align:left; padding-left: 56.25px; ]Personality[/style][style=font-family: tahoma; font-size: 9px; color: #323232; text-align:justify;line-height:99%;padding:5px 10px;background-color: rgba(227, 227, 227, .6); border-left: #DD2C2C solid 3px; width: 430px; ] Omashu is rather strange; extremely strange actually. To her, everything is business, and business is booming. She enjoys the company of others who see things like she does; trade for trade, trade for money, trade for anything. Oh? You need someone dead, your offering weapons in exchange? Consider the man or woman in the grave. Its that simple, money talks in the world, and with money you can get some power. Thats her entire outlook. This doesn't mean she won't work for free, she just prefers getting something in her favor. Shes extremely intelligent, capable of memorizing things people wouldn't even take a second glance at. She loves knowing those small things that could change the course of anything. While many people don't know her, understand her or what she has been through. She knows full well what pain is, and what it can be used for. She has seen endless darkness, death, and despair, and has learned to understand it at levels very few people understand. This is what makes her, well her. She understands what needs to be done, and will make sure it is. While shes business-oriented, she is cocky, headstrong, and extremely dark in personality. Under that normally smooth-talking form is a sadistic Mastermind who is capable of hiding every detail about herself, playing any side, and using everything to her advantage. Watch out.... [/style] [style= font-size: 22px; font-family: georgia;letter-spacing:1px;#4f4f4f;color:#E00200; text-shadow:#000020 1px 1px 1px; text-align:left; padding-left: 56.25px; ]History[/style][style=font-family: tahoma; font-size: 9px; color: #323232;text-align:justify;line-height:99%;padding:5px 10px;background-color: rgba(227, 227, 227, .6); border-left: #DD2C2C solid 3px; width: 430px; ] Each segiment is a shorted piece of her history, will grow, and expand as time goes by. - SECRET; [/style] [style= font-size: 22px; font-family: georgia;letter-spacing:1px;#4f4f4f;color:#E00200; text-shadow:#000020 1px 1px 1px; text-align:left; padding-left: 56.25px; ]Inventory[/style][style=font-family: tahoma; font-size: 9px; color: #323232;text-align:justify;line-height:99%;padding:5px 10px;background-color: rgba(227, 227, 227, .6); border-left: #DD2C2C solid 3px; width: 430px; padding-bottom: 5px] Ten dai ichi ni - ōkī kame (The First of the Ten - The Great Turtle)1 Rank: C Size: 5 Meters; Sixty Four Pounds Material: Wood Slots: 30 Overview: Ōkī kame or The Great Turtle is a unique little device, and the first of Omashu's selection of devices. Ōkī kame as its name suggests is based on a Turtle-like style. Completely ground based; this five meter sized creature actually weighs a little over sixty pounds despite its appearance. Made from thick overlapping wood, and small amounts of brass caked into its under-shell. Its head, and body operates very closely like a Turtles most basic defense, it is capable of extending, and retracting its neck, and limbs into its shell to provide superb defense usage. Its body is a dark/deep blue, and green, and moves along four limbs or legs that are usually held against the ground. Inside of it shell, it offers a nifty unit that can be used to extend its shell, and force it to lift up to act like a shield for the Puppeteer that is currently controlling it. This makes Ōkī kame seem like a defensive unit, while that is the case. His entire outlook is a Great Defense holds no need for a Great Offense. Cockpit - C [8 Slots] Swimming Systems - C [8 Slots] Fuuma Shuriken Launcher - C (3 Packs)[8 Slots] Wire Launcher - D (2 Packs) [2 Slots] Smoke Generator - C (Filled)[4 Slots] Telescopic Baton 1 Rank: C Type: Primary / Blunt / Melee Description: A heavy steel bar with many seperate chambers that initially starts out at a size where an adult male can wrap his palm around it comfortable. Upon extending the many chambers the baton extends out to make a six inch weapon of steel to whack at the intended target. Though it does not carry the same weight as a fully steel weapon it does cause excruciating pain with a solid hit and is quite easy to conceal. Cost: 5,000 Ryo Kakkou (Retractable Wrist Blade) 1 Pack Rank: C Type: Secondary / Melee Special: 1 per Pack. Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat. Cost: 500 Ryo per Pack Smoke Grenade 1 Pack Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 3 per pack Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging. Cost: 600 per Pack Hikari (Light Bomb) 1 Pack Rank: C Type:Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters. Cost: 500 per Pack Ninja Wire Strings 2 Packs Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi. Cost: 200 Ryo per pack Fuuma Shuriken 3 Packs Rank: B Type: Secondary / Melee + Ranged Special: 1 per Pack. Description: Named after the famous clan, the Fūma Shuriken is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality. Its four blades can be collapsed for easy storage, leading to its nickname, the 'Shadow Windmill'. In its folded state, all four arms of the shuriken are folded together. When fully unfolded, the large shuriken can be thrown through the air causing great damage. Cost: 1,000 Ryo per Pack Satchel 1 Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character! Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access. Cost: 10,000 Ryo Gourd 1 Rank: C Type: Universal Accessory / Self Special: Gourd rank determines the amount of basic/kekkei touta chakra that can be kept and used (a 'C' ranked gourd can be used for 'C' ranked jutsu). Gourds tend to be no bigger than a meter or so in diameter, and will slow the player down by half their normal speed when equipped. However, they tend to hold moderate amounts, able to power a few of the user's jutsu - the exact amount shall be left to RP. Each gourd takes up two (2) accessory slots. Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses. Cost: 11,000 / 15,000 / 20,000 / 30,000 / 50,000 Ryo Scroll Sleeve 1 Rank: C Type: Universal Accessory / Extension / Self Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot. Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip. Cost: 10,000 Ryo [/style] [style= font-size: 22px; font-family: georgia;letter-spacing:1px;#4f4f4f;color:#E00200; text-shadow:#000020 1px 1px 1px; text-align:left; padding-left: 56.25px; ]Techniques[/style][style=font-family: tahoma; font-size: 9px; color: #323232;text-align:justify;line-height:99%;padding:5px 10px;background-color: rgba(227, 227, 227, .6); border-left: #DD2C2C solid 3px; width: 430px; ] Kawarimi no Jutsu (Body Replacement Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No Chakra: Low Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Ninjutsu. Henge no Jutsu (Transformation Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes Chakra: Low Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Ninjutsu. Bunshin no Jutsu (Clone Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Low Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Ninjutsu Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No Chakra: Low Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Ninjutsu Nawanuke no Jutsu (Escaping Skill) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Low Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds. Domain: Academy Ninjutsu Kinobori no Waza (Act of Tree Climbing) Rank: E Type: Supplementary. Range: - Handseals: - Chakra: Low to cast, free to sustain. Special: - Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Domain: Academy Ninjutsu. Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Type: Supplementary. Range: - Handseals: - Chakra: Low to cast, free to sustain. Special: - Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Domain: Academy Ninjutsu. Kugutsu no Jutsu (Puppetry Technique) Rank: S. Range: 0 - 50 meters. Handseals: - Chakra: Mid to cast, low to sustain. Special: This ability allows the ninja to emit chakra threads from their fingers, giving them the ability to manipulate a variety of items, namely puppets. Being comprised of chakra, these threads are immune to any and all physical assaults (including elemental ninjutsu). They can, however, be cut by items that are being charged with chakra (regardless of the element). The user can emit one thread per finger, each of which is capable of controlling a single item (a full puppet included). Description: Kugutsu no Jutsu is a fundamental ninjutsu technique behind all forms of puppetry, and the preferred method of execution for shinobi that have discovered its use in battle. By emitting threads of chakra that allow perfect control between the user and their creation, it allows a ninja to use a puppet to attack from afar. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target. However, puppet masters can also attack their strings to human beings as well (requires a physical touch first), and weapons as well! Limit: Universal Ninjutsu. Kuchiyose no Jutsu (Summoning Technique) Rank: C Type: Supplementary. Range: - Handseals: 3. Chakra: Low - Massive. Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra. Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location. Domain: Universal Ninjutsu. Senkusha no Magen (Harbinger of the Demon Illusion) Rank: D, C, B, A, S Type: Supplementary / Inton Ninjutsu Range: 0 - 25 meters Handseals: No Chakra: -- Special: Allows the user the ability to create, control and move Inton (Yin) chakra of their own for multiple purposes. Range of illusion control and projection depends on the highest rank known. D: 5 meter range C: 10 meter range B: 15 meter range A: 20 meter range S: 25 meter range Description: Inton, the Yin Release, is based on the spiritual energy that governs the imagination and can be used to create form out of nothingness. At at mere whim, Yin Release masters are able to convince their targets that they are actually seeing or experiencing things created by the illusionist. Precise chakra control is a must with this art and proper training clears the avenue for other techniques to be learned, still they all rely on one founding principle - the user's ability to cause hallucinations from a distance. Domain: Inton. Sonzoku no Genjutsu (Genjutsu Duration) Rank: D, C, B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -- Special: Highest rank determines the length at which the illusion elapses. D: 1 turn C: 2 B: 3 A: 4 S: 5 Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last. Domain: Senkusha no Magen (Harbinger of the Demon Illusion) Yuukou no Genjutsu (Genjutsu Effectiveness) Rank: D, C, B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -- Special: Highest rank determines the amount of targets one can affect with an illusion. D: 1 target C: 2 B: 3 A: 4 S: 5 Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect. Domain: Senkusha no Magen (Harbinger of the Demon Illusion). Kasumi Juusha no Jutsu (Mist Servant Technique) Rank: D, D, D Type: Genjutsu Handseals: 3 Chakra: Low Special: Creates a single Mist Servant, plus one more each time retrained. However, after every fifth retraining, the chakra consumption of the technique will go up by one. Servants mimic the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone. Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. Domain: Inton. Yanagi (Willow) Rank: D, D, D Type: Genjutsu Handseals: 5 Chakra: Low. Special: Two hands appear upon initially learning, plus two more each time retrained. However, after every third retraining, the chakra consumption of this technique will go up by one. Description: The user waves their weapon back and forth which, when seen by the target, locks them in an illusion that causes them to see multiple waving arms. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down. Domain: Inton. Kokohi no Jutsu (False Place Technique) Rank: C, C, C, Type: Genjutsu Handseals: 2 Chakra: Mid Special: Affects anything within range. The user is able to essentially alter anything non-organic around them that is one meter in size; this increases by one meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one. Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye. Domain: Inton. Jouei no Kami (Godlike Image Projection) Rank: C Type: Genjutsu Handseals: 4 Chakra: Mid [Cast/Sustain] Special: Effects individuals regardless of range (everyone sees this) but can only be projected within their range. Image equals the user's full Senkusha no Magen range in height/width. Cannot be used in conjunction with other Genjutsu unless the target is within their effective range. Description: This technique enables the user to project an image of themselves in the sky in order to send a message or distract the target. Domain: Inton. [/style] |