Nara, Kenshi [NFRP Transfer]
Mar 19, 2011 23:45:22 GMT -8
Post by Platano on Mar 19, 2011 23:45:22 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name:
- Kenshi Nara
- Age:
- Eighteen [18]
- Clan, BL, or Kekkei Touta?:
- Nara
- Country and/or Village:
- Kumogakure
- Rank & Profession:
- Genin
- Difficulty Setting:
- Normal / Intermediate
- Types:
- Ninjutsu [Primary]
- Taijutsu [Secondary]
- Genjutsu [Tertiary]
- Taijutsu [Secondary]
- Ninjutsu [Primary]
PHYSICALITY[/u]
- Height:
- Five Feet Ten Inches [5'10"]
- Weight:
- One Hundred and Fifty One Pounds [151 lbs.]
- Apparel:
- [x]: Simple white tee shirt is donned by the Anglo-Saxon skinned male. The shirt fits loosely around his torso which lets him breath without any resistance. A creamish colored jacket is worn over the white shirt. Leaving it open, Kenshi is easily able to remove it and he simply prefers the jacket this way. The zipper and buttons on said jacket are of a red color which match with his hair band which keeps his hair tied back. A gold dog tag is hanging down and around his neck from a simple black thread. Whether there is any information on the tag itself is unknown since there has yet to be someone to try and read it. To finish off his casual look, Kenshi took it upon himself to "buy" a pair of glasses. The glasses, thankfully, aren't treated in order to make someone be able to see clearer. They are simply there because Kenshi sorta like them.
- [x]: A complete opposite style of clothing is another set preferred by the thunderous male. In simple terms; a uniform. The all blue pants and top have the capability of covering the male as a whole, but when it comes to Kenshi he prefers to simply leave the top unbuttoned.There are an abundance of folds in his garments that are of a different color to that of the rest of the uniform. Instead of following suit, these parts are a gray color. While dressed like this Kenshi can usually be seen with his hair down instead of pulled back.
- [x]
- [x]: Simple white tee shirt is donned by the Anglo-Saxon skinned male. The shirt fits loosely around his torso which lets him breath without any resistance. A creamish colored jacket is worn over the white shirt. Leaving it open, Kenshi is easily able to remove it and he simply prefers the jacket this way. The zipper and buttons on said jacket are of a red color which match with his hair band which keeps his hair tied back. A gold dog tag is hanging down and around his neck from a simple black thread. Whether there is any information on the tag itself is unknown since there has yet to be someone to try and read it. To finish off his casual look, Kenshi took it upon himself to "buy" a pair of glasses. The glasses, thankfully, aren't treated in order to make someone be able to see clearer. They are simply there because Kenshi sorta like them.
- Body Appearance:
- Kenshi's hair is of a golden color which he acquired from his mother but a single strand of black runs straight down the center of the right side of his head which comes from his father's dark hair. Kenshi picked up all his looks, pretty much, from his mother. His eyes are a mixture of a golden and a brown color. The mixture, yet again, comes from his mother and his father. Kenshi's body is lean. He isn't the type of person that likes to be overly buff. During his time in the war, though, he found himself taking extra care of his body due to the fact that he needed to be in top form at all times. He hadn't ever been in serious combat and his first battle proved to him that he was lacking in real experience.His core is Kenshi's way of making sure he keeps up his exercising. When he starts slacking with his training, his stomach is the first place that gains the weight and the six pack is the first thing to vanish.
- Blemishes & Scars:
- One scar trails from his right clavicle to the bottom of his right scapula.
- Another scar that goes diagonally across his left palm
- One scar trails from his right clavicle to the bottom of his right scapula.
COGNITION[/u]
- Personality:
- The personality of this male varies from situation to situation. At some points he may seem like a truly genuine guy and at the next encounter be a complete douche. The problem with Kenshi is that his mood reflects strongly at times and at other times he is rather good at hiding it. Once one person pisses him off and he is having one of his days where he doesn't hide his mood everyone around him pays the price, but at the same time if he is in a good mood, everyone around might just benefit from it.
Forfeiting is not something done by Kenshi in any situation. There isn't anything, excluding her, that is truly important to Kenshi that could give him cause to do so. If it came down to betraying something that he held dear to him, he would most likely pretend to act like he would give out his information and attack with all his trickery and plotting. Though he doesn't forfeit, he does know he is beatable, injure-able, kill-able... He in no way sees himself as immortal and that simply makes it all the more thrilling...
Kenshi thinks his issues through, most of the time. He does rush into some things depending on if situation gets under his skin. He seems to rate things superficially for what is the best. He doesn't always go for what the Kage feels is best but what he feels is best for the village to truly prosper, though he does listen to the Kage a majority of the time. It just becomes inner conflict when he has to decide which to listen to; his gut or the Kage. Of course, his gut usually winning.
Kenshi likes knowing things... He likes being involved, if he didn't know already, what was going on. He loves the information that he gains through gossip and the stuff he picks up while simply walking around. For this same reason, Kenshi has brought it upon himself to be very outgoing when it comes to talking to other people. if he doesn't talk to people, then how else would he stay in the loop of things.
- The personality of this male varies from situation to situation. At some points he may seem like a truly genuine guy and at the next encounter be a complete douche. The problem with Kenshi is that his mood reflects strongly at times and at other times he is rather good at hiding it. Once one person pisses him off and he is having one of his days where he doesn't hide his mood everyone around him pays the price, but at the same time if he is in a good mood, everyone around might just benefit from it.
- Alignment:
- Chaotic Good [Rebel]
- Allegiance:
- Self
- Kumogakure
- Self
- Quirks & Tendencies:
- Stares at everyone that passes him
- Zones out if nothing is grabbing his attention
- Easily put on guard
- Stares at everyone that passes him
- Likes:
- Learning
- Quiet
- Peacefulness
- Her
- Learning
- Dislikes:
- Unnecessary Noise
- Large messes
- Chaos
- Having to explain anything multiple times
- Unnecessary Noise
ARMAMENTS[/u]
- Primary Weapons:
- Katana
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost:
- Katana
- Secondary Weapons:
- Senbon (Throwing Needles) [x20]
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack- Senbon Launcher
Rank: C
Type: Modification
Special: Launcher holds up to 5 Senbon. Takes up 2 'Pack' slots. Senbon travel 20 meters at double their normal speed before losing effectiveness and crashing.
Description: Usually hidden on either of the user's forearm, this launcher can be used to send needles at their opponents at higher speeds with better accuracy. Up to five needles can be launched at once, resulting in deadly surprise.
Cost: 500 Ryo
- Senbon Launcher
- Exploding Note [x10]
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
- Senbon (Throwing Needles) [x20]
- Items:
- N/A
- Releases:
- Raiton
- ---
- Raiton
- Jutsu:
-Look Below-