MASTERofILLUSION.
May 10, 2011 0:22:06 GMT -8
Post by | J.im Kelly | on May 10, 2011 0:22:06 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Primary Weapons
Kanabo
Rank: C
Type: Primary / Melee
Description: A kanabo is an iron staff constructed with iron spikes or studs on one end. One or both ends of the wooden types are sheathed in iron, and on occasion, spikes. Kanabô type weapons came in all sizes and shapes with the largest ones being as tall as a man and a two-handed weapon while the smaller lighter ones were primarily one-handed and the length of a forearm. Gin's Kanabo has iron spikes protruding from it's ends.
- Secondary Weapons
1.
Kunai (Throwing Knife) x2
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
2.
Shuriken (Ninja Star) x5
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost:
3.
Senbon (Throwing Needles) x10
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost:
4.
Makibishi (Ground Spikes) x20
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost:
5.
Giant Shuriken
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Cost:
6. Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
7. Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
8. Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pack
9/10. Hikari (Light Bomb)x2
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
- Items
N/A
- Sense: Touch, Sight
- Jutsu
GENJUTSU OF TOUCH: 100 EXP
GENJUTSU OF SIGHT: 1225 EXP.
Rank: B
Type: Genjutsu
Range: 30m
Special: N/A
Description: When cast on target or area, the intended person/s will begin to see their own friends or creatures or various landscape things, like rocks/trees/shrubs etc.. Turn into demons and move toward them at a full run, once there the target/s will believe the demons are holding onto them and eating their flesh
Domain: Sight[Gen]
Magen: Gijoun [Literally "Demonic Illusion: False Standing"][/u]
Rank: C
Type: Genjutsu
Range: 20m
Special: N/A
Description: This Genjutsu makes the target believe the user is standing still in a chosen location. The target will believe only that, everything else about the world will remain normal.
Domain: Sight[Gen]
Gen’ei: Rosubuki [Literally "Illusion: Lost Weapon"][/u]
Rank: C
Type: Genjutsu
Range: 20m
Special: N/A
Description: Once cast, this genjutsu causes the target/s to no longer be able to see or find their weapons. Like they were never on them to begin with. This is very useful for combat. C ranked technique
Domain: Sight[Gen]
Kori Shinchuu no Jutsu [Literally "Sly Mind Affect Technique"][/u]
Rank: C
Type: Supplementary / Sight Genjutsu
Range: See Special!
Special: Effective only when target is traveling along enclosed paths which have objects that can be visaully altered - trees, buildings, doors, etc. Targets up to 1 target per use, plus 1 more each time retrained. Due to the constant evolving nature of the jutsu, it requires steady 'C' ranked chakra each turn to be continued.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Genjutsu - Illusion of Sight
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter.
Domain: Genjutsu - Illusion of Sight
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: S
Type: Supplementary / Sight Genjutsu
Range: 0 - 50 meters
Special: Can only be used once per thread, plus one more each time retrained.
Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Domain: Genjutsu - Illusion of Sight
Magen • Jigoku Gouka no Jutsu (Demonic Illusion • Hell Fire Technique)
Rank: B
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Fireball measures 10 meters. Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: Magen • Jigoku Gouka no Jutsu is a visual genjutsu technique that causes the user's target After forming the needed handseals, a huge ball of fire will descend from the sky to envelope the user's chosen target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and will most likely feel compelled to flee their location for safety, in fear of their lives.
Domain: Genjutsu - Illusion of Sight
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects any single within a 10 meter area, plus 10 more each time retrained
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Genjutsu - Illusion of Sight
Kuramu no Jutsu (Extremely Disorienting Color Spray)
Rank: C, Bx2
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects a single victim within a 10 meter area, plus 10 more each time 'C' rank is retrained; 'B' rank adds an additional viciim each time retrained.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Genjutsu - Illusion of Sight
[/spoiler]
NINJUTSU: 175 EXP.
Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
ACADEMY JUTSU
PURCHASES: 4
First Purchase
Second Purchase
Third Purchase
Fourth Purchase
Fifth Purchase
Chapter 1: Realization[/u]
Episode One: Oath of Mt. Gekitsuu
CHAKRA MASTERY
Chakra mastery allows the user excellent control over the chakra they use, how it's molded, and ultimately, how much is used, so much so that they can lower the chakra consumption of all mastery jutsu. When first learned, the user can cast jutsu of the Mastery class for one chakra consumption tier less than normal. Each time re-acquired, cost continues to drop by one less tier each time.
- Name
Gin Shintarou. - Age
16 - Clan, BL, or Kekkei Touta?
No. - Country and/or Village
Kaminari no Kuni - Kumogakure no Sato. - Rank & Profession
Genin - Difficulty Setting
Advanced - Types
Genjutsu - Primary
Ninjutsu - Secondary
Taijutsu - Tertiary
PHYSICALITY[/u]
- Height
5'7 - Weight
167.2lbs - Apparel
Gin can be often characterized as a myserious fellow. Doning a blackened straw hat and a long, exotic green robe. A large black belt is wrapped around the mid-section to keep it from flowing outward. The robe is outlined with black strips, and upon it a golden dragon design wraps around the lower leggings to his torso. On his feet are black shinobi sandals. Underneath the robe he wears a pair of cloth pants and and goes on without a t-shirt. Instead of wearing a hitae-ate, his villages symbol is apart of his straw hat's design, which resembles a turtle, the symbol being on it's shell. - Body Appearance
- Blemishes & Scars
None.
COGNITION[/u]
- Personality
Childish; Has an extreme sense of humor, despite his age and growth. Takes his role and duty as a shinobi less serious when off duty, as it is a time of peace.
Leader; Shows leadership qualities, able to instill a sense of hope in shinobi around him. Creates a positive influence on their attitudes as well.
Short-Tempered; Despite his cool surface, once set off he is a raging fire that requires lakes and rivers to put out. This often conflicts with his ability to reason, and forces him to act out aggressively and prematurely. - Alignment
Neutral Evil - Allegiance
Himself. - Quirks & Tendencies
Glaring, Rubbing his chin. - Likes
Humor
Women
Reading
Honor.
Dislikes
Idiocy
Cockiness
Men.
ARMAMENTS[/u]
- Primary Weapons
Kanabo
Rank: C
Type: Primary / Melee
Description: A kanabo is an iron staff constructed with iron spikes or studs on one end. One or both ends of the wooden types are sheathed in iron, and on occasion, spikes. Kanabô type weapons came in all sizes and shapes with the largest ones being as tall as a man and a two-handed weapon while the smaller lighter ones were primarily one-handed and the length of a forearm. Gin's Kanabo has iron spikes protruding from it's ends.
- Secondary Weapons
1.
Kunai (Throwing Knife) x2
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
2.
Shuriken (Ninja Star) x5
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost:
3.
Senbon (Throwing Needles) x10
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost:
4.
Makibishi (Ground Spikes) x20
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost:
5.
Giant Shuriken
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Cost:
6. Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
7. Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
8. Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pack
9/10. Hikari (Light Bomb)x2
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
- Items
N/A
- Sense: Touch, Sight
- Jutsu
GENJUTSU OF TOUCH: 100 EXP
Nododitsumaru (Draining Oxygen Slip)
Rank: C, B
Type: Supplementary / Touch Genjutsu
Range: 0 - 10 meters
Special: Lack of oxygen affects a single victim within a 10 meter radius from the user, plus 10 more each time retrained the 'C' ranked version is trained; 'B' raked version adds an additional vicitm each time retrained. If Genjutsu is not dispelled within 4 turns, targets fall unconscious.
Description: A simple yet affective Genjutsu used mainly as a distraction and to cause panic in the victim. After forming the needed seals, the user designates a target and the technique will start to take effect. The target of the technique will begin to feel as though they’re not taking in enough oxygen at first, with shallow and quick breaths. The next turn the target feels as though they’re taking in no oxygen at all, which is followed by the feeling of drowning. The victim's body believes it is literally taking no oxygen, and so the body doesn't search for it but instead wastes more energy trying to obtain more. This results in the target falling unconscious if the illusion goes unchecked.
Domain: Genjutsu – Illusion of Touch
Horoshi no Jutsu (Creeping Crawling Skin)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: AAffects targets within 10 meters of the user, plus 10 more each time retrained.
Description: Once the needed seals have been formed, the target of the victim becomes aware of movement under their own skin, like there’s something underneath. At this point the skin on the victim breaks open into little holes, and hundreds of ants climb from the openings. These ants quickly cover the victim’s skin and overwhelm them. This can act as a major distraction as the victim will generally try to get them off in a panic.
Domain: Genjutsu – Illusion of Touch.
Rank: C, B
Type: Supplementary / Touch Genjutsu
Range: 0 - 10 meters
Special: Lack of oxygen affects a single victim within a 10 meter radius from the user, plus 10 more each time retrained the 'C' ranked version is trained; 'B' raked version adds an additional vicitm each time retrained. If Genjutsu is not dispelled within 4 turns, targets fall unconscious.
Description: A simple yet affective Genjutsu used mainly as a distraction and to cause panic in the victim. After forming the needed seals, the user designates a target and the technique will start to take effect. The target of the technique will begin to feel as though they’re not taking in enough oxygen at first, with shallow and quick breaths. The next turn the target feels as though they’re taking in no oxygen at all, which is followed by the feeling of drowning. The victim's body believes it is literally taking no oxygen, and so the body doesn't search for it but instead wastes more energy trying to obtain more. This results in the target falling unconscious if the illusion goes unchecked.
Domain: Genjutsu – Illusion of Touch
Horoshi no Jutsu (Creeping Crawling Skin)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: AAffects targets within 10 meters of the user, plus 10 more each time retrained.
Description: Once the needed seals have been formed, the target of the victim becomes aware of movement under their own skin, like there’s something underneath. At this point the skin on the victim breaks open into little holes, and hundreds of ants climb from the openings. These ants quickly cover the victim’s skin and overwhelm them. This can act as a major distraction as the victim will generally try to get them off in a panic.
Domain: Genjutsu – Illusion of Touch.
GENJUTSU OF SIGHT: 1225 EXP.
Magen: Narakyou no Jutsu [Literally "Demonic Illusion: Hells Fury Technique"]
[/u]Rank: B
Type: Genjutsu
Range: 30m
Special: N/A
Description: When cast on target or area, the intended person/s will begin to see their own friends or creatures or various landscape things, like rocks/trees/shrubs etc.. Turn into demons and move toward them at a full run, once there the target/s will believe the demons are holding onto them and eating their flesh
Domain: Sight[Gen]
Magen: Gijoun [Literally "Demonic Illusion: False Standing"][/u]
Rank: C
Type: Genjutsu
Range: 20m
Special: N/A
Description: This Genjutsu makes the target believe the user is standing still in a chosen location. The target will believe only that, everything else about the world will remain normal.
Domain: Sight[Gen]
Gen’ei: Rosubuki [Literally "Illusion: Lost Weapon"][/u]
Rank: C
Type: Genjutsu
Range: 20m
Special: N/A
Description: Once cast, this genjutsu causes the target/s to no longer be able to see or find their weapons. Like they were never on them to begin with. This is very useful for combat. C ranked technique
Domain: Sight[Gen]
Kori Shinchuu no Jutsu [Literally "Sly Mind Affect Technique"][/u]
Rank: C
Type: Supplementary / Sight Genjutsu
Range: See Special!
Special: Effective only when target is traveling along enclosed paths which have objects that can be visaully altered - trees, buildings, doors, etc. Targets up to 1 target per use, plus 1 more each time retrained. Due to the constant evolving nature of the jutsu, it requires steady 'C' ranked chakra each turn to be continued.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Genjutsu - Illusion of Sight
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter.
Domain: Genjutsu - Illusion of Sight
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: S
Type: Supplementary / Sight Genjutsu
Range: 0 - 50 meters
Special: Can only be used once per thread, plus one more each time retrained.
Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Domain: Genjutsu - Illusion of Sight
Magen • Jigoku Gouka no Jutsu (Demonic Illusion • Hell Fire Technique)
Rank: B
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Fireball measures 10 meters. Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: Magen • Jigoku Gouka no Jutsu is a visual genjutsu technique that causes the user's target After forming the needed handseals, a huge ball of fire will descend from the sky to envelope the user's chosen target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and will most likely feel compelled to flee their location for safety, in fear of their lives.
Domain: Genjutsu - Illusion of Sight
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects any single within a 10 meter area, plus 10 more each time retrained
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Genjutsu - Illusion of Sight
Kuramu no Jutsu (Extremely Disorienting Color Spray)
Rank: C, Bx2
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects a single victim within a 10 meter area, plus 10 more each time 'C' rank is retrained; 'B' rank adds an additional viciim each time retrained.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Genjutsu - Illusion of Sight
[/spoiler]
NINJUTSU: 175 EXP.
Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
ACADEMY JUTSU
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
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STORYLINE
[/u][/center]Birth of a LEGEND.
Chapter 1: Realization[/u]
Episode One: Oath of Mt. Gekitsuu
MASTERIES
SIGHT GENJUTSU
CHAKRA MASTERY
Chakra mastery allows the user excellent control over the chakra they use, how it's molded, and ultimately, how much is used, so much so that they can lower the chakra consumption of all mastery jutsu. When first learned, the user can cast jutsu of the Mastery class for one chakra consumption tier less than normal. Each time re-acquired, cost continues to drop by one less tier each time.