Reimi Asano
May 6, 2011 21:26:55 GMT -8
Post by Reimi on May 6, 2011 21:26:55 GMT -8
PERSONOLOGY
- Name
Reimi Asano - Age
Eleven - Clan, BL, or Kekkei Touta?
None - Country and/or Village
Kusagakure
Konohagakure - Rank & Profession
Non-Ninja - Difficulty Setting
Easy/Beginner - Types
Ninjutsu
Genjutsu
Taijutsu
PHYSICALITY[/u]
- Height
4"2 - Weight
88 lbs - Apparel
Refer to picture below - Body Appearance
- Blemishes & Scars
Reimi has a few scars along her back from when she was trying to escape ninja attacking her village.
HISTORY[/u]
Reimi once lived within Kusagakure, where she enjoyed a relatively happy existence along with her parents. The gifted daughter of a talented craftsmen, Reimi's future was to bright. That bright future was not to be however, as war broke out across the land and threatened to steal away far more than the girl's chances at happiness. Soon even Kusagakure was not safe, and Reimi found herself displaced in the wild with no one else but her mother; her father lost in the fray that led to their escape. It was not long before she lost her mother to the war as well, the woman's pained last words the only thing preventing her daughter's execution at the hands of enemy Shinobi.
Without hope, Reimi wandered and was eventually rescued by another group of Ninja, this time an elite cell hailing from Konohagakure and returning to their home. The Leaf Ninja took pity on the girl and ushered her to the relative safety of the orphanage where she would be taken care of and given a second lease on the life that had been ruined by a conflict she did not even understand.
The orphanage became Reimi's new home quickly. The change of scenery, though drastic, was welcome to the bloodstained killing fields she'd seen outside the safety of the Village's great gates. She would never forget the physical or mental scars inflicted upon her in those few weeks, the atrocities she witnessed so rapidly that many seemed to run together in a single cacophony of chaos, death, and rampant slaughter.
Now she remains strong, silently baring the weight of the events she witnessed, and keeps her wits after a time when stronger men descended into madness. It is all she can do to look forward to tomorrow, to keep her faith that she'll never have to go through such tragedy again, and do what it is she can to ensure that her world is never again torn asunder.
COGNITION[/u]
- Personality
Reimi can be quite bossy for her tender age, often wanting to take the lead of things as she see's fit. One to pout and dwell on matters she acts just as one expects a child to. Along with her normal sunny attitude she harbors a deep curiosity for the world, wishing to know and understand how it works. Reimi can be inadvertently pushy and disrespectful of her elders because of her head strong personality. She's very outspoken and intuitive.
- Alignment
Neutral - Allegiance
None - Quirks & Tendencies
- Talking alot
- Asking questions
- Getting into trouble
- Talking alot
- Likes & Dislikes
- Seeing the world
- Sweets
- Drawing
- The dark
- Killers
- Being confined
- Bullies
ARMAMENTS[/u]
- Primary Weapons
None - Secondary Weapons
None - Items
-- - Releases
Raiton - Jutsu
Universal
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Raiton
Mekurumeku (Blinding Flash)
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: 0 -1 0 meters
Special: For RP purposes outside of battle, this can be used at lower intensities to light up dark areas.
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton.
Kyodan Anshu no Jutsu (Electrified Projectile Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Special: Can be used on any projectile or throwing weapon like Senbon or Kunai, or anything that isn’t as big as a main weapon, such as a broadsword or shield.
Description: Considered supplementary because the user can rely on this technique anytime they have a projectile in hand without worrying about handseals, the user concentrates a small amount of Raiton chakra into the metallic weapon, set to disperse whenever said weapon comes in contact with its target. When stuck by an enhanced projectile, the user will receive extra damage, as well as many small shocks. Highly effective against opponents susceptible to lightning in general.
Domain: Raiton.
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: 0 -1 0 meters
Special: For RP purposes outside of battle, this can be used at lower intensities to light up dark areas.
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton.
Kyodan Anshu no Jutsu (Electrified Projectile Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Special: Can be used on any projectile or throwing weapon like Senbon or Kunai, or anything that isn’t as big as a main weapon, such as a broadsword or shield.
Description: Considered supplementary because the user can rely on this technique anytime they have a projectile in hand without worrying about handseals, the user concentrates a small amount of Raiton chakra into the metallic weapon, set to disperse whenever said weapon comes in contact with its target. When stuck by an enhanced projectile, the user will receive extra damage, as well as many small shocks. Highly effective against opponents susceptible to lightning in general.
Domain: Raiton.
Saving the rest of the exp, used 75 Also I'm choosing to not start with any weapons.
[/blockquote][/justify]