Suchiro
Aug 17, 2011 8:00:35 GMT -8
Post by Chae on Aug 17, 2011 8:00:35 GMT -8
PERSONOLOGY[/u]
- Name - Suchiro Youmei
- Alias - Unmei (Fate)
- Age - 17
- Clan, BL, or Kekkei Touta - None
- Country and/or Village - Konohagakure
- Rank & Profession - Non-Nin
- Difficulty Setting - Advanced
- Types
Taijutsu
Ninjutsu
Genjutsu
PHYSICALITY[/u]
- Height - 5,5
- Weight - 156lbs
- Apparel -
Suchiro envelopes his arms with monk sleeves upon both arms, which covers from his elbow down to the middle finger. However, most if it is obscured from his seemingly large sleeves from his samurai esque kimono. The kimono itself is a bright, plain white with metal plates upon its shoulder, triceps, and the very ends of its sleeves. The metal plates are of a dark gray with a red pattern of X's and Squares placed nearly at random, but truthfully they're just threads that allow the plates to stay intact. The waist section of the kimono is tightened together by a long purple sash, folded around his waist multiple times. Beneath the Kimono itself is a simply sleeveless, navy blue, cotton shirt. Complimenting his attire Suchiro has always worn black shinobi sweats that pass down just enough to obscure his ankles along with a custom pair of shinobi sandals.
- Body Appearance -
Suchiro stands at a height of precisely five feet, 5 inches and weighs about a hundred and 56 pounds. His eyes are of a perfect black. His hair has the identical black color of his eyes and it is rather short, barely going down to his shoulders. He keeps his hair straight down and his bangs are not as long. His bangs are parted at the left and right side of his face revealing a relatively large forehead.
Suchiro has a slim body; a thin figure that deceives the eyes of many. Overall, Suchiro’s body is very well disciplined. It is not bulging with muscles, but his muscles are much defined. One might see him as being un-intimidating by appearance, but without an outfit to obscure his body, one could see the dedication put into training himself. He also has light buttery, silky smooth skin; a perfect complexion devoid of any sort of marks. - Blemishes & Scars - None
COGNITION[/u]
- Personality -
Unmei, as he prefers to be called, is a young shinobi from Konohagakure. At first glance one would gather that he is a quiet contemplative young man, as he spends much of his time watching the world move around him, sketching as he observes, with pencil and notebook in hand. This however is no more than a mask that he puts on to hide his exuberance and identity.
At heart, Unmei is an artist and a tactician and a high class shinobi. He walks into every situation, senses wide open, taking in the lay of the area and the people and animals in it. A little obsessed with the aesthetics and the superficial, he can easily be construed as shallow and egocentric but quite the opposite is true of him. He is taking the time to understand what is on the surface and accept things for how they are and expresses these observations while he looks for deeper meaning and understanding, leaving these thoughts unsaid most of the time unless someone says he is shallow or witless. His egocentricity comes from his need to be concerned with himself over that of other’s and their well being and understanding now that his life is truly about living for himself. - Alignment - Neutral
- Allegiance - Himself
- Quirks & Tendencies - N/a
- Likes & Dislikes
Likes
-Making Money
-Taking whats rightfully his
-Fine wine
-Loyal customers
-Exploring the world
Dislikes
-Reasonless Fighting
-Kages
-War
-Uncivil customers
-Leomonade
ARMAMENTS[/u]
- Primary Weapons -
Dosu-Kinuta (Sound Wave Amplifier)
Rank: B
Type: Main / Specialty / Melee
Special: -
Description: The Sound Wave Amplifier is a porous metal gauntlet that the user wears on either arm. It is used to amplify or absorb sound waves caused by the user's arm's movements as it vibrates at such a range so as to disrupt the inner ear membrane of the target. The sound waves caused by the amplifier can then be manipulated, amplified further, and finally directed with chakra towards their victim, causing more damage. Relatively useless on its own, it requires knowledge Ototon to properly wield.
Cost: 10,000 Ryo
Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 1,000 Ryo
Katana
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo - Secondary Weapons -
Kunai Spring
Rank: C
Type: Modification
Special: May hold only one kunai. Takes up two 'pack' slots. Kunai springs out twice as fast as a kunai travelling through the air, to be used as a melee weapon or for defence.
Description: This item allows the user to instantly extend and retract kunai from their sleeve using a spring-loaded wire.
Cost: 500 Ryo
Exploding Note {1 pack}
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Ninja Wire Strings {2 packs}
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Shuriken (Ninja Star) x2
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Giant Shuriken
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Cost: 500 Ryo per Pack - Items -
Training Weights
Rank: C
Type: Accessory / Self
Special: 'C' ranked version is for Tai Tertiaries; 'B' for Tai Secondaries; finally, 'A' ranked version is for Taijutsu Primaries. When worn, all leg related Taijutsu is improved by the equivalent weight rank. When removed, a large speed boost is gained, equal to double the user's normal speed, and lasts for as many turns as the user had the weights equipped for. Can only be removed for a boost once per thread.
Description: Though an old fashioned training method, taijutsu specialists use these extremely heavy weights to increase their speed and movement. These weights are usually worn under the warmers on the user's lower legs. When removed, the user gains a great increase in their speed and mobility. The weights are marked with the kanji for "guts".
Cost: 1,000 // 5,000 // 10,000 (prices per sets of 2 weights!)
Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker - Releases Ototon
- JutsuKyoumeisen (Vibrating Sound Drill)
Rank: C - C
Type: Offensive / Ototon Ninjutsu
Range: 0 - 5 meters
Special: Induces extreme visual-altering dizziness, loss of balance that bans any movement outside of walking, and a sense of nausea - all of this results in the victim's paralysis for one turn when struck. Each time retrained, range increases by a 1 meter. Affects enemies as well as allies equally.
Description: Kyoumeisen is a specialized ninjutsu technique which uses sound waves created by the Sound Wave Amplifier to disrupt a persons inner ear. After the amplifier releases sound waves either through sheer movement or after it has been struck, the user manipulates their chakra to move the waves directly into the inner ear of their opponent, surpassing the limits of human tolerance greatly. By disrupting it in this manner, the victim loses their sense of balance and will likely vomit. Even if the opponent has their ears plugged, the user can direct the sound through their body - because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear, regardless of obstruction.
Domain: Ototon. Must use with Sound Wave Amplifier.
[/spoiler]
1050 EXP
Swiftness is reserved for those within the Taijutsu realm, who have invested enough time and effort into a particular style in order to master it. In the end, any move or attack from within the mastered style performed results in the user's normal movement speed being increased - to be exact, if a user's maximum speed with a particular Style is 100%, each rank of this Mastery attained boosts that speed by 20%, maxing out at 200%!
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Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Special: All Tenjouken techniques of equal or lesser rank take one rank less energy to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
- Tenshi (Heaven's Gift)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Special: ---
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken, Tenjou no Shuuren 'D'
[/li][li]Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Special: ---
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
[/li][li]Chouzan (Ruined Blossoms)
Rank: C - C - C - C - C - C - C
Type: Offensive / Taijutsu
Range: Self
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
[/li][li]Shuugeki! (Charge!)[/u]
Rank: C
Type: Offensive / Taijutsu
Range: Self
Special: 'C' ranked speed boost gained during charge.
Description: A very simple technique, the Tenjouken user simply charges at the enemy and rams them with their shoulder.
Domain: Tenjouken, Tenjou no Shuuren 'C'
[/li][li]Shougeki! (Crash!)[/u]
Rank: C
Type: Offensive / Taijutsu
Range: Self
Special: ---
Description: Immediately following 'Shuugeki!' the Tenjouken practitioner grabs onto their target. Usually, this is done near the shoulders on whatever their opponent is wearing, but anywhere will do; then, instead of mounting them (as this can be dangerous considering possible weaponry, ninjutsu, and genjutsu), they tuck their legs in just underneath them and over the body of their enemy. From there, they "jump" off of their target with all their strength, slamming them into the ground with its force and rocketing off of them.
Domain: Tenjouken, Tenjou no Shuuren 'C,' Shuugeki
[/li][li]Agehibari (Soaring Skylark)[/u]
Rank: B
Type: Defensive / Offensive / Taijutsu
Range: Self
Special: 'B' ranked speed boost gained during dodge. Each time used, the speed boost lowers down a single rank. A full turn without using this jutsu will reset the speed boost back to the default rank.
Description: A simple technique in which the user either leaps, steps, or rolls to the side. The focus with this technique is on the dodge itself, and therefore it has no offensive use on its own.
Domain: Tenjouken, Tenjou no Shuuren 'B'
[/li][li]Eraikatsu (Great Divide)[/u]
Rank: B
Type: Offensive / Taijutsu
Range: Self
Special: Sends the target approximately 10 meters into the air, depending on the weight of the opponent. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken, Tenjou no Shuuren 'B'
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[1] Kaimon (Gate of Opening)
Rank: C - C - C - C - C - C - C [350]
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'C' ranked and lower. Once activated, the user moves at twice their normal speed, to the point a normal eye has trouble seeing the user (+200%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
[2] Kyuumon (Gate of Rest)[/u]
Rank: C - C - C - C - C - C - C [350]
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at thrice their normal speed, to the point a normal eye can no longer keep up with the user (+300%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon. Must be able to sustain 'Kaimon' for at least 7 turns.
[/spoiler]
Shoufuu (Rising Wind)
Rank: C - C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Shunpo (Flashing Light Steps)
Rank: D - D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
[/spoiler]
Bunshin no Jutsu (Clone Technique)
Rank: E - E - E - E [15]
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
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