A New Challenger Approaches!
May 16, 2011 22:58:05 GMT -8
Post by Exar Kun on May 16, 2011 22:58:05 GMT -8
Burn the body; sear the Soul
In the name of Chaos I Troll
In the name of Chaos I Troll
Logistics
Name | Kaye Meteora
DoB | June 17th, Age 19
Village | Iwagakure
Rank | Genin
Profession | Medical Shinobi
Difficulty Setting | Advanced
Combat Specialization
Ninjutsu[Primary]
Wind Release
Medical
Taijutsu[Secondary]
Medic Strength
Appearance
Physical Description | Stands at 5 feet 4 inches and is compact in nature. Possesses a small yet toned muscle structure which indicates a predilection for speed and stamina over raw strength.Eyes are green. Hair is honey-blonde and somewhat unkempt in appearance, possessing a shaggy, almost spiky flow that hangs down to her shoulders. Finely manicured nails, healthy skin and the presence of light make-up on face despite nature of Shinobi work suggests a deep-seated concern over appearance.
Apparel | Clothing changes from day to day, though a form fitting outfit and leather boots are a common outfit. The only constant on her person is a pendent (see above) that hangs from her neck.
Armor |
Standard Brigandine
Rank: C, B, A
Type: Torso & Shoulders
Limit: Taijutsu Tertiaries
Description: The brigandine is a form of body armor meant to keep the user's torso free of harm. It is a cloth garment, generally canvas or leather, lined with small oblong steel plates and sturdy leather riveted to the fabric.
Cost: 5,000 // 10,000 // 20,000 Ryo
Standard Gauntlets
Rank: C, B, A
Type: Arms & Hands
Limit: Taijutsu Tertiaties
Description: Gauntlets provided defense for the arms, with an extended cuff covering part of the forearm and hand as well. Gauntlets exist in many forms, ranging from flexible fabric and leather gloves, to mail and fully-articulated plate armor, all depending on the user's style.
Cost: 5,000 // 10,000 // 20,000 Ryo each
Psyche
Moral Alignment | Lawful Evil
Psychological Snapshot | Lazy, Psychotic, vein, passionate, rash, homicidal, blunt, ill-tempered, playful.
Personality | Kaye's personality can be described as explosive. She is impulsive, rowdy, and at times goofy, and her mood can change drastically at the drop of a hat. Kaye is not an intensely malicious person, and she does not have a mean streak, but she is very capable of becoming violent at a moment's notice. She is always ready for a fight even in situations that don't call for it, which often times gets her into trouble. However as quickly as her rage comes, it also dissipates. Some might consider it to be a sign of bi-polarity.
Despite her at times belligerent appearance and attitude Kaye is a very sarcastic individual and is a firm believer in partying, as life doesn’t last forever, especially for soldiers. Socially, Kaye has trouble becoming attached to people because the people she hangs around with have a habit of dying, and she is more sensitive then how she acts. Her feelings can be hurt easier than she will admit. Though she tries to mask such feelings with hostility, she is terrible at hiding her emotions.
Despite having a relatively violent disposition, Kaye does not feel the need to kill any opponent she defeats, though she certainty holds no qualms about doing so if she deems it necessary. Kaye does not care about any forms of morality nor for the rules of society. Any action she performs is for the sake of appeasing whatever mood she is in.
Psychological Snapshot | Lazy, Psychotic, vein, passionate, rash, homicidal, blunt, ill-tempered, playful.
Personality | Kaye's personality can be described as explosive. She is impulsive, rowdy, and at times goofy, and her mood can change drastically at the drop of a hat. Kaye is not an intensely malicious person, and she does not have a mean streak, but she is very capable of becoming violent at a moment's notice. She is always ready for a fight even in situations that don't call for it, which often times gets her into trouble. However as quickly as her rage comes, it also dissipates. Some might consider it to be a sign of bi-polarity.
Despite her at times belligerent appearance and attitude Kaye is a very sarcastic individual and is a firm believer in partying, as life doesn’t last forever, especially for soldiers. Socially, Kaye has trouble becoming attached to people because the people she hangs around with have a habit of dying, and she is more sensitive then how she acts. Her feelings can be hurt easier than she will admit. Though she tries to mask such feelings with hostility, she is terrible at hiding her emotions.
Despite having a relatively violent disposition, Kaye does not feel the need to kill any opponent she defeats, though she certainty holds no qualms about doing so if she deems it necessary. Kaye does not care about any forms of morality nor for the rules of society. Any action she performs is for the sake of appeasing whatever mood she is in.
Weaponry
Primary Weapon(s) |
Falcata/Khopesh
Rank: C
Type: Primary / Melee
Description: The falcata has a one edged blade that pitches forward towards the point, the edge being concave on the lower part of the sword, but convex on top. This shape distributes the weight in such a way that it is capable of delivering a blow with the momentum of an axe, while maintaining the cutting edge of a sword. Finally, the hilt is typically hook-shaped.
Cost: 1,000 Ryo
Name: Shoggy
Rank:D-Rank (1725)
Type of Canine: German Shepherd
Description: Shoggy is a fully grown young adult male, weighing in at 147 pounds and standing at a full height of two and a half feet. Like all German Shepherds he has brown eyes and elongated ears that perk out away from his head. His coat is primarily chocolate brown and littered with multiple black splotches across the back. Kaye, his handler, takes great steps to maintain the dog, which is shown in the cleanliness and strength of his teeth, and the shine and evenness of his coat. Shoggy's personality is apathetic, especially in comparison to his highly excitable and sometimes air-headed owner, as such he is often the counter-balance in their relationship.
Rank: C
Type: Primary / Melee
Description: The falcata has a one edged blade that pitches forward towards the point, the edge being concave on the lower part of the sword, but convex on top. This shape distributes the weight in such a way that it is capable of delivering a blow with the momentum of an axe, while maintaining the cutting edge of a sword. Finally, the hilt is typically hook-shaped.
Cost: 1,000 Ryo
Name: Shoggy
Rank:D-Rank (1725)
Type of Canine: German Shepherd
Description: Shoggy is a fully grown young adult male, weighing in at 147 pounds and standing at a full height of two and a half feet. Like all German Shepherds he has brown eyes and elongated ears that perk out away from his head. His coat is primarily chocolate brown and littered with multiple black splotches across the back. Kaye, his handler, takes great steps to maintain the dog, which is shown in the cleanliness and strength of his teeth, and the shine and evenness of his coat. Shoggy's personality is apathetic, especially in comparison to his highly excitable and sometimes air-headed owner, as such he is often the counter-balance in their relationship.
Weapon Packs |
Pack #1- Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost:
Pack #2- Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Pack #3- Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost:
Pack#4&5- Hikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost:
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost:
Pack #2- Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Pack #3- Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost:
Pack#4&5- Hikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost:
Ninja Techniques
Inuzuka | 550exp
Shikyaku no Jutsu (Four-Legged Technique) (175)
Rank: D, C, B, A, S
Type: Supplementary / Secret Technique
Range: Self
Special:
D - 120% Speed, Strength & Endurance
C - 140% Speed, Strength & Endurance
B - 160% Speed, Strength & Endurance
A - 180% Speed, Strength & Endurance
S - 200% Speed, Strength & Endurance
Description: The basis of all Inuzuka jutsu comes from Shikyaku no Jutsu. After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance, granting them animal-like accelerated fighting instinct and reflexes to the user. By continuing their flow across their body and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this jutsu, an Inuzuka will display great feats of physical strength, speed, and endurance.
Domain: Inuzuka.
• Juujin Bunshin (Beast-Man Clone) (25)
Rank: D
Type: Supplementary / Secret Technique
Range: Self
Special: Form remains until cancelled or until the canine is severely injured.
Description: Once the Inuzuka has learned to turn their body into beast-like forms, they then pass on their newfound powers onto their canine partner. Acting in conjunction with the clan member, the canine familiar will transform themself into a copy of the clan member once the appropriate handseals are finished. While in this form they can accomplish many of the same techniques as the original. When combined with the 'Four-Legged Technique', the user and the animal become virtually impossible to tell apart, since both act equally animalistic.
Domain: Inuzuka. Must know Shikyaku no Jutsu 'D'.
• Tsuuga (Piercing Fang) (50)
Rank: C
Type: Offensive / Secret Technique
Range: See special!
Special: Speed, attack distance, movement and effectiveness is determined by the user's highest Shikyaku no Jutsu rank:
• D ~ 15° turns / 10 meters
• C ~ 30° turns / 20 meters
• B ~ 45° turns / 30 meters
• A ~ 60° turns / 40 meters
• S ~ 75° turns / 50 meters
Special: Tsuuga is a basic taijutsu technique of the Juujin Bunshin style of combat, and the basis for a plethora of advanced variations. This version will just involve one individual clan member utilizing the spinning attack. While using this technique, the ninja can rotate and strike from multiple angles. The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and even chakra reinforced barriers, all of which with a radius thicker than the user itself. The fast rotation will cause a damaging impact on their opponent or an nearby object when they connect with their claws.
Domain: Inuzuka. Must know Shikyaku no Jutsu 'C'.
Hidden Tsuuga (50)
Rank: C-Rank
Type: Supplementary/Clan
Range: Half the total range of Tsuuga
Special: Allows the user to use Tsuuga through solid objects or mediums such as water or even the earth itself, and not lose momentum or control in the process.
Description: By encasing oneself in a thin layer of chakra upon performing a Tsuuga attack, the user can travel through solid mediums with the same ease as if he were traveling through the air. With this technique one could burrow underground and come up for a surprise attack, or travel underwater. It is useful as both an assault or an escape tactic, giving it much utility.
Domain: Inuzuka
Rezakiba Shuurai [Razor Fang Attack] (50)
Rank: C
Type: Offensive / Secret Technique
Range: 0 - 5 meters
Special: User strengthens claws and strikes the opponent with a raking swipe, the damage dealt equivalent to the user's highest Shikyaku no Jutsu rank.
Description: Rezakiba Shuurai is a powerful physical assault created by the specialized wild clansmen of the Inuzuka. The process in which the technique is performed is quite simple. While using the Four-Legged Technique, the user sends waves of chakra to either one of their hands, building chakra before they lash forth, releasing the chakra in an explosive manner. Any animate being sustains critical damage depending on the rank used against them, and any defense of equal rank or lower damaged by the specified rank by this technique will be pierced.
Domain: Inuzuka. Must know Shikyaku no Jutsu "C".
Touchouyaku [Towering Leap] (50)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Special: User sends waves of chakra into their lower composition, building pressure before releasing it in an violent manner, propelling the user in a specific direction for a specific distance, depending on the user's highest Shikyaku no Jutsu rank:
• D - 20 meters
• C - 40 meters
• B - 60 meters
• A - 80 meters
• S - 100 meters
Description: Touchouyaku is one of the few techniques within the Inuzuka that does not focus specifically on offensive or defensive maneuvers. While using the Four-Legged Technique, the user builds chakra within their legs, targeting the muscle within the calf, shin, and soles of the feet. Once enough chakra has been gathered, the user releases the chakra beneath them, aiming their body in a specific direction as they obtain propulsion. The distance traveled through the use of this technique can last mere seconds due to the sheer concussive force dispensed. Chakra is sustained within the legs to help cushion the force of landing from such heights, but there is still a chance of injury. For every 5 meters that the user descends from using this technique, there will be a 5% chance of bone breaking in the leg and foot area, and 10% chance of spraining a muscle in either areas as well. Each time after the first use that this technique is used within a single thread, the percentage of both injuries increases by 15%. Due to the dangerous nature in which this technique is performed, it can only be used up to three times within a thread. Any user who surpasses this limit will experience sever pain in the leg area, greatly reducing their movements.
Domain: Inuzuka. Must know Shikyaku no Jutsu "D".
Medical Ninjutsu | 1000exp
Mastery
One-Handed Seals
One-Handed Seals allows the user to perform one-handed seals into which chakra related art they know as flawlessly and quickly as when doing the seal sequence regularly.
Shousen Jutsu (Mystical Hand Technique) (175)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
In'yu Shōmetsu (Yin Healing Wound Destruction) (175)
Rank: D, C, B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Special: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit. Therefore, when the strike does occur, healing is already occurring before damage is taken. This allows for almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it. User employs highest 'Shosen' rank in order to heal.
Description: Filling an area with Shosen-style chakra before taking damage, the user is capable of anticipating an assault and thus begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent.
Domain: Medical. Shosen of the same rank.
Gantai no Jutsu (Bandage Technique) (25)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Creates up to 1 meter's worth of bandages from close material, plus one meter's worth of bandages for each time the technique is retrained.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Medical
Seimei no Jutsu (Clean and Pure Technique) (25)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Medical
Yuketsu no Jutsu (Blood Transfusion Technique) (50)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 5 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Medical
Masui no Jutsu (Anesthesia no Jutsu) (50)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one turn, plus one more each time retrained.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Medical
Sosei no Jutsu (Resuscitation Technique) (100)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Medical
Seichuu no Jutsu (Control Technique) (100)
Rank: B, A
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself at B Rank and on other people at A Rank. However, it can only be used on other people in a scenario where they already have no control over their body. Technique drains a C Rank amount of chakra per turn while active.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Medical
Sounin- Medic Strength | 175exp
Chakura no Iko (Chakra Strength Gathering) (175)
Rank: D, C, B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Base for all Medic-Strength techniques. Boosts all Taijutsu with chakra power equal to highest rank known.
Description: The basic behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Medic Souin.
Rank: D, C, B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Base for all Medic-Strength techniques. Boosts all Taijutsu with chakra power equal to highest rank known.
Description: The basic behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Medic Souin.
Exp Used: 1723
Exp Unused: 2
Total Exp: 1760