Nara, Tenju
May 5, 2011 8:51:06 GMT -8
Post by l on May 5, 2011 8:51:06 GMT -8
PERSONOLOGY[/u]
- Name | Tenju Nara
- Age | 14
- Clan, BL, or Kekkei Touta | Nara Clan
- Country and/or Village | Kirigakure
- Rank & Profession | Sensor
- Difficulty Setting | Hard
- Types
PHYSICALITY[/u]
- Height | 5'6
- Weight | 120lbs
- Apparel |
He wears a customized shinobi sweat shirt (like the one kakashi wears under his jacket) which is made up of three layers to keep warmth in cold climates while not making it too hot in hotter climates. . The dark blue shirt has the Nara clan insignia along the chest area as well the Kirigakure symbol upon the shoulders of his sleeve.The shinobi sweat pants he wears beneath his garb are dark blue in color and form fitting. Overall he is able to move around easily even though it may appears he's weighed down by the garb. This is only meant to trick potential enemies into thinking hes not as fast as he looks.
- Body Appearance |
Tenju has a very restrained looking appearance and appears very small in stature standing at only five feet, six inches high; further adding to his already un-intimidating muscle-less frame is the fact he keeps his bright brown hair back in a ponytail giving his face a slightly well groomed appearance, further increased by the silky nature of his hair and the bang’s tendency to hang about his face. Tenju has high cheek bones and a smooth forehead which precedes his hair which is long and wild, despite being tied back into a pony tail a good bit still falls forward managing to just barely stay out of his eyes. When let down however it seems to calm down and be a bit more agreeable, falling to the sides in a feathered style moving only for the wind and any quick movements Tenju might make.
His eyes boast irises with a bright crimson red tinge that seems as if they were forged from red hot embers and they are oval shaped with lazy eyelids outside of combat giving him a sort of saddened look. Upon both ears he wears two simple silver earrings, which is always sported by his 'pretty boy' pony tail, oh how it makes woman go wild. - Blemishes & Scars | None
COGNITION[/u]
- Personality |
Tenju may first come off as the silent type but that is simply because he is usually thinking, once his thoughts stop he can talk at length sometimes but mostly his words are short and to the point. He does not like to have his time wasted by meaningless things and when he becomes impatient it is clearly seen through a twitch in his left eyebrow. He will make it a point to distance himself from others however, despite this new habit he is very kind at heart and will always try to help someone in need if it's within his power, whether it be from homless residents or even an person whose made a bad decision. Tenju sympathizes with others to an extent and hates seeing anyone or anything with a consciousness die. He usually shows mercy and opts to not kill his enemies unless he absolutely must or he knows that a greater good will come of it.
Other aspect of Tenju's personality would be his determination and strong will to never give up; once he sets his eyes upon a goal he feels passionate about he refuses to give up until his very life is ended. This shows in his loyalty to the few friends he makes, for those few who DO become his friends, however, he devotes his utmost loyalty and cares for them dearly even if his actions sometimes say otherwise. This is a direct result of losing every person important to him in a single day due to the war both in his youth as well as later in life only, however, lose makes a man stronger. - Alignment | Good
- Allegiance | Kirigakure
- Quirks & Tendencies |
- Likes & Dislikes
Likes
==Strategy
==Teamwork
==Smoking
==Aiding Kirigakure
==Challenging missions
Dislikes
==Waiting
==Failing missions
==Reasonless Killing
==Fruitless Work
ARMAMENTS[/u]
- Primary Weapons |
Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 1,000 Ryo - Secondary Weapons |
Shuriken (Ninja Star) [x2 packs]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Smoke Grenade [x1 Pack]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Exploding Pouch [x1 Pack]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 5000 per Pack
Exploding Note [x1 Pack]
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack - Items |
Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker - Releases | Suiton
- Jutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Kage Mane no Jutsu (Shadow Imitation Technique)
Rank:D, C,B {100 EXP}
Type: Supplementary / Secret Technique
Range: 0 - 50 meters
Special: Once the Nara's shadow extension reaches 50 meters, each 'S' ranked retraining adds 1 extra opponent hold and 10 more meters to their max shadow extension. When capturing multiple opponents, their total distance from the user must be equal or less to their highest rank achieved within this jutsu; ie., with ‘C’ ranked ‘Kage Mane’, up to 4 opponents can be captured, as long as their distances from the Nara combined do not exceed 40 meters. User may not capture opponents with twice as many jutsu as themselves due to their overwhelming chakra strength. That said, any sudden presence of incredible energy, such as the Gates, will break hold of the ‘Kage Mane’ instantly. Cool down time is one post at all times, meaning the Nara must wait a single turn before utilizing their Kage Mane again if they exceed their holding limit.
D – 10 meters; 1 opponent max plus 1 turn of hold.
C – 20 meters; 2 opponents max plus 2 turns of hold.
B – 30 meters; 3 opponents max plus 3 turns of hold.
A – 40 meters; 4 opponents max plus 4 turns of hold.
S – 50 meters; 5 opponents max plus 5 turns of hold.
Description: Kage Mane no Jutsu is the first ninjutsu technique developed by the Nara clan, and the root of all its power. Its original purpose was as a skill to help delay any pursuers, though throughout time, their paralyzing skills became a weapon all in its own. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Domain: Nara.
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Special: Escaping costs a ‘B’ ranked amount of chakra, but a sudden surge in power like the Gates can also work.
Description: Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a pair of hands which will creep up their opponent’s body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.
Domain: Nara. Kage Mane 'C'.
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D, D
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. For every 4 clones simultaneously detonated over an opponent, the effects of 'Water Prison' can be achieved without needing physical contact. Same 'Prison' effects apply.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and can share linked mental judgement. Best of all, physical strikes fixed on a point within their body will force it to break up into a puddle and join the mass below, able to avoid danger and regenerate anywhere the water exists. Finally, when defeated, the clone explodes into a blob of water that aims to take over the nearest opponent available. If found, the water envelops the victim whole, drowning them in the user's cursed water and setting up more attacks of the same nature.
Domain: Suiton.
Fuujutsu Kyuuin (Blocking Absorption Barrier)
Rank:D,C
Type: Supplementary + Defensive / Juuinjutsu (Seals & Barriers)
Range: Hand's reach.
Special: Highest jutsu rank determines amount of chakra transfered per use. Size matches whatever is being absorbed. Works only against foreign chakra. Seal simply needs to be placed, as activation is automatic upon chakra detection. Chakra absorption lasts whole turn.
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra acrosss one's body in the opposite direction in the form of a blue chakra vacuum sphere. As a result, this technique can absorb most chakra based techniques, regardless of power, without harming the user. Finally, should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them.
Domain: Universal Juuinjutsu.
Ouritsu Keibi (Royal Guard Sealing)
Rank: D,
Type: Supplementary + Defensive / Juuinjutsu (Seals & Barriers)
Range: Hand's reach.
Special: Highest jutsu rank determines deflection. Size matches whatever is being absorbed. Requires an amount of chakra/stamina equal to the reflected attack. Attacks greater in rank than the sealing will pass through and destroy the barrier with ease.
Description: A powerful defensive seal that allows the user to reflect any attack -- A Ninjutsu or Taijutsu -- aimed at them back at/onto its caster. Upon activation, any attack the seal comes into contact with is absorbed and then reflected back at its caster; the required chakra automatically being drained from the user. Ninjutsu are reflected back at the caster while physical attacks have the direct damage applied back onto its caster.
Domain: Universal Juuinjutsu. Must know Blocking Absorption Barrier.Kagura Shingan (Kagura Mind's Eye)
Rank:D,C
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors