Nara, Tatsumaki [Complete]
Apr 10, 2011 21:22:28 GMT -8
Post by ♠Solo♠ on Apr 10, 2011 21:22:28 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Nara, Tatsumaki
- 12
- Nara
- Kaze no Kuni, Sunagakure
- Genin - Medic
- Intermediate
- Ninjutsu, Taijutsu, Genjutsu
PHYSICALITY[/u]
- 161 cm
- 45 kg
- Tatsumaki wears a black, zip up vest, that is sewed only half way up. The vest stops just above her upper abdomen, revealing her stomach completely. The vest has no sleeves and is zipped up half way. Feathers are fluttered around the neck of the vest, going around Tatsumaki's neck. Underneath her chest and upper half of her torso are wrapped in bandages.
Long, baggy cargo pants are worn on her legs, with three sets of pockets on each leg, with the middle pocket being the largest of the set. Her ninja pouch sits on her right side, where she can easily reach. Her black ninja sandals are almost hidden completely under her pant legs.
Black gloves around worn on her hands. The gloves are tight and made of leather. Her headband is tied around her neck, loosely hanging. Her bowie knife hands horizontally along her waist on the back. - Tatsumaki has a thin build, as expected for a girl her age. Her body possesses little to no fat at all, thus showing the almost transcended set of abs on her stomach. Her face is round and bubbly, Her eyes are of a dark brown, like most of her clan. Long black hair falls down the right side of her face, covering it completely, stopping short a foot below her chin. The rest of her hair is cut short, about shoulder length, shorter than the long strands falling down her face. Tatsumaki's breasts are rather large for her age. While not too large, they are still noticeable on her small frame and body.
- N/A
COGNITION[/u]
- Tatsumaki is relatively laid back when she can be. Wanting to do nothing but enjoy her time if she could. Faced with the reality of the world, she tends to take her missions and duties seriously, giving her all when needed to. However when she finds herself in a situation that holds little to no importance, she shrugs it off. If in an unavoidable situation, however, she'll give little efforts in her attempt to rid herself of the situation.
Tatsumaki holds no interest in a family, as she finds that the flirtatious, single life is much more fun. Fond of both males and females, Tatsumaki likes to flirt with women to make them uncomfortable, as a fun hobby.
Tatsumaki can be selfish at times, carrying for nothing but herself. She refuses to get close to team mates, or anyone aside from her kage. While she'd sacrifice herself for her kage had the time come, she feels she wouldn't do the same for anyone else.
While she doesn't show it, she is rather intelligent. More so than her peers and colleagues. She refuses to show this level of intelligence to anyone, as she expects people may demand more of her if they knew just how intelligent she is. - Neutral Good
- Sunagakure
- Likes
Tatasumaki is fascinated with money and riches.
Likes women and men.
Money.
Dislikes
Working hard.
Being forced to do something she doesn't want to.
ARMAMENTS[/u]
- Primary Weapons
Bowie Knife
Rank: C
Type: Primary / Melee
Description: A long knife, at least six inches long, with a clip point at the top of the blade which brings the tip lower than the spine for better control. Where the guard and sharp edge of the blade meet, a small curvature inward towards the metal makes the end thinner than the top. The handle itself is big enough to suit a single hand comfortably.
Cost: - Secondary Weapons
Kunai (Throwing Knife)x1
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
Shuriken (Ninja Star)x2
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost:
Exploding Note x2
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion. - Releases
Doton (Earth)
Suiton (Water) - Jutsu
Kage Mane no Jutsu (Shadow Imitation Technique)
Rank: D, C B, A, S
Type: Supplementary / Secret Technique
Range: 0 - 50 meters
Special: Once the Nara's shadow extension reaches 50 meters, each 'S' ranked retraining adds 1 extra opponent hold and 10 more meters to their max shadow extension. When capturing multiple opponents, their total distance from the user must be equal or less to their highest rank achieved within this jutsu; ie., with ‘C’ ranked ‘Kage Mane’, up to 4 opponents can be captured, as long as their distances from the Nara combined do not exceed 40 meters. User may not capture opponents with twice as many jutsu as themselves due to their overwhelming chakra strength. That said, any sudden presence of incredible energy, such as the Gates, will break hold of the ‘Kage Mane’ instantly. Cool down time is one post at all times, meaning the Nara must wait a single turn before utilizing their Kage Mane again if they exceed their holding limit.
* D – 10 meters; 1 opponent max plus 1 turn of hold.
* C – 20 meters; 2 opponents max plus 2 turns of hold.
* B – 30 meters; 3 opponents max plus 3 turns of hold.
* A – 40 meters; 4 opponents max plus 4 turns of hold.
* S – 50 meters; 5 opponents max plus 5 turns of hold.
Description: Kage Mane no Jutsu is the first ninjutsu technique developed by the Nara clan, and the root of all its power. Its original purpose was as a skill to help delay any pursuers, though throughout time, their paralyzing skills became a weapon all in its own. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Domain: Nara.
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Special: Escaping costs a ‘B’ ranked amount of chakra, but a sudden surge in power like the Gates can also work.
Description: Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a pair of hands which will creep up their opponent’s body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.
Domain: Nara. Kage Mane 'C'.
Kage Bikan no Jutsu (Shadow Vision Technique)
Rank: D x3
Type: Supplementary / Secret Technique
Range: 10 meter radius
Special: Every time this jutsu is re-learned, the user extends their range of vision by 1 meter.
Description: Kage Bikan is a simple yet effective jutsu of the Nara clan. After forming the necessary handseal, the user holds the final one and sends chakra to their eyes, allowing their vision to penetrate the shadows and darkness. Although the range and periphery is limited, one nonetheless can see clearly through the darkest of moments.
Domain: Nara. Kage Mane 'D'.
Kage Shibari no Jutsu (Shadow Foot Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Special: User is able to control speed at which victims are dragged, but can never exceed the Kage Mane’s regular movement speed.
Description: The user forms the clan’s handseal, focusing chakra down into the linked shadows of their foe and themselves. Hands of shadow will spread up the foe’s body, similar to the ‘Neck Bind Technique’, but instead they descend, wrapping around their legs and holding them in place, independent of the user’s motions. These hands will knock the foe to the ground, and begin slowly dragging them towards the user.
Domain: Nara. Kage Mane 'C'.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D x2
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Range of earthquake depends on the user’s level of Earth Dominion. As long as the anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer speed and balance losses, unless they have a good reason to counter the earthquake’s effects. Does not require hand seals, and the quake lasts as long as the user continues to pound the ground.
Description: As its name implies, this basic yet efficient technique results in the wielder stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound the ground, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Earth Dominion 'D'
Dochuu Eigyo (Underground Fish Projection)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Range of movement depends on the user’s level of Earth Dominion. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Earth Dominion 'C'. Must know 'Double Suicide Decapitation'
Deido Bunshin (Earth-Mud Clone)
Rank: C x2
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Although defeated by a single attack, the clones have the ability to explode their essence in a 5 meter radius, spreading sticky, constricting mud everywhere. Those affected will have their movement inhibited, suffering from reduced speeds and reaction. When re-learned, the user increases the number of clones they can make by 5; this maxes out when the user reaches 50 clones.
Description: A simple elemental clone technique, this let’s the user create a default number of five mud based clones for his command. Coming forth from an earth or mud source, the clones are basic and meant primarily for distraction and restriction. Its mud, sticky and constricting, can slow d own an opponent’s limbs, especially when many pole upon the user at once.
Domain: Doton. Earth Dominion 'C'.
Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Rank determines healing capability when dealing with different strengths of poison.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Medics
Doku Kiri (Poison Mist Technique)
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: 0 - 50 meters
Special: When first learned, poison gas cloud reaches up to 10 meters. Each rank re-learned adds an additional 10 meters to the maximum, for a maximum of fifty meters. Strength of poison is determined by highest rank attained.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Medics. Must know Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).