Another refund.
Dec 2, 2012 4:47:43 GMT -8
Post by Nujabes on Dec 2, 2012 4:47:43 GMT -8
Puroresu: 4,265That is all of the the EXP I have invested in the style, being as how it is currently being remodeled into something better fitting of the new rules and is unavailable for use. Likewise, that means I'll also be having my three mastery points refunded, as well.
Suiton: 175 EXPSuiton Ryuuken (Water Dominion)
Rank:D, C, B,A, S. (175)
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! Range of water control and speed at which one can move it depends on the highest rank known.
D: 10 meters / 2 meters per second
C: 20 meters / 4 mps
B: 30 meters / 6 mps
A: 40 meters / 8 mps
S: 50 meters / 10 mps
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Ju Kenshi: 3,350Senchineru Taidenkōgeki (Charged Attack Sentinel) (450)
Rank:C, B, S
Type: Taijutsu
Range: Self
Chakra: C - x2 Low, B - x2 Mid, S - x2 High
Handseals: -
Special: Charging process is disrupted when physical contact by anything other than the user is made with their weapon (user cannot Charge while in the middle of defending/attacking with the blade). While charging, the user cannot also utilize the Taijutsu Primary movement speed perk. The cost of Ju Kenshi techniques is Added to the cost of first using the required rank of Senchineru Taidenkōgeki.
C Rank Charge doubles the weight behind the strike. C Rank charge takes 1/4th a turn before an attack can be 'loaded'.
B Rank Charge triples the weight behind the strike. B Rank charge takes 1/2 a turn before an attack can be 'loaded'.
S Rank Charge quadruples the weight behind the strike. S Rank charge takes 1 full turn before an attack can be 'loaded'.
Description: The most basic principal of all Ju Kenshi techniques, and the reason their enormous blades seem so easily wielded in the hands of a master. One who has learned this technique charges their hands with chakra to lighten the physical strain of wielding such cumbersome weapons, then loads that charge directly into the blade at the moment of attack, drastically increasing its apparent weight, as well as its destructive potential, and lending credence to the title "Heavy" Blade Skill. Due to their sheer power, the user sacrifices speed in order to deliver attacks that are incredibly difficult to adequately defend against. Senchineru Taidenkōgeki must always be used first if the user wishes to perform specific Ju Kenshi techniques, but is sufficient on its own to create intensely powerful basic attacks. Any rank of Senchineru Taidenkōgeki known to the practitioner can be used in conjunction with the fighting style techniques, so long as it is equal to or greater than the technique used.
Domain: Ju Kenshi, Requires a 'Heavy Blade'
Zankokuha (Brutality Edge) (250)
Rank: C
Type: Offensive
Range: 0-3 Meters
Chakra: x2 Low
Handseals: -
Special: Every time trained, adds 1 Meter to the total distance in the air an opponent reaches. Can be learned a total of 5 times.
Description: An upward sweeping slash, where the enhanced weight behind the strike is directed to knock an opponent into the air on contact, as well as setting them up for the next attack. If this attack successfully connects, its effects take place whether the opponent blocks or not, though successfully blocking reduces the 'knock-up' distance by 50%.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "B" Rank.
Sorasetsudanchēn (Chain Severing Sky) (500)
Rank: B
Type: Offensive
Range: 0-3 Meters
Chakra: Mid
Handseals: -
Special: When first learned, the user's spin deals 2 strikes in a single movement. Each additional retraining adds an additional strike. Can be learned a total of 5 Times.
Description: After a brief charge, the users grips their blade tightly and twirls in place, creating a vicious circle of bladed slashes, striking their opponent multiple times as they become a veritable spinning top of destruction, aimed to cut foes completely in half at the waist.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "B" Rank.
Mukō (Void) (500)
Rank: B
Type: Supplementary
Range: 0-3 Meters
Chakra: Mid
Handseals: -
Special: Impact crater victim is slammed down to create is 1 meter in depth each time this technique is trained. Can be retrained a maximum of 5 times. 'Knock down' effects impact crater can of course, only be formed on surfaces which would logically allow for it.
Description: The user slams the full weight of their blade in a downward diagonal strike aimed specifically to drive an opponent into the ground. The flat edge of their heavy sword is used to assist in the pushing motion, causing significant blunt force trauma and a 'knock down' effect, where the victims body creates its own impact crater, severely hampering their next attempted movements.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "B" Rank.
Ōiburēka (Throne Breaker) (900)
Rank: A
Type: Offensive
Range: 0-3 Meters
Chakra: x2 Mid
Handseals: -
Special: Causes 10 meter knock-back when first learned, increasing by 2 meters with each retrain, and can be learned a maximum of 6 times. Each time re-trained, one additional opponent can be knocked back, though the knock-back distance is reduced by 25% for each additional enemy. When blocked, the knock-back distance is reduced by half.
Description: Holding their enormous blade horizontally as if it were a bat or a club, the user swings with all their might as the loaded chakra courses through the blade allowing its increased weight to create a massive knockback, the sheer force of which can even take opponents who attempt to block the strike off of their feet. This creates a visible shockwave of force which easily sends foes flying, and if used in conjunction with the bladed edge of the weapon as opposed to the flat of the blade, is one of the most deadly techniques in the Ju Kenshi arsenal.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "S" Rank.
Rokudenashi-ryo (Bastard Charge) (1800)
Rank: S
Type: Supplementary
Range: Self
Chakra: ---
Handseals: -
Special: When first learned, costs 600 EXP, No Exceptions. The user can charge and hold the chakra to perform 2 Ju Kenshi techniques in succession, increasing by 1 with each retraining. Can only be retrained a maximum of 4 times. Charge times and chakra cost stack. Subsequent retrains are 'S' ranked (300exp).
Description: Grants the user the knowledge of how to charge and hold enough chakra to perform more than one Ju Kenshi technique in succession, allowing them to temporarily overcome the restriction of contact which would normally disrupt the Senchineru Taidenkōgeki technique. This knowledge can be very dangerous, as the chakra cost of techniques performed back to back stacks, as well as the total charge time, but given enough opportunity to prepare, this allows for a truly terrifying number of combination moves capable of slaughtering almost any enemy force one faces.
Domain: Ju Kenshi. Senchineru Taidenkōgeki "S" Rank.
The total refund should be: 7,790 EXP. For Ju Kenshi, all I did was remove the retrains as the base techniques didn't have their ranks alternated. So, the original purchase cost is not included in my total (which is how it should be).