Kosaku Osaka
Oct 18, 2012 13:27:02 GMT -8
Post by Kosaku Osaka on Oct 18, 2012 13:27:02 GMT -8
[atrb=border,0,true][atrb=cellspacing,0px,true][atrb=cellpadding,0px,true][style=margin-top: 0px; width: 100px; height:100px; float:right; border: 10px solid #777777;][/style][style=float: left; background-color: #777777; padding: 5px; width: 300px; font-family: amatic sc; color: #00ADCC; font-size: 30pt; text-align: center; height: 110px;]The first twisting motion of the waves of grass are the clue, and then the strike of a thousand bolts of light. That is when you'll know...that its over. |
Kosaku Osaka
GENDER; MALE - AGE; 26 -
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INFORMATION:
APPEARANCE
- VILLAGE; TETSU NO KUNI
- RANK; RONIN; TRAVELING SWORDSMAN (NON-NINJA)
- OCCUPATION; N/A
- CLAN; N/A
- KEKKAI GENKAI; N/A
- KEKKAI TOUTA; N/A
- ELEMENTS; N/A 0
- TALENTS; TAIJUTSU (PRIM), NINJUTSU (SEC)
- DIFFICULTY; ADVANCED
- HEIGHT; 5'10"
- WEIGHT; 162 lbs
PERSONALITY
KOSAKU is a plain young man; seeking enlightenment into the true passion of the blade. His attire matches accordingly, he wears a traditional Osaku-Hakoto or a Ronin Robe; commonly called the Wear of a Wandering Blade or a Man without a Master. KOSAKU on the other hand disregards what others think or believe, and only lives for the blade, and all the knowledge he can possess in his life time. His hair is rather unique, long, dark, and cut back to avoid it getting into his eyes for any reason. It reaches down to his waist, and is often tied into a Topknot-styled ponytail or a Maku or commonly known as a low-top ponytail.
Along his face, he wears a mark of the blade or what is known as a modern-day term known as a Osu-mark. A small marking under the right or left eye that marks former house or place, his is along his right side, and is that of a small Kanji meaning Peace. Along with this he wears a normal-attire for his place, a slim grey Hakoto-based Kimono. The upper shirt is a pure white, almost darkly, and his Obi is a stylish straw style. His blade is tightly wound into the right side of his waist. His shoes are a common site for his type, a pair of wooden clogs (geta), and hemp socks (tabi).
He is commonly known to wear a Raincoat made out of Straw (kappa) that is designed to rest firmly over his right shoulder. Atop of that, he is known to wear a Straw Hat.
HISTORY
KOSAKU is a calm, ceremonial young man. He believes everything can be solved by simple peace, and dislikes any kind of heavy confrontation. The only time he is known to draw his blade in anger is to protect something he cares heavily about, or when time dedicates it is time to fight. KOSAKU is considered a wise man by some but believes to truly master a skill or style, one must never master it. To become one, one must be many, and to fight, one must be willing to stand down. These are his beliefs. These are considered his laws.
KOSAKU dislikes aggression towards those unable to fight back, he stands to protect those who can not protect themselves, courage, bravery, and understanding are his daily tenants. KOSAKU has one dream, and one goal. He wishes to master the usage of blades, all types, all styles, he wishes to one day pass on his ideals, and skills to another, and continue the cycle in an attempt to bring peace.
KOSAKU though considered a pacifist, isn't known to hold back when battle is issued. When his blade is drawn, he changes. He becomes a beast on the field of battle, his strikes are never held back, his movements are fast, his mind sharp, and each moment precise to the level of a surgeon. He has an unusual quirk though, when he has defeated an opponent whom is still living. He leaves them be, if he understands they can no longer fight him. He stops, and allows them to get stronger to continue the attempt.
Many feel this will one day be the end of him, and he understands that but he can not kill a man or woman who can not fight back, nor would he ever think about killing an unarmed person or innocent creature.
SECRETINVENTORY
- The only known History about KOSAKU is that he was once a formal Bodyguard for a Powerful Man in The Land of Springs, and has traveled to the Land of Snow, Rice, and Tea in search of his true identify with the blade.
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PRIMARY:
Katana 1
Rank: C
Type: Primary / Sword / Melee
Description: Commonly refereed to as a 'Samurai sword', the Katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 5,000 Ryo
Wakizashi 1
Rank: C
Type: Primary / Sword / Melee
Description: A wakizashi is similar to but shorter than a katana in shape, and usually shorter than the kodachi, with the blade no longer than twenty inches. Regardless, it retains its sharpness, and is ideal as a backup sword should the main one fail.
Cost: 5,000 Ryo
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SECONDARY
Hikari (Light Bomb)2
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Kama 1[/u]
Rank: C
Type: Secondary / Ranged + Melee
Special: 1 per pack
Description: A "kama" is a Japanese sickle used as a weapon. It has a short handle and a sharp beak that inflicts more damage than a kunai or shuriken but is considerably slower through the air.
Cost: 500 per pack
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ARMOR
ACCESSORIES
Satchel 1
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
Gourd 2
Rank: C
Type: Universal Accessory / Self
Special: Gourd rank determines the amount of basic/kekkei touta chakra that can be kept and used (a 'C' ranked gourd can be used for 'C' ranked jutsu). Gourds tend to be no bigger than a meter or so in diameter, and will slow the player down by half their normal speed when equipped. However, they tend to hold moderate amounts, able to power a few of the user's jutsu - the exact amount shall be left to RP. Each gourd takes up two (2) accessory slots.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost: 11,000 / 15,000 / 20,000 / 30,000 / 50,000 Ryo
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TECHNIQUES
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KENJUTSU 675
BATTOJUTSU
Battōjutsu(Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to progress through the teachings of Battōjutsu.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Nadegiri (Killing Several in One Sweep)
Rank: D, C, B, A, S.
Type: Offensive / Taijutsu / Kenjutsu
Range: Self.
Chakra: Low - Massive.
Special: See description!
Description: Commencing from a standing position, the practitioner draws and strikes an attacker then sheathes. Nadegiri is a technique developed by Kenjutsu masters, who prefers to ending battles in one quick and powerful strike. Nadegiri doesn't have a set position for the strike, the attack can be coming from any direction, but, it requires two hands upon the handle to drive all the power and force behind it for it to be a finishing blow. Like it was created to be.
Domain: Kenjutsu. Battojutsu 'D - S'.
Dorokendageki (Draw and Strike)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from any position, the practitioner draws, thrusts or slashes with the sharp edge of their blade and then quickly sheathes his blade. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase, which allows their fundamental knowledge to stay relevant, even at the apex of their ability.
Domain: Kenjutsu. Battōjutsu 'D'.
Nibaigiri (Double Cut)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike.
Description: Commencing from any position, the practitioner proceeds to draw, cutting a fluid swath before using the same momentum to deliver a final slash, which leads to them sheathing once again. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battōjutsu 'C'.
Tsukesagiri (Cut and Thrust)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike.
Description: Commencing from any position, the practitioner draws, attempts to stab at or thrust into the opponent and then punctuates the movement with a harsh vertical or diagonal slash, which leads them to sheathe their sword once again. By stabbing into the opponent, this allows them to capitalize on the wound and make it even deadlier.
Domain: Kenjutsu. Battōjutsu 'C'.
IAIJUTSU
Iaijutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to progress through the teachings of Iaijutsu.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Kawasu (To Parry)
Rank: D, D, D, D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank. Learning 'S' rank version increases damage rank once more. Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from any position, the practitioner draws their sword and moves to deflect or simply block the strike, then resheathes. As the user becomes more proficient in Iaijutsu, more strikes can be defending against in a fluid movement, before they are overwhelmed by the attacks.
Domain: Kenjutsu. Iaijutsu 'D'.
Rasen Karasu-Zuki (Spiral Parry Thrust)
Rank: C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank. Up to 5 projectiles can be parried per use, plus 1 more each time retrained up to a maximum of 10.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time. Once the user becomes more proficient at judging the distance, speed and direction of projectiles, they will be able to cut down even more projectiles in a fluid movement.
Domain: Kenjutsu. Iaijutsu 'C'.
Jitentate (Rotating Shield)
Rank: D, C, B, A, S
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low - High x2
Special: Up to 15 projectiles can be parried per use, plus 10 more for each rank above D obtained. The user may deflect incoming projectiles of the same rank as the user has obtained.
Description: Commencing from a standing position, the practitioner unsheathes their sword then rotates the hilt of their blade in a spiral motion, the result being a rapid rotation that easily deflects incoming projectiles, either slicing them in half or redirecting their path away from them user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu of the same rank. 'Rasen Karasu-Zuki'.
Ridairekuto (Redirect)
Rank: C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank and extends disorientation to a full turn. Once parried, the opponent is left off balance and unable to find their footing for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike against an incoming physical attack. But, instead of simply blocking it, the user will instead use the opponents momentum against them, which in turn forces them off balance and leaves them vulnerable to a strike afterwards. While off balance, the opponent will be unable to perform actions involving high amounts of dexterity, due to the surprise of being knocked off center.
Domain: Kenjutsu. Iaijutsu 'C'.
Sumasshu (Smash and Defend)
Rank: C
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Mental Presence." increases disorientation by half a turn. Once struck, the opponent is left slightly dazed and without a proper guard for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner strikes with the hilt at a frontal opponent's face, forcing him to stumble back, which allows them to follow up with a quick slash or cut. Following the mindset of 'the best defense is a great offense', the user will seek to stop an opponent from throwing an attack out in the first place, leaving them on the defensive and unable to fully utilize their offense.
Domain: Kenjutsu. Iaijutsu 'C'.
Universal Taijutsu 200
Kaneau (Good Balance)
Rank: C, C, C, C
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.