exchange.
Dec 4, 2012 19:58:37 GMT -8
Post by addy-hime ♥ on Dec 4, 2012 19:58:37 GMT -8
[/i]SELLING!
FUUTON:
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
- D: 10 ms / 3 mps
- C: 20 ms / 6 mps
- B: 30 ms / 9 mps
- A: 40 ms / 12 mps
- S: 50 ms / 15 mps
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Kaiten ShurikenAmakaze
Rank: D, D
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Low
Special: Can control one projectile per use, plus one more each time retrained. Projectiles cannot be altered in flight once thrown. The distance that they can travel depends on the user's Kiroku Gaijuu range. However, every fifth training increases the chakra consumption by one.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton. Kiroku Gaijuu 'D'.
Kaze Bakudan
Rank: D, D, D, D
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: The explosion is more powerful at the site of detonation and becomes weaker the farther the opponent is from it. Distance at which wind bomb can travel depends on the user's Kiroku Gaijuu range, and range of explosion measures 1 meter. Each time retrained, explosion range goes up by 1 meter. However, after every fifth retraining, the consumption will go up by one.
Description: The user holds up a hand after performing a short series of handseals. Their chakra is focused into this point, and a small, swirling green ball is created as wind is tightly compacted. The bomb is then thrown, and upon contacting a solid object will detonate. The explosion has roughly the same power as an Exploding Tag.
Domain: Fuuton. Kiroku Gaijuu 'D'.
Daitoppa
Rank: C, C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one!
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Fuusajin
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range, halved.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Kaze Dangan
Rank: C, C, C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Fires up to one bullet per use, plus one more each time retrained. However, after every fourth retraining, the consumption will go up by one. A half second cool down exists between bullet shots. Distance bullets travel depends on the user's Kiroku Gaiju.
Description: The user performs a set of handseals, ending with Tiger, and holds it. Chakra is focused into the point at the tip of their fingers; a bullet-sized and shaped ball of green energy begins to form. By aiming at an opponent as if using a gun, they can fire this streamlined pellet. It travels very fast and hits hard. The drawback is that it shoots in a linear path and, like every other object, is pulled down by gravity as it travels. The farther away the target, the less likely it will be to connect.
Domain: Fuuton. Kiroku Gaijuu 'C'.
Kamaitachi
Rank: C, C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes [No with Fan]
Chakra: Mid
Special: Can capture up to 1 victim in a mini tornado finisher, plus one more each time retrained. This technique requires no hand seals when used with a fan type weapon; however, the technique will require seals if the arm is used to facilitate it. Distance at which the blast can travel and cover depends on the user's Kiroku Gaijuu range.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon, the user swings it around and brings forth a most intense tornado, coming out from the weapon. Once it strikes the opponent, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton. Kiroku Gaijuu 'C'.
Dai Kamaitachi
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes [No with fan]
Chakra: High
Special: Blast measures between 10 meters, pierces barriers 'B' ranked and below, and can stack 'B' ranked bonus damage each time retrained. However, after every third retraining, the consumption will go up by one. This technique requires no hand seals when used with a fan type weapon; however, the technique will requires seals if the arm is used to facilitate it. Distance at which it can travel depends on the user's Kiroku Gaijuu range.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling chakra to a limb or weapon, the user executes a large swipe, letting loose an intense wind in a sixty degree cone. The winds are razor sharp, cover a wide area, and can cut through trees like butter.
Domain: Fuuton. Kamaitachi. Kiroku Gaijuu 'B'.
Shinkuu Gyoku
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Creates up a single wind bullet no larger than 1 foot, plus one more each time retrained. The distance that the wind bullet can travel depends on the user's Kiroku Gaijuu range. Moves in a straight line.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind chakra, bullet emerge from the users mouth, moving fast and ravishing anything in its path.
Domain: Fuuton. Kiroku Gaijuu 'C'.
Shinkuu Taigyoku
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Creates a 10 meter wind blast in the form of a large ball that can travel and crash into anything the user targets, producing a nasty explosion of torrential slicing winds soon after. Distance at which wind sphere can travel upwards and outwards depends on the user's Kiroku Gaijuu range, and the size of the wind blast is equal to the size of the ball. Each time retrained, size of ball increases by a meter. However, after every third retraining, chakra consumption will increase by one.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind to be expelled with great force. Flying at impressive speeds, this jutsu soars towards its target in attempt to crush anything within it's path. The force of this wrecking ball can match the concussive force of many exploding notes, barreling through jutsu of equal prowess.
Domain: Fuuton. Shinkuu Gyoku (Vacuum Sphere). Kiroku Gaijuu 'B'.
Kushu
Rank: B, B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Distance wind extends is 1 meter, plus 1 more each time retrained. However, after every third retraining, the consumption will go up by one. Bonus damage comes in the forum of the user's highest Kiroku Gaiju rank.
Description: To perform Kushu, the user runs through a series of seals and then focuses their chakra on a fist. This is generally the dominant hand for top power. A green aura takes shape, and is quickly replaced by a spherical casing of highly condensed wind. The user simply needs to throw a punch at a target and the wind will continue to travel, lengthening the range of the punch itself. Contact with this high density wind will cause cuts from a distance, but a close-range or contact punch has the ability to cause major internal damage in the afflicted area.
Domain: Fuuton. Kiroku Gaiju 'B'.
Kaze Keri
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: The wind can only create an extension that is double the user's leg length at maximum. Each time retrained, an extra B-rank worth of damage is added on. However, after every third retraining, the consumption will go up by one.
Description: The element of surprise always gives one a leg up in combat; in the case of Kaze no Keri, this particular fact is more than true. After performing the correct hand seals, the user focuses their Fuuton chakra on their dominant leg and rushes toward the opponent. When they leap in the air to perform a roundhouse kick, the wind will have created a very faint extension of the leg, making it harder for the opponent to dodge. The wind is a solid force, not unlike the leg itself, and has the potential to do serious internal damage.
Domain: Fuuton. Kiroku Gaijuu 'B'.
Kaze no Chakram
Rank: A
Type: Offensive / Fuuton Ninjutsu
Range: Self
Handseals: Yes
Chakra: High
Special: Kiroku Gaiju determines the chakram's traveling distance. When thrown, the Chakram is also able to be called back to the user, as long as it hasn't move out of their Kiroku Gaiju range of control. Each time retrained, additional bonus 'A' ranked damage is stacked. However, after every second retraining, the consumption will go up by one.
Description: By performing a set of handseals, the user is able to condense their Fuuton chakra into a visible, green ring with a curved handle inside. The outer edge is sharp enough to slice through most barriers and can have devastating effects on flesh. The Chakram is mainly used as a long-distance weapon, but is also suited for close combat, capable of slashing, parrying, and even disarming an opponent.
Domain: Fuuton. Kiroku Gaiju 'A'.
Rank: D, C, B, A, S
Type: Passive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: --
Special: Allows the user to perform any Fuuton jutsu in conjunction with the fan without the need of seals. Range of jutsu depends on the user's highest 'Kiroku Gaijuu' rank. Which jutsu can be performed without seals must correspond to the rank of Amakaze learned. Keep in mind that although no seal are needed, the handseal speed/time is translated into "charge time" the fan needs in order to deliver its blasts. The amount of chakra used is the amount of chakra required for the Fuuton technique.
- D: Full post (5 seconds) charge
- C: 3/4th of a post (4 seconds)
- B: Half a post (3 seconds)
- A: 1/4th of a post (2 seconds)
- S: Near Instant (>1 second)
Description: Amakaze is a specialized ninjutsu technique utilized in conjunction with the Giant Fan. By gaining an understanding of the unique weapon, the user learns to cast Fuuton jutsu on a whim without the need of handseals, as long as the fan is used as a medium.
Domain: Fuuton. Giant Fan.
Godaikaze[/u]
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Equal to the technique being deflected.
Special: Deflects ninjutsu and taijutsu of equal or lower rank. Range of jutsu depends on the user's highest 'Kiroku Gaijuu' rank.
Description: As its name implies, the Godaikaze allows the user to send forth a sudden burst of wind with the swing of their fan. By imbuing their chakra into the wind burst, they are able to reflect or return back any physical attack coming the user's way.
Domain: Fuuton. Giant Fan.
Tobitatsu!
Rank: C, C, C, C
Type: Supplementary / Fuuton Ninjutsu
Range: Self
Handseal: No
Chakra: Mid [initial] / Low [upkeep]
Special: Originally, the user may only glide for one turn per use. Each time this technique is relearned, however, that number raises by one. For every four retrainings the chakra cost to activate goes up by one.
Description: The user combines a refined knowledge of the Fuuton release with the benefits of the Kyodai Sensu: namely, the ability to manipulate wind without the use of seals. The fan is spread out to its fullest extent and gripped at each side. Focusing, they imbibe the weapon with their chakra. The user is then able to leap into the air, controlling the wind currents as they see fit, effectively giving them the ability to fly around for a short while. Other ninjutsu techniques may be combined with Tobitatsu to create a formidable foe. Unfortunately, if the user has not trained sufficiently with this technique they will find it hard to maintain. Once their time limit in the sky has expired they will plummet to the ground, making it a good idea to plan ahead.
Domain: Fuuton. Kyodai Sensu. Kiroku Gaijuu 'C'. Amakaze 'C'.
Kaze no Bakuhatsu
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseal: No
Chakra: Mid
Special: User must have Tobitatsu activated. The explosion can reach a maximum of 10 meters; it is more powerful closer to the detonation point and weaker the further out it goes.
Description: The user simply focuses their chakra, envisioning it condensing until it forms a rocket- or bomb-like explosive beneath them. Like a plane dropping a missile, they would then release it upon their opponent. The explosive's path cannot be controlled. The bomb falls quickly, but how long it takes to get to the ground depends on how high up the user is in the air. Upon contact with any solid surface it will detonate, releasing a torrent of wind with power equivalent to two exploding pouches.
Domain: Fuuton. Kyodai Sensu. Kiroku Gaijuu 'C'. Amakaze 'C'. Tobitatsu.
Geki Tori
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseal: No
Chakra: High
Special: User must have Tobitatsu activated. The bird is as large as the user, with its wingspan the length of the Kyodai Sensu's fan. The size does not actually equate to the damage output, so a larger user would do the same amount of damage as a smaller user. Upon releasing from the user, the bird can travel a maximum of 30 meters before dispersing. Can be retrained three times, adding an extra 'B' rank of damage for each. Upon the third retraining however, chakra consumption goes up by one.
Description: When a target is spotted, the user taps into their Fuuton-based chakra. It begins to form a noticeable green aura around both the user and the weapon, and quickly takes the shape of a bird. By charging at the opponent and releasing their chakra, the bird's shape will tear apart from the user, remaining the same size as the aura was. It rushes the opponent in a linear path, unable to change direction. Upon contact it will explode in a mass of condensed wind, causing great damage. Primarily used for air-borne or large targets.
Domain: Fuuton. Kyodai Sensu. Kiroku Gaijuu 'B'. Amakaze 'B'. Tobitatsu.[/blockquote][/font][/size][/justify][/spoiler][/ul][/blockquote][/blockquote]
[/i]UCHIHA:
Rank: C.
Type: Supplementary.
Range: Eyesight.
Chakra: Mid to cast, low to sustain.
Special: This is the first activated form of the Sharingan and, consequently, the weakest. This stage of the eye allows the user to pierce all c-ranked genjutsu and below, and predict and comprehend all taijutsu of c-rank and below, as well. Likewise, at this stage, the Sharingan can easily keep track of movements x2 the speed of your average shinobi. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it.
Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
Domain: Uchiha.[/strike]
Rank: B.
Type: Supplementary.
Range: Eyesight
Chakra: x2 Mid to cast, low to sustain.
Special: This is the second activated form of the Sharingan, and is considerably stronger than the first. This stage of the eye allows the user to pierce all b-ranked genjutsu and below, and predict and comprehend all taijutsu of b-rank and below, as well. Likewise, at this stage, the Sharingan can easily keep track of movements x4 the speed of your average shinobi. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it.
Description: The next stage of evolution for the Sharingan involves two tomoe, improving upon the Uchiha's current skills and adding new ones. Amongst others, it allows the Uchiha to track the movement of an opponent and do some minor reading of an opponents attack, as well as pierce Genjutsu and see the surrounding reality for what it really is. While the eye is not refined enough to see the tenketsu and chakra circulatory system like the Byakugan, it can view the movement and flow of chakra, as well as lingering traces of foreign chakra. This can help them tell if a person is trapped in a Genjutsu, or if an attacker is a real threat or merely a bunshin.
Domain: Uchiha.
Sharingan - San
Rank: A
Type: Supplementary.
Range: Eyesight
Chakra: x2 Mid to cast, low to sustain.
Special: Considered to be a fully matured Sharingan eye, this is, for many, the final stage that their Sharingan is able to access. This stage of the eye allows the user to pierce all a-ranked genjutsu and below, and predict and comprehend all taijutsu of a-rank and below, as well. Likewise, at this stage, the Sharingan can roughly (just barely) keep track of movements x5 the speed of your average shinobi. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it.
Description: The final normal evolution to Sharingan, the third tomoe fits symmetrically with the rest by creating a perfect triangular existence around the pupil. An eye containing three tomoe will allow the ninja to see the image of an attacker’s next move from the slightest muscle tension in their body, in the form of a quickly processed mental premonition. This prevents wasteful movement and allows the Uchiha to conserve much needed chakra in battle. It allows them to synchronize their movement to strike at an area moments before their opponent is even in that spot, essentially allowing them to strike out and hit their opponent before they're even there. Best of all, three tomoe also grants the Uchiha the ability to cast unique genjutsu and incur deep hypnosis after locking eyes with an enemy. This can be used to cause their opponent to do an attack of the Uchiha's choosing, or simply to force them to endure endless torture.
Domain: Uchiha.
[/u], A, S
Magen • Kyouten Chiten
Rank: D, C, B
Type: Doujutsu.
Range: Eyesight
Chakra: See special!
Special: -
Description: Magen • Kyouten Chiten is an advanced doujutsu genjutsu technique unique to the Uchiha, specifically those having unlocked the Third Tomoe. Using the copy and counter functions of the Sharingan eye, the Uchiha can detect an incoming illusion, stop the sensory spell cast on their body, and just as quickly reverse it back on their opponent, resulting in the illusion cast on the very owner that summoned it, all within a few moments.
Domain: Uchiha. Must unlock 3rd Tomoe Sharingan.
Higi
Rank: D, C, B[/u], A, S
Type: Doujutsu.
Range: Eyesight
Chakra: See special!
Special: Chakra consumption is equivalent to the technique being copied. This technique applies to combat, not training. Copied jutsu cannot be retained after use/leaving said thread. Cannot copy unique or special jutsu like those without handseals, or those belonging to a Kekkei Touta.
Description: Once mastery of the third stage is acquired, the Uchiha will be able to unlock all perceptive abilities for the eye that influence copying. In essence, the user is now able to copy and perform any non-special, non-bloodline technique that is being used on them, as long as the eye can predict it with enough time.
Domain: Uchiha. Must unlock 3rd Tomoe Sharingan.[/blockquote][/font][/size][/justify][/spoiler][/ul][/blockquote][/blockquote]
[/u][/b]BUYING!
FUUTON:
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, Mid x2 (optional)
Kaze Dangan (Wind Bullet)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid x2
Daitoppa (Great Breakthrough)[/u]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Mid
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kaiten Shuriken (Rotating Shuriken)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid, Mid (upkeep)
Shinkuu Taigyoku (Vacuum Great Sphere)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Dai Kamaitachi (Great Cutting Whirlwind)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 10
Chakra Consumption: High
Kami Oroshi (Godly Winds From the Mountain)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: High
Kushu (Air Strike)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 7
Chakra Consumption: High
Kaze Keri (Wind Kick)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 7
Chakra Consumption: High
Shinkuuha (Vacuum Wave)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: High
Juha: Shou (Beast Wave: Palm)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 8
Chakra Consumption: High, Mid (upkeep)
Juha: Reppushou (Beast Wave: Gale Wind Palm)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Kazekaeshi (Wind Return)
Rank: A
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 0
Chakra Consumption: High
Kaze no Chakram (Wind Chakram)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 10
Chakra Consumption: High, Mid (upkeep)
Kaze no Yaiba (Sword of Wind)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: High, Mid (upkeep)
Kakeami (Cast Net)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Kazekiri (Wind Cutter)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: High x2, Massive
Ikarikuruu Tatsumaki (Raging Tornado)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 15
Chakra Consumption: Massive
Tobitatsu! (Take Flight!)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5 handseal charge
Chakra Consumption: Mid x2, Mid (upkeep)
Kaze no Bakuhatsu (Wind Explosive)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6 handseal charge
Chakra Consumption: Mid x2
Geki Tori (Fierce Bird)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 10 handseal charge
Chakra Consumption: High
Tatsu no Ooshigoto (Dragon's Big Job)[/u]
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 10 handseal charge
Chakra: High, High (upkeep)
Godaikaze (Gale Burst Reflect)[/u]
Rank: S
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 8 handseal charge
Chakra: High x2
[/b][/u]UCHIHA:
Rank: C
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Low per turn active.
Partially Activated Sharingan: Two Tomoe
Rank: B
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Low per turn active.
Rank: B
Range: -
Type: Supplementary
Handseals: -
Chakra: -
Chakra Consumption: -
Fully Activated Sharingan: Three Tomoe
Rank: A
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: 2x Low per turn active.
So, all together my refund should total 675 EXP.