Haretsu
Dec 5, 2012 18:41:16 GMT -8
Post by Haretsu on Dec 5, 2012 18:41:16 GMT -8
㊀ PERSONALOGY
∙ — name
Haretsu
∙ — epithet
Jirai
∙ — age
18
∙ — gender
Male
∙ — clan
None
∙ — kekkei genkaiBakuton
∙ — rank
Genin
∙ — occupation
Kage
∙ — type
Nin/Gen & Tai
∙ — difficulty
Expert
∙ — nature
火 風㊁ PHYSICALITY
∙ — height
5'8"
∙ — weight
140 lbs
∙ — bloodtype
O㊂ COGNITION
∙ — alignment
Chaotic Neutral
∙ — village
Iwagakure
∙ — country
Tsuchi no Kuni㊃ HISTORY
[li]CH.1:
[/li][li]CH.2:
[/li][li]CH.3:
[/li][/ul]
[li]CH.1:
[/li][li]CH.2:
[/li][li]CH.3:
[/li][/ul]
㊄ ARSENAL
Chokuto
Rank: C
Type: Primary / Sword / Melee
Description: Chokutō were straight and single-edged (sometimes partially double) hacking swords spanning no more than 40 inches in blade length. Variations of this include the Aikuchi, which always has a hilt that matches the scabbard exactly, in colour, mass and shape.
Cost: 5,000 Ryo
[x1]
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
[x1]
Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
[x2]
Satchel [Explosive Note]
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
[x1]
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
[0EXP]
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
[0EXP]
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
[0EXP]
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
[0EXP]
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
[0EXP]
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
[0EXP]
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
[0EXP]
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption:
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
[25EXP]
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption:
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
[25EXP]
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
[25EXP]
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid - Massive
A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Note: All summons have their own chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Low amount of chakra (per summoning); on the other hand, they may summon up to five primary weapons for a Mid amount of chakra (per summoning).
[50EXP]
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
[50EXP]
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
[50EXP]
Bakuhatso no Shotto (Exploding Shot)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4 to activate, 1 to deactivate
Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
[50EXP]
Enshou O Okoshite Buki (Inflamed Weaponry)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique was created by Estilo.
[50EXP]
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
[50EXP]
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
[50EXP]
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
[50EXP]
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
[50EXP]
Endan (Fireball)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once.
[50EXP]
Katon: Onidourou (Fire Release: Demon Lantern)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4 to cast; 1 to cause fireballs to converge
Chakra Consumption: Mid to cast; low to sustain
This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.
Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion is comparable to an exploding note at double the power.
[50EXP]
Haisekishou (Burning Ash Accumulation)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Haisekishou is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will expel an ash cloud from their mouth. This large cloud begins to envelope their foe(s), and when the user clicks their teeth, the cloud will ignite in an explosion.
[100EXP]
Kumoryuu Kaengiri (Cloud Style Flame Slash)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3, one handed, to ignite one’s sword
Chakra Consumption: Mid per 3 meter increment arc
The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with circular walls of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: These flames must follow the immediate arc of the swing, and thusly can and will effect allies if in range. The flames disperse and weaken the further from the sword they travel. After a little more than 3 meters, they are almost altogether benign. Any single arc of fire will cover a 3 meter length along the arc of the swing itself; dragging the arc of flames further will require a greater deal of chakra to be added.
[100EXP]
Kaze Bakudan (Wind Bomb)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, Mid x2 (optional)
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.
[25EXP]
Kaze Dangan (Wind Bullet)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
[25EXP]
Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
[50EXP]
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
[50EXP]
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
[50EXP]
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
[50EXP]
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
[50EXP]
Kaiten Shuriken (Rotating Shuriken)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: Mid, Mid (upkeep)
Kaiten Shuriken is a Ninjutsu technique which utilizes the Wind Element. After performing the required handseals, the user coats their bladed weapon in wind chakra. Once launched at an opponent the weapon will begin spinning rapidly, making it appear like a disk. So long as the user continues to maintain the coating of chakra they are capable of manipulating the direction in which the disk flies.
Note: Can only be used on one weapon at a time.
[100EXP]
Shinkuu Taigyoku (Vacuum Great Sphere)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: High
Shinkuu Taigyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user inhales deeply and then expels a concussive bullet from their mouth. The bullet is slightly larger than the average person's head, and upon making contact with a solid object will explode.
Note: The user must know Shinkuu Gyoku in order to use this jutsu.
[100EXP]
WIP
Shishi Rendan (Lion Combo)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, preceded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Note: The maximum amount of hits, not including the final heel drop, is five hits.
[50EXP]
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