Kibaku-Nendo, Miyuki
Dec 6, 2012 18:09:32 GMT -8
Post by Argon on Dec 6, 2012 18:09:32 GMT -8
PERSONOLOGY
Name:
Miyuki
Title:
Kiraabii
Age:
18
Birthdate:
10/14
Gender:
Female
Clan:
Kibaku-Nendo
Kekkei Genkai:
Bakuton
Village:
Iwagakure no Sato
Country:
Tsuchi no Kuni
Rank:
Genin
Profession:
None
Type:
Nin/Gen/Tai
Difficulty:
Hard
Releases:
Doton
PHYSICALITY
Height:
150 cm
Weight:
38 kg
Bloodtype:
O
Apparel:
Miyuki always wears the same outfit, similar to that of most known naruto characters. She wears nothing too special, a fishnet tank top, under a beige tube top, the front of her top covered by a singular panel of armor. Kin also wears two palmless light brown leather gloves, a thin leather designed for style more than purpose. Around her waist is white belt, holding up a brown tight mini skirt. The length of the skirt extending halfway down her thights. Her legs are wrapped in bandaged, and her feet covered only by them and her shinobi sandals.
Body Appearance:
Miyuki is a skinny individual of a short stature. Her body is built upon dexterity, as well as agility, while she completely lacks in the aspects of strength. Miyuki has a plain complexion little standing out, a spotless face lacking much in character. She has black hair that for the most part falls straight, and lacks curves. Her body similar in design. The most distinguishing feature probably being her clans hand mouths.
Blemishes & Scars:
Avoiding close combat, and close calls, Miyuki has survived her shinobi career up to now with no lasting scars.
COGNITION
Personality:
- Boastful
- Cowardly
- Inconsistent
- Outgoing
Alignment:
Neutral
Allegiance:
Iwagakure no Sato
Quirks & Tendencies:
- Flirtatious
- Uncanny
- Kittens
- Raspberries
Likes & Dislikes:
- Living
- Kittens
- Friends
- Raspberries
- Compliments
- Attention
-- Silence
- Insects
- Lightning
- Broccoli
ARNAMENTS
Primary Weapons:
None
Secondary Weapons:
Exploding Note
Rank: D x1
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 100 per Pack
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Kakkou (Retractable Wrist Blade)
Rank: C x2
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
Kibaku-Nendo Standard Molding Clay
Rank: B x8
Type: Secondary.
Cost: 1,000 Ryo per Pack of 5 blobs
A standard molding clay kit which contains small blobs of whitish clay, no larger than balled fist, which serve as the base for the clan member's explosive techniques. A clan exclusive clay molding set, this is sold strictly by clan merchants through a secure identification system which yields fakes from the real deal - not that a non-clan member could do much with the clay anyways!
Note: This is the standard clay used by all Kibaku-Nendo clan members. Each pack contains a total of five "blobs," which are used for Kibaku-Nendo clan techniques. The maximum amount of clay that any user can have on their person at any given time is twenty.
Accessories:
Kibaku-Nendo Advanced Molding Clay Pouch
Rank: B.
Type: Accessory.
Cost: 5,000 ryo per pouch.
Larger than your average utility pouch, these carry-ons are used to store a Kibaku-Nendo clan member's unique clay. Due to their size, the amount of clay capable of being stored within this is substantial to the typical amount.
Note: A satchel made specifically for the Kibaku-Nendo's molding clay, the materials used in crafting this allows the clay within to retain its moisture and thusly its usefulness. These satchels are rather large, as well, increasing the amount of clay a user may carry by twenty. A player may only purchase two of these pouches. This takes up one accessory slot each.
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Handheld Radio
Rank: C x1
Type: Universal Accessory / Self
Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot.
Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 10,000 Ryo
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Binoculars
Rank: C x1
Type: Universal Accessory / Self
Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 15,000 Ryo
Basic:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E x0
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
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Henge no Jutsu (Transformation Technique)
Rank: E x0
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
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Bunshin no Jutsu (Clone Technique)
Rank: E x0
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
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Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E x0
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
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Nawanuke no Jutsu (Rope Escape Technique)
Rank: E x0
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
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Kinobori no Waza (Act of Tree Climbing)
Rank: E x0
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
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Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E x0
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Universal:
Shunshin no Jutsu (Body Flicker Technique)
Rank: D x25
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
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Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D x25
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
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Kai (Release)
Rank: D x25
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
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Kugutsu no Jutsu (Puppetry Technique)
Rank: C x50
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
Kugutsu no Jutsu is a fundamental ninjutsu technique behind all forms of puppetry, and the preferred method of execution for shinobi that have discovered its use in battle. By emitting threads of chakra that allow perfect control between the user and their creation, it allows a ninja to use a puppet to attack from afar. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target. However, puppet masters can also attack their strings to human beings as well (requires a physical touch first), and weapons as well!
Being comprised of chakra, these threads are immune to any and all physical assaults (including elemental ninjutsu). They can, however, be cut by items that are being charged with chakra (regardless of the element). The user can emit one thread per finger, each of which is capable of controlling a single item (a full puppet included).
Note: This technique is only available to Ninjutsu\Genjutsu Primaries.
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Hitei Mushou (Flying Nail Mist Pierce)
Rank: C x50
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Kibaku-Nendo:
Kibaku-Nendo, C1 (Exploding Clay, C1)
Rank C x50
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: –
Chakra Consumption: 2x Mid
This is considered the lowest level of Bakuton created constructs. Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume the it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modeled after.
Note: This creations take a full preparation post of “crafting,” after the hand mouth has consumed the clay. This means that the creations cannot be used in the same post that the hands eat the clay.
This technique allows the user to create up to five small creatures, such as a cat or bird, per blob of clay. Likewise, they can create five medium sized creatures (wolves, lions, larger birds for traveling, etc) per two blobs of clay.
It should be noted that these explosions, at a maximum, can be three meters in size.
Kibaku-Nendo Bunshin (Exploding Clay Clone)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals –
Chakra Consumption: High per clone, Mid to detonate
As its name implies, the Exploding Clay Clone is just that - a clone comprised of the clan member's famed clay, which, when infused within their hand-mouths with the power of Blast chakra, can be detonated. Additionally, should one's opponent become intertwined with the clone, they will be held in place and unable to maneuver due to the thick density of the clay. Because of this, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape the instant a body goes through. While the clay changes in hardness, the enemy is skilfully immobilized.
Note: Only three clones can be made at any given time, and each clone requires 5 standard clay blobs and a full preparation turn. These clones must remain within thirty meters of their creator, or they will become immobile duds incapable of being detonated. These clones may only perform the Kibaku-Nendo, C1 technique via spending the five clay blobs used to create them. Upon using all of their spare clay, they will crumble as dried clay.
Kibaku-Nendo, C2 Doragon (Exploding Clay, C2 Dragon)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: –
Chakra Consumption: High
One of the Kibaku-Nendo's specialties, this grand technique requires the use of both of hand-mouths in order to create a large dragon capable of flight, to the point the user can safely ride on its back. During this ride, the user can control the dragon, directing it where to go and even to attack - the dragon can spit out smaller clay figures that attack the opponent like guided missiles, as well as other offensive tactics. These independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, yet despite the decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target, but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail. This ultimately limits the number that each C2 "Dragon Missile" is capable of creating, before clay must be sacrificed from more vital areas, such as the body or wings. The dragon can also produce clay mines.
Note: This technique requires ten clay blobs, and three posts to prepare at which time no other jutsu may be performed. The dragon is capable of emitting 10 missiles and 25 mines before it will then only be able to serve as a means for transportation. These mines and missiles have a three meter explosion radius.
Doton:
Chidoukaku (Earth Shift Core)
Rank: C x50
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid
Chidoukaku is a Ninjutsu technique utilizing the Earth Element. After performing the necessary handseals, the user will place a palm to the ground. At this point, the user can cause a large area surrounding them to either drop beneath surface level or raise above it.
Note: The area of earth capable of being manipulated by this technique is 15x15 meters (a square), and centered around the user. Likewise, this can cause the desired portion of earth to raise or drop a maximum of twenty meters.
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Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D x25
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid, Mid (upkeep)
Chuusijin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user coats their legs and feet in chakra and begins stomping wildly. As they stomp, the earth around them begins to quake, disrupting balance of anyone nearby. This technique is ideal when faced with waves of opponents, or for taking down weakened edifices.
Note: The earthquake extends 5 meters in every direction of the user and will continue so long as they continue to hold chakra in their legs. Any person within range of the earthquake will suffer serious balance and orientation disruption.
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Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D x25
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 1
Chakra Consumption: Low, Low (upkeep)
Shinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themself beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.
Note: Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.
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Dochuu Eigyo (Underground Fish Projection)
Rank: C x50
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid, Mid (upkeep)
Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themself beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.
Note: To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
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Ganban Kyuu (Rock Plate Coffin)
Rank: C x50
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 9
Chakra Consumption: Mid x2
Ganban Kyuu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.
Note: Requires a natural earth source.
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Iwa Bunshin no Jutsu (Rock Clone Technique)
Rank: C x50
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid (per clone)
Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themself made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: This clone has High x2 cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
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Doro Gaeshi (Mud Overturn)
Rank: C x50
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 3
Chakra Consumption: Mid
Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect.
Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user.
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Retsudo Tenshou (Revolving Split Earth Palm)
Rank: C x50
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid x2
Retsudo Tenshou is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user slams their palms into the ground. The surrounding rock will begin to churn in whirlpool-like manner beneath an opponent, twisting and turning to crush all those trapped within it.
Note: Can only be performed in an area with natural earth and rock. The user can control how large the whirlpool's dimensions are, so long as they do not exceed a 5 meter diameter.