Nub Revamp
Aug 10, 2011 8:37:20 GMT -8
Post by Chae on Aug 10, 2011 8:37:20 GMT -8
PERSONOLOGY[/u]
- Name - Ayumu Uchiha
- Age - 16
- Clan, BL, or Kekkei Touta -
UchihaSharingan (Copy Wheel Eye)
Special: In order to unlock each stage, the user must RP through some sort of induced life-threatening stress that requires staff approval. Users normally will start with a dormant Sharingan; only the most competent, well made, original applications get the 1st Tomoe at the start.
Description: Sharingan is the blood inheritance limit of the Uchiha Clan. This doujutsu gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it with ease, depending on the level of development reached within the eye. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. The Sharingan itself contains three tomoe, comma like shapes of pure ebony that exist in perfect symmetry around the pupil. Only under the influence of extreme stress will the Sharingan evolve, and only after the user has endlessly trained their eye will its true skill come forth.
Domain: Uchiha
- Country and/or Village - Kumogakure
- Rank & Profession - Genin
- Difficulty Setting - Advanced
- Types
Taijutsu
Ninjutsu
Genjutsu
PHYSICALITY[/u]
- Height - 5,5
- Weight - 156lbs
- Apparel -
Ayumu wraps his arms with bandages, which covers from his elbow down to the knuckles, obscuring everything but the last two digits of each hand (middle and index). Ayumu wears a light gray fishnet shirt, on top of that is a odd faded green jacket that has a red and white symmetrical pattern adorned on its back, the uchiha clan crest. The jackets collar rises vertically, so much so that it nearly covers up Ayumu's mouth and somewhat hides his jawline. Complimenting his attire Ayumu has always worn black shorts that pass down just enough to obscure his knees along with the standard issued shinobi sandals w/ bandages around his ankle.
- Body Appearance -
Ayumu stands at a height of precisely five feet, 5 inches and weighs about a hundred and 56 pounds. His eyes are of a dark bluish color. His hair has the identical blue color of his eyes and it is rather short, barely going down to his shoulders. He keeps his hair straight down and his bangs are not as long. His bangs are parted at the left side of his face revealing a relatively large forehead.
Ayumu has a very slender and slim body; a fragile figure that deceives the eyes of many. Overall, Ayumu’s body is very well disciplined. It is not bulging with muscles, but his muscles are much defined. One might see him as being very frail by appearance, but without an outfit to obscure his body, one could see the dedication put into training himself. He also has light buttery, silky smooth skin; a perfect complexion devoid of any sort of marks. - Blemishes & Scars - None
COGNITION[/u]
- Personality -
OptimisticAyumu, is an incredibly optimistic person who feels that everyone has good within them now matter how far the dark taint. Or that no one can truly do wrong, for an example if someone were to be going on a killing spree, most would say that was a bad thing. However, if his daughter was killed by those people and was being avenged through her dead eyes it would be a good thing. No one can really argue for what is good and what is bad, thus Ayumu would hear everyone out rather then say "I am right everyone else is wrong." Anything is possible so why not shoot for that shooting star in the sky?
ProtectiveAyumu is protective to all of his friends, even if there aren't many of them. In fact not just to his friends, but to all of his loved ones as well; if they're in danger then he will find himself in danger as well! Risking his neck to do anything for them, while people may see this as unselfish he takes a look at himself and thinks of it as just being a 'friend' when it all boils down. In a nut shell he when needing to be the protective one, he is willing to die.
DifferentAyumu doesn't have much special about him. The difference though is he is different! He claims no one in this world is like him. If you need him to be there he will be there, have an impossible task? Well just know with Ayumu on it, its possible now. He is like a ray of hope or a ray of darkness to people. Making the situation either better or worse it just seems to be his dumb luck.
CooperativeIn most cases, he is more than willing to cooperate and compromise with somebody. Depending on the situation, he'll be the most coperative person you'll meet. Rather than argue and such, Ayumu likes to talk calmly and make a deal or a way to work around the problems. He isn't one to argue his case, but would rather agree with somebody just to shut them up. On rare occasions, Ayumu will tell you straight out that he doesn't like your plan and that he believes his is better. Its rare, but when he believes his plan will work he sticks with it. That's about the only time he is not cooperative.
Forgive and ForgetAyumu is a very forgiving person. You could have done something terribly wrong to him, yet, he would still forgive you all after the fact. What he says about forgiving others for their sins is "you'll get no where in life if you live off of anger and revenge". So whenever somebody does wrong to him, no matter how harsh it be, he will forgive them. It may take time, but eventually, Ayumu will be fine with them and not hold them against their will for harming him.
- Alignment - Lawful Good
- Allegiance - Kumogakure/Uchiha
- Quirks & Tendencies - Ayumu tends to care about others to such a degree that he at times overlook things and puts others before himself, even in direful situations.
- Likes & Dislikes
Likes
-Cute, older women
-Training
-Uchiha clan
-Serving Kumogakure
-Sitting upon rooftops at night.
Dislikes
-Reasonless Fighting
-Killing
-War
-Seeing his friends, family, and clansmen hurt.
-Apple Juice
ARMAMENTS[/u]
- Primary Weapons -
Fist Knife
Rank: C
Type: Primary / Melee
Description: A fist knife is, as its name implies, a small dagger with T-shaped handle. The user grips the handle so that the blade protrudes at the knuckles, allowing for the use of full force behind a close-fisted thrust.
Cost: 1,000 Ryo - Secondary Weapons -
Kunai Spring
Rank: C
Type: Modification
Special: May hold only one kunai. Takes up two 'pack' slots. Kunai springs out twice as fast as a kunai travelling through the air, to be used as a melee weapon or for defence.
Description: This item allows the user to instantly extend and retract kunai from their sleeve using a spring-loaded wire.
Cost: 500 Ryo
Exploding Note {1 pack}
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Ninja Wire Strings {2 packs}
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Items -
Training Weights
Rank: C
Type: Accessory / Self
Special: 'C' ranked version is for Tai Tertiaries; 'B' for Tai Secondaries; finally, 'A' ranked version is for Taijutsu Primaries. When worn, all leg related Taijutsu is improved by the equivalent weight rank. When removed, a large speed boost is gained, equal to double the user's normal speed, and lasts for as many turns as the user had the weights equipped for. Can only be removed for a boost once per thread.
Description: Though an old fashioned training method, taijutsu specialists use these extremely heavy weights to increase their speed and movement. These weights are usually worn under the warmers on the user's lower legs. When removed, the user gains a great increase in their speed and mobility. The weights are marked with the kanji for "guts".
Cost: 1,000 // 5,000 // 10,000 (prices per sets of 2 weights!) - Releases Katon
- Jutsu
1st Tomoe
Rank: C
Type: Doujutsu / Supplementary / Special Bloodline Technique
Range: Eyesight
Chakra: Mid
Special: Pierces Genjutsu (illusion sensing) and Taijutsu (movement reading) 'C' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it.
Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Special: All Tenjouken techniques of equal or lesser rank take one rank less energy to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken- Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Special: ---
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Enkou Shinka (Essence of the Sacred Flames) - Keibi no Kougeki (Strike Guard)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
- D: 10 meters
- D: 20 meters
- D: 30 meters
- D: 40 meters
- D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
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Shunpo (Flashing Light Steps)
Rank: D, D, D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
- Shunpo-Jin (Light Step Advance)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
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Bunshin no Jutsu (Clone Technique)
Rank: E, E, E, E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Rank: E, E, E, E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
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