Yox
May 1, 2012 20:21:11 GMT -8
Post by Yox on May 1, 2012 20:21:11 GMT -8
水蛇 – Mizu Hebi [ Water Snake ]
[☯] Characterisation [☯]
[/center][/size]Name (Alias): Yox.
Age: Eighteen.
Bloodline Limit: Order of the Snake.
Country & Village: Land of Water & Hidden Mist Village.
Release(s): Water Release.
Difficulty: Hard.
Types:Primary – Ninjutsu.
Secondary – Taijutsu.
Tertiary – Genjutsu.
[☯] Physicality [☯]
[/size]Height: 185cm.
Weight: 77kg.
Appearance: Yox has porcelain pink coloured skin, a trait acquired through living in the nation of water enshrouded by mist. He has a fairly slim and slender build, known to take advantage of his agile body type in combination with his snake-styled techniques. Yox is not known to spend time bulking his body with large muscles, rather combining his fast metabolism and active exercise together to maintain a healthy slim physique. He has a rather mischievous facial structure, always grinning along with his piercing cyan glare to reveal a sinister state of mind. His pale cream hair is kept long and hangs loosely off the top of his head. He doesn't care whether his hair sits down on his face, if anything preferring it to add to his persona of enigmatic falseness.
Apparel: Yox is fitted with fairly average clothes. He doesn't attempt to make any form of fashion statement through what he wears. Covering his chest is a long-sleeved black shirt which hangs off over his hands for about 3 inches. This proceeds to a set of coffee coloured long pants that extend to his ankles on both legs. Around his waist is a matching coffee belt, with the Kirigakure forehead protector metal strapped across the belt buckle. On his feet he wears a set of black standard shinobi sandals.
[☯] Cognition [☯]
[/size]Personality: Yox is a very silent character, situated often within the shadows to mask his true intent and to overwatch events as they unfold. He maintains self-reliance due to the fact that through opening up and trusting people in the past too easily, he has fallen victim to betrayal and lies. Yox is a planner; always preparing himself for events before they occur rather than simply heading into a situation without clear thinking. He believes himself to not be a front-line soldier, rather someone who sits back and identifies the scenario along with the possible threats to his own life and others around him before heading in. He can be very deceitful at times, opting to trick those around him to either further benefit himself or his comrades. Yox is a true 'floater'. He has no true allegiance to anyone other than himself. His belief is that self-resilience is the key to survival. Why trust others when he can simply trust himself? He follows the strong and leaves the weak behind. When he can see a scenario unfold that will most likely be disadvantageous to himself and his comrades, he will opt to betray his comrades at any cost to get on the winning side. Some may call him a coward, others may call him smart. Yox only looks to maintain one thing in this world; not love, not friendship, but his life. His life is more important to him than any friendship with another person. He does not act bitter to those who have shown their ability to perform well and be trusted, revealing a side to Yox that is more of a easy going and positive nature.
Allegiance: Himself and his current village.
Alignment: True Neutral.
Tendencies: Habitually slithers his tongue out and around his mouth.
[☯] Armaments [☯]
[/size]Primary Weapon(s):RapierSecondary Weapon(s):
Rank: C
Type: Primary / Melee
Description: A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks. The long-bladed sword, three to four feet at the blade, is characterised by a complex hilt which is constructed to provide protection for the hand wielding it. While the blade might be broad enough to cut to some degree, the long thin blade lends itself to thrusting as the preferred means of attack.
Cost: 5,000 Ryo
Tantō
Rank: C
Type: Primary / Melee
Description: The tantō is a single or double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
Cost: 5,000 RyoNinja Wire StringsItems:
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per PackBreath Mask
Rank: D - S
Type: Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask.
D: 2 turns of underwater breathing
C: 4 turns
B: 6 turns
A: 8 turns
S: 10 turns
Description: With this accessory, the ninja is able to breathe underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
Cost: 1,000 / 5,000 / 10,000 / 20,000 / 40,000 Ryo
Basic Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 5,000 Ryo
Binoculars
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 5,000 Ryo
[☯] Techniques [☯]
[/size]Kekkei Genkai:Nan-Kaizou (Way of the Snake - Soften Modification)75Universal Ninjutsu:
Rank: D, C, B, A, S
Type: Supplementary / Kage-Hebi Nintaijutsu
Range: Self
Chakra/ + Stamina: High
Special: By default, this jutsu allows the user to move one appendages (legs or arms) to stretch. With each rank earned, one more appendage can be stretched at the same time, as well as for longer distances. The head and torso can only be stretched once the user learn the ‘S’ ranked version of this jutsu. Highest rank known determines limb stretching range and speed, as well as its defense; the scales of the slithery snake grant it a natural defense against attacks one rank lower than the highest rank known in this jutsu.
D: 6 meter range / 3 meter per second limb stretching speed
C: 12m range / 6 mps stretching
B: 18m / 9 mps
A: 24m / 12 mps
S: 30m / 15 mps
Description: Nan Kaizou is one the most essential Kagehebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kagehebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.
Domain: Kagehebi.Jatai no Sasori (Strike of the Snake [Venom Fangs])25Jatai no Daija (Head of the Snake [Snake Scent])25
Rank: D, C, B, A, S
Type: Passive / Kage-Hebi Nintaijutsu
Range: Self
Chakra + Stamina: --
Special: Adds a unique poison to all Kage Hebi related techniques and strikes. Must be prepared before the intended Kage-Hebi jutsu is made. Highest rank known determines amount of time needed for bite to sustain before poisoning is successful, as well as the steady internal damage the poison produces; internal damage is per turn, and is equal to one rank less than the rank of the poison used. Poison comes from a unique snake venom, meaning normal healing methods (not removal, healing!) will take twice (2x) as long to heal this poison; additionally, traditional medical removal methods are ineffective. The only known antidote for this poison is literally the blood of a Kage-Hebi being commingled with one's own.
D: Full Turn biting time (5 seconds)
C: 3/4th's of a turn (4 seconds)
B: Half a turn (3 seconds)
A: 1/4th's of a turn (2 seconds)
S: Near-Instant! (1 second)
Description: Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kagehebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Drawback: Kagehebi. Nan-Kaizou.
Tenshourinne (Rebirth-Replacement Skin Shedding)75
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Kage Hebi Nintaijutsu
Range: Self
Chakra + Stamina: Low - Massive [per shedding]
Special: Allows clan member to shed their old skin when facing damage one rank lower than the highest rank known in this technique. Damage suffered cannot be enough to instantly kill the user, or else the replacement cannot kick-in in time. Can only be used once per turn. It takes a full second to shed one's body, and only Kagehebi jutsu can be used for the turn right after the shedding, mainly because one's new body is attempting to adjust.
Description: The pinnacle of all Kagehebi Nintaijutsu, it allows the clan member to experience a near total rebirth of their physical form at the cost of a large amount of chakra being used. Should a significant portion of their body be damaged in battle, the Kagehebi can emerge from their unscathed mouth and cast off the skin of their former body. This new body will not bear the damage of the previous incarnation; however over-use of this technique will greatly weaken the user. This jutsu can also be used as a form of Kawarimi, allowing the Kagehebi to avoid an attack by leaving their previous skin behind.
Drawback: Kagehebi. Nan-Kaizou.
Saragi no Mai (Snake Pit Dance)25
Rank: D
Type: Supplementary / Kage-Hebi Nintaijutsu
Range: Self
Chakra + Stamina: Low [initial + upkeep]
Special: Only one Main Weapon can be designated to be affected by this technique at any given time. Weapon can only be manipulated if it's within the user's 'Nan-Kaizou' range; as such, when moving back to the user, it retains the same 'NK' speed.
Description: This technique allows the user to "store" their main weapon within their body. Though the weapon is stored within the body, any damage done to the user does not cause damage to the weapon nor does the weapon damage the user. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by allowing the weapon to transform into a snake and letting it slither back to its owner.
Domain: Kage-Hebi. Nan-Kaizou 'D'.
Rank: D, C, B, A, S
Type: Supplementary / Kage-Hebi Nintaijutsu
Range: Self
Chakra + Stamina: Very Low - Very High [initial + upkeep]
Special: Able to sense those around the clan member. Highest rank determines the time it takes for a detection to return to the user, as well as the range of their detection. Keep in mind one thing - sensing becomes useless when the Kage-Hebi is within 10 meters of either Hyouton (Ice), Futton (Boil), or Youton (Lava) chakra.
D: Full Turn reaction time (5 seconds)
C: 3/4th's of a turn (4 seconds)
B: Half a turn (3 seconds)
A: 1/4th's of a turn (2 seconds)
S: Near-Instant! (1 second)
Description: Snakes are wonderful sensors, able to locate things within their surroundings through changes in temperature, as well as the intermingling of ordors within the microcellsi n its mouth; as such, the user's birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times. The catch? Extreme temperatures knock the sensor off completely.
Drawback: Kagehebi.
Jatai no Doujutsu (Eye of the Snake [Fear Stare])75
Rank: D, C, B, A, S
Type: Offensive / Kage-Hebi Nintaijutsu
Range: Self
Chakra + Stamina: Very Low - Very High
Special: Highest rank known determines the amount of time one must maintain eye contact with the Kage-Hebi before the paralysis will set in, as well as how long the paralysis actually lasts; as such, paralysis kicks in on the immediate turn after it is used.
D: Full Turn eye contact time (5 seconds) / Near-Instant Paralysis
C: 3/4th's of a turn (4 seconds) / 1/4th of a Turn
B: Half a turn (3 seconds) / Half of a Turn
A: 1/4th's of a turn (2 seconds) 3/4th's of a Turn
S: Near-Instant! (1 second) / Full Turn!
Description: Snakes are known for their vicious glare, and their baility to frighten opponents to the point of freezing them in place. After much training, those with the blood of the snakes learn to conjure up those legendary 'Snake Eyes' for a mere moment, catching anyone unlucky enough to be drawn in and placing them under a momentary paralysis.
Drawback: Kagehebi.
Kai (Release)25Suiton:
Rank: D
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Mizu Bunshin no Jutsu (Water Clone Techqniue)50[/font][/justify]
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower suiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Mizurappa (Violent Water Wave)50
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Mid
Special: Each time retrained, blast extends 5 more meters. Knock-back equals half of the user's maximum range.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Kirigakure no Jutsu (Hidden Mist Technique)50
Rank: D, D, D, D, D
Type: Supplementary / Suiton Ninjutsu
Range: 0 - 20 meters
Handseals: Yes.
Chakra: Low to cast and sustain.
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters to a maximum of 50 meters. Mist blocks out all doujutsu requiring clear visibility, but does not hinder the ability to see chakra.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique (for one post), though it will eventually return.
Domain: Suiton.