A'ight So
Dec 31, 2012 12:35:45 GMT -8
Post by Leonov on Dec 31, 2012 12:35:45 GMT -8
Multiple things to handle. Uni Nin first.
Shit got changed. So I'm removing some shit to get extra EXP.
Removing:Genjutsu Kai! (Release)
Rank: D, C, B, A, S [D-C] 75 EXP
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C, B, A, S. [D-C] 75 EXP
Type: Defensive.
Range: 0 - 50 meters.
Handseals: 7.
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C 50 EXP
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: -
Special: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Domain: Universal Ninjutsu.
Adding Uni:Fuubaku Houjin (Exploding Seal Method Formation) 25 EXP
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) 25 EXP
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) 25 EXP
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Low
It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique) 25 EXP
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Meisai Gakure no Jutsu (Camouflage Concealment Technique) 150 EXP
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 7
Chakra Consumption: High to cast, Mid to sustain
Meisai Gakure no Jutsu is an advanced Ninjutsu technique created for stealth purposes. After forming the needed handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja.
Kekkai: Tengai Houjin (Barrier: Dome Method Formation) 150 EXP
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 7
Chakra Consumption: High to cast, Low to sustain
Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent the user will know their position immediately.
Note: This barrier’s maximum range is 50 meters in all directions.
-200 EXP from account so far.
Ranton got mega-revamped. I got a lot of EXP to redistribute.
2150 EXP in Ranton now.
Let's make it easy and just say that I'm removing all Ranton techs, and just reusing the EXP I have now, 2150, to put into the new Ranton.
Buying:Shoissuiboru (Shocking Storm Globe) 25 EXP
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, Mid x2
Shoissuiboru is a Ninjutsu technique which utilizes the Storm Element. After performing two handseals, the user focuses their chakra in their hand, forming a sphere of energy that they can hurl at a target. Once the globe impacts a solid object it will explode in a mass of sparks one meter in diameter that are capable of burning and electrifying whatever they touch.
Note: If the user chooses instead to sacrifice Mid x2 worth of chakra, they can create two spheres instead - one in each hand.
Shogekiha (Shock Wave) 50 EXP
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid x2
Shokkusuramu is a Ninjutsu technique which utilizes the Storm Element. After forming the necessary handseals, the user fires a wave of energy in front of them. The wave moves swiftly, and looks much like a wave one would find in the ocean. Anyone unfortunate enough to be caught within its range will suffer electrical damage until it has passed over them; in this way, the wave is capable of hitting multiple targets until it reaches its maximum range and dissipates. If the opponent does not have strong footing when it washes over them they may also be knocked back as well.
Note: The wave is 3 meters wide and 2 meters high. It crests (starts to fall forward) when it reaches 5 meters away from the user, and by the time it is 10 meters away it will completely dissipate.
Sutomuboruto (Storm Bolt) 100 EXP
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6, 3 (optional)
Chakra Consumption: Mid x2, Mid (optional)
Sutomuboruto is a Ninjutsu technique which utilizes the Storm Element. After performing a series of handseals, the user manifests what appears to be a lightning bolt in their hand; it is made out of energy instead of lightning itself. The user can throw this bolt at a target, and when it makes contact with a solid object it will explode, electrocuting whatever it touches. The benefit to this storm bolt is that when it leaves the user's hand, it accelerates to a much faster pace, allowing it to go further as well.
Note: After throwing the first storm bolt, the user has the option to create a second one for half the handseal count and a Mid worth of chakra. This can only be done one time per use of the technique at its full cost. This technique was created by Leonov.
Raikoukei (Storm Whip) 100 EXP
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 8
Chakra Consumption: High, Mid (upkeep)
Raikoukei is a Ninjutsu technique which utilizes the Storm Element. After performing a series of handseals, the user manifests a 3 meter long whip made of energy. It is capable of doing slicing damage when striking an opponent, but because it is charged, can also electrify them upon contact. The longer the contact of the whip, the more shock the opponent will receive.
Note: Extensive contact is necessary for the whip's electrical abilities to be of any use - simply whipping them will only cause a brief shock. If the user manages to wrap the whip around a limb, upon removal that limb will be paralyzed for one turn in addition to the electrical damage it received.
Tsuppari Kaze Mori (Thrusting Storm Lance) 150 EXP
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 6
Chakra Consumption: High, Mid (upkeep)
Tsuppari Kaze Mori is a Ninjutsu technique which utilizes the Storm Element. After performing the required handseals, the user concentrates their chakra into their dominant hand. A 3 meter long, 1 foot wide lance is quickly manifested, made entirely of energy. Its main use is as a close-range weapon that can defend against attacks, slash, and stab. However, the user can also throw the lance at their opponent; if it strikes its target and lodges into their body it will deliver continuous surges of electricity until it is removed. Unfortunately for them, grabbing onto the lance to tug it out will result in a shock to their hands as well.
Note: If the lance is thrown, the user has the option to continue feeding it chakra at a distance to keep it from disappearing while they retrieve it. However, if they stop the chakra flow a new one must be made.
Ame Kabe (Storm Wall) 150 EXP
Rank: A
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 5
Chakra Consumption: High x2
Ame Kabe is a Ninjutsu technique which utilizes the Storm Element. After performing the necessary handseals, the user creates a wall made of highly-charged energy. Not only is it capable of defending against incoming attacks, but if the opponent is unlucky enough to come into direct contact with it, they will be electrocuted.
Note: The wall's dimensions make it only slightly larger than the user, so it is not ideal for protecting more than one person at a time. This technique defends against a single attack of equal or lower rank before dissipating.
Reizaa Saakasu (Laser Circus) 300 EXP
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra Consumption: Massive, High (upkeep)
Reizaa Saakasu is a Ninjutsu technique which utilizes the Storm Element. After performing a set of handseals, a halo of bright energy spreads around the user's hands, encircling them. From this several beams are created to shoot at the enemy, capable of doing massive shock damage should they connect. The user is able to alter the path the beams are moving in after they are shot, making it possible to strike multiple enemies and even bypass friends on the battlefield.
Note: At minimum the user can launch 3 beams; at maximum, 10. While the beams can be manipulated, they can only move in one direction - they are incapable of doubling-back to move the way they came.
Sansutomu (Three Storms) 300 EXP
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 15
Chakra Massive, High (optional)
Sansutomu is a Ninjutsu technique which utilizes the Storm Element. After performing a long series of handseals, the user directs a large chunk of their chakra into the sky above, causing the air pressure to change. Many cumulonimbus clouds form and compact together, turning from their normal shade of fluffy white to an ominous black. Soon heavy rain begins to pour, thunder rumbles, and lightning strikes the ground at increasingly short intervals. Not only does this make fighting treacherous because of decreased visibility, but each lightning strike also packs devastating damaging powers as well.
Note: The thunderstorm will last until it has worn itself out (10 turns), not requiring the user to give up any more chakra to keep it active. However, if the user wishes they can sacrifice a High amount of chakra to take control of a lightning strike, directing it down at an opponent rather than its normal random strike placement.
Gives me 975 EXP to use on anything else.
Buying:
Tier 1 Suiton MasterySuiun Suishi no Jutsu (Water Transport Dispatch Formation Technique) 25 EXP
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid
Suiun Suishi no Jutsu is a Ninjutsu utilizing the Water Element. The user will first perform a series of handseals, and then cause a large column of water to rise from a nearby water source. Due to the moderate volume of liquid controlled by this technique, it is the preferred method of fighting nearby fires.
Blinding Bubbles Technique 25 EXP
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 4
Chakra Consumption: Low
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release puff of red powder that momentarily blinds the opponent (for one full post).
Note: Water is not necessary beforehand to perform this technique.
Soap Bubble Slime 25 EXP
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid
Utilizing the Water Element, the user will blow half a dozen bubbles after performing the necessary handseals. These bubbles will rush toward an opponent, and when popped, release a sticky slime, delaying and or trapping an opponent.
Note: Water is not necessary beforehand to perform this technique.
Suishuu Gorugon (Water Attack Strong Current Torrential Rain) 50 EXP
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Suishuu Gorugon is a Ninjutsu utilizing the Water Element. After performing the necessary handseals, the user will take control of a nearby body of water. They will then cause a column of water to rise out from it, and then direct it toward their target(s) in the shape of a biting serpent.
Kokuun no Jutsu (Black Clouds Techniques) 50 EXP
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu.
Homatsu no Jutsu (Bubbles Technique) 50 EXP
Rank : C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Homatsu no Jutsu is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will blow a dozen bubbles (which are no larger than their palm). These bubbles can move to surround their target. Even the slightest amount of physical contact with an object is required to make these bubbles burst, resulting in a small but powerful explosion (comparable to an explosive note) when they do. Likewise, the user can make them detonate on command with a snap of their fingers.
Note: Water is not necessary beforehand to perform this technique.
Mizu Bunshin no Jutsu (Water Clone Technique) 50 EXP
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Mizurappa (Water Trumpet) 50 EXP
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.
Note: Water is not necessary beforehand to perform this technique.
Mizu no Muchi (Whip of Water) 50 EXP
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low
Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Note: The user does not need to possess the Raiton element to generate the electric current.
Mizurappa (Violent Water Wave) 50 EXP
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a strong, pike-like jet of water at their opponent.
Note: Water is not necessary beforehand to perform this jutsu.
Teppoudama (Bullet) 50 EXP
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid.
Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will manifest a large amount of water in their mouth which they can then spit at their opponent as a large spherical projectile (the size of a baseball).
Suirou no Jutsu (Water Prison Technique) 50 EXP
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.
Mizukiri no Yaiba (Sword of Draining) 50 EXP
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Mid to cast and sustain.
Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Daibakuryuu no Jutsu (Great Exploding Current Technique) 50 EXP
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: High
Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.
Takitsubo no Jutsu (Waterfall Basin Technique) 100 EXP
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 15
Chakra Consumption: Mid
Takitsubo no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja will first perform the necessary handseals to create a large volume of water, which when given any real sense of height, will coming crashing down like a waterfall upon anything and everything around it.
Note: Water is not necessary beforehand to perform this technique.
Floating Bubble Technique 100 EXP
Rank : B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid
Utilizing the Water Element, the user will create a single, particularly large bubble after performing the necessary handseals and jump inside of it. Under their command, the bubble will take the user wherever they wish to go. It’s quite capable of traveling very long and high distances, with no apparent risk of popping. The user can also make the bubble camouflage to hide from anyone who is after them. This bubble can also support up to one additional person.
Note: Water is not necessary beforehand to perform this technique.
Bubble Dome 100 EXP
Rank : B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: x2 Mid
Utilizing the Water Element, the user will create a large bubble dome around themselves and their comrades (capable of supporting five people). Though made out of a bubble, this dome is quite strong and can defend against large and powerful explosions. The user must maintain contact with the dome at all times.
Note: Water is not necessary beforehand to perform this technique.
Kibakuhou (Explosive Bubble) 100 EXP
Rank : B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 7
Chakra Consumption: High
The stronger and more potent version of its parent jutsu, Kibakuhou is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will blow two dozen worth of bubbles that make their way towards their opponent(s). Upon popping, either by contact or by the user’s command, they create bright yellow and white flashes along with variously strong explosions (up to x2 that of an explosive note). These explosions also produce a large amount of smoke, which can be used to obstruct the opponent’s vision.
Note: Water is not necessary beforehand to perform this technique.
Hahonryuu (Destruction Torrent) 100 EXP
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10)
Type: Offensive, Defensive
Handseals: 8
Chakra Consumption: Mid
Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique, the user will form the necessary handseals and then generate a whirling vortex of water in his palm. This technique can then, when pointed toward a target, fan out in a large volume of water capable of slamming into multiple targets.
Note: Water is not necessary beforehand to perform this jutsu.
-150 EXP.
-300 EXP from Sidebar
But wait, there's more. Academy Nin.
With the removal of retrainable shit, I get more EXP by removing all my retrains.
Selling:Kawarimi no Jutsu (Body Replacement Technique) 50 EXP
Rank: E + E [10]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique) 50 EXP
Rank: E + E [10]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique) 50 EXP
Rank: E + E [10]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Final: -150 EXP from Sidebar