EILE NOKI.
Jan 11, 2013 3:56:56 GMT -8
Post by eile noki. on Jan 11, 2013 3:56:56 GMT -8
[atrb=border,0,true] [style=text-align: center; font-family: dorsa; font-size: 120px; letter-spacing: 3px; padding-top: 50px; color: #dadbcb;]eileithyia noki don't you worry, don't you worry child |
[classy=hovershitbro]
personal information
psychological report of eile noki, fifteen year old female genin:
eile is a whirlwind of emotions, complexities and oddities. she is charming but only because it's a means to an end. a smile and a few kinds words get her further then displaying an attitude and she's manipulative enough to know to use that knowledge to her advantage. she has displayed this sort of behavior throughout her short years in konoha. she has a lot of instinctive nature about her as well; she's capable of coming up with a false yet highly believable alibis. she can lie on cue, talk her way out of various types of situations and trick people with ease. she isn't a pathological liar, but she is certainly a master in the art of deception. eile, to her peers, is a friendly kind of person but very much to herself. she's very private. getting information out of her about home life, her past or even what she did on the weekend requires a lot of effort, and most of the time you won't get a truthful response. she likes to keep it that way, to distance herself.
she doesn't like making close or personal ties. she isn't even close to her foster parents, although she is thankful and respectful. eile is a smart girl, after all. despite her knowing to be respectful and having the intelligence to be friendly enough when she has to be, eile has an almost psychopathic sense of morals. for example when she was younger, eile cut open a pregnant cat to see what the unborn kittens looked like. she was found, scolded and punished, but there was never any true remorse shown. it's just a cat, she told her foster parents, just a life. she is curious in nature and occasionally, she oversteps normal limits that people would not. she does not have an appreciate of life, nor does she respect it. killing is easily done, easily accepted and easily considered. but this does not cross into her ability to act as a ninja. she will kill if circumstances call for it, or she will back down if they do not. she is in control. for now.
[/classy]eile is a whirlwind of emotions, complexities and oddities. she is charming but only because it's a means to an end. a smile and a few kinds words get her further then displaying an attitude and she's manipulative enough to know to use that knowledge to her advantage. she has displayed this sort of behavior throughout her short years in konoha. she has a lot of instinctive nature about her as well; she's capable of coming up with a false yet highly believable alibis. she can lie on cue, talk her way out of various types of situations and trick people with ease. she isn't a pathological liar, but she is certainly a master in the art of deception. eile, to her peers, is a friendly kind of person but very much to herself. she's very private. getting information out of her about home life, her past or even what she did on the weekend requires a lot of effort, and most of the time you won't get a truthful response. she likes to keep it that way, to distance herself.
she doesn't like making close or personal ties. she isn't even close to her foster parents, although she is thankful and respectful. eile is a smart girl, after all. despite her knowing to be respectful and having the intelligence to be friendly enough when she has to be, eile has an almost psychopathic sense of morals. for example when she was younger, eile cut open a pregnant cat to see what the unborn kittens looked like. she was found, scolded and punished, but there was never any true remorse shown. it's just a cat, she told her foster parents, just a life. she is curious in nature and occasionally, she oversteps normal limits that people would not. she does not have an appreciate of life, nor does she respect it. killing is easily done, easily accepted and easily considered. but this does not cross into her ability to act as a ninja. she will kill if circumstances call for it, or she will back down if they do not. she is in control. for now.
[classy=hovershitbro]
physical description
eile is petite, but at fifteen years of age, she still has some growing and maturing to do. she's slim, but delicately curved in the right areas, with a toned, extremely fit body. she keeps herself active at a level higher than expected. she likes being active, it's calming, keeps her occupied and from it, her endurance and body have reaped the rewards. she eats extremely healthy, steering clear of fats and sugar like most shinobi. eile's has a distinguishable kind of appearance, a fact that she isn't fond of. shinobi aren't supposed to have pink hair, she believes. it's too noticeable, too easy to pick out of a lineup. while she has that belief, she does take care of her hair.
it's a robotic, meticulous kind of habit of hers. the long, salmon coloured locks are always styled perfectly for any occasion because looks are beneficial. being pretty, looking pretty, it gets you places. while she hasn't been on very highly ranked missions, whenever she does take one, eile goes to the effort of dyeing her hair. usually brown or blonde, anything that is plain. some people think oddly of her for it, but it's something she does. her hair isn't the only thing strangely coloured either. eile's eyes are a remarkable shade of light red, bordering on a pink much deeper than her hair. they're large, but very closed off. all in all, she's a pretty little thing, in that odd kind of exotic way. she's around five foot five, weighing in at 120 pounds. she has scars, here and there, that are small and neat and hard to find but only if you're not looking. freckles also lightly dot her skin, milk white as it as.
eile's clothing is always changing from style to style. she wears dresses, shorts, skirts, whatever she feels like really. when she's on missions she keeps it strictly professional, wearing plain coloured, practical clothes that are suited towards what she's doing. if she's undercover, she'll dress for that. if she's going to be fighting, she'll dress for that, and so on.
[/classy]it's a robotic, meticulous kind of habit of hers. the long, salmon coloured locks are always styled perfectly for any occasion because looks are beneficial. being pretty, looking pretty, it gets you places. while she hasn't been on very highly ranked missions, whenever she does take one, eile goes to the effort of dyeing her hair. usually brown or blonde, anything that is plain. some people think oddly of her for it, but it's something she does. her hair isn't the only thing strangely coloured either. eile's eyes are a remarkable shade of light red, bordering on a pink much deeper than her hair. they're large, but very closed off. all in all, she's a pretty little thing, in that odd kind of exotic way. she's around five foot five, weighing in at 120 pounds. she has scars, here and there, that are small and neat and hard to find but only if you're not looking. freckles also lightly dot her skin, milk white as it as.
eile's clothing is always changing from style to style. she wears dresses, shorts, skirts, whatever she feels like really. when she's on missions she keeps it strictly professional, wearing plain coloured, practical clothes that are suited towards what she's doing. if she's undercover, she'll dress for that. if she's going to be fighting, she'll dress for that, and so on.
[classy=hovershitbro]
weapons and accessories
PRIMARY WEAPONS
Ninjato
Rank: C
Type: Primary / Sword / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 5,000 Ryo
Tanto
Rank: C
Type: Primary / Knife / Melee
Description: The tanto is a single or double-edged straight knife no longer than fifteen inches. The tanto was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
Cost: 5,000 Ryo
SECONDARY WEAPONS
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pack
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack
ACCESSORIES
Blank Sealing Scrolls
Rank: C
Type: Universal Accessory.
Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 10,000
Breath Mask
Rank: C
Type: Universal Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
C: 4 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
Cost: 15,000
Binoculars
Rank: C
Type: Universal Accessory / Self
Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to observe a target from afar. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 10,000 Ryo
PROTECTORATES
currently none
[/classy]Ninjato
Rank: C
Type: Primary / Sword / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 5,000 Ryo
Tanto
Rank: C
Type: Primary / Knife / Melee
Description: The tanto is a single or double-edged straight knife no longer than fifteen inches. The tanto was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
Cost: 5,000 Ryo
SECONDARY WEAPONS
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pack
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack
ACCESSORIES
Blank Sealing Scrolls
Rank: C
Type: Universal Accessory.
Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 10,000
Breath Mask
Rank: C
Type: Universal Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
C: 4 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
Cost: 15,000
Binoculars
Rank: C
Type: Universal Accessory / Self
Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to observe a target from afar. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 10,000 Ryo
PROTECTORATES
currently none
[classy=hovershitbro]
techniques, releases, etc.
type: ninjutsu\genjutsu primary
those who would rather focus on the more spiritual aspect of combat boast a somewhat more impressive chakra reserve than those do not. because of this, those who choose to be a nin\gen primary will have an additional x2 high worth of chakra added to their base pool.
difficulty setting: hard/advanced.
releases: fuuton & suiton.
JUTSU
[/classy]those who would rather focus on the more spiritual aspect of combat boast a somewhat more impressive chakra reserve than those do not. because of this, those who choose to be a nin\gen primary will have an additional x2 high worth of chakra added to their base pool.
difficulty setting: hard/advanced.
releases: fuuton & suiton.
JUTSU
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Shinkuu Gyoku is a Ninjutsu technique which utilizes the Wind Element. After performing the requires hand seals, the user inhales and then exhales up to three penetrating bullets made of wind.
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time.
Suishuu Gorugon (Water Attack Strong Current Torrential Rain)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Suishuu Gorugon is a Ninjutsu utilizing the Water Element. After performing the necessary handseals, the user will take control of a nearby body of water. They will then cause a column of water to rise out from it, and then direct it toward their target(s) in the shape of a biting serpent.
Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu.
Homatsu no Jutsu (Bubbles Technique)
Rank : C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Homatsu no Jutsu is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will blow a dozen bubbles (which are no larger than their palm). These bubbles can move to surround their target. Even the slightest amount of physical contact with an object is required to make these bubbles burst, resulting in a small but powerful explosion (comparable to an explosive note) when they do. Likewise, the user can make them detonate on command with a snap of their fingers.
Note: Water is not necessary beforehand to perform this technique.
Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.
Teppoudama (Bullet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid.
Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will manifest a large amount of water in their mouth which they can then spit at their opponent as a large spherical projectile (the size of a baseball).
Mizukiri no Yaiba (Sword of Draining)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Mid to cast and sustain.
Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Daibakuryuu no Jutsu (Great Exploding Current Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: High
Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Suishuu Gorugon is a Ninjutsu utilizing the Water Element. After performing the necessary handseals, the user will take control of a nearby body of water. They will then cause a column of water to rise out from it, and then direct it toward their target(s) in the shape of a biting serpent.
Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu.
Homatsu no Jutsu (Bubbles Technique)
Rank : C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Homatsu no Jutsu is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will blow a dozen bubbles (which are no larger than their palm). These bubbles can move to surround their target. Even the slightest amount of physical contact with an object is required to make these bubbles burst, resulting in a small but powerful explosion (comparable to an explosive note) when they do. Likewise, the user can make them detonate on command with a snap of their fingers.
Note: Water is not necessary beforehand to perform this technique.
Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.
Teppoudama (Bullet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid.
Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will manifest a large amount of water in their mouth which they can then spit at their opponent as a large spherical projectile (the size of a baseball).
Mizukiri no Yaiba (Sword of Draining)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: 4.
Chakra Consumption: Mid to cast and sustain.
Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Daibakuryuu no Jutsu (Great Exploding Current Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 10
Chakra Consumption: High
Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the necessary handseals, a vortex of water will form, sucking anything on the surface above it down into the depths below.
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