The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Dwarf. Well not really, she is just quite short that she is described as one. She is actually a tad too tall to be one though and she still is in the growing age. The exact height she bears is 4'2'' and weighs at 93 lbs, which is quite just slightly above average when you compare her to her height. Her body is quite bulgy, not fat but not in the prime state of fitness as well. Though she is quite a nimble one, she still isn't as exceptionable as others. She has not one muscle upon her body and view it as quite yucky for a girl to be muscular. She has a scar upon her hand caused by messing around with a kunai at a younger age. Her skin is pale but not too pale, showing some peach colors in joints.
Like her older brother, she has snow white hair for some odd reason which was likely caused by an ancestor's dna suddenly sparking up within her, though it's quite impossible to be Waardenburg syndrome due to the fact that she hasn't show any other symptoms. It has been made into a bun cut, while it extends to the lower regions of her neck. Her eyebrows are quite short but slightly tall, but have been trimmed to a clean look. Her eyes however are twice the width of her eyebrows and slightly longer than this with height. The color of her iris is a scarlet green, quite dark though and show no abnormalities. Small lips and quite a bundle of freckles upon her cheeks.
➥ S T Y L E
Flowers. A quite common choice that is a important factor when it comes to clothing. There has to be a flower design somewhere on her outfit or it doesn't feel like it's her. Her commonly worn item would be her shinobi headband, wrapped around the lower end of her left arm, or placed upon the top of a clothing's sleeve. Her choices of upper-wear tend to be shirts that are long sleeved and are usually quite short height-wise showing her stomach but that is blocked by a white vest that's underneath the shirt. The usual color of the shirt that she tends to wear a lot is black with a rose emblem at the right sleeve. Her lower-wear choice is shorts that barely reach her knees commonly red, with bandage wrapped underneath reaching her ankle. She wears the commonly worn ninja sandals that are black. When it's cold, she has a red jacket that bears a big black rose emblem on the back, with white stripes along the sleeves.
Not one to ever dilly-dally around, this girl would always be full of energy and ready to perform any task at hand. She never seems to be tired, unless she really is, though should wouldn't ever admit to being so. People tend to trust her more or less because she is a rather enthusiastic girl that likes to get her jobs done. After all, she doesn't like to be sitting down and quiet, she'd rather have something much more interesting to do. So as long as she is content and not bored, she will be cheerful one-hundred percent of the time, often beaming up the room with her smile. But if she sees someone she knows being all lovely dovey with someone or maybe acting strange, she would instantly comment on it, thinking that the two are in love, and won't stop till they admit it. She refers to herself as cupid, often fluttering away to strike it's arrow.
Though, since she is quite the energetic one being up and about all the time, she has also grown a tendency to be rather clumsy and often fall or perhaps lose stuff. She one even cut her hand with a kunai which ended up leaving a scar, which is why she usually uses a Bokuto unless situation need a real weapon. Even she is wary of her own clumsiness. As she is young, she is quite the gullible one, often being led astray buy those who offer something she wants or convince her with a meaningful story. She is even quite the random one, erratic maybe as she tends to change her mood a lot, people often feel worried about her but it's mostly cause she is a child. Other than that, she likes to be flashy, have flashy entrances and even announce her presence. It's one of the things that she needs to work on, but she is quite to Obnoxious to change her ways and will often be rude about it.
➥ P R I M A R Y E:0, D:0, C:2, B:0, A:0, S:0, SS:0
➨ Bokuto Rank: C Type: Primary / Knife / Melee Description: Also common referred to as "bokken," this weapon is a sword made of wood whose primary purpose is for training. It is usually shaped to look like a katana, but can also be shaped like other swords, such as the wakizashi and tanto. Although normally very basic, they also come in more ornamental designs, boasting elaborate carvings and jewels. [Looks a tanto so it's classed as a knife.]
➨ Tanto Rank: C Type: Primary / Knife / Melee Description: The tanto is a single or double-edged straight knife no longer than fifteen inches. The tano was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
➥ S E C O N D A R Y E:0, D:1, C:0, B:0, A:0, S:0, SS:0
➨ Makibishi (Ground Spikes) Rank: D Type: Secondary / Ranged Special: 20 per Pack. Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
➥ E X P L O S I V E S E:0, D:0, C:2, B:0, A:0, S:0, SS:0
➨ Smoke Grenade Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 3 per pack Description: This combustible comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
➨ Hikari (Light Bomb) Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary combustibles used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
➥ A C C E S S O R I E S E:0, D:0, C:3, B:0, A:0, S:0, SS:0
➨ Satchel Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character! Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
➨ Breath Mask Rank: C Type: Universal Accessory / Self Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot. C: 4 turns Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
➨ Binoculars Rank: C Type: Universal Accessory / Self Special: Has a range up to 50 meters. Each binocular takes up one (1) accessory slot. Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to observe a target from afar. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
➥ A C A D E M Y N I N J U S T U E:7, D:0, C:0, B:0, A:0, S:0, SS:0
➨ Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
➨ Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
➨ Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
➨ Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
➨ Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
➨ Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
➨ Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just wal Note: The user must know Kinobori no Waza in order to use this technique.
➥ U N I V E R S A L N I N J U S T U S EXP : 150 E:0, D:2, C:2, B:0, A:0, S:0, SS:0
➨ Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
➨ Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
➨ Kugutsu no Jutsu (Puppetry Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Mid to cast, Low to sustain
Kugutsu no Jutsu is a fundamental ninjutsu technique behind all forms of puppetry, and the preferred method of execution for shinobi that have discovered its use in battle. By emitting threads of chakra that allow perfect control between the user and their creation, it allows a ninja to use a puppet to attack from afar. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target. However, puppet masters can also attack their strings to human beings as well (requires a physical touch first), and weapons as well!
Being comprised of chakra, these threads are immune to any and all physical assaults (including elemental ninjutsu). They can, however, be cut by items that are being charged with chakra (regardless of the element). The user can emit one thread per finger, each of which is capable of controlling a single item (a full puppet included).
Note: This technique is only available to Ninjutsu\Genjutsu Primaries.
➨ Kuchiyose no Jutsu (Summoning Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Low - Massive
A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Note: All summons have their own chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Low amount of chakra (per summoning); on the other hand, they may summon up to five primary weapons for a Mid amount of chakra (per summoning).
➥ D O T O N 6/21 CANON MASTERY: - EXP : 250 E:0, D:2, C:4, B:0, A:0, S:0, SS:0
➨ Chuusijin no Jutsu (Stomping Monkey’s Quake Technique) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: 2 Chakra Consumption: Mid, Mid (upkeep)
Chuusijin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user coats their legs and feet in chakra and begins stomping wildly. As they stomp, the earth around them begins to quake, disrupting balance of anyone nearby. This technique is ideal when faced with waves of opponents, or for taking down weakened edifices.
Note: The earthquake extends 5 meters in every direction of the user and will continue so long as they continue to hold chakra in their legs. Any person within range of the earthquake will suffer serious balance and orientation disruption.
➨ Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: 1 Chakra Consumption: Low, Low (upkeep)
Shinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themself beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.
Note: Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.
➨ Dochuu Eigyo (Underground Fish Projection) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid, Mid (upkeep)
Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themself beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.
Note: To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
➨ Ganban Kyuu (Rock Plate Coffin) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 9 Chakra Consumption: Mid x2
Ganban Kyuu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.
Note: Requires a natural earth source.
➨ Iwa Bunshin no Jutsu (Rock Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid (per clone)
Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themself made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: This clone has High x2 cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
➨ Doro Gaeshi (Mud Overturn) Rank: C Range: Close (0m ~ 5m) Type: Defensive Handseals: 3 Chakra Consumption: Mid
Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect.
Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user.