Kaguya Aster
Mar 4, 2013 10:46:56 GMT -8
Post by mirciul on Mar 4, 2013 10:46:56 GMT -8
PERSONOLOGY
[/u][/div][li]Kaguya Aster
[/li][li]14[/div][/li][li]Male[/div][/li][li]Clan - Kaguya[/div][/li][li]Country and/or Village - Mizu no Kuni; Kirikagure[/div][/li][li]Rank & Profession - Genin[/div][/li][li]Types - Taijutsu Primary. Genjutsu Secondary.[/div][/li][li]Difficulty Setting - Hard[/div][/li][li]Releases/Fighting Styles - N/A[/div][/li][/ul][/div] PHYSICALITY
[/u][/div][li]Height - 5'11
[/li][li]Weight - 142[/div][/li][li]Apparel - Being a Kaguya doesn't really allow ASter to wear a lot of clothing, so he wears nice easy to dispatch clothing. A pair of baggy shorts and a complementary vest.[/div][/li][li]Body Appearance - Atlethic, tall , blue-eyed, muscular.[/div][/li][li]Blemishes & Scars - His 2 red dots representing his clan on his forehead got erased by him, the process left a light scar on his forehead.... little does he know that he can never erase that sign (Hint hintitty*story* hint)[/div][/li][/ul][/div]COGNITION
[/u][/div][li]Personality - Aster is pretty much the normal kid of his age. He really urges for adventure and action buy he tries to mask that excietement from other people, since the reputation of his clan is bad.He even erased the 2 red dots on his forehead from being ashamed. He doesn't really care that much tough about the clan, he's really looking just after himself and his reputation. He's helpfull in any way he can and he is a hard worker.
[/li][li]Alignment - Neutral[/div][/li][li]Allegiance - Mizu no Kuni[/div][/li][li]Quirks & Tendencies - When he meets someone new or someone starts a conversation with him he has the tendency to exale heavly even if he doesn't get bothered. This usually ends up on the person trying to communicate with him getting offended.[/div][/li][li]Likes & Dislikes - Like nature,fighting (but shhh he doesn't want you to know) and i guess milk (Gotta keep that calcium goin). Dislikes scary things... and i mean it... he doesn't get scared by most of them he just dislikes them to the point he'd kill even a nice person that looks scary.[/div][/li][/ul][/div]ARMAMENTS
[/u][/div][li]Primary Weapons - None
[/li][li]Secondary Weapons[/div] Smoke Grenade - 1 Pack
Exploding Note - 1 Pack
Exploding Pouch - 2 Packs
Hikari (Light Bomb) - 1 Pack
[/li][li]Accessories - N/A[/div][/li][li]Protectorates - N/A[/div][/li][li]Jutsu[/div]Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu.
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.
Shikotsumyako (Calcium Compression)
Rank: D,C
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Low
Special: Strength of ALL bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank.
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Akuin (Corpsebone Rooting)
Rank: D
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Low
Special: Bones can burry up to 1 meter deep plus 1 more each time retrained. Burial occurs in most surfaces, as long as they are not viscous or loose enough that bracing down wouldn’t matter.
Description: Although basic, this jutsu is the commencement of the Kaguya’s bone manipulation to a hardness that will serve them for their own greater good. Once sensing they are loosing by balance by extreme measures, such as strong wind currents or even blasts of energy, they will allow their bones to pierce their feet and into the ground, branching off underground in a form of hyper-growth based on the rooting of strong tree. From this point they shall remain until they choose to move on.
Domain: Kaguya. Must know 'D' ranked Calcium Compression.
Teshi Sendan (Ten Finger Drilling Bullets)
Rank: C
Type: Offensive / Clan Tajutsu
Range: 0 - 50 meters
Handseals: No.
Chakra/Stamina: Mid
Special: Bullets travel 5 meters, plus 5 more each time re-trained. Bullets fly at thrice the speed of a kunai. Highest rank of 'Calcium Compression' determines bullet penetration.
Description: The muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of penetrating almost any defense.
Domain: Kaguya. Must know 'C' ranked Calcium Compression.
Genjutsu Kai! (Release)
Rank: D, C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
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