Arkiuz Clyne Starter Puppet
Mar 27, 2013 22:34:20 GMT -8
Post by arkiuz on Mar 27, 2013 22:34:20 GMT -8
Aphael
Heavy Melee Puppet
Rank: C (1,000)
Material/Armor: Wood (1,000)
Size: 2M (6'5")
Slots: 30
System: None
Heavy Melee Puppet
Rank: C (1,000)
Material/Armor: Wood (1,000)
Size: 2M (6'5")
Slots: 30
System: None
Description: A complex, bulky, and bipedal puppet. Standing taller than the average man, the puppet is painted a bold shade of crimson. It's thick shoulders support the pair of large manipulators shaped like a pair of four fingered humanoid hands. The waist narrows considerably and then flares out into the bipedal legs that end in short, stubby feet. Plainly painted and intricately decorated with protective prayers and a few Sutra. A strange, humanoid head stares out past overly large shoulders.
Cost: 5,500 Ryo
Cost: 5,500 Ryo
Weapons of War
Slots taken up: 28/30
Cost: 5,500
Explosive's Launcher - 2x
Two large pipe-like protrusions from under the large hands of Aphael are fitted to launch small explosives. The firing end has been designed to fire clear of the hands and fingers of the puppet. A small built in feeding system has been designed to safely and securely reload the tubes internally. To reload, the arm of the puppet must be opened from an outside panel and the system needs to be at a complete stop or risk losing a finger or more.
Crushing Limbs - 2x
The large, segmented fingers of Aphael are designed to fold inward and generate a crushing force. Though complex, the fingers can be brittle based on what they are made of and what they are crushing and will cease to function when damaged severely.
Flash Pillar -
Built into the green eyes of Aphael. The downfall of this device is the fact that it's built into a forward facing position and cannot be moved in any direction.
Smoke Generator -
The two small holes in the front of Aphael are designed to spew smoke while maintaining a discrete look to the puppet. These are housed above the circle shape around the puppets head. They are designed only for a frontal dispersion only. Reloading this requires removal of the plate on top of Aphael's large body.
Radar -
Built into the back panel of Aphael's head. The radar creates a slight but unnatural pull at the users Chakra strings. If no strings are attached, a loud pinging noise is generated to alert those around. Replacing and maintenance requires removing the large casing of the head.
Slots taken up: 28/30
Cost: 5,500
Explosive's Launcher - 2x
Two large pipe-like protrusions from under the large hands of Aphael are fitted to launch small explosives. The firing end has been designed to fire clear of the hands and fingers of the puppet. A small built in feeding system has been designed to safely and securely reload the tubes internally. To reload, the arm of the puppet must be opened from an outside panel and the system needs to be at a complete stop or risk losing a finger or more.
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All grenades and other launched items must be bought separately. Travel speed of launched explosives is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters
Description: A cannon like tube inserted into any part of the puppets body. Powered by internal pneumatic force, it fires out a grenade like object with incredible speed and power.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All grenades and other launched items must be bought separately. Travel speed of launched explosives is similar to that of a hand-thrown kunai.
'D' - 2 Pack Slots // 10 meters
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters
Description: A cannon like tube inserted into any part of the puppets body. Powered by internal pneumatic force, it fires out a grenade like object with incredible speed and power.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Crushing Limbs - 2x
The large, segmented fingers of Aphael are designed to fold inward and generate a crushing force. Though complex, the fingers can be brittle based on what they are made of and what they are crushing and will cease to function when damaged severely.
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.
'D' - 2 slots // [glass/flesh]
'C' - 4 slots // [wood/bones]
'B' - 6 slots // [earth/mud]
'A' - 8 slots // [ice/stone]
'S' - 10 slots // [metal/armor]
Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.
'D' - 2 slots // [glass/flesh]
'C' - 4 slots // [wood/bones]
'B' - 6 slots // [earth/mud]
'A' - 8 slots // [ice/stone]
'S' - 10 slots // [metal/armor]
Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flash Pillar -
Built into the green eyes of Aphael. The downfall of this device is the fact that it's built into a forward facing position and cannot be moved in any direction.
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'D' - 2 slots // 5x5 meter flash [x1]
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'D' - 2 slots // 5x5 meter flash [x1]
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Smoke Generator -
The two small holes in the front of Aphael are designed to spew smoke while maintaining a discrete look to the puppet. These are housed above the circle shape around the puppets head. They are designed only for a frontal dispersion only. Reloading this requires removal of the plate on top of Aphael's large body.
Rank: D - S
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user can replace this with poison gas at their discretion. This does not come filled with smoke and costs Ryo to completely fill. Poison must be bought specifically and then added to the smoke once the device is full.
'D' - 2 slots // 5x5 meter smokescreen
'C' - 4 slots // 10x10 meter smokescreen
'B' - 6 slots // 15x15 meter smokescreen
'A' - 8 slots // 20x20 meter smokescreen
'S' - 10 slots //25x25 meter smokescreen
Description: Several small tubes going in and out of the puppet at any number of points. The tubes all lead to an internal cavity in which the pressurized smoke is stored. By lifting the internal gates that hold the pressurized smoke in the puppets body it can be expelled at a tremendous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user can replace this with poison gas at their discretion. This does not come filled with smoke and costs Ryo to completely fill. Poison must be bought specifically and then added to the smoke once the device is full.
'D' - 2 slots // 5x5 meter smokescreen
'C' - 4 slots // 10x10 meter smokescreen
'B' - 6 slots // 15x15 meter smokescreen
'A' - 8 slots // 20x20 meter smokescreen
'S' - 10 slots //25x25 meter smokescreen
Description: Several small tubes going in and out of the puppet at any number of points. The tubes all lead to an internal cavity in which the pressurized smoke is stored. By lifting the internal gates that hold the pressurized smoke in the puppets body it can be expelled at a tremendous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Radar -
Built into the back panel of Aphael's head. The radar creates a slight but unnatural pull at the users Chakra strings. If no strings are attached, a loud pinging noise is generated to alert those around. Replacing and maintenance requires removing the large casing of the head.
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'D' - 2 slots // 10 meters
'C' - 4 slots // 20 meters
'B' - 6 slots // 30 meters
'A' - 8 slots // 40 meters
'S' - 10 slots // 50 meters
Description: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo[/spoiler
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'D' - 2 slots // 10 meters
'C' - 4 slots // 20 meters
'B' - 6 slots // 30 meters
'A' - 8 slots // 40 meters
'S' - 10 slots // 50 meters
Description: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo[/spoiler