Take 'em back Apr 13, 2013 13:00:18 GMT -8
Post by Kenji 忍 on Apr 13, 2013 13:00:18 GMT -8
Need a refund for these:
KIKAICHUU NO JUTSU (Destruction Bug Technique)
Range: Close (0m ~5m), Mid (5m ~ 10m), Far (10m+)
Chakra Consumption: Low to use and sustain
Kikaichuu no Jutsu is a Ninjutsu utilized by the Aburame clan. At birth, the user is serves to host as a nest for the Kikaichuu. In exchange for allowing them to feed off their chakra, the bugs will do the bidding of the user. These insects are capable of seeking out the chakra of the opponent, draining it (High per turn), and giving it to the user (Mid per turn), increasing their own reserve.
Note: By default, members of the Aburame clan begin every battle with 2,000 bugs.
MUSHI BUNSHIN NO JUTSU (Bug Clone Technique)
Range: Close (0m ~ 5m)
Chakra Consumption: Mid per clone
Mushi Bunshin no Jutsu is a Ninjutsu utilized by the Aburame clan. After performing the necessary hand seals, the user is able to create replicas of themselves using their insects. Once the clone is hit, it will disperse back into the bugs that formed it. They are not capable of using any techniques, but can still absorb chakra (see Kikaichuu no Jutsu).
Note: This technique uses 400 insects.
MUSHI YOSE NO JUTSU (Insect Gathering Technique)
Range: Close (0m ~ 5m)
Chakra Consumption: Mid to use, x2 Low to sustain
Mushi Yose no Jutsu is a Ninjutsu utilized by the Aburame clan. After performing the necessary hand seals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source.
Note: This technique gathers non-Kikaichuu, equaling 250 insects.
MUSHI JAMINGU NO JUTSU (Insect Jamming Technique)
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10+)
Chakra Consumption: x2 Mid to use, Mid to sustain
Mushi Jamingu no Jutsu is a Ninjutsu by the Aburame clan. Using the Kikaichuu within their body, the user will disperse their bugs over a large area, spreading them around to disrupt sensory techniques. Since they share the same chakra signature, this effectively hides them.
Note: This technique uses 600 insects.
SHUNSHIN NO JUTSU (Body Flicker Technique)
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
MEISAI GAKURE NO JUTSU (Camouflage Concealment Technique)
Range: Close (0m ~ 5m)
Chakra Consumption: High to cast, Mid to sustain
Meisai Gakure no Jutsu is an advanced Ninjutsu technique created for stealth purposes. After forming the needed handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja._____________________________________
Chakra Consumption: High
By practicing their ability to draw, knock, aim and fire an arrow, the user can learn to quickly lay a lot of damage downrange. Suppressing Fire is aptly named, for its function is, literally, to suppress a target through overwhelming fire.
Note: This essentially allows the user to increase their movements by a profound degree, capable of preparing and firing two arrows in the time it would take to fire one. This effect last for three posts before it will need to be cast again. This ability can never be combined with Danger Close, regardless of masteries.
Total: 282 + 225 - 275 = 232