Tartarus (Puppet)
Apr 17, 2013 11:47:26 GMT -8
Post by Etherion on Apr 17, 2013 11:47:26 GMT -8
Tartarus
Hidden Capture and Containment Unit
Rank
C-rank // 2 meters max base size – 1,000
Material / Armor
S-rank // Crystal – 20,000
Size
C-rank // 30/30 slots used
Systems
Stealth
Hidden Capture and Containment Unit
Rank
C-rank // 2 meters max base size – 1,000
Material / Armor
S-rank // Crystal – 20,000
Size
C-rank // 30/30 slots used
Systems
Stealth
Description: Named after the dark depths of the unearthly prison Tartarus, this large lizard-like puppet was created for the purpose of capturing and containing targets and prisoners and is meant to resemble a lizard crafted out of black crystal. The physical form of the beast is actually crafted in the visage of the Armadillo Lizard, with multiple planed plates spanning the surface of its body however when it captures someone the limbs and underside will open to curl up and capture someone within its Trap Body, however the ball in which the cage is formed is small and only fits 1 person comfortably and 2 people in a cramped space. Within this trap lays a cavity which will fire an adjustable shock blast capable of tazeing captives to unconsciousness or shocking them to death. The puppet also has a Radar to track down enemies, as well as a chakra projector shield for added protection.
Cost: 33,000 Ryo (21,000 base + 12,000 in parts) so far
BELLS & WHISTLES
Main: 30 slots used 12,000 ryo
Radar
Rank: S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'S' - 10 slots // 50 meters
Description: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
Cost: S: 10,000 Ryo
Stealth Systems
Rank: B
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'B' - 6 slots // 3 senses
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: B: 1000 Ryo
Trap Body
Rank: C
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The amount of damage the holding cell can take is directly connected to the rank of Trap Body purchased.
'C' - 8 slots // 2 prisoners
Description: A combination of a large opening in a puppets body and a system of latches allowing the puppet to open it's self up in some manner. By closing those latches with a target in the space of the opening, the puppet can effectively trap a target within the puppet. The target can be held until either released or the holding cell is broken, once this occurs the latches break and the puppet splits into it's opened form.
Cost: C: 500 Ryo
Shock Cannon
Rank:
D
Type: Puppet
Launcher / Ranged
Special:
Consumes a certain amount of slots and travels a certain distance
depending on attachment quality (rank). Internal Shock Battery (100
Uses) included in cannon design. Burst is equivalent to a single
jutsu use, and shock levels depend on cannon's rank. Rank determines
the amount of bursts that can be used per turn; surpassing that
number forces the cannon to short-circuit and thus become unusable
for the rest of the battle/thread.
'D'
- 4 slots // 3 Bursts @ 5 meters
Description:
A cannon style tube leading to an internal battery in the puppet. The
cannon can lead out through any body part. Using proper circuiting
the user can expel electricity at a dangerous rate.
Cost:
D: 250 Ryo
Chakra Shield Projector
Rank: D
Type: Puppet Attachment / Defensive
Special: Consumes a certain amount of slots depending on attachment quality (rank). The shield's size and defensive capabilities are equivalent to its rank.
'D' – 2 slots // 2 meters wide
Description: For the puppeteers craving a solid near-instant defense the Chakra Shield Projector provides just that. Typically placed within the arm of a puppet panels are then opened and spread out so that the chakra may circulate around into the circular form of a shield. This however is a more archaic method of using the shield, more modern forms of this shield range from a solid circular disc to simply projecting a wide field of chakra curving around the puppet like water running over a sphere.
Cost: D: 250 Ryo
Rank: S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'S' - 10 slots // 50 meters
Description: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
Cost: S: 10,000 Ryo
Stealth Systems
Rank: B
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'B' - 6 slots // 3 senses
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: B: 1000 Ryo
Trap Body
Rank: C
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). The amount of damage the holding cell can take is directly connected to the rank of Trap Body purchased.
'C' - 8 slots // 2 prisoners
Description: A combination of a large opening in a puppets body and a system of latches allowing the puppet to open it's self up in some manner. By closing those latches with a target in the space of the opening, the puppet can effectively trap a target within the puppet. The target can be held until either released or the holding cell is broken, once this occurs the latches break and the puppet splits into it's opened form.
Cost: C: 500 Ryo
Shock Cannon
Rank:
D
Type: Puppet
Launcher / Ranged
Special:
Consumes a certain amount of slots and travels a certain distance
depending on attachment quality (rank). Internal Shock Battery (100
Uses) included in cannon design. Burst is equivalent to a single
jutsu use, and shock levels depend on cannon's rank. Rank determines
the amount of bursts that can be used per turn; surpassing that
number forces the cannon to short-circuit and thus become unusable
for the rest of the battle/thread.
'D'
- 4 slots // 3 Bursts @ 5 meters
Description:
A cannon style tube leading to an internal battery in the puppet. The
cannon can lead out through any body part. Using proper circuiting
the user can expel electricity at a dangerous rate.
Cost:
D: 250 Ryo
Chakra Shield Projector
Rank: D
Type: Puppet Attachment / Defensive
Special: Consumes a certain amount of slots depending on attachment quality (rank). The shield's size and defensive capabilities are equivalent to its rank.
'D' – 2 slots // 2 meters wide
Description: For the puppeteers craving a solid near-instant defense the Chakra Shield Projector provides just that. Typically placed within the arm of a puppet panels are then opened and spread out so that the chakra may circulate around into the circular form of a shield. This however is a more archaic method of using the shield, more modern forms of this shield range from a solid circular disc to simply projecting a wide field of chakra curving around the puppet like water running over a sphere.
Cost: D: 250 Ryo