ebony wings; breeze the caw of uncertainty [done]
Mar 10, 2011 13:05:15 GMT -8
Post by —yuujin. on Mar 10, 2011 13:05:15 GMT -8
PERSONOLOGY[/u]
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- Name – kuro, yuujin
- Age – 21
- Clan – Akegarasu [murder of crow]
- Country and/or Village – Mizu no Kuni [hidden mist]
- Rank & Profession – Genin
- Difficulty Setting – Intermediate
- Types –
- Ninjutsu
- Taijutsu
- Genjutsu
- Ninjutsu
- Height – 6’
- Weight – 172
- Apparel –
- black sweats
- ninja tape covering half of his bare torso
- dark wool boots with steel toe plating
- a drab cloak equipped with an attachable hood.
- black sweats
- Body Appearance – image.
- Blemishes & Scars – light claw markings upon the face
- Personality –
- mysterious; a soft spoken individual with hidden intentions. The extent to ones knowledge & awareness of his ideals is dependent upon the time spent along side of him.
- loyal; one who focuses on his own problems, but never forgets the debts due to those who have offered him assistance in the past. Proclaiming his loyalty isn't something audibly done, but proven through action.
- artistic; gifted in many art forms, and capable of using his imagination to solve most problems he encounters. His detail and accuracy is well recognized by those who know him well, though he hates to show off his many talents
- advocate; he appears to be a reasonable person, whom tends to play the mediator in most conflicts around him. As opposed to talking to both parties, his ideal move would be to set the conflict into a stale mate leaving both parties left with no options. His reasons are his own for interfering
- mysterious; a soft spoken individual with hidden intentions. The extent to ones knowledge & awareness of his ideals is dependent upon the time spent along side of him.
- Alignment - Neutral
- Allegiance - Himself
- Quirks & Tendencies - A tendency to be unpredictable; always acting against another's wishes or assumptions.
- Likes -
- gaining a profit
- battle
- work
- art/music
- thieves
- followers
- leaders
- rules
- gaining a profit
- Primary Weapons -
- Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost:
- Ninjato
- Secondary Weapons -
- Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special:
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: - Shuriken - 10
- Kunai - 5
- Kakkou (Retractable Wrist Blade)
- Items -
- Smoke Grenade - 1
- Exploding Tag - 5
- Exploding Pouch - 2
- Hikari Bomb - 1
- Smoke Grenade - 1
- Releases -
- Doton
- Suiton
- Doton
- Jutsu -
- Sanzengarasu no Jutsu (Scattering One Thousand Crows Technique)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summonsed the first time, with 10 more each time this jutsu is re-learned. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
[learned 3 times]- Karasu Tengu no Jutsu (Crow Vision Technique)
Rank: D
Type: Supplementary / Secret Technique
Range: See special.
Special: Bird seal must be held and eyes must be closed at all times in order for the vision to remain uninterrupted.
Description: Intended for surveillance in any form of situation, the crow king will perform a single handseal - bird - and call upon the mental connection of any available crows. Once the user's eyes are closed, they will be granted a clear, concise moving image of whatever it is that select crow is watching. Although not ideal for direct, confrontational conflict, a hidden enemy can use this to aid an attacking mate, or even if the user requires some form of tracking.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'. - Karasu Bunshin no Jutsu (Crow Clone Technique)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Special: Each clone requires ?? crows for creation. Clones, like the crows, can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Clones move at crow speed, and can perform any Akegarasu jutsu the user knows. Clones disperse and reform once before being defeated, but each time this jutsu is re-learned, an additional reformation charge is gained.
Description: Once a murder of crows has been summoned in the hands of an experienced Akegarasu, a variety of sub-creations can be made to make the user deadly in battle. In this case with a sufficient amount of crows, the user forms a single seal - bird! - and calls them together in order to form of themselves. Unlike regular bunshin, the crow clone has substance, can move at the same speed as an individual crow, and best of all, scatters when struck for re-use. Although the clone is not spawned with the user's inventory, they will attain whatever main weaponry the user has at the time, if any. When struck by concentrated blows from bladed/blunt weaponry or even a bare fist, crows disperse and revert back to crow form instantly for further use. However, widespread, area-of-effect attacks such as elemental ninjutsu (katon, raiton, etc.) defeat the crows instantly.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
- Karasu Tengu no Jutsu (Crow Vision Technique)
- Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
[learned 3 times]- Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
- Shunshin-Kakezori (Retracting Flicker)
- Domu (Earth Spear Essence)
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Special: Stops taijutsu and ninjutsu of equal or lower rank. Boosts user’s taijutsu and strength almost twofold, at the cost of slowing down by the same amount. Last until broken or canceled, and when used around a plethora of earth, the armor can repair itself near-instantly if damaged.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the users speed, strength and striking ability/ However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. - Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton. - Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Special: Fills a large, 10 meter area with mist which lasts 1 turn. Each time retrained, area of mist expands by 10 more meters and 1 extra turn. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: Suiton. - Mizuame Nabara (Starch Syrup Capture Field)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: 0 - 10 meters
Special: Glue freezes opponent in place for 1/2 a turn, plus 1/2 more each time retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton. - Iajutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iajutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu - Mae (Front)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of deflected strike depends on the user's highest 'Iajutsu' rank. Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iajutsu 'D'. - Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
- Sanzengarasu no Jutsu (Scattering One Thousand Crows Technique)
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