Swordsman Goro
Mar 19, 2011 13:49:48 GMT -8
Post by Goro on Mar 19, 2011 13:49:48 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
[list
[/li][li]Claymore
Rank: C
Type: Primary / Melee
Description: The claymore is a two-handed, double-edged sword with a cross hilt, of which the guards were usually turned down. Heavy and long, the blade can surpass five feet, and requires great strength to weild.
Cost:
[/li][li]None and yes I am sure I want none
[/li][li]None
[/li][li]None
[/li][li]
Samurai Techniques :
Chakura no Kishu (Chakra Form Manipulation)[175]
Rank: D, C B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Base for all Samurai techniques.
Description: The most innate and basic of all Samurai abilities, this technique acts as the base to all of the armored warriors chakra related abilities. Although samurai don't use handseals and jutsu, they nonetheless have learned to bypass seals as a medium for their chakra, using instead in its raw form and manipulating it to their bidding, usually in the form of an offensive weapon. As the Samurai grows more experienced with this technique, their creations become grander and grander.
Domain: Samurai.
Kyuushen (Weapon Sharpness)[75]
Rank: D, C ,B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Determines the strength of a Samurai's chakra creation.
Description: A basic training technique that supplements all of the Samurai's chakra creations, this will determine the sharpness and strength behind their chakra manipulation.
Domain: Samurai.
Total = 350
Goken
Raiken (Thunder Fist)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Each time retrained, the user spins once more, and as a result stacks on extra 'C' ranked damage.
Description: yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Shoufuu (Rising Wind)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken
Kage Buyo (Shadow of the Dancing Leaf)[50]
Rank: C
Type: Supplementary / Taijutsu
Range: -
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Senpuu (Whirlwind)[25]
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Gouriki Senpuu (Strong Whirlwindd)[100]
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: User retains amount of spins and knock-back from previous Senpu. Each time this technique is relearned, 'B' damage is stacked.
Description: The final evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered creates even more internal damage, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Total =325
Gates
None
Boxing
none
[/list]
don't want to sell my last 25 exp
- Bear Goro
- 19
- Samurai
- Born in Taki No Kuni , Lives in Taki no kuni
- Non-ninja & None
- Hard
- Taijutsu [Primary] , Ninjutsu [Secondary] , Genjutsu [Teritary]
PHYSICALITY[/u]
- 5'6
- 150 lbs (+100lbs of weighted clothing)
- A Hat , Shirt and pants
- Bear is a slightly tanned seventeen year-old boy with brown spiky hair. Unlike other people around and above his age, Bear's build is well muscled and slim, hence the nickname "Bear". Bear's eyes are fairly big and naturally bright orange, which is often seen as the 'devil's curse' by many that has the chance to see him face to face. His legs also give the appearance of a very adept fighter, lean and small. On his back, Bear has numerous amounts of scars on it, which symbolizes a very awful past. The fighter also has rough hands, as he uses them almost every day to work, or fight. Having many odd features, Bear gives off an 'unbreakable fighter' aura around him, which spook out many that come across him, outside or inside the fighting ring.
Bear doesn't care much about choice of clothes, with the exception of rings with fancy designs on them. When you see him, he will often wear clothes that seemed like he had chosen randomly from his closet, which he did. The choice of shoes for Bear would be sandals or bare feet. There are also times when Bear would wear his best set of clothes, a plain white tee with brown pants, not much for a normal person, but it is a lot to Bear's standards. - Scars on his back
COGNITION[/u]
- Being the person he is, Bear can relate to anyone who's suffered like him. The feeling of being alone never felt good, so Bear always tries to lighten the mood, even if he fails. Starting off, Bear would most likely win the kindest contest if there was ever one to begin with. The boy will try anything possible to make you feel better, even if it means doing something illegal. What? It's in Bear's blood to be kind to almost everybody in the whole entire world.
Though he is kind, Bear is also very shy and timid around others. Most of the conversations he receives weren't exactly conversations at all, it was just him barely speaking out, or whispering into the person's ear. The boy is very scared to stretch out into the real world, as most of his life was spent either inside his house, or fighting in the Underground Fight. To be truthful, half of the fighter's conversations were inside his head, by himself!
Bear is a very tolerant person because he is shy and kind. He can take any cruel prank you or your friends throw at him, as long as it doesn't hurt anyone else in the process. He doesn't actually care if you throw raw eggs at his face; he just cares if you throw raw eggs at his friends. You see, being alone for his whole life, friends is all Berar has left to lean on, and if you mess with them, you're going to have to mess with someone you never want to mess with in your entire life.
The fighter being overprotective of his friends, Bear also developed a very vengeful attitude towards people that mess with his buddies. If you ever happen to mess around with his friends, expect cold treatment from Bear, or even violence if you ticked off Bear enough to do that. That pretty much wraps up Bears personality, which overall, if personalities were given an appearance, those of a cuddly teddy bear in human form. - Chaotic , Good
- Friends
- Tends gnaw on floss
- Likes & Dislikes
Likes
✓ Blades
✓ Tai-Jutsu
✓ Brute Strength
✓ Bugs
✓ Other Samurai
Dislikes
✕ Posh People
✕ Fancy Things
✕ Gen Jutsu
✕ Blunt Swords
✕ Traitors
ARMAMENTS[/u]
[list
[/li][li]Claymore
Rank: C
Type: Primary / Melee
Description: The claymore is a two-handed, double-edged sword with a cross hilt, of which the guards were usually turned down. Heavy and long, the blade can surpass five feet, and requires great strength to weild.
Cost:
[/li][li]None and yes I am sure I want none
[/li][li]None
[/li][li]None
[/li][li]
Samurai Techniques :
Chakura no Kishu (Chakra Form Manipulation)[175]
Rank: D, C B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Base for all Samurai techniques.
Description: The most innate and basic of all Samurai abilities, this technique acts as the base to all of the armored warriors chakra related abilities. Although samurai don't use handseals and jutsu, they nonetheless have learned to bypass seals as a medium for their chakra, using instead in its raw form and manipulating it to their bidding, usually in the form of an offensive weapon. As the Samurai grows more experienced with this technique, their creations become grander and grander.
Domain: Samurai.
Kyuushen (Weapon Sharpness)[75]
Rank: D, C ,B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Determines the strength of a Samurai's chakra creation.
Description: A basic training technique that supplements all of the Samurai's chakra creations, this will determine the sharpness and strength behind their chakra manipulation.
Domain: Samurai.
Total = 350
Goken
Raiken (Thunder Fist)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Each time retrained, the user spins once more, and as a result stacks on extra 'C' ranked damage.
Description: yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Shoufuu (Rising Wind)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken
Kage Buyo (Shadow of the Dancing Leaf)[50]
Rank: C
Type: Supplementary / Taijutsu
Range: -
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Senpuu (Whirlwind)[25]
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)[50]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Knock-back equals 5 meters, plus 1 more each time retrained.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpu'.
Gouriki Senpuu (Strong Whirlwindd)[100]
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: User retains amount of spins and knock-back from previous Senpu. Each time this technique is relearned, 'B' damage is stacked.
Description: The final evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered creates even more internal damage, as their strikes are amplified.
Domain: Goken. 'Dai Senpu'.
Total =325
Gates
None
Boxing
none
[/list]
don't want to sell my last 25 exp