kurushima, daichi
Aug 11, 2015 18:57:23 GMT -8
Post by デーモン on Aug 11, 2015 18:57:23 GMT -8
ヨモツヘグリ
information
documentation
forename. 大地 - daichi.
surname. 来島 - kurushima.
village. 砂隠れの里 - sunagakure no sato.
ninja rank. basic ninja - genin.
familial clan. kaguya.
blood-limit. dead-bone pulse.
gender. male.
height. 173 cm.
weight. 70 kgs.
age. 14 yrs.
blood type. o-
mastery. discipline, motivation, focus. (taijutsu)
level of skill. intermediate (hard)
chakra capacity. x2 massives.
advanced info
styles of combat
recorded augmentations:
1.---
recorded elemental styles.
1.---
recorded fighting styles.
1. goken.
recorded ninjutsu styles.
1.
statistical analysis.
strength. b
speed. c
stamina. c
seals. d
sense. c
close quarters combat. c
reflexes. d
chakra control. d
durability of body. c
ability to track. d
physicality and psychologypersonality wise, daichi is daichi, let me explain this. his personality consists of a set of morals placed down to him by his elder brother before his passing. respect your parents, care for your village, train yourself beyond your limits, and protect all that you hold dear with your own fists. in some these morals would create a fiery individual. that's just not daichi.
instead it created a child with more potential and power than he realizes and sometimes even cares about. he feels that a lot of responsibility was coined off to him. he's a lazy individual. smart and definitely notices the little things, but completely wastes his talents. hard work is annoying to him. having to think more than he needs to is hard work. not being about to eat what he wants is hard work. you get the gist of it.
laziness also doesn't mean that he isn't proficient in his abilities. it just means he cares a little less about sharpening them. inside of him is a large pit just waiting for something to spark a more passionate and hot-blooded individual to life, but nothing has jump-started or interested him. that kinda leaves a sluggish and kinda pushing through the mud kind of personality and take on life.
blemishes. well a small patch of freckles on his face. scars. honestly none. that's a surprising statement to make about a kaguya, but they have an amazing regenerative ability when it comes to their own techniques. outside damage affects them like anyone else, but their bone-pulse jutsu usually heals up instantly. this kinda runs into daichi's physical appearance. he is - to forgo a better word - pretty jacked. this doesn't mean he has a 6 pack and huge muscles. he has a pretty lean body, muscles created from years of training since he was six years old. his family filled his head with training even if it was the smallest amount and it stuck - unlike everything else they said.
apparel. thanks to his kekkei genkai which daichi himself calls an "ailment". he tends to wear clothing that reveals his chest and is easily removable. this is so whatever he is wearing isn't unnecessarily destroyed when using his talents. the one thing that does stay the same no matter what kinds of slacks or sandals are worn on a certain day. that's the large plethora of jackets that he has. his favorite being an oversized, sleeveless coat with fur around the hooded region. he breaks the zipper on all of his coats as to assure he doesn't one day forget and then gets caught up in a hassle of a situation and ends up destroying one of his favorite coats.
weapons
primarySimple yet effective, these basic primary weapons serve as a shinobi's means of offense, and can be aesthetically modified to their liking. Primary weapons can be purchased at a weapon shop at any time, although it is also possible to acquire them through other means, such as ordering one from a craftsman.{two primaries}Dogori and Mogori(Kukri) x2
Rank: C
Type: Primary / Sword / Melee
Description: Like its cousin the machete, the kukri is a more durable and heavier weapon used to cut through thick wood. At twenty one inches long it is also sharp on only one side and is slightly curved comparable to a boomerang but on a smaller scale. These modified fully black versions have multiple opens on their un-sharpened sides, allowing for a much lighter swing. They have a black clothe wrapped handle to reduce shock and stress on the hand.
Cost: 5,000 Ryo
secondariesIn addition to the main weapons a ninja carries into battle, they will also need to equip themselves with secondary items. These are many and varied, useful not for direct combat but through tactical manipulation. Secondary weapons can be purchased at a weapon shop at any time.{three secondaries}Smoke Grenade x1
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This combustible comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 500 per Pack
Hikari (Light Bomb) x1
Rank: C
Type: Tool / Area of Effect
Special: 1 per pack
Description: Flash Bombs are supplementary combustibles used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters. The range is 0 to 10 meters.
Cost: 500 per Pack
Makibishi (Ground Spikes) x1
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 100 Ryo per Pack
universalAccessories are important and vital add-ons to the typical repertoire of weapons a shinobi can carry. Although not necessarily lethal on their own right, in the hands of experience, they can produce many impressive results. Although these items are indeed expendable, they are just as easily obtainable!{three accessories}Breath Mask x1
Rank: C
Type: Universal Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
C: 4 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
Cost: 15,000 Ryo
Ninja Info Card x8
Rank: D
Type: Universal Accessory / Self
Special: Able to permanently store IC information on any shinobi the owner of the card encounters. Storage time is equal to one full turn (5 seconds), and adds any IC information the user has properly obtained; updating a preexisting card takes one (1) second. Each card takes up one fourth of an accessory slot.
Description: Ninja Info Cards a device established by the shinobi community in order to improve intelligence. Infused with special chakra seals, these cards are activated on touch, and once a link is established, the user may transfer memories of a particular person. The result is the most recently known picture of the person, followed by important facts such as their abilities, locations, bloodlines, possessions, etc. An excellent tool for spying!
Cost: 6,000 Ryo per card