Inuzuka, Akira
Aug 14, 2015 6:41:09 GMT -8
Post by akira on Aug 14, 2015 6:41:09 GMT -8
[1] Personology
Name: Inuzuka, Akira / Aki(Dire Wolf)
Age: 26
Gender: Male
Title: None Yet
Clan / Bloodline: Inuzuka
Rank: Jounin
Profession: None Yet
Type: Taijutsu Master
Difficulty: Hard/Advanced
Character Slots:
Releases:
Fighting Styles:
Stats:
Mastery:
MASTERY
Tier One — The Hunter: With increased training comes increased abilities. The heightened senses of the Inuzuka clan member are increased twofold, allowing them to hear things others simply cannot (such as someone standing on the opposite end of the room whispering, or someone's heartbeat) when they focus. Unfocused, this ability still gives them a clarity others do not possess, allowing them to react faster and better than you average shinobi. This allows for some of the greatest trackers of the shinobi world to easily locate their prey from a further distance.
Tier Two — The Beta: This further development along the learning curve of the Inuzuka Clan allows for clansmen to unleash the potential of their abilities. With this tier, chakra costs for all Inuzuka techniques are lowered by one tier. An added benefit to becoming the beta of the pack is that the user's Tsuuga is even more resistant to taijutsu and ninjusu based assaults.
Tier Three — The Alpha: At the final stages of the learning curve, the Inuzuka clan member has shown their dominance and worthiness to be given the title of Alpha. Through this recognition, the clan member can now sustain Jinjū Konbi Henge: Sōtōrō beyond the initial two turns by supplying the technique with a High (unaffected by second mastery) amount of chakra. The alpha of the pack is also renown for their ability to command and dominate over others. With this being said, the Inuzuka clan member will also have access to the special ability to telepathically communicate with their Ninken no matter the distance.
The canine companion of the Inuzuka grows alongside its master from the moment it's born to the day it dies. As the Inuzuka clansman becomes more powerful, so does their animal companion. With every tier gained in Inuzuka techniques, the user's canine companion automatically gains a tier in their own set of masteries listed below.
Tier One — Feisty Pup: The companion is now gifted with C level Strength in standard attacks, stacking this damage onto techniques performed alongside its master.
Tier Two — Man's Best Friend: The companion is now gifted with B level Strength in standard attacks. With this, the animal can also stack this damage to techniques performed. Another feature of the animal becoming so close with it's master is that it has gained the ability to speak in human dialect. This allows for communication between both master and companion in the same language.
Tier Three — Old Reliable: The companion is now gifted with A level Strength in standard attacks. With this, the animal can also stack this damage to techniques performed alongside its master.
Other Stats:
4x Massive Pool of Chakra
Chakra Expansion(2/5)
Traits:
[2] Physicality
Height: 5'11
Weight: 140 lbs
Bloodtype: B+
Appearance: Akira is tall about five foot eleven inches, he weights one hundred and forty pounds. He has red markings on both his cheeks in the shape of fangs, in directing his an Inuzuka. He has a lean muscular body. His arms are thick with muscle, his neck thick slightly from the training. Same with the legs. His companion Aki, is five foot five inches massive Dire Wolf still growing his skin is white like the snow.
Apparel:
Akira carries a Quater staff on his back, along with a Hidden Baton in his right hand sleeve, his satchel is on his lower back in a pouch.. Along with his other equipment that are used as weapons.(Kunai, Etc) He has a Jounin suit and basic Flak Jacket on him. And his handheld radio on his left hand.
Blemishes or Scars: None
[3] Cognition
Alignment: Good
Allegiance: Konoha
Personality:
Akira is all for helping people. He enjoys helping the youth without getting anything in return. He finds it his duty to help others in need. he is collective and some what intelligent and slightly cunning. He feels the need to help others first whether then himself in terms of village work, instructing classes, or helping with missions. He is loyal to the Village and it's people. Mostly the Hokage himself. The Village was all he had in the beginning anyway. Along with his Massive Dire Wolf.
Quirks and Tendencies:
Likes and Dislikes:
[4] Armaments
Quarterstaff
Rank: C
Type: Primary / Blunt / Melee
Description: A quarterstaff is a long staff, about five to seven feet long used primarily for stick fighting. Held with the back hand at the butt end of the staff and the other hand about a foot above it, as a two-handed sword would be held, it can be used either as a defensive measure against blows, or as a bashing instrument.
Cost: 5,000 Ryo
Telescopic Baton
Rank: C
Type: Primary / Blunt / Melee
Description: A heavy steel bar with many separate chambers that initially starts out at a size where an adult male can wrap his palm around it comfortable. Upon extending the many chambers the baton extends out to make a six inch weapon of steel to whack at the intended target. Though it does not carry the same weight as a fully steel weapon it does cause excruciating pain with a solid hit and is quite easy to conceal.
Cost: 5,000 Ryo
Shuriken (Ninja Star) 2x
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Kunai (Throwing Knife) 1x
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Satchel
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 30,000 Ryo
Handheld Radio
Rank: C
Type: Universal Accessory / Self
Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot.
Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 10,000 Ryo
Flak Jacket
Rank: C
Type: Upper Body
Limit: All
Description: A standard issue flak jacket all shinobi receive. Although thin and comprised of weak materials, it still provides basic defense against simple attacks, while allowing the user to move about with maximum speed.
Cost: 5,000 Ryo
[5] Techniques
Shikyaku no Jutsu (Four-Legs Technique)
Rank: D
Range: –
Type: Supplementary
Handseals: 2: 1 to activate, 1 to deactivate
Chakra Consumption: Mid per turn
This technique is the foundation of all Inuzuka Nintaijutsu shown by the Inuzuka. This technique grants animal-like accelerated fighting instinct and reflexes to the user. But also transforms the user completely and, giving an overall animal-like appearance. This appearance is always the same: elongation of the canine incisors, finger nails into claws. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement (+1 to the stats strength and speed.)
Note: While this technique is active, only Inuzukage-based techniques may be used.
Dainamikku Mākingu (Dynamic Marking)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: –
An Inuzuka's Ninken or Combined Transformation will jump from a various angle at their opponent and expel urine at them and leave a strong chakra infused odor onto their opponent for surprise attacks and tracking opponents.
Note: The marking can blind and disorient for three turns, but also this can be used to track an opponent when using Passing Fang and Fang Wolf Fang. The odor will remain in play for the duration of the thread.
Rezakiba Shuurai (Razor Fang attack)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid
Rezakiba Shuurai is a powerful chakra assault created by the specialized wild clansmen of the Inuzuka. The process in which the technique is performed is quite simple. While using the Four-Legged Technique, the user sends waves of chakra to either one of their hands, building chakra before they lash forth. The sharp-edged nature of the technique is capable of tearing through skin and bone easily.
Note: This technique was created by Laz.
Banjin Soshaku (Savage Bite)
Rank C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Banjin Soshaku is one of the more beastly attacks within Inuzuka. Through rigorous jaw-locking exercises, the user is capable of biting and tearing a tangible object, such as skin, with ease. While using the Four-Legged Technique, the user can manipulate their body by utilizing chakra, allowing the jaw to become fixed and resolute. Any being caught within the jaws of a user utilizing this technique will experience intense pain as the fangs of the user digs into their body, drawing blood as a result.
Note: This technique was created by Laz.
Juujin Bunshin (Beast-Man Clone)
Rank: C
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Mid to cast, Low to sustain
The user calls their companion to hop upon the users back. The Inuzuka clan member will form a singular sign to send chakra directly into their Ninken. This will transform the animal become virtually impossible to tell apart from its master, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation.
Tsuuga (Passing Fang)
Rank: C
Range: Close (0m ~ 5), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging. However, this technique can also deal a large amount of damage to defenses and barriers. Constant pressure from this drill-like assault can, over time, pierce even thickest defenses.
Note: Furthermore, the user can only turn in wide arcs. It should be noted that this technique can be used underwater, and in other such mediums.
Gatsuuga (Fang Passing Fang)
Rank: B
Type: Offensive
Range: Close (0m ~ 5), Mid (5m ~ 10m), Far (10m+)
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
The more advanced version of the Tsuuga, and more powerful, this involves the user's Ninken as well. The user and their Ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. Due to their being two of them, the user can create a vortex-like chamber of destruction. The force of this attack is strong enough to drill through stone.
Note: Furthermore, the user can only turn in wide arcs. It should be noted that this technique can be used underwater, and in other such mediums.
Gatenga (Fang Rotating Fang)
Rank: B
Type: Offensive
Range: Close (0m ~ 5), Mid (5m ~ 10m), Far (10m+)
Handseals: -
Chakra Consumption: Mid to cast, Mid to sustain
The user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target. This ability can deal a severe amount of damage to a target if direct contact is made, easily capable of killing an adult if both were to make contact simultaneously.
Note: While in this rotation, the user is immune to all forms of Genjutsu. Furthermore, the user can only turn in wide arcs. It should be noted that this technique can be used underwater, and in other such mediums.
Jinjū Konbi Henge: Sōtōrō (Human Beast Combination Transformation: Double-Headed Wolf )
Rank: S
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Massive to cast, Mid to sustain
A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with Ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.
Note: The power of the technique can only be used for two turns. Within this time any Inuzuka technique can be used on a much more massive scale. This beast is roughly ten meters tall, thirteen meters long, and five meters wide.
Garōga (Fang Wolf Fang)
Rank: S
Range: Far (10m+)
Type: Offensive
Handseals: No
Chakra Consumption: High
Man and beast transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Wolf technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings that tears the enemy apart even without touching them directly. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell.
Note: This ability can only be used while Jinjū Konbi Henge: Sōtōrō (Human Beast Combination Transformation: Double-Headed Wolf ) is active.
Rank: D
Range: –
Type: Supplementary
Handseals: 2: 1 to activate, 1 to deactivate
Chakra Consumption: Mid per turn
This technique is the foundation of all Inuzuka Nintaijutsu shown by the Inuzuka. This technique grants animal-like accelerated fighting instinct and reflexes to the user. But also transforms the user completely and, giving an overall animal-like appearance. This appearance is always the same: elongation of the canine incisors, finger nails into claws. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement (+1 to the stats strength and speed.)
Note: While this technique is active, only Inuzukage-based techniques may be used.
Dainamikku Mākingu (Dynamic Marking)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: –
An Inuzuka's Ninken or Combined Transformation will jump from a various angle at their opponent and expel urine at them and leave a strong chakra infused odor onto their opponent for surprise attacks and tracking opponents.
Note: The marking can blind and disorient for three turns, but also this can be used to track an opponent when using Passing Fang and Fang Wolf Fang. The odor will remain in play for the duration of the thread.
Rezakiba Shuurai (Razor Fang attack)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid
Rezakiba Shuurai is a powerful chakra assault created by the specialized wild clansmen of the Inuzuka. The process in which the technique is performed is quite simple. While using the Four-Legged Technique, the user sends waves of chakra to either one of their hands, building chakra before they lash forth. The sharp-edged nature of the technique is capable of tearing through skin and bone easily.
Note: This technique was created by Laz.
Banjin Soshaku (Savage Bite)
Rank C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Banjin Soshaku is one of the more beastly attacks within Inuzuka. Through rigorous jaw-locking exercises, the user is capable of biting and tearing a tangible object, such as skin, with ease. While using the Four-Legged Technique, the user can manipulate their body by utilizing chakra, allowing the jaw to become fixed and resolute. Any being caught within the jaws of a user utilizing this technique will experience intense pain as the fangs of the user digs into their body, drawing blood as a result.
Note: This technique was created by Laz.
Juujin Bunshin (Beast-Man Clone)
Rank: C
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Mid to cast, Low to sustain
The user calls their companion to hop upon the users back. The Inuzuka clan member will form a singular sign to send chakra directly into their Ninken. This will transform the animal become virtually impossible to tell apart from its master, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation.
Tsuuga (Passing Fang)
Rank: C
Range: Close (0m ~ 5), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging. However, this technique can also deal a large amount of damage to defenses and barriers. Constant pressure from this drill-like assault can, over time, pierce even thickest defenses.
Note: Furthermore, the user can only turn in wide arcs. It should be noted that this technique can be used underwater, and in other such mediums.
Gatsuuga (Fang Passing Fang)
Rank: B
Type: Offensive
Range: Close (0m ~ 5), Mid (5m ~ 10m), Far (10m+)
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
The more advanced version of the Tsuuga, and more powerful, this involves the user's Ninken as well. The user and their Ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. Due to their being two of them, the user can create a vortex-like chamber of destruction. The force of this attack is strong enough to drill through stone.
Note: Furthermore, the user can only turn in wide arcs. It should be noted that this technique can be used underwater, and in other such mediums.
Gatenga (Fang Rotating Fang)
Rank: B
Type: Offensive
Range: Close (0m ~ 5), Mid (5m ~ 10m), Far (10m+)
Handseals: -
Chakra Consumption: Mid to cast, Mid to sustain
The user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target. This ability can deal a severe amount of damage to a target if direct contact is made, easily capable of killing an adult if both were to make contact simultaneously.
Note: While in this rotation, the user is immune to all forms of Genjutsu. Furthermore, the user can only turn in wide arcs. It should be noted that this technique can be used underwater, and in other such mediums.
Jinjū Konbi Henge: Sōtōrō (Human Beast Combination Transformation: Double-Headed Wolf )
Rank: S
Range: -
Type: Supplementary
Handseals: -
Chakra Consumption: Massive to cast, Mid to sustain
A Combination Transformation where man and beast become a single entity. It is a specialty of the Inuzuka clan, a clan that has been walking side by side with Ninken for generations. They coalesce into a bicephalous wolf, thus drastically increasing their power. In their direct attacks, they demonstrate great efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary power of destruction.
Note: The power of the technique can only be used for two turns. Within this time any Inuzuka technique can be used on a much more massive scale. This beast is roughly ten meters tall, thirteen meters long, and five meters wide.
Garōga (Fang Wolf Fang)
Rank: S
Range: Far (10m+)
Type: Offensive
Handseals: No
Chakra Consumption: High
Man and beast transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Wolf technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings that tears the enemy apart even without touching them directly. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell.
Note: This ability can only be used while Jinjū Konbi Henge: Sōtōrō (Human Beast Combination Transformation: Double-Headed Wolf ) is active.
Goken (Strong Fist)
Rank: D
Range: -
Type: Passive
Handseals: -
Chakra Consumption: Low per hit
Strong Fist is a Taijutsu style, the purpose of which is to cause extreme forms of external damage to a target, alongside breaking as many bones as possible. It is the exact opposite of the Gentle Fist, which is used exclusively by the Hyuuga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Note: For a Low increment of chakra, Goken practitioners can marginally raise the destructive force of any standard attack (non-jutsu) they perform; each strike will have a temporary +1 Strength bonus to it.
Dainamikku Entori (Dynamic Entry)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
This technique is essentially nothing more than the user performing a jumping kick into their opponent’s face. By focusing chakra into their feet, the user can quickly and effectively spring toward an unsuspecting victim and land their assault. This is best used with a distraction, such as a thrown kunai, so that the user can take advantage of the target’s blind spot.
Dainamikku Akushyon (Dynamic Action)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Another relatively basic technique, the user will first flip towards their opponent (for flare; this is not necessary) and then proceeds to assault them with a flurry of punches and kicks (for a maximum of five). While somewhat more advanced than its counterpart, Dynamic Entry, these blows are hardly threatening in the grand scheme of things.
Note: Like most techniques that involve multiple hits, presuming the target is hit by the first attack, the subsequent four will automatically connect.
Konoha Reppuu (Leaf Gale)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying on their back as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Konoha Senpuu (Leaf Whirlwind)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Rank: D
Range: -
Type: Passive
Handseals: -
Chakra Consumption: Low per hit
Strong Fist is a Taijutsu style, the purpose of which is to cause extreme forms of external damage to a target, alongside breaking as many bones as possible. It is the exact opposite of the Gentle Fist, which is used exclusively by the Hyuuga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Note: For a Low increment of chakra, Goken practitioners can marginally raise the destructive force of any standard attack (non-jutsu) they perform; each strike will have a temporary +1 Strength bonus to it.
Dainamikku Entori (Dynamic Entry)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
This technique is essentially nothing more than the user performing a jumping kick into their opponent’s face. By focusing chakra into their feet, the user can quickly and effectively spring toward an unsuspecting victim and land their assault. This is best used with a distraction, such as a thrown kunai, so that the user can take advantage of the target’s blind spot.
Dainamikku Akushyon (Dynamic Action)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Another relatively basic technique, the user will first flip towards their opponent (for flare; this is not necessary) and then proceeds to assault them with a flurry of punches and kicks (for a maximum of five). While somewhat more advanced than its counterpart, Dynamic Entry, these blows are hardly threatening in the grand scheme of things.
Note: Like most techniques that involve multiple hits, presuming the target is hit by the first attack, the subsequent four will automatically connect.
Konoha Reppuu (Leaf Gale)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying on their back as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Konoha Senpuu (Leaf Whirlwind)
Rank: D
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per three turn. While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per three turn. While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Miniscule
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Miniscule
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Free Academy Jutsu
Starts with 1,500 EXP.
Starts with 20,000 RYO
Inuzuka Clan Techniques: 820
Chakra Expansion: 600(200 for buying it 1x 400 for buying a second time)
Goken: 50
Universal Ninjutsu: 30
Total Exp Spent: 1500