The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Above you will find a map that gives the general overview of NRP's geography, specifically, POINTS OF INTEREST (POI'S) within each country. As you can see, it is slightly different from that of the canon; because of various wars and the erosion of time, access to many areas has become impossible. Moreover, knowledge of these long-forsaken places has been lost more and more with each successive generation. You are free to refer to this map when traveling, setting up missions, etc. Be forewarned that the geography may change marginally as plot progresses on our site! It is entirely possible for one country to take over another, thereby gaining more land to call its own. If that should happen, the map will be updated to better inform the players; pieces of land with the same color signify that this land is being ruled by the same power.
Last Edit: Jan 20, 2016 13:11:28 GMT -8 by Naitome
Now, let us discuss the three important T's when it comes to moving about In-Character, across the forum - THREAD COUNT, TIME, & TRAVELING.
Thread Count refers to the amount of threads each account with an accepted Player Character can have. By default, this number is three (3). Agents such as clones and summons can use one of these three thread count slots as well, as long as they qualify for their own form of independent roleplay. Additionally, one's thread count cannot spread across more than one country, though they can move across multiple boards within a single country. This means you can have a thread in, say, the Land of Fire, the Hidden Life, and Tanzaku no Gai (all within the Fire country), but you cannot have active threads across, say, the Land of FIre, the Land of Water, and Wind. This keeps location realistic, and makes one's actions in each thread and country more measured (you won't go on sprees across countries if you know you have to try to escape after). The only exception to the thread count rule would be Special Events. These do not fill up your thead count.
Time within NRP occurs all at once, with a single caveat - when you start a thread, that thread essentially becomes a bubble, with the exception being POIs. This means that regardless of how much time passes within that thread, at the end, you always sync back up with the normal site timeline. As a result, news of happenings typically cannot be known until the end of threads or until someone in the thread physically exits. The STORYLINE board will always give out updates regarding the current state of time and affairs. In terms of posting, the default Inactive In-Character (IIC) timer will be 48 hours.
Traveling on NRP is also as simple. You only need a travel thread when moving across countries/boards. Traveling requires its own thread. One cannot commence a travel thread until their current roleplaying is complete within a board. After observing the map above, figure out which country you wanna go, and then observe the amount of countries you need to go through. This will determine the amount of posts you'd have to make. For example, if I'm in Lightning and want to go to Fire, I have to go through two countries; this means my travel thread would have two posts of movement, and one of arrival.
These posts don't need much content, but do need to note an attempt at movement and some brief change in setting. Traveling is meant to be simple, but at the same time, but instilling a form of "distance measurement", it also adds in the factor of travel interruption - when an NPC or PC interferes with you during a travel attempt. At this point, anything can happen. Because one is in limbo between boards during travel, Death is disabled. If your character comes near-death, you're sent back to your last known country of origin, at the mercy of your attackers if they so wish to pursue.
It should be noted that staff approval for travel is required when someone's travelisi being interrupted. This also means there will be a 48-hour Inactive In-Character (IIC) timer that also applies to travel intercepts; essentially, anyone will have 48 hours from the when someone exits a thread to stop them before their travel is complete. This means that if it is within reason to try to intercept you during travel, one can attempt it. Suddenly appearing in someone's thread without rhyme or reason is not an example of such.