The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Birth Name: Fukanō (Impossible) Age: 8 Gender: Male Alias: --- Title: --- Clan: Tenyama Birth Country: The Land Of Demons Current Residence: Kaminari No Kuni Rank: Kumogakure Genin Profession: --- Type: Ninjutsu Master Difficulty: Hard Chakra Pool: x3 Massive200 Experience: 2,240
Strength - D Agility - C Stamina - C Seal-Speed - B Instinct - C
Close Quarters Combat - D Reflexes - C Chakra Control - C Endurance - D Tracking - C
Height: 4'1" Weight: 88 lbs Eye Color: Brown Hair Color: Dark Brown Laterality: Ambidextrous
Appearance: Fukanō is dark-skinned with brown eyes and has a large amount of tightly curled hair, like nearly all members of the Tenyama Clan. His youth is betrayed by thin eyebrows often raised in a look of heavy contemplation. As he is still a young boy, he is on the shorter side, and thin with a lean musculature honed through his brief years studying the shinobi arts. His hands and feet are rather large, given his frame, and his aura is said to be noticeably 'warmer' than others, even to those who otherwise have no ability to sense chakra.
Apparel: He has always worn simple garments, usually dark in coloration, in light layers as he 'overheats' quickly. Whatever slave clothes he was able to steal, whatever robes he has been able to snatch from random markets throughout his wandering, he dresses simply so that he is not naked, taking no pride or concern in fashion.
Blemishes, Scars, Markings: Summoning seal on both upper arms/shoulders. Academy Graduation Age: 8 Chunin Promotion Age: -- Jonin Promotion Age: --- IC Missions Completed: 0
• D, 0 • C, 0 • B, 0 • A, 0 • S, 0
Events Completed: 0
• ----- • ----- • -----
Alignment: True Neutral Allegiance: Himself Sexuality: Heterosexual Marital Status: Single
Personality: He is a patient and unusually calm boy, intelligent and resourceful, considered a genius to most who encounter him though, by the rigid standards of the Tenyama Clan, he is seen as dismally below average, a slacker. An early childhood in the Land of Demons and its dangerous chaos-scape have made understanding the world around him vital, though his youth lends itself to some naive notions about justice, good, and evil. He seems to always be reserved, held back, but this is merely the hesitance of calculation. He wonders about the world around him, where it came from, and most importantly where it can go. He has an intense dislike of the Samurai, as a reaction to their treatment of his abilities, but would consider hate too strong an emotion to be useful.
His recent escape from his Samurai handlers leave him moving through the mountains of Kaminari No Kuni, searching for a folktale; the mythical village hidden in the clouds.
Quirks and Tendencies:
1. Listening Intently 2. Analyzing Mundane Occurrences/Taking Written Notes 3. Eating Anything Edible, Regardless of It's Taste or Strangeness 4. Checking His Appearance In Reflective Surfaces/Adjusting His Afro 5. Planning Ahead
Likes and Dislikes:
1. + Fighting 2. + Art 3. + Buffet Style Eating Establishments 4. + Legends About Shinobi 5. + Girls With Long Hair 6. - Small Talk 7. - Religion 8. - Yogurt, or Things With The Same Texture As Yogurt 9. - Samurai 10. - Speaking To Adults
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: 2 Chakra Consumption: Mid to cast, Miniscule to sustain
Chuusijin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user coats their legs and feet in chakra and begins stomping wildly. As they stomp, the earth around them begins to quake, disrupting balance of anyone nearby. This technique is ideal when faced with waves of opponents, or for taking down weakened edifices.
Note: The earthquake extends 5 meters in every direction of the user. and will continue so long as they continue to supply chakra and stomp. Any person within range of the earthquake will suffer serious balance and orientation disruption.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) Rank: D Range: Close (0m ~ 5m) Type: Supplementary Handseals: 1 Chakra Consumption: Low to cast, Miniscule to sustain
Shinjuu Zanshu no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user conceals themselves beneath the ground. Here they can lie in wait, capable of feeling the vibrations of those who walk above them. When the user chooses, they can emerge suddenly from the ground, grabbing the opponent and pulling them down into the pit where they once were buried. The opponent is buried up to their neck, robbing them of the ability to move.
Note: Concealment is near-instantaneous. User cannot move while underground, except to perform the second part of this technique. To remain underground without suffocating, the user will need to continually expend chakra.
Dochuu Eigyo (Underground Fish Projection) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid to cast, Low to sustain
Dochuu Eigyo is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user conceals themselves beneath the earth, much like in Shinjuu Zanshu no Jutsu. However, now they are capable of moving through the earth like a fish moves through water, allowing them to stage surprise attacks or escape from a potentially deadly onslaught.
Note: To learn this technique the user must know Shinjuu Zanshu no Jutsu. Concealment is near-instantaneous. The user cannot perform seals beneath the ground and thus cannot use jutsu, but can wield weapons. To remain underground without suffocating, the user will need to continually expend chakra.
Ganban Kyuu (Rock Plate Coffin) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 9 Chakra Consumption: Mid
Ganban Kyuu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user slams their hands against the ground. Two plates of rock will rise from around the opponent, moving to entomb them; upon the user's command, the rock will push together, crushing whatever is trapped inside.
Note: Requires a natural earth source.
Iwa Bunshin no Jutsu (Rock Clone Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Mid per clone
Iwa Bunshin no Jutsu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user creates a perfect clone of themselves made of stone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state.
Note: Clones must be created within 5 meters of the user and cannot travel father than 50 meters from its creator. This clone has High cap of chakra. These clones are limited to Earth-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Doton Bunshin Bakuha (Earth Clone Explosion) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 1 Chakra Consumption: Mid [per clone]
A follow-up technique to Doton Bunshin, the earth clone explosion is an advanced ninjutsu technique utilized by highly skilled doton users in order for them to detonate a standard doton bunshin at impressive levels. Once a normal doton bunshin is created, the user can detonate the clone at any time to form a very large explosion. The chakra left within the clone forms the energy behind the blast, and although it lacks fiery properties, the earthen components of the clone spread forth everywhere, traveling at dangerous speed like shrapnel. Traveling in all directions except underground, it effectively creates a devastating area of effect.
Note: This technique can only detonate one clone at a time, per post.
Doro Gaeshi (Mud Overturn) Rank: C Range: Close (0m ~ 5m) Type: Defensive Handseals: 3 Chakra Consumption: Low
Doro Gaeshi is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands, sending a pulse of chakra into it. A wall of earth will rise in front of them to serve as a defense, although it is not perfect.
Note: Doro Gaeshi can defend against techniques C rank and below; any attack above that will destroy it, breaking through. The wall is large enough to conceal the user.
Retsudo Tenshou (Revolving Split Earth Palm) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Retsudo Tenshou is a Ninjutsu technique which utilizes the Earth Element. After performing the required handseals, the user slams their palms into the ground. The surrounding rock will begin to churn in whirlpool-like manner beneath an opponent, twisting and turning to crush all those trapped within it.
Note: Can only be performed in an area with natural earth and rock. The user can control how large the whirlpool's dimensions are, so long as they do not exceed a 5 meter diameter.
Doton Kekkai - Dorou Doumu (Earth Barrier - Earth Dome Prison) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 8 Chakra Consumption: High to cast, Mid to sustain
Doton Kekkai - Dorou Doumu is a Ninjutsu technique which utilizes the Earth Element. After performing a set of handseals, the user strikes the ground with their hands. The earth overturns, rising up and around the opponent, trapping them in a dome made of earth with no apparent way out. By placing their hands against the dome, the user is able to suck out the chakra from the people trapped inside and bring it into their own body. At the same time, the user can use their own chakra to spread throughout the dome, repairing any damage their opponents manage to inflict on the inside. However, the chakra flow is not evenly spread out and becomes more weak the further away from the user it moves, allowing the dome to be broken on the far side if hit by a hard enough force.
Note: The dome is 6 meters in diameter. The user drains Mid chakra from each opponent inside the dome per turn while absorbing a Low amount of chakra each turn. By sacrificing a High amount of chakra per turn, the user reinforces the side of the dome closest to them, making it impossible to break from the inside with any technique because of the quick rate of repairs. The side closest to the user can be broken through by any attack of S rank. The wall farthest from the user requires an attack of A rank or higher to break or a strong piercing jutsu of B rank or higher. If the user decides not to pay the upkeep at all, then the dome can be broken on any side by an attack of B rank or above. The user must keep their hand on the dome at all times for all these effects.
Domu (Earth Spear) Rank: B Range: Close (0m ~ 5m) Type: Supplementary Handseals: 1 Chakra Consumption: High to cast, Mid to sustain
Domu is a Ninjutsu technique which utilizes the Earth Element. After performing a single handseal, the user flows chakra through all parts of their body. Their skin becomes noticeably darker as earth is infused with it, granting them a higher defensive power. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. Not many techniques can breech the areas hardened by Domu, excluding its undeniable weak point: Lightning Element ninjutsu.
Note: Domu cannot be penetrated by techniques that are of equal or lower rank, but will be penetrated by techniques that are of higher ranks. All physical attacks (punches, kicks) will have an increased damage potential because of the hardness of the user's skin.
Doryuu Jouheki (Earth Style Rampart) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Defensive Handseals: 7 Chakra Consumption: High
Doryuu Jouheki is a Ninjutsu technique which utilizes the Earth Element. After performing the necessary handseals, a large earthen rampart will erupt from the ground beneath their feet, pushing them up into the sky. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. This technique is useful for increasing the amount of earth one has to work with, aiding or foiling escapes, and drastically altering the terrain.
Note: The shape of the rampart is up the user's imagination, but it can never exceed 10 meters in any dimension. Doesn't harm the opponent in any way, just changes the landscape.
Doryuuheki (Earth-Style Wall) Rank B Range: Close (0m ~ 5m) Type: Defensive Handseals: 4 Chakra Consumption: High
The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Note: This wall is fifteen meters tall, ten meters wide, and nearly five meters thick.
KATON - 300
Bakuhatso no Shotto (Exploding Shot) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Miniscule per four projectiles
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosions cover about a 1 meter radius. While this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: Low to cast, Miniscule to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique was created by Estilo.
Kasumi Enbu no Jutsu (Mist Waltz Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Miniscule per 2 projectiles
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique) Rank: C Range: Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Low
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thus easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 6 Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Nao-Goukakyuu no Jutsu (Greater Fireball Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 + 1 held for fireball control Chakra Consumption: High | Low 'sustain' per every +10 meters traveled | Mid 'sustain' if changing direction
Nao-Goukakyuu is an advanced version of the signature Uchiha katon technique. The execution for the technique is identical to the original, with the exception that when the user goes to blow out the flamethrower, it now comes forth in the shape of a large, round fireball. Five meters in diameter, this ball is shot off at impressive speed, and produces a ten meter diameter napalm effect upon impact. The advanced version of this his technique allows the katon user to manipulate a fireball once launched, so that it is no longer forced to travel a linear path. Once the fireball has been shot, the user creates and holds a single seal, linking their chakra and preparing for control. Though the ball cannot move in a complete opposite direction once it's set on a path, it can curve swiftly and intensely, able to deviate suddenly from its original flight path up to ninety degrees from its original path.
Note: Requires the Katon release, as well as previous knowledge of Goukakyuu no Jutsu. Speed of fireball matches rank of technique. Sustain costs kicks in whenever the user wants to launch the ball past ten meters; 'low' if shooting the fireball straight, and 'mid' if attempting to control it. Make sure the handseal is held when attempting to control the fireball, or else it will explode once the seal is broken.
Endan (Fireball) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 6 Chakra Consumption: Mid
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth. This gout fans out at its peak, easily capable of consuming several nearby targets all at once. This technique can also be fired as one large fireball measuring 3 meters in diameter.
Katon: Onidourou (Fire Release: Demon Lantern) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 to cast; 1 to cause fireballs to converge Chakra Consumption: Mid to cast, Low to sustain
This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.
Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion has a 10 meter diameter. each individual flame has a 1 meter explosion diameter.
Gouryuuka no Jutsu (Great Dragon Fire Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 6 Chakra Consumption: High
Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will expel two dragon fireballs at their opponent. These powerful fireballs can punch through concrete.
YOUTON - 225
Youton Shuriken no Jutsu (Lava Shuriken Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: Low per 2 shuriken
The Lava Shuriken is a Ninjutsu technique that allows the user to utilize their lava powers in order to create deadly projectiles. After gathering lava in their mouth, the user will then spit disks of molten magma at their opponent, a bit larger than conventional shuriken. Spinning through the air at high speeds, these disks are deadly in strength, inflicting large amounts of damage to the target and surrounding objects, as well as burning through almost everything.
Youton: Wagomu (Lava Release: Rubber Rope) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 2 Chakra Consumption: Mid
After performing the necessary handseals, the user creates a rope with lava converted into a rubber-like material. It can then be used to quickly withdraw an ally off the attack line. This rubber whip can extend up to its maximum length (five meters) and shrink upon the user’s command, though they must be touching the rope in order to make it do such.
Youton: Sekkaigyou no Jutsu (Lava Release: Quicklime Congealing Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 4 Chakra Consumption: Mid
One of the branch-off youton techniques, Sekkaigyou no Jutsu does not involve dissolving the enemy; rather, it involves capturing them with the unique quicklime substances generated. After performing the necessary handseals, the user expels a large quantity of quicklime from their mouth. After this technique has been set, the user may add water into the equation which will cause it to harden in a similar manner to quick-drying cement. Furthermore, adding water can also double the area covered.
Note: Projectile covers a 5x5 area. Effective area doubles when used with water. Without adding water, the quicklime will harden in two posts. The jutsu will harden in one post when exposed to water.
Youton: Shojoukazan (Lava Release: Blasting Lava Globs) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 4 Chakra Consumption: Mid per glob
The premiere Lava Release ability, this allows the user to emit several globs of lava which all vary in size (with the absolute largest being one meter). After performing the necessary handseals, the user will fill their mouth with lava before spitting them at their targets. Due to lava’s unique liquid-like nature, these globs are often deformed and splatter as they travel (lava debris can reach up to a meter away from the glob, itself, and should be noted) to their target. Once striking a substance, these globs can harden, making the perfect use for closing doorways when not melting the flesh and bone of their victims.
Youton: Seisekkai Kichou no Jutsu (Lava Release: Quicklime Screen Technique) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: High
After forming seals, the users expels a cloud of quicklime from their mouth, capable of covering a great amount of area on the battlefield. The quicklime fills the area at a moderate rate and cause slight irritation of the eyes and throat when inhaled, though the extent of this damage is negligible. However, whether it be a natural source of water or the performing of a Suiton technique that creates a large volume of water passes through the cloud, the quicklime reacts violently, causing combustion and lighting the cloud on fire causing extensive burning damage that can melt right through a target's skin if caught within the cloud.
Note: The cloud has a diameter of 10 meters. This technique cannot be ignited by anything other than suiton.
Youton: Gomudama (Lava Release: Rubber Ball) Rank: B Range: Close (0m ~ 5m) Type: Defensive Handseals: 1 Chakra Consumption: High
After performing the necessary handseals, the user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact. This technique can defend against any technique beneath its rank, though a single strike from any technique equivalent to its rank or higher will “pop” the dome. Furthermore, the user can opt to create a rubber tube that is capable of sustaining two people within it. The same defensive properties apply.
UNIVERSAL NINJUTSU - 155
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Miniscule [detonates up to 5 tags at once]
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Equivalent to affected Genjutsu + Miniscule
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kuchiyose no Jutsu (Summoning Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra Consumption: Miniscule - Massive
A powerful jutsu intended to call forth aid when in dire need. Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them. From people to animals to inanimate objects, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Note: All summons have their own Chakra cost, which the user will need to meet in order to bring them forth. In terms of inanimate objects, the user can summon up to ten secondary weapons for a Miniscule amount of Chakra (per summoning); on the other hand they may summon up to five primary weapons for a Low amount of Chakra (per summoning). Techniques sealed using the proper scroll only require a minuscule amount of chakra to bring forth.
Soushuuha (Manipulate Advancing Blades) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Low
Soushuuha is a Ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles (a maximum of five), like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Hitei Mushou (Flying Nail Mist Pierce) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Low
Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Kekkai: Tengai Houjin (Barrier: Dome Method Formation) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 (Hold) Chakra Consumption: Mid per 10 meters [cast + sustain]
Kekkai • Tengai Houjin is a Ninjutsu technique where the user emits a dome of Chakra around themselves after placing both palms together. This dome has a sensory effect to detect the movements of a hidden foe. Should the field touch anything the user will know its position immediately.
Note: This barrier’s maximum range is 50 meters in all directions, and can only be expanded or minimized in sets of 10 meters at a time. Hand seal must be held to maintain effect. Jutsu will end immediately upon breaking the hand seal.
UNIVERSAL TAIJUTSU - 55
Sennen Goroshi Rank: E Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Miniscule Though it is often referenced to as an "Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Shougekishou (Demolishing Rising Palm Thrust) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid per empowered strike By consciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Note: This ability can knock a single target back up to two meters.
Katana Rank: C Type: Primary / Sword / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 10,000 Ryo
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 10 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 1,000 Ryo per Pack
Exploding Note Rank: D Type: Tool / Area of Effect Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log. Upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion, or can be activated instantly if Fuubaku Houjin is used. The blast range is 5 meters. Cost: 1,000 Ryo per Pack
Blank Sealing Scrolls Rank: C Type: Universal Accessory. Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). The scroll must be open in order to summon the thing in question. It should be noted that techniques summoned in this fashion can and will consume the scroll if they are volatile.
C: C-rank scrolls can store a total of one primary weapon, ten secondary weapon packs, or one jutsu of it's rank. This scroll takes up two accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked. Cost: 10,000 Ryo