Aiko Yukina
Apr 6, 2011 9:41:06 GMT -8
Post by Aiko Yukina on Apr 6, 2011 9:41:06 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
Here is a link to my old Aiko. Aiko Yukina Oh, and please forgive me if I totally butcher the jutsu process… I am still trying to figure this system out >_< Just let me know if I did anything wrong so that I can change it. ^_^;
1000 EXP I haven’t a clue how much I have left...
Just a warning. The first few quests are going to be in flashback mode, so there will be time jumping. ^-^;
Aiko's Story
1. The Countdown Begins
2. Unrest
3. A Broken Heart, A Shattered Soul
4. Making Preparations
5. Aftermath
6. Enter The Hidden Leaf Village
Jutsu Purchases
1. I would like to buy...
2. Retrain!
3. One More Retrain!
- Name: Aiko Yukina
- Age: 15 (going on 16)
- Clan: Yukina
- Country of Birth: Mizu no Sato (Mist Village/Water Country)
- Rank & Profession: Genin
- Difficulty Setting: Easy/Beginner
- Types: Primary – Ninjutsu
Secondary – Taijutsu
Tertiary - Genjutsu
Posts: 36 Chakra Pool: 1451
[/size]PHYSICALITY[/u]
- Height: 4’10
- Weight: 119lbs
- Apparel: Aiko Yukina wears an outfit slightly unusual for a shinobi; a long kimono of dark blue which falls somewhere around her ankles. The fabric is decorated with designs of sakura petals of a lighter shade of golden. A crimson obi is wrapped around her waist helping to hold the kimono closed as well as contrast the colors for a better affect. A few modifications have been made to the kimono, specifically a long opening in the front, starting around the mid-thigh to enable mobility. She wears a pair of dark blue shorts underneath to prevent the looks of perverts. It looks like a heavy winter kimono, but in reality it is actually very light, allowing quick and easy movement. Beneath her kimono and shorts are navy blue stockings that cover her exposed legs. On top of those are another layer of shorter black leggings that stop just above her knees. At the bottom of the leggings, her feet are covered by a pair of flat, black, Mary Janes.
**Update!!!:** Years later, Aiko has changed her outfit since her childhood. Due to the destruction of her old kimono top, Aiko now wears a different one. The navy blue kimono top is much like her old one, except this one lacks sleeves and designs. The only difference in color in the white border along the collar.A bright red obi holds the kimono closed and beneath it are a pair of navy blue shorts. Her wrists are now adorned by a new accessory: white bandages that protect them from the razor wire of her tetsugen. Her legs are still covered by a pair of black stockings, with tabi socks and sandals protecting her feet. Her red ribbon still remains firmly in her hair. - Body Appearance: Aiko is a small, very thin child, although that is slowly changing as she goes through puberty. Her pale skin contrasts with very extremely dark hair, which falls freely below her waist and around her hips. She keeps it tied back with a long red ribbon, the one her mother used to wear before her death. Her face is what many would call adorable, equipped with pink lips, a cute little nose, and a pair of deep sapphire blue eyes. Her eyes are innocent, with fear and worry hidden inside of them. Her shapeless, tiny form appears very frail.
**Update!!:** Aiko Yukina has grown quite a bit over her years of puberty, although not in the height department. Still standing at 4'10, the shinobi has filled out rather nicely. Her face it still very young, belying her age. Her body however has developed, her hips widening and her breasts growing, giving her a sort of "hour glass" figure. Her body and face contrast one another, her face giving her the appearance of a thirteen or fourteen year old, her body of a seventeen year old. - Blemishes & Scars: Aiko doesn’t have many scars, at least, not many that would be visible. There are a few wire thin marks on her neck, that are impossible to see beneath the collar of her kimono.
COGNITION[/u]
- Personality: Aiko Yukina is a sweet little girl, although very shy. Her timid personality and low self-esteem make her a prime target for bullying by other shinobi. She is a very quiet child who dislikes conflict and would most likely bolt from a fight rather than engaging in it. Intelligent is another word that would describe her well as she is a fast learner. She also loved to sing and play the bamboo flute, before her mother passed. Now, she no longer does either. Due to some problems at home, Aiko suffers from depression, although she tends to hide it most of the time. These days, she does little more than sit in her room, isolating herself from everyone. On the occasion that she does leave the house to complete missions, she refuses to say a word to anyone.
**Update!!:** Due to a great deal of difficulty over the past few years, Aiko Yukina has transformed form a timid little girl into a strong young woman. Her shyness is still very much existent, although it is now conveyed in a much different way. She keeps everyone at arm's length, refusing to trust anyone outside of her dangerously small circle. Her sarcasm and attitude make her come off as sort of a bitch. Aside from that, she hasn't changed too much. - Alignment: Water Country
- Allegiance: Once had allegiance to Mist Village. Currently no allegiance to any Village.
- Quirks & Tendencies: Due to her timid nature, Aiko has a tendency to be very jumpy. She often finds herself growing extremely nervous in the most simple of situations. Due to her depression, Aiko is very likely to be found sulking by the river side or at home with her legs curled up against her chest and staring off into the distance. Day dreaming is a very common occurrence with Aiko.
- Likes & Dislikes: Aiko loves nature; animals, rivers, trees, etc. She does not like conflict however. Despite her shinobi status, she tries to avoid fighting when she can and instead sticks to watching rivers run or even humming a little song. She also despises her father and Ashi with a passion.
ARMAMENTS[/u]
- Primary Weapons:
Chain Whip
Rank: C
Type: Primary / Melee
Description: A chain whip consists of several metal rods, which are joined end-to-end by rings to form a flexible chain. Generally, the whip has a handle at one end and a metal dart, used for slashing or piercing an opponent, at the other. A cloth flag is often attached at or near the dart end of the whip, and a second flag may cover the whip's handle, helping it stabilize.
Cost: - Secondary Weapons:
1st Pack: Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per pack
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
2nd Pack: Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per pack
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
3rd Pack: Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per pack
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost:
4th Pack: Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost:
5th Pack: Hikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: - Releases
Water (Suiton)
Wind (Fuuton)
Ice (Hyouton) - Jutsu
Yukina Jutsu
Yuki no Kami (Gods of Ice)
Rank: D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines rank strength behind all CLAN Hyouton ninjutsu.
Description: Able to manipulate Ice better than the rest, the Yukina Kekkei Genkai specializes in the accelerated recomposition of Hyouton chakra, able to create surdy, powerful creations within seconds. Serving as the basis to the Yukina's ability, their advanced Ice skills has earned them the nickname 'Gods of Ice'.
Domain: Yukina.
Hinshi Amaguma (Retrained 5 times)
Rank: D
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: Range is increases depending on user's 'Yami no Kami'.
Special: Cloud exists for one turn, and more one turn with each retrain. Chakra cost increases with the size of the cloud.
Description: When the Yukina clan focuses enough energy into the frozen depths of their body several things become possible. After channeling Chakra into the lungs, a released breath will become steam and then condense, transforming slowly into a fair sized storm cloud. After one post of gathering condensation from the area and the Yukina's chakra, the cloud will release the stored moisture, allowing any Yukina to use the water source.
Domain: Yukina. Yuki no Kami 'D'.
Yukigakure no Jutsu (Hidden Snow Jutsu)
Rank: D
Type: Defensive/ Clan Kekkei Touta / Hyouton Ninjutsu
Range: Depends on Yuki No Kami Rank
Special: While in the mist, the enemy's mobility and taijutsu may be affected. A normal punch will lose some of its force and their ability to summon their chakra may be slowed. As the rank increases, both of these effects increase in effectiveness. All caught in the mist, including allies, fall prey to its effects.
Description: The Yukina causes the area surrounding their target to be covered in a thick snowy haze. Used to their own jutsu, the ninja are much more effective inside it's effects than their opponents. The haze is extremely cold, and exerts a freezing pressure upon foes that reduce the effectiveness of their muscle and chakra output. Those who have fought a Yukina within the mist and lived to tell about it have said it was like 'wrestling a bear after not sleeping for a week.'
Domain: Yukina, Yuki no Kami Rank D
Yukidaruma: Shouten Senkusha (Snowman: Death Harbinger) (Retrained 1 time)
Rank: D
Type: Offensive / Clan Kekkei Touta / Hyouton Ninjutsu
Range: 0 - 15 meters
Special: Strength, speed, and number of snowmen depends upon user's highest 'Yuki no Kami' rank. Up to 4 snowmen may be formed when first learned, plus 4 more each time retrained. When first learned, snowmen move about the same speed as an average human walk. As the user's rank increases, the snowmen gain speed eventually moving at the speed of a running human. Their rock hard bodies make them highly resistant, although not invincible. A well executed C rank jutsu should destroy them easily.
Description: Twelve inch snowmen are created using the non-menacing and altogether off-putting guise, and are sent slowly moving toward their target. They are controlled through the unique abilities of the Yukina, able to resist fire and move at their creators will. Each snowman is formed in two parts the head and torso. The head is pure snow and non essential to the jutsu. The torso however is actually a ball of water covered lightly in snow. Once it reaches it's target or gets within range the water is pushed out of the snowman toward the target. It is supercooled into an ice kunai to catch the opponent off guard.
Domain: Yukina. Yuki no Kami 'D'.
Tobihaneru (Swift Ice Step)
Rank: D
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Special: Tiles can be placed anywhere within the user's 'Yuki no Kami' range. Up to one tile can be made per use, plus one more each time retrained.
Description: Although basic, this jutsu nonetheless is hhighly effective for mobile Yukina members. After forming a single handseal, the clan member can create a floating ice tile anywhere they wish within range, allowing them to use it as a stepping stone towards higher planes.
Domain: Yukina. Yuki no Kami 'D'.
Tsubame Fubuki (Snow Storm Swallows)
Rank: C
Type: Offensive / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Special: Strength and range of swallows depends on user's highest 'Yuki no Kami' rank. Up to 10 swallows may be formed when first learned, plus 10 more each time retrained. Swallows fly at speeds that of twice a well thrown kunai.
Description: Hyouton • Tsubame Fubuki is a secret Yukina n Hyouton ninjutsu technique that, although basic, can be deadly with proper use. After a few brief seals, the clan member will create ice swallows which they can launch at their opponent at high speeds. As they fly through the air, these deadly birds can hone in on their target.
Domain: Yukina. Yuki no Kami 'C'.
Suiton Jutsu
Suijinheki (Water Encampment Wall)
Rank: D, C, B, A, S
Type: Defensive / Suiton Ninjutsu
Range: Self
Special: Water barrier blocks attacks of equal rank.
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, length varying by rank, and then they proceed to blow out a jet of water from their mouth. This stream moves at high speeds, and after five meters or so from the user, begins to form itself to a size equal and greater to that of the incoming attack, allowing it to act as a water barrier.
Domain: Suiton.
Mizu no Muchi (Whip of Water)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 10 meters
Special: If the user possesses the Raiton release, they can send a ‘B’ ranked current through the whip with a simple thought, able to shock, stun and paralyze opponent’s should they be caught/ensnared by the whip.
Description: Mizu no Muchi is a ninjutsu technique that utilizes nearby water to create a whip that will function in the normal fashion, such as allowing the ninja to whip their targets, ensnare them, or defend against weapons. As a bonus, the ninja can also send an electric current through the whip to electrocute their opponent, should they possess the Raiton release of course.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Special: Each time retrained, blast extends 5 more meters. Knock-back equals half of the user's maximum range.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. For every 4 clones simultaneously detonated over an opponent, the effects of 'Water Prison' can be achieved without needing physical contact. Same 'Prison' effects apply.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and can share linked mental judgement. Best of all, physical strikes fixed on a point within their body will force it to break up into a puddle and join the mass below, able to avoid danger and regenerate anywhere the water exists. Finally, when defeated, the clone explodes into a blob of water that aims to take over the nearest opponent available. If found, the water envelops the victim whole, drowning them in the user's cursed water and setting up more attacks of the same nature.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Fuuton Jutsu
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.
Kamaitachi (Cutting Whirlwind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters; each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters..
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon or limb, the user swings it around and brings forth a most intense tornado, coming out from the weapon/arm. Once it strikes the user, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton.
Universal Ninjutsu
Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Universal Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Special: When first learned, the user can control up to 5 projectiles/secondary weapons, and send it flying up to 5 meters. However, each time re-trained, their control number goes up by 5, and their travel distance increases by 5 more meters.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. With only a single handseal, they can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Here is a link to my old Aiko. Aiko Yukina Oh, and please forgive me if I totally butcher the jutsu process… I am still trying to figure this system out >_< Just let me know if I did anything wrong so that I can change it. ^_^;
1000 EXP I haven’t a clue how much I have left...
Just a warning. The first few quests are going to be in flashback mode, so there will be time jumping. ^-^;
Aiko's Story
1. The Countdown Begins
2. Unrest
3. A Broken Heart, A Shattered Soul
4. Making Preparations
5. Aftermath
6. Enter The Hidden Leaf Village
Jutsu Purchases
1. I would like to buy...
2. Retrain!
3. One More Retrain!