Mickie
Jun 22, 2011 6:45:19 GMT -8
Post by mickie on Jun 22, 2011 6:45:19 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name-Mickie
- Age-18
- Clan, BL, or Kekkei Touta-BL
- Country and/or Village-Kaze no Kuni, in the sand village
- Rank & Profession-ninja (rank-Genin?)
- Difficulty SettingEASY / BEGINNER
- Types-nin, gen, tai
PHYSICALITY[/u]
- Height-6 foot 1
- Weight-186lbs
- Apparel-has a black sleevless shirt with red on the top. She also wears red earrings. Her pants are black and are made with a smooth nylon that allow her to not only feel smooth, but move with better mobility and grace. She wears 2 wodden sandels that are brown or she wears black tennie shoes if its cold outside.
When Mickie is asleep, shes usually wearing a black shirt and black pants. Whenever she is in a fight, she wears her normal clothes that she always wears or will wear a kimono thats black with dark blue jeans. Her hand around clothes are her fighting clothes pretty much. - Body Appearance-skinny with kind of light skin. Has brown hair and carrys a little muscle on her. Her eyes are also brown.
She has meduim boobs and not a big butt. She also has somewhat long eyebrows and somewhat long arms and legs. - Blemishes & Scars-one scar on her back that she hides
COGNITION[/u]
- Personality-Has a sweet personality and is kind to most people. People who do stuff she doesnt like she hates completly and trys to avoid them. Whenever Mickie is sad, she instantly will show her saddness, but its nearly impossible to make her sad. Whenever Mickie is mad, she will usually try to be alone so she wont go off on anybody. Reason for that is cause shes beaten up her own brother for teasing her one day when they were younger.
- Alignment-neutral
- Allegiance-serves the Kazekaga but other then that, nobody.
- Quirks & Tendencies
- Likes & Dislikes-like:reading,swimming and gymnastics Dislikes:drinking, arguments, and smoking
ARMAMENTS[/u]
- Primary Weapons-Katana
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. - Secondary Weapons-Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Kunai Blades
Rank: B
Type: Secondary | Melee
Special: 1 per pack
Description: These are kunai-like blades wielded by shinobi for melee purposes when their Main Weapon's fail them. They have the general appearance of kunai with similar bases, but the blades instead are curved, elongated and single-edged, giving them similar appearance and function to swords. Each of the blades has a small hole right near its long, bandaged hilt, which at its edge sports a larger versions of the standard ring all kunai have.
Kama
Rank: C
Type: Secondary / Ranged + Melee
Special: 1 per pack
Description: A "kama" is a Japanese sickle used as a weapon. It has a short handle and a sharp beak that inflicts more damage than a kunai or shuriken but is considerably slower through the air.
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
accesorry=Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker - Releases-Kamaitachi (Cutting Whirlwind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters; each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters..
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon or limb, the user swings it around and brings forth a most intense tornado, coming out from the weapon/arm. Once it strikes the user, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton. - Jutsu-
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Fukumi Hari (Hidden Needles)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 ¨C 10 meters
Chakra: Low
Special: When first learned, the user can spit out up to 5 chakra senbon in a straight manner, shooting twice as fast as a kunai. Re-training this jutsu adds 1 additional needle each time. For every 10 needles the user can make, consumption goes up one rank.
Description: Though basic, Fukumi Hari is a Ninjutsu technique utilized by novice and expert shinobi alike due to its practicality. After briefly and quickly molding chakra to one's mouth, the user is able to call forth chakra needles in order to spit them out at their opponent with great accuracy, as well as with the element of surprise in their favor.
Domain: Universal Ninjutsu.
Suna Suberasu (Sand Slide)
Rank: C
Type: Supplementary / Special Bloodline Technique / Saton Ninjutsu
Range: Self
Chakra: Mid
Special: Doubles user¡¯s maximum movement speed by creating a steady blast of sand under the Sunagami's feet, allowing them to slide efficiently. When sliding over sand, chakra cost for the slide is reduced by one consumption level.
Description: One of the Sunagami¡¯s greatest advantages comes from their very essence, their layers of sandy substance able to instantly provide the user with a limited yet versatile source of Saton. In this case, the user is able to mold chakra on the same path that¡¯s used to keep their appendages in place, allowing an extra amount of chakra to constantly cover their feet. This chakra allows the user to essentially slide or ¡®surf¡¯ across the ground at steady speeds for as long as the user¡¯s chakra network can sustain. Because the sand provided comes from the user's own sand body, they can ride on any form of surface inclined or flat, as long as they have the chakra and said areas do not pose threats to the Sunagami's life - i.e. fire, water, etc. A unique amount of sand is always left behind, a trail of dark-brown grains revealing the traveling Sunagami's next destination.
Domain: Sunagami. Sunayama no Jutsu 'C'.
Suna Okori (Sand Genesis)
Rank:b
Type: Supplementary / Special Bloodline Technique / Saton Ninjutsu
Range: Self
Chakra: Mid
Special: Because Sunagami are made of sand, they can use themselves as a base for all Saton jutsu. Highest rank known determines the rank of Saton the Sunagami can use.
Description: A very basic yet essential technique, this allows the Sunagami to use their bodies as mediums for the birthing of Sand jutsu should they lack the environmental advantage, or some sort of carrying device housing sand. Because they themselves are made of sand, it makes accessing Saton jutsu near instantaneously - just keep in mind not to use too much, or the user will simply weaken themselves!
Domain: Sunagami. Sunayama no Jutsu.
Sunayama no Jutsu (Essence of Sand Technique)
Rank:B
Type: Supplementary / Special Bloodline Technique / Saton Ninjutsu
Range: Self
Chakra: Mid
Special: As Sunagami deplete in Chakra and Stamina, they lose their ability to control their sand transformations, and thus begin reverting to a immobile mound of sand. When first learned, the Sunagami are protected from physical attacks by automatically losing density in the targeted area and thus becoming nothing more than a cloud of floating sand. Floating cloud form can be sustained for up to one turn, plus one more each rank above 'D' is earned before they are forced to revert to their humanoid state. All Sungami are susceptible to Suiton, Katon, Youton and Fuuton - water of ANY rank can severely interfere with the Sunagami's transformation ability, forcing extra chakra drain due to the added weight of the water; wind can quickly break up their essence when they revert to sand, making it impossible to reform; fire techniques of equal rank or higher to the user's 'Essence of Sand' rank can turn the clan member into glass, instantly killing them; the same goes for lava, except since the release is stronger, it takes lava techs one rank less than the user's highest 'Essence of Sand' jutsu in order to produce the same glassy effect.
Description: Though Sunagami take on a humanoid appearance and are in fact born as normal humans, with time their special DNA is awakened through the extensive use of chakra, allowing them to revert to their more natural state - Sand. Though it is incorrect to say Sunagami are made of pure Sand, they are completely human either, and this technique proves it. The center behind all of their techniques, Sunayama no Jutsu allows the Sand Men the ability to properly control their innate ability to turn into sand at will, either to defend from incoming attacks, or do create special attacks of their own.
Domain: Sunagami.
exp spent-(so you dont have to do the math) 325