Natsume Hoshigake
Aug 6, 2011 15:50:23 GMT -8
Post by SqwhirlGod on Aug 6, 2011 15:50:23 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
13 EXP left
- Name - Natsume Hoshigake
- Age - 16
- Clan, BL, or Kekkei Touta? - Hoshigake (Shark Man)
- Country and/or Village - Kumogakure
- Rank & Profession - Genin
- Difficulty Setting - Intermediate
- Releases/Senses - Suiton
- Types - Taijutsu, Ninjutsu, Genjutsu
PHYSICALITY[/u]
- Height - 5'10
- Weight - 185 lb
- Apparel - A pair of black baggy pants that are tight fitting around the ankles and waist line. He has a white belt that sits on his waist, tied like a typical tae kwon doe student. He is often shirtless and the only clothes on his upper body happen to be wristbands and his headband. The wristbands are about 2 inches in length and about half an inch thick and made of leather. Each engraved with a shark symbol. His Forehead Protector is put on what basically is a scarf and sits on his neck. A majority of the time Nat will pull it up over his mouth to hide his fangs and mouth. He wears basic ninja boots. From beneath the scarf a necklace made of shark teeth is clearly visible.
- Body Appearance - As a Hoshigake, Nat naturally is a bit more built than other normal humans. He is a kid yet is already covered in a nicely developed layer of muscle. He is clearly training and training hard. His skin has a light blue tone to it like the other members of this clan. Physically speaking Nat may seem intimidating but compared to the other more warrior like members of the clan he has a very innocent and almost infant like appearance to himself.
His circular eyes seem to be quite large against his tiny features, his nose is fine and slender like a shark’s fin. His eyebrows are thin to the point they almost don’t exist, they are very fine and sharp, angled almost like he was born angry. His gills are located just before his ears and just on his jaw line. Nat’s hair is a spiky mess atop his head and with ease covers the various parts of his head, the top of his pointed ears, the top of his forehead and almost falls into sideburns. - Blemishes & Scars – None.
COGNITION[/u]
- Personality - Nat is a very calm and easy going person, especially for a shark. He seems to be on a rhythm with everything he does, having this flow to his emotional changes, most of which are minor and none really all to big when it comes to reacting. Even in the face of one of his relatives dying, he may only seemed stunned for a moment, otherwise he shows nothing. He often has a very competitive side when it comes to battling, even complimenting his foes in the middle of heated battles without a second thought.
Of all things in this world Nat hates the most it's probably abuse of power, he hates to see people abusing their powers, abilities and positions to get them things or just to flaunt it. Nat wants strength so people will fear him enough to stop it just by hearing his name said aloud. He Dreams to becoem a real force and his determination is strong enough to push him through any situation and keep him going even when things seem pointless. He isn't the type to give up or retreat and that's probably his biggest downfall as well as his greatest strength.
Nat's loyalty lies within his clan and squadmates, all of whom he sees as equals or superiors, hating the very idea that anyone is below him. He wants to bring everyone up with him, leaving no one behind. Nat is not necessarily forceful, he is more like a wall, he will not move without a great enough push and finds no reason to force his ideals onto others. - Alignment – True Neutral
- Allegiance – Hoshigake Clan
- Quirks & Tendencies – He tends to smirk often, almost like he’s stuck on it. He tends to cover his mouth often to hide his teeth as he is usually missing a few. If Nat holds himself back from doing something he wants long enough he begins to twitch, especially when annoyed. Starting with his eye and going to his head till its just about to touch his shoulder.
- Likes - Meat, Exercise, Fighting, Training, Friends.
- Dislikes - Vegetables, Lounging around, The Weak, Bullying.
ARMAMENTS[/u]
- Primary Weapons
Knuckle Duster
Rank: C
Type: Primary / Melee
Description:In brass or steel, knuckle dusters are a typical civillian weapon that are easy to hide and very effective in close quarters. Placed over the fingers, these heavy connected rings fit just under the knuckles and allow regular punches to be a force to reckon with. They come in reinforced brass, bladed, and with spiked variations. Nat's Knuckle dusters are shaped much like sharks, each hand has 1 blade on each and one on the top like a dorsal fin. Each blade is only about 2 inches, the longest, the dorsal fin, being 3.
Cost: 1,000 Ryo - Secondary Weapons
Giant Shuriken x3
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Cost: 500 Ryo per Pack
Exploding Note x2
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack - Items
Training Weights
Rank: C - A
Type: Accessory / Self
Special: 'C' ranked version is for Tai Tertiaries; 'B' for Tai Secondaries; finally, 'A' ranked version is for Taijutsu Primaries. When worn, all leg related Taijutsu is improved by the equivalent weight rank, but the user suffers a speed loss equivalent to half their normal movement speed. However, when removed, a large speed boost is gained, equal to double the user's normal speed, and lasts for as many turns as the user had the weights equipped for. Once a boost is used, another cannot be performed until the user re-equips the weights for double the amount of turns used to charge the previous boost - i.e. if the user has it on the first time for 3 turns and took it off, then they can only boost again in the same thread if the user now wears it for 6 turns. The recounter is restarted once the user leaves the thread.
Description: Though an old fashioned training method, taijutsu specialists use these extremely heavy weights to increase their speed and movement. These weights are usually worn under the warmers on the user's lower legs. When removed, the user gains a great increase in their speed and mobility. The weights are marked with the kanji for "guts".
Cost: 5,000 // 10,000 // 20,000 Ryo (prices per weight!) - Jutsu
0EXP
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
300 EXP
Samehada (Shark Skin)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
Same no Ryoku (Strength of the Shark)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes, whether from a special style or consisting of a simple punch, will carry bonus damage equal to the highest rank known of this technique. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
S: 5x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Akuarungu (Aqualung)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: --
Special: Allows the user the capability of switching between the use of gills and lungs. If activated above ground, the user is capable of suffocating to death. Highest rank known determines time it takes to switch from gills to lungs, and vice-versa.
D: Full Turn/Post
C: 3/4th's of a Turn/Post
B: Half a Turn/Post
A: 1/4th of a Turn/Post
S: Near-Instant
Description: Normally, the Hoshigake's body is set to breath through the lungs, which takes in oxygen from the air and then allows the user to exhale. However, the Hoshigake's body has a secondary set of breathing tools obtained from their fantastic shark DNA - gills. By activating this technique, the user becomes capable of switching the manner in which their brain commands the body, moving to use the gills instead of the lungs. In this manner, it is impossible for the Hoshigaki to drown as they are now using gills to breath. To cancel the technique, the user simply uses mental command, ending the effect and transitioning back to the use of the lungs.
Domain: Hoshigake. Samehada.
Same Kyouran (Shark Frenzy)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: High
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
Suichuu Binkatsu (Underwater Alacrity)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to move underwater just as well as they would above it, if not more - each new rank grained allows the user to move slightly faster than their maximum movement speed on land.
D: 120% underwater speed
C: 140% underwater speed
B: 160% underwater speed
A: 180% underwater speed
S: 200% underwater speed (2x as fast!)
Description: The Hoshigaki Clan are very much used to fighting underwater, and in fact feel at home in it. This is why their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terribly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Domain: Hoshigake. Samehada.
Kowai Shiryoku (Frightening Eyesight)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada.
25 EXPShunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
13 EXP left