Hikaru, Youdai
Aug 21, 2011 0:04:57 GMT -8
Post by Youdai Hikaru on Aug 21, 2011 0:04:57 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Hikaru Youdai
- Age: 11
- Clan, BL, or Kekkei Touta?: Narp!
- Country and/or Village: Mist
- Rank & Profession: Genin
- Difficulty Setting: Normal
- Releases/Senses: Suiton
- Types
Primary: Taijutsu
Secondary: Ninjutsu
Tertiary: Genjutsu
PHYSICALITY[/u]
- Height: 5'2”
- Weight 145 lbs
- Apparel
Youdai dresses nice for a boy of his age, coming from a family of wealth and decadence he does not really seem to dress like his peers. His clothing is often master crafted, made by the greatest of artisans, and people who drive fashion around the various countries of villages. His clothing varies, to keep ahead of the changing trends. - Body Appearance
Beneath the heavy coats and nice clothing one can notice a lot of muscle for a boy his age. He often keeps to a heavy training regiment to keep into shape, though with clothing he seems lik a scrawny lad he is incredibly fit for an eleven year old. His hair is often left hanging right above his ears and the longest it grows would be to his chin. His hair is naturally golden, and his brown eyes are full of life.[/n] - Blemishes & Scars
His first scar he received during his graduation when he was forced into single combat with a peer, he took a kunai slash to his right flank, there remains quite the nast scar.
COGNITION[/u]
- Personality
Bright, optimistic, and bubbly are the most common to explain his approach to ever day life. He was born in decadence but like the golden spoon he dines from he has a heart of gold. Youdai was raised in a large family which developed him into a socail individual. He is quick to understand peoples motives and what drives them without passing judgement. He also does not share the arrogance which comes from wealth and is not quick to anger even in combat. Youdai figures that if he is to be angry it must be for a good reason, besides wanton hubris and aggression clouds the mind. - Alignment
Youdai has a strong sense of right and wrong. He was raised to make up his own mind and cares not for what society dictates. He is able to look at both sides of the coin and is under the philosophy that to pass judgment on a crime you must fully understand the motives behind it. As said early, he does not let society dictate what right and wrong is. Murder typically is frowned upon, but if that murder was to save a child well in his eyes that was justified. He is no idiot though and keeps such thoughts to him self, he means to do what is best for his village. - Allegiance
He is loyal to his village, it encompasses all that he knows. It was this loyalty that caused him to join the Shinobi Academy without seeking permission with his parents, and it was with this loyalty that lead him to graduate. Youdai will do what is necessary to ensure the safety of his village even if he has qualms with some of the orders he may be given. - Quirks & Tendencies
Quirk: He tends to smile brightly whenever meeting a new person.
Tendencies: He tends to be more talkative then usual when he is nervous.
Quirk: When he is going through shock or upset he tends to have a minor lip twitch, mainly caused by holding back his uneasiness.
Tendencies: When going in a tangent his voice tends to go up in pitch. - Likes & Dislikes
Likes
Exploring
Fighting
Socializing
Meeting New People
Reading
Arguing
Philosophy
Swimming
Running
Being a rebel child
Dislikes
Classism
Arrogance
Wanton Destruction
Hurt people/Animals
Closed minded people
Ignorance
Reading book by it's cover
ARMAMENTS[/u]
- Primary Weapons
Spear
Rank: C
Type: Primary / Melee
Description: A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be made of a more durable material fastened to the shaft
Cost: 1,000 Ryo - Secondary Weapons
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Senbon (Throwing Needles) x 2
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Makibishi (Ground Spikes)
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 200 Ryo per Pack - Items
Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio - Jutsu
Taijutsu
Sojutsu(Artof the Spear)
Rank: D,{C},B,A,S
Type: Passive/Taijtusu/Sojutsu
Range: See special!
Special: Range is determined by spear. Allows the user to essentially pierce stronger barriers and with more strikes as they delve deeper into the art and learn more techniques.
Description: Sojutsu, or the art of the spear, is an art almost if not just as ancient as any other art of weapons, highly regarded for its forward piercing power, its long reach, and its close range blunt attacks. Sojutsu derives its basic form with a stance where the user's off hand shoulder is facing forward, their torso is facing left or right, and their dominant shoulder is at the rear. The dominant hand is at the rear of the spear, the off hand is near the front of the spear and the legs are slightly spread and the user is slightly crouched.
Domain: Sojutsu
ShokubutsuTane(SowSeed)x1
Rank: D
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: The user thrusts forward and then immediately retracts their spear in a lightning-fast attack. Rank of damage is equal to the spear's base rank, plus the user's highest Sojutsu ranka acting as bonus penetrating damage. Can be used once per thread, plus one more each time retrained.
Description: A simple yet effective move, the most basic and first taught move of sojutsu is the basic thrust. Using the momentum of the whole body to move the spear forward and then retracting with the same force to create a offensive pierce.
Domain: Sojutsu.
Kyuu Bara (Sudden Thorns)
Rank: C
Type: Offensive / Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Mid
Special: The user draws back for a second and then rapidly jabs forward creating 2 strikes of their spear at once, plus 1 more for each time retrained. Damage is dependent on the spear's base rank, plus the user's highest 'Sojutsu' rank for extra penetrating power. For every 4 thrusts the user can deliver at once, the Stamina Consumption of this technique rises by one level.
Description: The forte of the spear is that unlike other weapons it neither needs to be sheathed nor does it maintain a heavy weight while being used with two hands. The user is able to suddenly surprise their opponent with a flurry of forward thrusts to halt even the bravest charger, and gore the most foolish.
Domain: Sojutsu. Shokubutsu Tane (Sow Seed).
Minori (Harvest)x2
Rank: D
Type: Offensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina: Low
Special: Damage is equal to spear's base rank. Allows the user to strike more than once with each spin. When first learned, up to 1 spin can be made; each time retrained, an additional spin is gained per use, resulting in additional strikes per each use. For every 5 spins trained for blocking, the Stamina Consumption of this technique rises by one level.
Description: For when the user dispatches one opponent in the front and has one in the back or to thwart a rear assault. The user spins their spear in a clock wise formation so that it creates a full circle with the tip of the spear, the direction from head to toe. The user then turns around at the end with their spear facing the opposite direction. The spear serves to stave off and create distance between the user and any person in front or behind them. The user then immediately turns to face a new threat.
Domain: Sojutsu
Doragon Chuuseki (Dragon Pillar)
Rank: C
Type: Defensive / Taijutsu / Sojutsu
Range: 0 - 1 meter (+ Spear Range)
Stamina; Low
Special: The user, to avoid what seems like a dangerous attack, plants the point of their spear in the ground and raises themselves in a near-instant fashion to the top of the end of the spear, leaving them in the air and the pole of their spear supporting them, like a circus act of balancing. Can be used only once per thread, plus one more each time retrained.
Description: A technique only adept sojutsu users have been able to master, the user plants their spear in the ground and soars above the pole to reach the top avoiding what could have been a lethal strike.
Domain: Sojutsu
Tou (Sickle)
Rank: C
Type: Offensive / Taijutsu / Sojutsu
Range: 1 Foot
Stamina: Mid
Special: A quick movement where the user faints an upward diagonal slice with his or her spear tip and then uses the carried motion to move forward and to smash the legs or ankle of his or her opponent with the butt of the spear or the rear. Damage is equal to spear rank.
Description: A simple feint where the enemy expects a slash and instead receives a sudden crack to the legs threatening bone break or at least tripping if hit.
Domain: Sojutsu
Ninjutsu
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Chakra: Mid
Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. For every 4 clones simultaneously detonated over an opponent, the effects of 'Water Prison' can be achieved without needing physical contact. Same 'Prison' effects apply.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and can share linked mental judgement. Best of all, physical strikes fixed on a point within their body will force it to break up into a puddle and join the mass below, able to avoid danger and regenerate anywhere the water exists. Finally, when defeated, the clone explodes into a blob of water that aims to take over the nearest opponent available. If found, the water envelops the victim whole, drowning them in the user's cursed water and setting up more attacks of the same nature.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: {D}, C, B, A, S
Type: Defensive / Suiton Ninjutsu
Range: Self
Chakra: D: Low; C, B: Mid; A, S: High
Special: Water barrier blocks attacks of equal rank.
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, length varying by rank, and then they proceed to blow out a jet of water from their mouth. This stream moves at high speeds, and after five meters or so from the user, begins to form itself to a size equal and greater to that of the incoming attack, allowing it to act as a water barrier.
Domain: Suiton.
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Chakra: Low
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: Suiton.
Mizurappa (Violent Water Wave)x2
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each time retrained, blast extends 5 more meters. Knock-back equals half of the user's maximum range.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.