Nara, Takumi
Aug 21, 2011 18:01:43 GMT -8
Post by Takumi Nara on Aug 21, 2011 18:01:43 GMT -8
PERSONOLOGY[/u]
[/li][li]Age:[/color] 14
[/li][li]Clan:[/color] Nara
[/li][li] Village:[/color] Stone
[/li][li]Rank & Profession:[/color] Genin
[/li][li]Difficulty Setting:[/color] Normal
[/li][li]Releases/Senses:[/color]
Doton
[/li][li]Types[/color]
Primary: Ninjutsu
Secondary: Taijutsu
Tertiary: Genjutsu
[/li][/ul]
PHYSICALITY[/u]
[/li][li]Weight:[/color] 165 lbs
[/li][li]Apparel:[/color]
Normally wearing dark colors he is most notably seen wearing his heavy black jacket, with various Grey stripes. He cares not about the natural weather and finds the warm clothing that covers his skin comforting. Often given odd-looks for his sense of fashion in the summertime it pays off. Most notably when he is hiding in the dirt, often the hood would cover his hair to keep the dirt out of it. As far as pants he favors most that are designed with many pockets. He feels more comfortable when he has multiple areas to stash knick-knacks and other items other then his equipment pouch. Lastly he wears black leather boots to offer greater protection from nearly universal environments.
[/li][li]Body Appearance:[/color]
Shaggy white hair and red eyes is what sets him apart from the rest of his family. He was born an albino and coming from a large family he found him self quickly becoming the black sheep. His skin is fair, his body is slim, and lastly he is taller then most kids his age. He cares very little for the attention his appearance causes and due to mild social stigma it has caused him to keep a straight face in most situations. Mainly due to having to harden himself against people who through ignorance treat him differently.
[/li][li]Blemishes & Scars[/color]
None
[/li][/ul]
COGNITION[/u]
In a first glance, individuals find them-selves surprised that Takumi is of the Nara-clan. He does not behave like a Nara, he does not look like one, and lastly he doesn't really advertise his affiliation. Not unless asked, though he is calm in most situations he also is a bit high strung. Not afraid to say what he thinks or to act when he needs to. He tends to bottle up anger and other intense emotions and release them in stressful times. Along with this he is also a bit cynical and jaded, he is used to being an outsider and opposed to being surprised about the flaws of the world he embraces them. People starve, children die, and yet he is still breathing. Unpleasant things happen, it is best to expect the worst and be surprised by the great.
[/li][li]Alignment[/color]
Takumi means well through his actions, but they typically get frowned upon by society. He has a strong will and follows his own philosophy of what is right or wrong. If an order seems stupid and given in ignorance he has a habit of “forgetting” it. A true mind questions many things, and does not stick to one plan. He wishes to do what is best for Iwa-gakure but he will not stray away from his nature to do it. This alone may get him into a lot of trouble, yet give him peace of mind.
[/li][li]Allegiance[/color]
Takumi is loyal to his clan, to his village, and most importantly to his friends. If he thinks of you kindly you are ensured to have a friend for life. Though he is slow to forgive, if some one breaks his trust they will find them selves cut off. He has no patients for betrayal or people who are not up-front about their feelings or beliefs.
[/li][li]Quirks & Tendencies[/color]
(Q) His straight face falters if he actually begins to get upset.
(T) When he is in deep thought he has the bad habit of playing with his food.
(Q) When in combat he tends to click his teeth while under high stress.
(T) When making a point his voice tends to take a condescending tone.
[/li][li]Likes & Dislikes[/color]
[/li][/ul]
Likes
Walking
Reading
Playing Games of Stratedgy
Sparring
Watching fights
Drinking
Meeting New People
Conflict
Dislikes
Clingy People
Liars
Cowards
All Talk But no Action
Politics
Pain
ARMAMENTS[/u]
Butterfly Knife
Rank: C
Type: Primary / Melee
Description: A butterfly knife a essentially a folding pocket knife with two handles counter-rotating around the tang such that, when closed, the blade is concealed within grooves in the handles. With a single flick of the wrist, the user can bring the blade out in a flipping or fanning motion.
Cost: 1,000 Ryo
[/li][li]Secondary Weapons[/color]
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Kunai (Throwing Knife)x3
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Makibishi (Ground Spikes)
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 200 Ryo per Pack
[/li][li]Items
Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio
[/li][li]Jutsu[/color]
--- Clan Jutsus ---
400/400
Kage Mane no Jutsu (Shadow Imitation Technique)
Rank:D,C,{B},A,S
Type: Supplementary / Secret Technique
Range: 0 - 50 meters
Special: Once the Nara's shadow extension reaches 50 meters, each 'S' ranked retraining adds 1 extra opponent hold and 10 more meters to their max shadow extension. When capturing multiple opponents, their total distance from the user must be equal or less to their highest rank achieved within this jutsu; ie., with ‘C’ ranked ‘Kage Mane’, up to 4 opponents can be captured, as long as their distances from the Nara combined do not exceed 40 meters. User may not capture opponents with twice as many jutsu as themselves due to their overwhelming chakra strength. That said, any sudden presence of incredible energy, such as the Gates, will break hold of the ‘Kage Mane’ instantly. Cool down time is one post at all times, meaning the Nara must wait a single turn before utilizing their Kage Mane again if they exceed their holding limit.
D – 10 meters; 1 opponent max plus 1 turn of hold.
C – 20 meters; 2 opponents max plus 2 turns of hold.
B – 30 meters; 3 opponents max plus 3 turns of hold.
A – 40 meters; 4 opponents max plus 4 turns of hold.
S – 50 meters; 5 opponents max plus 5 turns of hold.
Description: Kage Mane no Jutsu is the first ninjutsu technique developed by the Nara clan, and the root of all its power. Its original purpose was as a skill to help delay any pursuers, though throughout time, their paralyzing skills became a weapon all in its own. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Domain: Nara.
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Special: Escaping costs a ‘B’ ranked amount of chakra, but a sudden surge in power like the Gates can also work.
Description: Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a pair of hands which will creep up their opponent’s body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.
Domain: Nara. Kage Mane 'C'.
Kage Shibari no Jutsu (Shadow Foot Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Special: User is able to control speed at which victims are dragged, but can never exceed the Kage Mane’s regular movement speed.
Description: The user forms the clan’s handseal, focusing chakra down into the linked shadows of their foe and themselves. Hands of shadow will spread up the foe’s body, similar to the ‘Neck Bind Technique’, but instead they descend, wrapping around their legs and holding them in place, independent of the user’s motions. These hands will knock the foe to the ground, and begin slowly dragging them towards the user.
Domain: Nara. Kage Mane 'C'
Kage Osan Kemonosuuji (Rising Shadow Beast)
Rank B
Type: Supplementary / Secret Technique
Range: See 'Kage Mane'
Special: Creates multi-sized ‘beasts’ out of shadows, able to resemble anything the user wishes, as long as it retains its nefarious appeal. These beasts, no more than 10 meters big, are capable of attacking physically with impressive speed and strength, and upon destruction, will explode into a ten meter sphere of dark matter. Everything this matter touches momentarily undergoes the effects of Kage Mane, and will remain under them for as long as the user’s highest rank allows them to. By default, only one beast can come from the shadows. However, re-training this jutsu will allow an additional beast to be summoned. At least fifty percent of the victim must be covered by the dark matter in order to be successfully controlled. During the turn in which the beasts are made, no other Nara jutsu may be performed.
Description: Coming forth from their Kage Mane, the user will perform some handseals which give birth to these devilish cratures. Solid shapes will rise from the shadow, forming into beasts comprised of pure darkness. The shape and size can be of these animals can be of the user’s choosing. They can travel as fat as the user can push their Kage Mane, and will silently act on whatever orders the user wishes.
Domain: Nara. Kage Mane 'B'.
--- Taijutsu ---
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Entry extends up to 5 meter, and during rush, user's speed temporarily increases; each time retrained, the distance at which they begin their rush increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
[/li][/ul]
- Name:
[/li][li]Age:[/color] 14
[/li][li]Clan:[/color] Nara
[/li][li] Village:[/color] Stone
[/li][li]Rank & Profession:[/color] Genin
[/li][li]Difficulty Setting:[/color] Normal
[/li][li]Releases/Senses:[/color]
Doton
[/li][li]Types[/color]
Primary: Ninjutsu
Secondary: Taijutsu
Tertiary: Genjutsu
[/li][/ul]
PHYSICALITY[/u]
- Height:
[/li][li]Weight:[/color] 165 lbs
[/li][li]Apparel:[/color]
Normally wearing dark colors he is most notably seen wearing his heavy black jacket, with various Grey stripes. He cares not about the natural weather and finds the warm clothing that covers his skin comforting. Often given odd-looks for his sense of fashion in the summertime it pays off. Most notably when he is hiding in the dirt, often the hood would cover his hair to keep the dirt out of it. As far as pants he favors most that are designed with many pockets. He feels more comfortable when he has multiple areas to stash knick-knacks and other items other then his equipment pouch. Lastly he wears black leather boots to offer greater protection from nearly universal environments.
[/li][li]Body Appearance:[/color]
Shaggy white hair and red eyes is what sets him apart from the rest of his family. He was born an albino and coming from a large family he found him self quickly becoming the black sheep. His skin is fair, his body is slim, and lastly he is taller then most kids his age. He cares very little for the attention his appearance causes and due to mild social stigma it has caused him to keep a straight face in most situations. Mainly due to having to harden himself against people who through ignorance treat him differently.
[/li][li]Blemishes & Scars[/color]
None
[/li][/ul]
COGNITION[/u]
- Personality
In a first glance, individuals find them-selves surprised that Takumi is of the Nara-clan. He does not behave like a Nara, he does not look like one, and lastly he doesn't really advertise his affiliation. Not unless asked, though he is calm in most situations he also is a bit high strung. Not afraid to say what he thinks or to act when he needs to. He tends to bottle up anger and other intense emotions and release them in stressful times. Along with this he is also a bit cynical and jaded, he is used to being an outsider and opposed to being surprised about the flaws of the world he embraces them. People starve, children die, and yet he is still breathing. Unpleasant things happen, it is best to expect the worst and be surprised by the great.
[/li][li]Alignment[/color]
Takumi means well through his actions, but they typically get frowned upon by society. He has a strong will and follows his own philosophy of what is right or wrong. If an order seems stupid and given in ignorance he has a habit of “forgetting” it. A true mind questions many things, and does not stick to one plan. He wishes to do what is best for Iwa-gakure but he will not stray away from his nature to do it. This alone may get him into a lot of trouble, yet give him peace of mind.
[/li][li]Allegiance[/color]
Takumi is loyal to his clan, to his village, and most importantly to his friends. If he thinks of you kindly you are ensured to have a friend for life. Though he is slow to forgive, if some one breaks his trust they will find them selves cut off. He has no patients for betrayal or people who are not up-front about their feelings or beliefs.
[/li][li]Quirks & Tendencies[/color]
(Q) His straight face falters if he actually begins to get upset.
(T) When he is in deep thought he has the bad habit of playing with his food.
(Q) When in combat he tends to click his teeth while under high stress.
(T) When making a point his voice tends to take a condescending tone.
[/li][li]Likes & Dislikes[/color]
[/li][/ul]
Likes
Walking
Reading
Playing Games of Stratedgy
Sparring
Watching fights
Drinking
Meeting New People
Conflict
Dislikes
Clingy People
Liars
Cowards
All Talk But no Action
Politics
Pain
ARMAMENTS[/u]
- Primary Weapons
Butterfly Knife
Rank: C
Type: Primary / Melee
Description: A butterfly knife a essentially a folding pocket knife with two handles counter-rotating around the tang such that, when closed, the blade is concealed within grooves in the handles. With a single flick of the wrist, the user can bring the blade out in a flipping or fanning motion.
Cost: 1,000 Ryo
[/li][li]Secondary Weapons[/color]
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Kunai (Throwing Knife)x3
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Makibishi (Ground Spikes)
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 200 Ryo per Pack
[/li][li]Items
Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio
[/li][li]Jutsu[/color]
--- Clan Jutsus ---
400/400
Kage Mane no Jutsu (Shadow Imitation Technique)
Rank:D,C,{B},A,S
Type: Supplementary / Secret Technique
Range: 0 - 50 meters
Special: Once the Nara's shadow extension reaches 50 meters, each 'S' ranked retraining adds 1 extra opponent hold and 10 more meters to their max shadow extension. When capturing multiple opponents, their total distance from the user must be equal or less to their highest rank achieved within this jutsu; ie., with ‘C’ ranked ‘Kage Mane’, up to 4 opponents can be captured, as long as their distances from the Nara combined do not exceed 40 meters. User may not capture opponents with twice as many jutsu as themselves due to their overwhelming chakra strength. That said, any sudden presence of incredible energy, such as the Gates, will break hold of the ‘Kage Mane’ instantly. Cool down time is one post at all times, meaning the Nara must wait a single turn before utilizing their Kage Mane again if they exceed their holding limit.
D – 10 meters; 1 opponent max plus 1 turn of hold.
C – 20 meters; 2 opponents max plus 2 turns of hold.
B – 30 meters; 3 opponents max plus 3 turns of hold.
A – 40 meters; 4 opponents max plus 4 turns of hold.
S – 50 meters; 5 opponents max plus 5 turns of hold.
Description: Kage Mane no Jutsu is the first ninjutsu technique developed by the Nara clan, and the root of all its power. Its original purpose was as a skill to help delay any pursuers, though throughout time, their paralyzing skills became a weapon all in its own. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Domain: Nara.
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Special: Escaping costs a ‘B’ ranked amount of chakra, but a sudden surge in power like the Gates can also work.
Description: Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a pair of hands which will creep up their opponent’s body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.
Domain: Nara. Kage Mane 'C'.
Kage Shibari no Jutsu (Shadow Foot Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Special: User is able to control speed at which victims are dragged, but can never exceed the Kage Mane’s regular movement speed.
Description: The user forms the clan’s handseal, focusing chakra down into the linked shadows of their foe and themselves. Hands of shadow will spread up the foe’s body, similar to the ‘Neck Bind Technique’, but instead they descend, wrapping around their legs and holding them in place, independent of the user’s motions. These hands will knock the foe to the ground, and begin slowly dragging them towards the user.
Domain: Nara. Kage Mane 'C'
Kage Osan Kemonosuuji (Rising Shadow Beast)
Rank B
Type: Supplementary / Secret Technique
Range: See 'Kage Mane'
Special: Creates multi-sized ‘beasts’ out of shadows, able to resemble anything the user wishes, as long as it retains its nefarious appeal. These beasts, no more than 10 meters big, are capable of attacking physically with impressive speed and strength, and upon destruction, will explode into a ten meter sphere of dark matter. Everything this matter touches momentarily undergoes the effects of Kage Mane, and will remain under them for as long as the user’s highest rank allows them to. By default, only one beast can come from the shadows. However, re-training this jutsu will allow an additional beast to be summoned. At least fifty percent of the victim must be covered by the dark matter in order to be successfully controlled. During the turn in which the beasts are made, no other Nara jutsu may be performed.
Description: Coming forth from their Kage Mane, the user will perform some handseals which give birth to these devilish cratures. Solid shapes will rise from the shadow, forming into beasts comprised of pure darkness. The shape and size can be of these animals can be of the user’s choosing. They can travel as fat as the user can push their Kage Mane, and will silently act on whatever orders the user wishes.
Domain: Nara. Kage Mane 'B'.
--- Taijutsu ---
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Entry extends up to 5 meter, and during rush, user's speed temporarily increases; each time retrained, the distance at which they begin their rush increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
[/li][/ul]