Nara Kurome -wiP-
Sept 19, 2011 8:16:28 GMT -8
Post by shadowchain on Sept 19, 2011 8:16:28 GMT -8
[atrb=cellSpacing,10,true][atrb=border,0,true][atrb=style, width: 450px; background: url(http://i55.tinypic.com/11gmxzs.jpg); border: 4px double #939393, bTable] [style=font: italic normal bold 26px/18px Impact; color: #ffffff; letter-spacing: -1px]NARA KUROME -- 奈良 黒眼[/style] [style=font: bold 9px Impact; color: #ffffff; text-shadow: 0.1em 0.1em 0.4em #d0d0d0]SAY GOODBYE, AS WE DANCE WITH THE DEVIL TONIGHT[/style] |
[atrb=style, font-family: Tahoma; word-spacing: 1px; text-align: justify; background-image: url(http://i55.tinypic.com/2dcg97c.jpg); border: 2px solid #939393; color: ffffff; padding: 10px; opacity: 0.8]PERSONOLOGY |
- Nara Kurome -- 奈良 黒眼
- Sixteen -- 歳
- Nara -- 奈良
- Kirigakure no Sato -- 霧隠れの里
- Rank & Profession
- Normal
- Releases/Senses
- Nin/Tai/Gen -- 忍/体/幻
PHYSICALITY[/u]
- 5'8"
- 153lbs
- Apparel
- Attire
- Blemishes & Scars
COGNITION[/u]
- Decisive, Playful, Vindictive, Sarcastic, Overbearing, Logical, Melancholic
- Neutral
- Herself + Her Village and Clan
- Flirting with Woman
- Likes: Darkness, Strong Men, Moonlight.
Dislikes: Catty Women
ARMAMENTS[/u]
- Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name. - Makibishi (Ground Spikes)
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
- Shuriken (Ninja Star) [2]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. - Senbon (Throwing Needles) [1]
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death. - Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi. - -
-
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu -
Total [25]
Kagonome (Mesh Cage)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ninjutsu
Range: See special!
Chakra: Low - Very High
Special: User must be still when using. Wire source acquires temporary defensive properties equal to the highest rank known.
Description: Ninpou: Kagonome is a Ninjutsu technique used in conjunction with the common ninja item, ninja wire, though any kind of wiring will do. After forming the needed hand seals, the user can manipulate their wires into a tight string, which conerges into an interlocking dome for protection. This dome can repel most basic Taijutsu and Ninjutsu attacks. Best of all, the user can reshape the wire within the dome as needed, changing it from a defensive structure to a binding string with ease.
Domain: Universal Ninjutsu. -
Total [150]
Kage Mane no Jutsu (Shadow Imitation Technique)
Rank: D, C, B ,A ,S
Type: Supplementary / Secret Technique
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Once the Nara's shadow extension reaches 50 meters, each 'S' ranked retraining adds 1 extra opponent hold and 10 more meters to their max shadow extension. When capturing multiple opponents, their total distance from the user must be equal or less to their highest rank achieved within this jutsu; ie., with ‘C’ ranked ‘Kage Mane’, up to 4 opponents can be captured, as long as their distances from the Nara combined do not exceed 40 meters. User may not capture opponents with twice as many jutsu as themselves due to their overwhelming chakra strength. That said, any sudden presence of incredible energy, such as the Gates, will break hold of the ‘Kage Mane’ instantly. Cool down time is one post at all times, meaning the Nara must wait a single turn before utilizing their Kage Mane again if they exceed their holding limit.
D – 10 meters; 1 opponent max plus 1 turn of hold.
C – 20 meters; 2 opponents max plus 2 turns of hold
Description:: Kage Mane no Jutsu is the first ninjutsu technique developed by the Nara clan, and the root of all its power. Its original purpose was as a skill to help delay any pursuers, though throughout time, their paralyzing skills became a weapon all in its own. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Domain:: Nara.- Kage Bikan no Jutsu (Shadow Vision Technique)
Rank: D
Type: Supplementary / Secret Technique
Range: 10 meter radius
Chakra: Low
Special: Every time this jutsu is re-learned, the user extends their range of vision by 1 meter.
Description:: Kage Bikan is a simple yet effective jutsu of the Nara clan. After forming the necessary handseal, the user holds the final one and sends chakra to their eyes, allowing their vision to penetrate the shadows and darkness. Although the range and periphery is limited, one nonetheless can see clearly through the darkest of moments.
Domain:: Nara. Kage Mane 'D'. - Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Rank: C
Type: Offensive / Secret Technique
Range: See 'Kage Mane'
Chakra: Mid
Special: Escaping costs a ‘B’ ranked amount of chakra, but a sudden surge in power like the Gates can also work.
Description:: Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a pair of hands which will creep up their opponent’s body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.
Domain:: Nara. Kage Mane 'C'.
Total [125]
Iaijutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Mae (Front)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner draws their sword to forestall a frontal attack as a simple defense then sheathes. As they invest more time and practice into the art of defensive sheathing, their overall defensive rating shall increase.
Domain: Kenjutsu. Iaijutsu 'D'.
Ushiro (Rear)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to forestall an attack from the rear as a simple defense then sheathes. As long as the user is aware of the danger behind them, a quick unexpected defensive strike like this usually yields success.
Domain: Kenjutsu. Iaijutsu 'D'.Reserved - Kage Bikan no Jutsu (Shadow Vision Technique)
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WORDS ~
NOTES ~
CREDIT ~ Lunar of OTE[/td][/tr][/table][/center]